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  1. #1
    MrchickenWingz's Avatar
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    How To Add Skins To Fabs

    Title Says it all, a tut in the reply's would be nice preferably consumable skins 8x8 (huntsman) for example
    Last edited by MrchickenWingz; 05-08-2016 at 12:10 AM.

  2. #2
    Desire's Avatar
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    Make it in the XML; get it from copying other skins

    Make the sprite for it and put it in the client

    Poof
    im not really back nor will i ever get back into developing pservers
    though ill check once every month atleast


     

  3. #3
    DimitriSavage's Avatar
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    I will be adding a template for this in my post

    https://www.mpgh.net/forum/showthread.php?t=1113258
    Last edited by DimitriSavage; 05-08-2016 at 03:15 AM.
     
    Look Below

    "One should not seek to know and understand the meaning of life"...for the meaning of life will be presented...
    when we all perish
    "Life greatest questions can only be answered in a man that believes not in god...but in himself and his abilities so understand the Universe"
    "The most important moment of your life is and will always be the way you lived it to the moment you died"
    "My methods may be harsh in contrast to my true intentions"... you may fight, cry, beg, and deny but at the end you will truly see why I done such a thing
     

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  4. #4
    MrchickenWingz's Avatar
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    Quote Originally Posted by DimitriSavage View Post
    I will be adding a template for this in my post

    https://www.mpgh.net/forum/showthread.php?t=1113258
    Quote Originally Posted by Bear View Post
    Make it in the XML; get it from copying other skins

    Make the sprite for it and put it in the client

    Poof
    Ive done that and it still doesnt appear ingame where you look at all characters skins. it get it in my inv, when i use it nothing happens, it goes to no (Priest btw)

    character at all

     

    <Object id="Vanguard Priest Skin" ext="true">
    <Class>Equipment</Class>
    <Item/>
    <AnimatedTexture>
    <File>playerskins</File>
    <Index>92</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>{equip.Succ}</Description>
    <Activate skinType="29812">UnlockSkin</Activate>
    <Consumable/>
    <BagType>1</BagType>
    <DisplayId>{equip.Vanguard_Priest_Skin}</DisplayId>
    </Object>

    <Object id="Vanguard Priest" ext="true">
    <Skin/>
    <Class>Skin</Class>
    <AnimatedTexture>
    <File>playerskins</File>
    <Index>92</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0310</PlayerClassType>
    <UnlockSpecial>Succ</UnlockSpecial>
    <DisplayId>{skins.Vanguard_Priest}</DisplayId>
    </Object>

  5. #5
    DimitriSavage's Avatar
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    updated my post, I linked two threads that can help with your question/problem
     
    Look Below

    "One should not seek to know and understand the meaning of life"...for the meaning of life will be presented...
    when we all perish
    "Life greatest questions can only be answered in a man that believes not in god...but in himself and his abilities so understand the Universe"
    "The most important moment of your life is and will always be the way you lived it to the moment you died"
    "My methods may be harsh in contrast to my true intentions"... you may fight, cry, beg, and deny but at the end you will truly see why I done such a thing
     

    Visual Studio by Microsoft
    Xamarin Studio by Xamarin
    SharpDevelop by IcSharpCode Team
    Notepad++ by Don Ho
    AutoHotKey by Chris Mallet & Steve Gray
    Cheat Engine by Eric Heijen
    Java Development Kit by Oracle Corp.
    Blender by Blender Foundation
    Unity by Unity Tech.
    Unreal Engine by Epic Games


  6. #6
    Masternx's Avatar
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    Quote Originally Posted by MrchickenWingz View Post
    Ive done that and it still doesnt appear ingame where you look at all characters skins. it get it in my inv, when i use it nothing happens, it goes to no (Priest btw)

    character at all

     

    <Object id="Vanguard Priest Skin" ext="true">
    <Class>Equipment</Class>
    <Item/>
    <AnimatedTexture>
    <File>playerskins</File>
    <Index>92</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>{equip.Succ}</Description>
    <Activate skinType="29812">UnlockSkin</Activate>
    <Consumable/>
    <BagType>1</BagType>
    <DisplayId>{equip.Vanguard_Priest_Skin}</DisplayId>
    </Object>

    <Object id="Vanguard Priest" ext="true">
    <Skin/>
    <Class>Skin</Class>
    <AnimatedTexture>
    <File>playerskins</File>
    <Index>92</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0310</PlayerClassType>
    <UnlockSpecial>Succ</UnlockSpecial>
    <DisplayId>{skins.Vanguard_Priest}</DisplayId>
    </Object>
    It is because you made it an addition as opposed to it having it's unique Id, you have to give it an Id I suppose.

  7. #7
    Danny's Avatar
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    This thread has not been replied to within 7 days.

    This has been closed due to inactivity, please PM a staff member if you wish it to be re-opened.

    I am not a middleman nor do I buy/sell anything. If you are being contacted by someone off-site from MPGH then it's not me! Please report these to me via PM. Don't be stupid, think first.

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