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  1. #1
    *Ben10*'s Avatar
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    Bypass Totalitem !!!

    Opa eae , cade a galera que postava BigHead todos os dias ??
    Nutella mandou abraços !!!

    Quero ver se virar sem tutorial agora Boa sorte ^^ Programadores em C++V



    Hello , where are the guys who posted BigHead every day ???
    Nutella sent hugs !!!



    @Minerva @Coder.Anonymous @Sabrina_Ferraz @ScorpionVenom789 @xxxEliteExpertxxx

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  3. #2
    Minerva's Avatar
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    Me marcou porquę ? Eu nunca publiquei totalitem.
    //
    Why quoted me, I never released dll of totalitem.
    Last edited by Minerva; 05-15-2016 at 10:04 PM.

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  5. #3
    Coder.Dash˛'s Avatar
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    Quote Originally Posted by *Ben10* View Post
    Sim Vocę é o bichăo mesmo...
    a própria verificaçăo me indica o lugar pra acessar a informaçăo 'protegida' o totalitem é todo carregado in-game e há um 'checkin' estupido

    Code:
    al,[EAX + EDX]
    MOV [EAX + EDX], al // algo semelhante a isso.
    ou seja, ele copia o próprio código pra depois ficar dando replace nos valores. năo há mensagem, năo há porq desativar a nova proteçăo, continua normal, vocę apenas precisa indicar o valor como de sempre. porem com uma determinada condiçăo.

  6. #4
    ScorpionVenom789's Avatar
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    Yeah Brazilian nation

  7. #5
    KKrysis˛'s Avatar
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    Entăo vocęs significa que totalitem năo é mais necessário após a atualizaçăo mais recente, vocę pode editar diretamente no jogo sem qualquer problema? Porque vocę caras disseram PlayerInfo pode nos ajudar a fazer uma hitbox inimigo tornar-se maior do que o normal, por isso năo há necessidade de TotalItem Bypass mais certo? Porque vocę caras disse que pode ser editado diretamente no jogo.

    ----------Translate----------

    so you guys mean that totalitem is not needed anymore after the latest update, you can edit directly in game without any problem? Cause you guys said cPlayerInfo can help us to make a enemy hitbox become bigger than normal, so there is no need for TotalItem Bypass anymore right? Cause you guys said it can be directly edited in game.

  8. #6
    Coder.Dash˛'s Avatar
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    Quote Originally Posted by KKrysis˛ View Post
    Entăo vocęs significa que totalitem năo é mais necessário após a atualizaçăo mais recente, vocę pode editar diretamente no jogo sem qualquer problema? Porque vocę caras disseram PlayerInfo pode nos ajudar a fazer uma hitbox inimigo tornar-se maior do que o normal, por isso năo há necessidade de TotalItem Bypass mais certo? Porque vocę caras disse que pode ser editado diretamente no jogo.

    ----------Translate----------

    so you guys mean that totalitem is not needed anymore after the latest update, you can edit directly in game without any problem? Cause you guys said cPlayerInfo can help us to make a enemy hitbox become bigger than normal, so there is no need for TotalItem Bypass anymore right? Cause you guys said it can be directly edited in game.
    Yep, Remember i already post Big Head of BD Mode, this method work to Players too, i don't use totalitem any time to increase the size of the heads.

  9. #7
    KKrysis˛'s Avatar
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    Quote Originally Posted by Coder.Dash˛ View Post
    Yep, Remember i already post Big Head of BD Mode, this method work to Players too, i don't use totalitem any time to increase the size of the heads.
    E este método pode ser usado em jogadores normais? Năo só BD NPC certo?

    ----------Translate----------

    And that method can be used on normal players? Not BD NPC only right?

  10. #8
    Coder.Dash˛'s Avatar
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    Quote Originally Posted by KKrysis˛ View Post
    E este método pode ser usado em jogadores normais? Năo só BD NPC certo?

    ----------Translate----------

    And that method can be used on normal players? Not BD NPC only right?
    Right, and with more info, you can choose what player you will increase the head or other bone size.

  11. #9
    Smoke's Avatar
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    English only please(include translation's if you can't).


    CLICK TO BUY NOW!!


    Quote Originally Posted by Liz View Post
    This is my first vouch, ever. Rapidgator account worked perfectly. Would buy in the future.

  12. #10
    KKrysis˛'s Avatar
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    Quote Originally Posted by Smoke View Post
    English only please(include translation's if you can't).
    Done and np

  13. #11
    Coder.Dash˛'s Avatar
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    @KKrysis˛
    Best example of my teoric about totalitem


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  15. #12
    KKrysis˛'s Avatar
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    Quote Originally Posted by Coder.Dash˛ View Post
    @KKrysis˛
    Best example of my teoric about totalitem

    wow, but the hitbox is still the same right?

  16. #13
    Coder.Dash˛'s Avatar
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    Quote Originally Posted by KKrysis˛ View Post
    wow, but the hitbox is still the same right?
    Nop, i can hit this body normaly

  17. #14
    KKrysis˛'s Avatar
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    Quote Originally Posted by Coder.Dash˛ View Post
    Nop, i can hit this body normaly
    Wow, cPlayerInfo?

  18. #15
    *Ben10*'s Avatar
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    Quote Originally Posted by Coder.Dash˛ View Post
    a própria verificaçăo me indica o lugar pra acessar a informaçăo 'protegida' o totalitem é todo carregado in-game e há um 'checkin' estupido

    Code:
    al,[EAX + EDX]
    MOV [EAX + EDX], al // algo semelhante a isso.
    ou seja, ele copia o próprio código pra depois ficar dando replace nos valores. năo há mensagem, năo há porq desativar a nova proteçăo, continua normal, vocę apenas precisa indicar o valor como de sempre. porem com uma determinada condiçăo.
    No C.E basta logar o que acessa o address da nisso nada de mais
    --------------------------------------------------------------------------

    In C.E simply log which accesses the address of it nothing more

    - - - Updated - - -

    Vocę disse que ja tem a playerinfo, entăo se vocę ja tem a playerinfo por que ainda năo fez um d3dESP pro bs ainda ? para o CA vc fez né, copiando colando source pronta é moleza
    ja que tem a classe do jogador do BS, porque nunca fez um ESP pro bs... que estranho
    -----------------------------------------------------------------------------------------------------------------------------
    You said that already has PlayerInfo , so if you already have the PlayerInfo why have not made a pro bs d3dESP yet? for AC you did right , copying, pasting ready source is a breeze
    since you have the BS player class because they never made ​​an ESP pro bs ... that strange
    @Coder.Anonymous

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