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  1. #1
    Akolon13's Avatar
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    Terraria Item Spawner

    Cheat Table for spawning an Item by ID out of the trash. Works in Single- and Multiplayer.


    How to:
    Cheat Table:
    1.Copy the whole code underneath and save it as <name>.ct

    1.[Terraria] Go ingame
    2.[Cheat Engine] Activate "Get Playerbase"
    3.[Cheat Engine] Activate "Spawn Item out of trash"
    4.[Cheat Engine] Write an ID of an Item into the address "ItemID"
    5.[Terraria] Select any Item and move it into the trash slot
    6.[Terraria] You are holding your desired Item

    Cheat Table Code:
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="19">
      <CheatEntries>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Hook"</Description>
          <LastState Activated="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(BaseAddress,DB 86 18 03 00 00) // should be unique
    alloc(Base_Address_Hook,32)
    globalalloc(t_BaseAddress,4)
    label(return)
    
    Base_Address_Hook:
      fild dword ptr [esi+00000318]
      mov [t_BaseAddress],esi
      jmp return
    BaseAddress:
      jmp Base_Address_Hook
      nop
    return:
    registersymbol(BaseAddress)
    [DISABLE]
    BaseAddress:
      db DB 86 18 03 00 00
    unregistersymbol(BaseAddress)
    dealloc(newmem)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>6</ID>
              <Description>"BaseAddress"</Description>
              <LastState Value="1C5362AC" RealAddress="03B60000"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>t_baseaddress</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>19</ID>
          <Description>"Spawn Item out of trash"</Description>
          <LastState Activated="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(qwewq,89 51 6C 5D C3) // should be unique
    alloc(newmem,$1000)
    label(ItemID)
    registersymbol(ItemID)
    label(code)
    label(return)
    
    newmem:
      push eax
      mov eax,[t_baseaddress]
      add eax,98
      cmp ecx,[eax]
      pop eax
      jne code
      mov edx,[ItemID]
      jmp code
    code:
      mov [ecx+6c],edx
      pop ebp
      ret 
      jmp return
    ItemID:
    dd 0
    qwewq:
      jmp newmem
    return:
    registersymbol(qwewq)
    
    [DISABLE]
    
    qwewq:
      db 89 51 6C 5D C3
    
    unregistersymbol(qwewq)
    unregistersymbol(ItemID)
    dealloc(newmem)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>3</ID>
              <Description>"ItemID"</Description>
              <LastState Value="0" RealAddress="01060029"/>
              <VariableType>4 Bytes</VariableType>
              <Address>ItemID</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols>
        <SymbolEntry>
          <Name>t_BaseAddress</Name>
          <Address>03B60000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>INJECTt</Name>
          <Address>37994ED2</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>BaseAddress</Name>
          <Address> 03B70000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>ItemID</Name>
          <Address>01060029</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>qwewq</Name>
          <Address> 15BBC360</Address>
        </SymbolEntry>
      </UserdefinedSymbols>
    </CheatTable>

  2. The Following 4 Users Say Thank You to Akolon13 For This Useful Post:

    littlerinser (12-08-2016),SJounouchi (05-22-2016),Swenteria (04-19-2017),tommy fitz (04-24-2017)

  3. #2
    NOP3's Avatar
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    Seem's useful,

  4. #3
    SJounouchi's Avatar
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    Could you update it for 1.3.1?

  5. #4
    Akolon13's Avatar
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    Terraria Spawn Items out of Trash 1.3.0.1

    Cheat Table for 1.3.1 :
    Download the txt and change the extension to .ct


    Or Copy the Code below and save it as .ct:

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="19">
      <CheatEntries>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Hook"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(BaseAddress,DB 86 2C 03 00 00 D9 9D 60)
    alloc(Base_Address_Hook,32)
    globalalloc(t_BaseAddress,4)
    label(return)
    
    Base_Address_Hook:
      fild dword ptr [esi+0000032C]
      mov [t_BaseAddress],esi
      jmp return
    BaseAddress:
      jmp Base_Address_Hook
      nop
    return:
    registersymbol(BaseAddress)
    [DISABLE]
    BaseAddress:
      db DB 86 2C 03 00 00 D9 9D 60
    unregistersymbol(BaseAddress)
    dealloc(newmem)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>6</ID>
              <Description>"BaseAddress"</Description>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>t_baseaddress</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>19</ID>
          <Description>"Spawn Item out of trash"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(qwewq,89 51 6C 5D C3)
    alloc(newmem,$1000)
    label(ItemID)
    label(ItemID_Quan)
    label(ItemID_Quan_Flag)
    registersymbol(ItemID_Quan)
    registersymbol(ItemID_Quan_Flag)
    registersymbol(ItemID)
    label(code)
    label(return)
    
    newmem:
      push eax
      mov eax,[t_baseaddress]
      add eax,a8
      cmp ecx,[eax]
      pop eax
      jne code
      mov edx,[ItemID]
      cmp [ItemID_Quan_Flag],1
      jne code
      push eax
      mov eax,[ItemID_Quan]
      mov [ecx+80],eax
      pop eax
      jmp code
    code:
      mov [ecx+6c],edx
      pop ebp
      ret 
      jmp return
    ItemID:
    dd 0
    ItemID_Quan:
    dd 1
    ItemID_Quan_Flag:
    dd 0
    qwewq:
      jmp newmem
    return:
    registersymbol(qwewq)
    
    [DISABLE]
    
    qwewq:
      db 89 51 6C 5D C3
    
    unregistersymbol(qwewq)
    unregistersymbol(ItemID)
    unregistersymbol(ItemID_Quan)
    unregistersymbol(ItemID_Quan_Flag)
    dealloc(newmem)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>26</ID>
              <Description>"Modify Quantity"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
     ItemID_Quan_Flag:
     dd 01
    [DISABLE]
    ItemID_Quan_Flag:
    dd 00
    </AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>27</ID>
                  <Description>"Quantity"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ItemID_Quan</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>3</ID>
              <Description>"ItemID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>ItemID</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols>
        <SymbolEntry>
          <Name>t_BaseAddress</Name>
          <Address>36C90000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>INJECTt</Name>
          <Address>37994ED2</Address>
        </SymbolEntry>
      </UserdefinedSymbols>
    </CheatTable>
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Akolon13; 05-24-2016 at 11:33 AM. Reason: Ups, I wrote 1.3.0.1 but it's for 1.3.1 ^^

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  7. #5
    BACKD00R's Avatar
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    ^Approved!!!
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    Skype : BACKD00R-MPGH

     

    • Contributor: October, 31th 2011
    • CA BR Minion: January, 03th 2012
    • CF AL Minion: April, 07th 2012
    • CA Minion: April, 15th 2012
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    • Minion + : July 08th 2012
    • Moderator : January 21th 2013
    • Global Moderator : August 1st 2013







  8. #6
    Unvarying's Avatar
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    Can you make a Video Tutorial? i can't seem to understand .-.
    Last edited by Unvarying; 05-27-2016 at 12:47 AM.

  9. #7
    Akolon13's Avatar
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    Quote Originally Posted by Unvarying View Post
    Can you make a Video Tutorial? i can't seem to understand .-.
    Delete all spaces[5] :
    www . youtube . com/ watch?v=hViV_z8GEkY

  10. #8
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    thanks for your time and Vouch.

    - - - Updated - - -

    Edit:The game crashes when im trying to click the item and transfer to trash icon.

    - - - Updated - - -

    is this working on a Crack Version?

  11. #9
    Akolon13's Avatar
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    Quote Originally Posted by Unvarying View Post
    thanks for your time and Vouch.

    - - - Updated - - -

    Edit:The game crashes when im trying to click the item and transfer to trash icon.

    - - - Updated - - -

    is this working on a Crack Version?
    1. Thank you ^^
    2. Maybe the address for the base is wrong, just check the Get Playerbase once and uncheck it (might prevent crash) | Which Version of Terraria do you use ?
    3. It should work if the cracked Version has the same version as original Terraria (1.3.1)

  12. #10
    TableChex's Avatar
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    Hey, this table looks awesome, but when i place the item in the trash icon, my game crashes. I'm playing on the official steam release, version 1.3.1.1

    EDIT: I forgot to enable the hook allowing the PlayerBase to work, doing this allowed the Table to function as intended
    Last edited by TableChex; 06-28-2016 at 11:56 PM.

  13. #11
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    Hey, the game is instantly crashing when i try to activate the ''Spawn item out of trash'' can you help me pls?

  14. #12
    Akolon13's Avatar
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    Did you pressed "Get Playerbase" before ?

  15. #13
    krystiangauthier100's Avatar
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    For anyone wondering, it's still working in 1.3.2.1. Huge thanks for the table tho ^^

  16. #14
    drenal's Avatar
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    Does this work in 1.3.3?

  17. #15
    Akolon13's Avatar
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    Post Update for 1.3.3.2

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="21">
      <CheatEntries>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Hook"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(BaseAddress,DB 82 34030000)
    alloc(Base_Address_Hook,32)
    globalalloc(t_BaseAddress,4)
    label(return)
    
    Base_Address_Hook:
      fild dword ptr [edx+00000334]
      mov [t_BaseAddress],edx
      jmp return
    BaseAddress:
      jmp Base_Address_Hook
      nop
    return:
    registersymbol(BaseAddress)
    [DISABLE]
    BaseAddress:
      db DB 82 34030000
    unregistersymbol(BaseAddress)
    dealloc(newmem)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>6</ID>
              <Description>"BaseAddress"</Description>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>t_baseaddress</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>19</ID>
          <Description>"Spawn Item out of trash"</Description>
          <LastState Activated="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(qwewq,89 51 6C 5D C3)
    alloc(newmem,$1000)
    label(ItemID)
    label(ItemID_Quan)
    label(ItemID_Quan_Flag)
    registersymbol(ItemID_Quan)
    registersymbol(ItemID_Quan_Flag)
    registersymbol(ItemID)
    label(code)
    label(return)
    
    newmem:
      push eax
      mov eax,[t_baseaddress]
      add eax,a8
      cmp ecx,[eax]
      pop eax
      jne code
      mov edx,[ItemID]
      cmp [ItemID_Quan_Flag],1
      jne code
      push eax
      mov eax,[ItemID_Quan]
      mov [ecx+80],eax
      pop eax
      jmp code
    code:
      mov [ecx+6c],edx
      pop ebp
      ret 
      jmp return
    ItemID:
    dd 0
    ItemID_Quan:
    dd 1
    ItemID_Quan_Flag:
    dd 0
    qwewq:
      jmp newmem
    return:
    registersymbol(qwewq)
    
    [DISABLE]
    
    qwewq:
      db 89 51 6C 5D C3
    
    unregistersymbol(qwewq)
    unregistersymbol(ItemID)
    unregistersymbol(ItemID_Quan)
    unregistersymbol(ItemID_Quan_Flag)
    dealloc(newmem)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>26</ID>
              <Description>"Modify Quantity"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
     ItemID_Quan_Flag:
     dd 01
    [DISABLE]
    ItemID_Quan_Flag:
    dd 00
    </AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>27</ID>
                  <Description>"Quantity"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>ItemID_Quan</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>3</ID>
              <Description>"ItemID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>ItemID</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols>
        <SymbolEntry>
          <Name>t_BaseAddress</Name>
          <Address>00D30000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>INJECTt</Name>
          <Address>37994ED2</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>ItemID_Quan</Name>
          <Address>00D50047</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>ItemID_Quan_Flag</Name>
          <Address>00D5004B</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>ItemID</Name>
          <Address>00D50043</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>qwewq</Name>
          <Address> 1B7CC310</Address>
        </SymbolEntry>
      </UserdefinedSymbols>
    </CheatTable>

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