Here is what I use to find my view angles.
Code:
engineState = fProcess.ReadUInt("engine.dll", (int)Offsets.Default.EnginePos);
myAngles.x = fProcess.ReadFloat((int)(engineState + (int)Offsets.Default.ViewAngles));
myAngles.y = fProcess.ReadFloat((int)(engineState + (int)Offsets.Default.ViewAngles + 0x4));
myAngles.z = fProcess.ReadFloat((int)(engineState + (int)Offsets.Default.ViewAngles + 0x8));
This is C# btw. Ignore the horrible int casting and such, but when I debug this my angles are 0. The offsets are up to date. Any suggestions?
//EDIT:
Fixed, solved n closed