aminedz12 (10-27-2019)
This code is pretty simple. It runs on AHK (AutoHotKey).
This is NOT My code it was released for BlackOps 2 by a user on this website: Digi7aL
But works perfectly with R6.
Simply double click your newly created file to run it in AutoHotkey.
NumLock will toggle the script on and off.
By default, Antirecoil is not activated. To increase Antirecoil, edit the second 0 in the line "mouseXY(0, 0)"
Example:
mouseXY(0, 0) = Stock recoil
mouseXY(0, 1) = Low Antirecoil
mouseXY(0, 2) = Moderate Antirecoil
mouseXY(0, 3) = High Antirecoil
If you find that the Rapid Fire is causing your weapon to lock up or jam (it shouldn't but you never know), try increasing the number by 5 on both lines that say "Sleep 25" until you get a smooth Rapid Fire.
Example:
Sleep 25
Sleep 30
Sleep 35
Code:#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. _auto := true ~LButton::autofire() Numlock::_auto := ! _auto F1::ExitApp autofire() { global _auto if _auto { Loop { if GetKeyState("LButton", "P") { SendInput {LButton DownTemp} Sleep 25 mouseXY(0, 1) SendInput {LButton Up} Sleep 25 } else break } ;; loop } ;; if } ;; autofire() mouseXY(x,y) { DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0) }
aminedz12 (10-27-2019)
Just tried right now, works great.
diamondcoding (06-23-2016)
it works but sometimes the weapon lock up
That can happen, simply edit sleep mode by adding five as the instructions explain until it won't lock up. On automatics I found using it in single fire works fantastic at 25 (Fires like full auto)
You need to explain more, like the recoil is still to much? Gun is locking? Etc. It works I just got done with a ranked game with it.
2? 3? I had to use 12 for MPX Don't be afraid to change things.
This works nicely, but can be spotted on the killcam. So don't be surprised when someone reports you and you get a ban.
Yeah, I think it does shoot a bit slower. No way around that. Maybe you could try to make it shoot in short bursts. Don't know if that would be faster.
Oh, and obviously you need to lower the delay as much as you can until the gun starts to jam.
As for recoil, just experiment a little with the values. If the gun still goes up, increase it even more. The left one can control horizontal recoil.
If you want full-auto fire, just remove the SendInputs from the loop.
Last edited by finkrer; 06-24-2016 at 05:31 AM.
I have tried to create no recoil script with ahk before. It simply doesn't work, because how R6 handle the recoil. Recoil in R6 is randomized, just shoot on the wall. in CSGO you can see the pattern. But in R6 there is simply no pattern it all random. The recoil value itself will change every game, it means you can use for example the recoil value of 6 in this match, but in the next match, the same weapon will need recoil value of 3 or even 12.
How do I use the code in game? Never created my own file for AHK before...
The patterns are random, but more or less the same every time. You can see it when customizing weapons. Each weapon has a value which will work best every time, I don't know where you got that idea.
Just paste it into a new text file, save, and change the extension to .ahk. If you have AHK installed, you can then just launch it like an exe file.