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  1. #31
    Akolon13's Avatar
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    Quote Originally Posted by LUCAR90 View Post
    Why?

    does it do any thing bad ?
    It can modify the wrong values since the localplayer base might change when leaving to main menu

  2. #32
    LUCAR90's Avatar
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    Quote Originally Posted by Akolon13 View Post
    It can modify the wrong values since the localplayer base might change when leaving to main menu
    ok thx for the help

  3. #33
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    Thumbs up

    work well, good work.
    Last edited by pezolilo; 12-26-2016 at 12:59 PM.

  4. #34
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    Can you update it for Terraria 1.3.5.1

  5. #35
    Akolon13's Avatar
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    Quote Originally Posted by Swenteria View Post
    Can you update it for Terraria 1.3.5.1
    Have Fun:
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
      <CheatEntries>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Hook"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(BaseAddress,DB 82 40 03 00 00 D9 9D 08FFFFFF)
    alloc(Base_Address_Hook,32)
    globalalloc(t_BaseAddress,4)
    label(return)
    
    Base_Address_Hook:
      fild dword ptr [edx+00000340]
      mov [t_BaseAddress],edx
      jmp return
    BaseAddress:
      jmp Base_Address_Hook
      nop
    return:
    registersymbol(BaseAddress)
    [DISABLE]
    BaseAddress:
      db DB 82 40 03 00 00
    unregistersymbol(BaseAddress)
    dealloc(newmem)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>6</ID>
              <Description>"BaseAddress"</Description>
              <LastState Value="21DE9228" RealAddress="018B0000"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>t_baseaddress</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>28</ID>
          <Description>"Spawn Items out of Trash"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(ResetStatsHook,89 72 6c 5e 5f) // should be unique
    alloc(newmem,$1000)
    label(ItemID)
    registersymbol(ItemID)
    label(Item_Quan_b)
    registersymbol(Item_Quan_b)
    label(Item_Quan_i)
    registersymbol(Item_Quan_i)
    label(code)
    label(return)
    
    newmem:
      push eax
      mov eax,[t_baseaddress]
      add eax,a8
      cmp edx,[eax]
      pop eax
      jne code
      mov esi,[ItemID]
      cmp [Item_Quan_b],1
      jne code
      push eax
      mov eax,[Item_Quan_i]
      mov [edx+80],eax
      pop eax
      jmp code
    code:
      mov [edx+6c],esi
      pop esi
      pop edi
      jmp return
    ItemID:
    dd #1337
    Item_Quan_b:
    dd 0
    Item_Quan_i:
    dd 1
    ResetStatsHook:
      jmp newmem
    return:
    registersymbol(ResetStatsHook)
    
    [DISABLE]
    
    ResetStatsHook:
      db 89 72 6c 5e 5f
    
    unregistersymbol(ResetStatsHook)
    unregistersymbol(ItemID)
    unregistersymbol(Item_Quan_b)
    unregistersymbol(Item_Quan_i)
    dealloc(newmem)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>3</ID>
              <Description>"ItemID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>ItemID</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"Modify Quantity"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    Item_Quan_b:
    dd 1
    [Disable]
    Item_Quan_b:
    dd 0
    </AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>29</ID>
                  <Description>"Quantity"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Item_Quan_i</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatTable>

  6. The Following 4 Users Say Thank You to Akolon13 For This Useful Post:

    LUCAR90 (04-27-2017),Swenteria (04-24-2017),tommy fitz (04-24-2017),vW$tw$tyWRGWRGRW (05-15-2017)

  7. #36
    Swenteria's Avatar
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    Thank you!

    - - - Updated - - -

    www . youtube . com/watch?v= 2Xwpjcy4F5c
    This is video very hard for me
    This is video "How i have error 00000FF"
    youtu . be/ DIWKmZT3Kwk
    Anyway Thanks again

  8. #37
    LUCAR90's Avatar
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    Quote Originally Posted by Akolon13 View Post
    Have Fun:
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
      <CheatEntries>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Hook"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(BaseAddress,DB 82 40 03 00 00 D9 9D 08FFFFFF)
    alloc(Base_Address_Hook,32)
    globalalloc(t_BaseAddress,4)
    label(return)
    
    Base_Address_Hook:
      fild dword ptr [edx+00000340]
      mov [t_BaseAddress],edx
      jmp return
    BaseAddress:
      jmp Base_Address_Hook
      nop
    return:
    registersymbol(BaseAddress)
    [DISABLE]
    BaseAddress:
      db DB 82 40 03 00 00
    unregistersymbol(BaseAddress)
    dealloc(newmem)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>6</ID>
              <Description>"BaseAddress"</Description>
              <LastState Value="21DE9228" RealAddress="018B0000"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>t_baseaddress</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>28</ID>
          <Description>"Spawn Items out of Trash"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(ResetStatsHook,89 72 6c 5e 5f) // should be unique
    alloc(newmem,$1000)
    label(ItemID)
    registersymbol(ItemID)
    label(Item_Quan_b)
    registersymbol(Item_Quan_b)
    label(Item_Quan_i)
    registersymbol(Item_Quan_i)
    label(code)
    label(return)
    
    newmem:
      push eax
      mov eax,[t_baseaddress]
      add eax,a8
      cmp edx,[eax]
      pop eax
      jne code
      mov esi,[ItemID]
      cmp [Item_Quan_b],1
      jne code
      push eax
      mov eax,[Item_Quan_i]
      mov [edx+80],eax
      pop eax
      jmp code
    code:
      mov [edx+6c],esi
      pop esi
      pop edi
      jmp return
    ItemID:
    dd #1337
    Item_Quan_b:
    dd 0
    Item_Quan_i:
    dd 1
    ResetStatsHook:
      jmp newmem
    return:
    registersymbol(ResetStatsHook)
    
    [DISABLE]
    
    ResetStatsHook:
      db 89 72 6c 5e 5f
    
    unregistersymbol(ResetStatsHook)
    unregistersymbol(ItemID)
    unregistersymbol(Item_Quan_b)
    unregistersymbol(Item_Quan_i)
    dealloc(newmem)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>3</ID>
              <Description>"ItemID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>ItemID</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"Modify Quantity"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    Item_Quan_b:
    dd 1
    [Disable]
    Item_Quan_b:
    dd 0
    </AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>29</ID>
                  <Description>"Quantity"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Item_Quan_i</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatTable>
    Thank you kind sir

  9. #38
    vnigamerz2's Avatar
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    Can you update it for 1.3.5.3?

  10. #39
    Swenteria's Avatar
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    Quote Originally Posted by vnigamerz2 View Post
    Can you update it for 1.3.5.3?
    It's work for 1.3.5.3
    Last edited by Swenteria; 05-02-2017 at 10:00 AM.

  11. #40
    iTzTati's Avatar
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    LMAO

    Quote Originally Posted by vnigamerz2 View Post
    Can you update it for 1.3.5.3?
    Quote Originally Posted by Akolon13
    Have Fun:
    Code: Working for 1.3.5.3
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
      <CheatEntries>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Hook"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(BaseAddress,DB 82 40 03 00 00 D9 9D 08FFFFFF)
    alloc(Base_Address_Hook,32)
    globalalloc(t_BaseAddress,4)
    label(return)
    
    Base_Address_Hook:
      fild dword ptr [edx+00000340]
      mov [t_BaseAddress],edx
      jmp return
    BaseAddress:
      jmp Base_Address_Hook
      nop
    return:
    registersymbol(BaseAddress)
    [DISABLE]
    BaseAddress:
      db DB 82 40 03 00 00
    unregistersymbol(BaseAddress)
    dealloc(newmem)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>6</ID>
              <Description>"BaseAddress"</Description>
              <LastState Value="21DE9228" RealAddress="018B0000"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>t_baseaddress</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>28</ID>
          <Description>"Spawn Items out of Trash"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(ResetStatsHook,89 72 6c 5e 5f) // should be unique
    alloc(newmem,$1000)
    label(ItemID)
    registersymbol(ItemID)
    label(Item_Quan_b)
    registersymbol(Item_Quan_b)
    label(Item_Quan_i)
    registersymbol(Item_Quan_i)
    label(code)
    label(return)
    
    newmem:
      push eax
      mov eax,[t_baseaddress]
      add eax,a8
      cmp edx,[eax]
      pop eax
      jne code
      mov esi,[ItemID]
      cmp [Item_Quan_b],1
      jne code
      push eax
      mov eax,[Item_Quan_i]
      mov [edx+80],eax
      pop eax
      jmp code
    code:
      mov [edx+6c],esi
      pop esi
      pop edi
      jmp return
    ItemID:
    dd #1337
    Item_Quan_b:
    dd 0
    Item_Quan_i:
    dd 1
    ResetStatsHook:
      jmp newmem
    return:
    registersymbol(ResetStatsHook)
    
    [DISABLE]
    
    ResetStatsHook:
      db 89 72 6c 5e 5f
    
    unregistersymbol(ResetStatsHook)
    unregistersymbol(ItemID)
    unregistersymbol(Item_Quan_b)
    unregistersymbol(Item_Quan_i)
    dealloc(newmem)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>3</ID>
              <Description>"ItemID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>ItemID</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"Modify Quantity"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    Item_Quan_b:
    dd 1
    [Disable]
    Item_Quan_b:
    dd 0
    </AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>29</ID>
                  <Description>"Quantity"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Item_Quan_i</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatTable>

  12. The Following User Says Thank You to iTzTati For This Useful Post:

    vW$tw$tyWRGWRGRW (05-15-2017)

  13. #41
    vW$tw$tyWRGWRGRW's Avatar
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    Gj, it works, thank you Akolon13.
    Last edited by vW$tw$tyWRGWRGRW; 05-15-2017 at 05:38 AM.

  14. #42
    tetitalove's Avatar
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    omfg this is so fucking good ty akalon13 ur amazing <3

  15. #43
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    Feature Request: Can't you add a feature were the item spawns with a Prefix? You can use IDs aswell.

  16. #44
    Akolon13's Avatar
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    Post New way of spawning items

    New Way for spawning Items, now even easier.
    1. Activate "SpawnItem"
    2. Type in your desired ItemID
    3. Click on "Spawn this"
    4. An Item appears in your trashcan

    Copy this Code into Cheat Engine:
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
      <CheatEntries>
        <CheatEntry>
          <ID>3</ID>
          <Description>"SpawnItem"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    alloc(newMemory,256)
    registersymbol(newMemory)
    label(newItemType)
    registersymbol(newItemType)
    newMemory:
    push eax //Pushing eax for our usage
    push edx //pushing edx for our usage
    call Terraria.Main::get_LocalPlayer //After this function is our PlayerBase saved in eax
    push ecx //pushing for our usage
    push 0 //Passing false as parameter for SetDefaults
    mov ecx,[eax+a8] // We want to put the addr of our trashitem in here, eax = localPlayer
    mov edx,[newItemType]// Passing our second parameter for the function
    call Terraria.Item::SetDefaults // calling the function
    pop eax
    pop edx
    pop ecx
    ret
    newItemType:
    dd 1
    [DISABLE]
    dealloc(newMemory)
    unregistersymbol(newMemory)
    unregistersymbol(newItemType)
    
    //TrashItem is the itemspace we want to use, you could use other inventory slots too
    //TrashItem is located at LocalPlayer+A8
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>4</ID>
              <Description>"itemID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>newItemType</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>5</ID>
              <Description>"Spawn this"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    CreateThread(newMemory)
    [DISABLE]
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatTable>
    Please report any bugs appearing when using this.

  17. The Following User Says Thank You to Akolon13 For This Useful Post:

    JCarter18 (05-29-2020)

  18. #45
    LUCAR90's Avatar
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    Uhm i like the new hud its ez to use but can you please make a box to spawn in as much as we want like 999 stacked

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