Originally Posted by
saun777
Code:
mem.Read<int>(modClient.dwBase + Offsets.m_dwGlowObject + 0x4);
This has nothing to do with the entitylist.
Use GetNumberOfEntities or GetHighestEntityIndex externally.
Code:
// Every offset ( Pattern ) + Offset ] ) is in Hexadecimal!
EntityList ( - client.dll if you want to get the offset ): 0x4A4BA54
1. E6 04 81 C6 ? ? ? ? 89 ) + 4 ]
2. E6 04 81 C6 ?? ?? ?? ?? 89 ) + 4 ]
3. 0xE6, 0x04, 0x81, 0xC6, 0x00, 0x00, 0x00, 0x00, 0x89 ) + 4 ]
4. \xE6\x04\x81\xC6\x00\x00\x00\x00\x89 ) + 4 ] : xxxx????x
NumberOfEntities( client.dll + ( EntityList - 4 ) + NumberOfEntities ): 0x2003C
1. 8D 9E ? ? ? ? 8D 1C ) + 2 ]
2. 8D 9E ?? ?? ?? ?? 8D 1C ) + 2 ]
3. 0x8D, 0x9E, 0x00, 0x00, 0x00, 0x00, 0x8D, 0x1C ) + 2 ]
4. \x8D\x9E\x00\x00\x00\x00\x8D\x1C ) + 2 ] : xx????xx
HighestEntityIndex ( client.dll + ( EntityList - 4 ) + HighestEntityIndex ): 0x20038
1. 06 89 83 ? ? ? ? 8B 75 ) + 3 ]
2. 06 89 83 ?? ?? ?? ?? 8B 75 ) + 3 ]
3. 0x06, 0x89, 0x83, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x75 ) + 3 ]
4. \x06\x89\x83\x00\x00\x00\x00\x8B\x75 ) + 3 ] : xxx????xx
This will return the numbers of entities, including crates, weapons etc..