really? pls do it
- - - Updated - - -
I found in the internet this
case ActivateEffects.Crate:
string[] items = new[]
{
"Energy Staff",
"Shortbow"
};
var descs = Manager.GameData.Items.Where(_ => items.Contains<string>(_.Value.ObjectId)).Select(_ => _.Value).ToArray();
var itemDesc = descs[Random.Next(0, descs.Count())];
Entity por = Entity.Resolve(Manager, itemDesc.ObjectId);
Owner.BroadcastPacket(new TextPacket
{
BubbleTime = 0,
Stars = 70,
Name = "#Crate",
Text = Name + " just opened a wooden Crate [common]!"
}, null);
break;
but it doesnt work i dont get any item :,(
- - - Updated - - -
I found in the internet this
case ActivateEffects.Crate:
string[] items = new[]
{
"Energy Staff",
"Shortbow"
};
var descs = Manager.GameData.Items.Where(_ => items.Contains<string>(_.Value.ObjectId)).Select(_ => _.Value).ToArray();
var itemDesc = descs[Random.Next(0, descs.Count())];
Entity por = Entity.Resolve(Manager, itemDesc.ObjectId);
Owner.BroadcastPacket(new TextPacket
{
BubbleTime = 0,
Stars = 70,
Name = "#Crate",
Text = Name + " just opened a wooden Crate [common]!"
}, null);
break;
but it doesnt work i dont get any item :,(