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  1. #1
    \/ape/\ation's Avatar
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    Question about Glow

    I'm trying to verify that i'm getting to the glow object offsets correctly

    Here's what I have:

    Code:
         /*
         * DWORD glow = 0x4FB576C;
         * DWORD glowIndex = 0xA310;
         */
    
        static DWORD getBaseEntity(int playerNumber){
            return debugger.read<DWORD>(dwClient + entityList + (entitySize * playerNumber) + glowIndex);
        }
    
        static DWORD getGlowBase(){
            return debugger.read<DWORD>(dwClient + glow);
        }
    
        static void glowPlayer(int playerNumber){
            DWORD index = getBaseEntity(playerNumber);
    
            debugger.write<float>((getGlowBase() + (index * 0x38) + 0x4), 0.3); //r
            debugger.write<float>((getGlowBase() + (index * 0x38) + 0x8), 0.2); //g
            debugger.write<float>((getGlowBase() + (index * 0x38) + 0xC), 0.2); //b
            debugger.write<float>((getGlowBase() + (index * 0x38) + 0x10), 0.8); //a
            debugger.write<bool>((getGlowBase() + (index * 0x38) + 0x24), true); //one
            debugger.write<bool>((getGlowBase() + (index * 0x38) + 0x25), false); //two
    }
    If anyone sees my error it will save me lots of debugging thanks.

    - - - Updated - - -

    nevermind got it working!

  2. #2
    Hunter's Avatar
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