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  1. #16
    usmart's Avatar
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    Can someone tell me how to use this hack? I have extreme injector.

  2. #17
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    Great ESP

  3. #18
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    I was expecting more tbh

  4. #19
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    Nice release! !

  5. #20
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    Good release, but is it really that hard to do RCS?
    Code:
    Vector m_vOldPunch = Vector(0, 0, 0); //outside of your CreateMove hook
    
    auto punchAngles = *pLocal->AimPunch() * 2.0f; //can randomize the value 2.0f to look more legit or just change it
    
    if (punchAngles.x != 0.0f || punchAngles.y != 0.0f)
    {
    	pCmd->viewangles -= punchAngles - m_vOldPunch;
    	m_vOldPunch = punchAngles;
    }
    else
    m_vOldPunch.x = m_vOldPunch.y = m_vOldPunch.z = 0.0f;
    Standalone RCS, have fun
    This doesn't work if you don't return true in your CreateMove hook or if you don't use SetViewAngles
    Last edited by 4773n0x; 05-23-2016 at 08:07 AM.

  6. #21
    ceh9's Avatar
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    Quote Originally Posted by Awocun View Post
    any, i use extreme injector
    dont use extreme injector lmaoo

    - - - Updated - - -

    Quote Originally Posted by 4773n0x View Post
    Good release, but is it really that hard to do RCS?
    Code:
    Vector m_vOldPunch = Vector(0, 0, 0); //outside of your CreateMove hook
    
    auto punchAngles = *pLocal->AimPunch() * 2.0f; //can randomize the value 2.0f to look more legit or just change it
    
    if (punchAngles.x != 0.0f || punchAngles.y != 0.0f)
    {
    	pCmd->viewangles -= punchAngles - m_vOldPunch;
    	m_vOldPunch = punchAngles;
    }
    else
    m_vOldPunch.x = m_vOldPunch.y = m_vOldPunch.z = 0.0f;
    Standalone RCS, have fun
    This doesn't work if you don't return true in your CreateMove hook or if you don't use SetViewAngles
    playing on perfect RCS is kinda risky tho

  7. #22
    affe2626's Avatar
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    Quote Originally Posted by ceh9 View Post
    dont use extreme injector lmaoo

    - - - Updated - - -



    playing on perfect RCS is kinda risky tho
    but u can just fuck it up yourself with mousemovements :P

  8. #23
    ellcz's Avatar
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    Even public hack can be undetected without updates for months or even years.

  9. #24
    4773n0x's Avatar
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    Quote Originally Posted by affe2626 View Post
    but u can just fuck it up yourself with mousemovements :P
    It's better to change or randomize the recoil value.
    Code:
    float fRecoil = 1.5f; // or generate a random float with minimum value of your choice and max value up to 2.0
    auto punchAngles = *pLocal->AimPunch() * fRecoil;

  10. #25
    Hunter's Avatar
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  11. #26
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    Good job.
    Last edited by Hunter; 05-28-2016 at 02:30 PM. Reason: Fixed.

  12. #27
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    still undetected?

  13. #28
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    Thanks for post!

  14. #29
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    /Outdated, closed.

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