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  1. #1
    Animehime's Avatar
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    Custom Projectiles

    I am wondering how do you name a custom projectile like <ObjectId>projectile of the demon</ObjectId> and where do you find the sheet for it

    edit: i found sprite sheet but i dont know how to add it to my weapon
    Last edited by Animehime; 05-31-2016 at 11:07 PM.

  2. #2
    The First Sin's Avatar
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    dat1.xml it is self explanatory and there is a ton of tutorials talking about adding items and it is the same for projectiles just copy another one and edit it.

    And if you want to sword to shoot the custom projectile just replace Darkness Bolt or whatever is between <Projectile><ObjectId>$$$</ObjectId></Projectile>(This is the sword of Majesty)

    Code:
    This is for the weapon : 
    
         <Projectile>
             <ObjectId>Darkness Bolt</ObjectId>
             <Speed>100</Speed>
             <MinDamage>235</MinDamage>
             <MaxDamage>290</MaxDamage>
             <LifetimeMS>350</LifetimeMS>
          </Projectile>
    
    This is the Projectile :
    
       <Object type="0x0013" id="Darkness Bolt">
           <Class>Projectile</Class>
            <Texture>
                 <File>lofiObj2</File>
                 <Index>0x71</Index>
         </Texture>
        <AngleCorrection>1</AngleCorrection>
       </Object>
    
    Adding the sprite is simple it's just like adding a weapon texture
    Last edited by The First Sin; 06-01-2016 at 02:03 AM.
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  3. #3
    Animehime's Avatar
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    do i have to do the projectile for my weapon facing all directions like left right up down?
    where do i put it dat or addition?
    and how does the 0x0013 work and do i add ext="true"
    Last edited by Animehime; 06-01-2016 at 04:53 PM.

  4. #4
    The First Sin's Avatar
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    Quote Originally Posted by Animehime View Post
    do i have to do the projectile for my weapon facing all directions like left right up down?
    Let me ask Mr.DarknessBolt...
    Mr.DarknessBolt do you have multi-directional textures?
    Mr.DarknessBolt : no.

    WOW REALLY!!!!!!!!!!!!!!!!!!!!! I guess we solved that mystery.

    as for dat1 or Additions it is your choice
    as for the 0x0013....its a darkness bolt....all its doing is being a projectile texture.....that's all.....nothing special..... :/
    and as for ext-"true" only depends where you put the xml data

    I will not be answering any more questions as for there is already millions of tutorials on making custom items
    Be thankful that you're blessed yet cursed with life and death.
     



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  5. #5
    Animehime's Avatar
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    ok i already found an answer here https://www.mpgh.net/forum/720-realm-...rial-easy.html

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    close ploxerino @Joe

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    /closed solved

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