Source:HazeDumper
Mon, 17 Jul 2017 15:23:33 +0200
Code:constexpr ::std::ptrdiff_t m_ArmorValue = 0xB248; constexpr ::std::ptrdiff_t m_Collision = 0x318; constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470; constexpr ::std::ptrdiff_t m_Local = 0x2FAC; constexpr ::std::ptrdiff_t m_MoveType = 0x258; constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C; constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168; constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C; constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028; constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x38B0; constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB258; constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB23C; constexpr ::std::ptrdiff_t m_bInReload = 0x3245; constexpr ::std::ptrdiff_t m_bIsDefusing = 0x38A4; constexpr ::std::ptrdiff_t m_bIsScoped = 0x389C; constexpr ::std::ptrdiff_t m_bSpotted = 0x939; constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C; constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698; constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32C0; constexpr ::std::ptrdiff_t m_fFlags = 0x100; constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178; constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA308; constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA304; constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8; constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8; constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8; constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3380; constexpr ::std::ptrdiff_t m_hOwner = 0x29BC; constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148; constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8; constexpr ::std::ptrdiff_t m_iClip1 = 0x3204; constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44; constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48; constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB2B4; constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C; constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8; constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA320; constexpr ::std::ptrdiff_t m_iHealth = 0xFC; constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88; constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0; constexpr ::std::ptrdiff_t m_iObserverMode = 0x336C; constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2C0; constexpr ::std::ptrdiff_t m_iState = 0x31F8; constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0; constexpr ::std::ptrdiff_t m_lifeState = 0x25B; constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170; constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174; constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C; constexpr ::std::ptrdiff_t m_nForceBone = 0x267C; constexpr ::std::ptrdiff_t m_nTickBase = 0x3424; constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440; constexpr ::std::ptrdiff_t m_szCustomName = 0x301C; constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35A8; constexpr ::std::ptrdiff_t m_vecOrigin = 0x134; constexpr ::std::ptrdiff_t m_vecVelocity = 0x110; constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104; constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010; } // namespace netvars namespace signatures { constexpr ::std::ptrdiff_t dwClientState = 0x5A3334; constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180; constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C; constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188; constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310; constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240; constexpr ::std::ptrdiff_t dwClientState_State = 0x108; constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10; constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8; constexpr ::std::ptrdiff_t dwEntityList = 0x4A8C804; constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECEBD0; constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECEBDC; constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECEBB8; constexpr ::std::ptrdiff_t dwForceForward = 0x2ECEBAC; constexpr ::std::ptrdiff_t dwForceJump = 0x4F2379C; constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECEB94; constexpr ::std::ptrdiff_t dwForceRight = 0x2ECEBA0; constexpr ::std::ptrdiff_t dwGameDir = 0x641BD0; constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8E0BC; constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8E190; constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A3038; constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA97F8; constexpr ::std::ptrdiff_t dwInput = 0x4ED7418; constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6EADF4; constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAAFFFC; constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB5860; constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB5830; constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECCF0C; constexpr ::std::ptrdiff_t dwRadarBase = 0x4EC14FC; constexpr ::std::ptrdiff_t dwSensitivity = 0xAB56FC; constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB56D0; constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7E264; constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED39C4; constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x3270; constexpr ::std::ptrdiff_t dwYawPtr = 0xAB54C0; constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xABA528; constexpr ::std::ptrdiff_t dwbSendPackets = 0xCAA6A; constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0x9CF40; constexpr ::std::ptrdiff_t dwSetClanTag = 0x84880; constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C;
a signature for EnginePointerAndSetViewAngle? anyone please
Does anyone know for latest ayyware sigs paste ?
static DWORD clientstateaddr = Utilities::Memory::FindPattern("engine.dll", (PBYTE)"\x8B\x3D\x00\x00\x00\x00\x8A\xF9\xF3\x0F\x 11\x45\xF8\x83\xBF\xE8\x00\x00\x00\x02", "xx????xxxxxxxxxxxxxx");
static uintptr_t pEngineBase = (uintptr_t)GetModuleHandleA("engine.dll");
static uintptr_t pClientState = **(uintptr_t**)(Utilities::Memory::FindPattern("en gine.dll", (PBYTE)"\x8B\x3D\x00\x00\x00\x00\x8A\xF9", "xx????xx") + 2);
static uintptr_t dwAddr1 = Utilities::Memory::FindPattern("engine.dll", (PBYTE)"\xE8\x00\x00\x00\x00\x68\x00\x00\x00\x00\x 68\x00\x00\x00\x00\xC7\x87\x00\x00\x00\x00\x00\x00 \x00\x00", "x????x????x????xx????????");
Source:HazeDumper
Fri, 28 Jul 2017 18:10:33
Code:constexpr ::std::ptrdiff_t m_ArmorValue = 0xB248; constexpr ::std::ptrdiff_t m_Collision = 0x318; constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470; constexpr ::std::ptrdiff_t m_Local = 0x2FAC; constexpr ::std::ptrdiff_t m_MoveType = 0x258; constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C; constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168; constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C; constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028; constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x38B0; constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB258; constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB23C; constexpr ::std::ptrdiff_t m_bInReload = 0x3245; constexpr ::std::ptrdiff_t m_bIsDefusing = 0x38A4; constexpr ::std::ptrdiff_t m_bIsScoped = 0x389C; constexpr ::std::ptrdiff_t m_bSpotted = 0x939; constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C; constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698; constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32C0; constexpr ::std::ptrdiff_t m_fFlags = 0x100; constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178; constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA308; constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA304; constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8; constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8; constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8; constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3380; constexpr ::std::ptrdiff_t m_hOwner = 0x29BC; constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148; constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8; constexpr ::std::ptrdiff_t m_iClip1 = 0x3204; constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44; constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48; constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB2B4; constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C; constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8; constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA320; constexpr ::std::ptrdiff_t m_iHealth = 0xFC; constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88; constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0; constexpr ::std::ptrdiff_t m_iObserverMode = 0x336C; constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2C0; constexpr ::std::ptrdiff_t m_iState = 0x31F8; constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0; constexpr ::std::ptrdiff_t m_lifeState = 0x25B; constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170; constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174; constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C; constexpr ::std::ptrdiff_t m_nForceBone = 0x267C; constexpr ::std::ptrdiff_t m_nTickBase = 0x3424; constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440; constexpr ::std::ptrdiff_t m_szCustomName = 0x301C; constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35A8; constexpr ::std::ptrdiff_t m_vecOrigin = 0x134; constexpr ::std::ptrdiff_t m_vecVelocity = 0x110; constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104; constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010; } // namespace netvars namespace signatures { constexpr ::std::ptrdiff_t dwClientState = 0x5A3334; constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180; constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C; constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188; constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310; constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240; constexpr ::std::ptrdiff_t dwClientState_State = 0x108; constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10; constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8; constexpr ::std::ptrdiff_t dwEntityList = 0x4A8C804; constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECEBD0; constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECEBDC; constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECEBB8; constexpr ::std::ptrdiff_t dwForceForward = 0x2ECEBAC; constexpr ::std::ptrdiff_t dwForceJump = 0x4F2379C; constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECEB94; constexpr ::std::ptrdiff_t dwForceRight = 0x2ECEBA0; constexpr ::std::ptrdiff_t dwGameDir = 0x641C50; constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8E0BC; constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8E190; constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A3038; constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA97F8; constexpr ::std::ptrdiff_t dwInput = 0x4ED7418; constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6EADF4; constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAAFFFC; constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB5860; constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB5830; constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECCF0C; constexpr ::std::ptrdiff_t dwRadarBase = 0x4EC14FC; constexpr ::std::ptrdiff_t dwSensitivity = 0xAB56FC; constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB56D0; constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7E264; constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED39C4; constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x3270; constexpr ::std::ptrdiff_t dwYawPtr = 0xAB54C0; constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xABA528; constexpr ::std::ptrdiff_t dwbSendPackets = 0xCAA6A; constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0x9CF40; constexpr ::std::ptrdiff_t dwSetClanTag = 0x84880; constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C;
Source:HazeDumper
// Wed, 2 Aug 2017 02:13:12 +0200
Code:namespace hazedumper { public static class netvars { public const Int32 m_ArmorValue = 0xB248; public const Int32 m_Collision = 0x318; public const Int32 m_CollisionGroup = 0x470; public const Int32 m_Local = 0x2FAC; public const Int32 m_MoveType = 0x258; public const Int32 m_OriginalOwnerXuidHigh = 0x316C; public const Int32 m_OriginalOwnerXuidLow = 0x3168; public const Int32 m_aimPunchAngle = 0x301C; public const Int32 m_aimPunchAngleVel = 0x3028; public const Int32 m_bGunGameImmunity = 0x38B0; public const Int32 m_bHasDefuser = 0xB258; public const Int32 m_bHasHelmet = 0xB23C; public const Int32 m_bInReload = 0x3245; public const Int32 m_bIsDefusing = 0x38A4; public const Int32 m_bIsScoped = 0x389C; public const Int32 m_bSpotted = 0x939; public const Int32 m_bSpottedByMask = 0x97C; public const Int32 m_dwBoneMatrix = 0x2698; public const Int32 m_fAccuracyPenalty = 0x32C0; public const Int32 m_fFlags = 0x100; public const Int32 m_flFallbackWear = 0x3178; public const Int32 m_flFlashDuration = 0xA308; public const Int32 m_flFlashMaxAlpha = 0xA304; public const Int32 m_flNextPrimaryAttack = 0x31D8; public const Int32 m_hActiveWeapon = 0x2EE8; public const Int32 m_hMyWeapons = 0x2DE8; public const Int32 m_hObserverTarget = 0x3380; public const Int32 m_hOwner = 0x29BC; public const Int32 m_hOwnerEntity = 0x148; public const Int32 m_iAccountID = 0x2FA8; public const Int32 m_iClip1 = 0x3204; public const Int32 m_iCompetitiveRanking = 0x1A44; public const Int32 m_iCompetitiveWins = 0x1B48; public const Int32 m_iCrosshairId = 0xB2B4; public const Int32 m_iEntityQuality = 0x2F8C; public const Int32 m_iFOVStart = 0x31D8; public const Int32 m_iGlowIndex = 0xA320; public const Int32 m_iHealth = 0xFC; public const Int32 m_iItemDefinitionIndex = 0x2F88; public const Int32 m_iItemIDHigh = 0x2FA0; public const Int32 m_iObserverMode = 0x336C; public const Int32 m_iShotsFired = 0xA2C0; public const Int32 m_iState = 0x31F8; public const Int32 m_iTeamNum = 0xF0; public const Int32 m_lifeState = 0x25B; public const Int32 m_nFallbackPaintKit = 0x3170; public const Int32 m_nFallbackSeed = 0x3174; public const Int32 m_nFallbackStatTrak = 0x317C; public const Int32 m_nForceBone = 0x267C; public const Int32 m_nTickBase = 0x3424; public const Int32 m_rgflCoordinateFrame = 0x440; public const Int32 m_szCustomName = 0x301C; public const Int32 m_szLastPlaceName = 0x35A8; public const Int32 m_vecOrigin = 0x134; public const Int32 m_vecVelocity = 0x110; public const Int32 m_vecViewOffset = 0x104; public const Int32 m_viewPunchAngle = 0x3010; } public static class signatures { public const Int32 dwClientState = 0x5A3334; public const Int32 dwClientState_GetLocalPlayer = 0x180; public const Int32 dwClientState_Map = 0x28C; public const Int32 dwClientState_MapDirectory = 0x188; public const Int32 dwClientState_MaxPlayer = 0x310; public const Int32 dwClientState_PlayerInfo = 0x5240; public const Int32 dwClientState_State = 0x108; public const Int32 dwClientState_ViewAngles = 0x4D10; public const Int32 dwClientState_IsHLTV = 0x4CC8; public const Int32 dwEntityList = 0x4A8C804; public const Int32 dwForceAttack = 0x2ECEBD0; public const Int32 dwForceAttack2 = 0x2ECEBDC; public const Int32 dwForceBackward = 0x2ECEBB8; public const Int32 dwForceForward = 0x2ECEBAC; public const Int32 dwForceJump = 0x4F2379C; public const Int32 dwForceLeft = 0x2ECEB94; public const Int32 dwForceRight = 0x2ECEBA0; public const Int32 dwGameDir = 0x641C50; public const Int32 dwGameRulesProxy = 0x4F8E0BC; public const Int32 dwGetAllClasses = 0x4F8E190; public const Int32 dwGlobalVars = 0x5A3038; public const Int32 dwGlowObjectManager = 0x4FA97F8; public const Int32 dwInput = 0x4ED7418; public const Int32 dwInterfaceLinkList = 0x6EAEE4; public const Int32 dwLocalPlayer = 0xAAFFFC; public const Int32 dwMouseEnable = 0xAB5860; public const Int32 dwMouseEnablePtr = 0xAB5830; public const Int32 dwPlayerResource = 0x2ECCF0C; public const Int32 dwRadarBase = 0x4EC14FC; public const Int32 dwSensitivity = 0xAB56FC; public const Int32 dwSensitivityPtr = 0xAB56D0; public const Int32 dwViewMatrix = 0x4A7E264; public const Int32 dwWeaponTable = 0x4ED39C4; public const Int32 dwWeaponTableIndex = 0x3270; public const Int32 dwYawPtr = 0xAB54C0; public const Int32 dwZoomSensitivityRatioPtr = 0xABA528; public const Int32 dwbSendPackets = 0xCAB5A; public const Int32 dwppDirect3DDevice9 = 0x9CF40; public const Int32 dwSetClanTag = 0x84880; public const Int32 m_pStudioHdr = 0x293C; } } // namespace hazedumper
there is update about signature? from last csgo update?
VEngineClient014 Found: 0xB821700
EngineTraceClient004 Found: 0xB82D934
VClient018 Found: 0x26C57530
VClientEntityList003 Found: 0x26C7C804
VModelInfoClient004 Found: 0xB833CC0
VGUI_Panel009 Found: 0xDCE08A4
VGUI_Surface031 Found: 0xDC237A8
Globals Found: 0xB823038 || 0xE9653038
Input Found: 0x270A7418
Hello Word
Help me find out which one is not up to date. (sadly I think almost all)
Code:// Offsets timestamp // Tue, 8 Aug 2017 01:07:42 +0200 namespace hazedumper { namespace netvars { constexpr ::std::ptrdiff_t m_ArmorValue = 0xB248; constexpr ::std::ptrdiff_t m_Collision = 0x318; constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470; constexpr ::std::ptrdiff_t m_Local = 0x2FAC; constexpr ::std::ptrdiff_t m_MoveType = 0x258; constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C; constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168; constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C; constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028; constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x38B0; constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB258; constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB23C; constexpr ::std::ptrdiff_t m_bInReload = 0x3245; constexpr ::std::ptrdiff_t m_bIsDefusing = 0x38A4; constexpr ::std::ptrdiff_t m_bIsScoped = 0x389C; constexpr ::std::ptrdiff_t m_bSpotted = 0x939; constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C; constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698; constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32C0; constexpr ::std::ptrdiff_t m_fFlags = 0x100; constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178; constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA308; constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA304; constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8; constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8; constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8; constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3380; constexpr ::std::ptrdiff_t m_hOwner = 0x29BC; constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148; constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8; constexpr ::std::ptrdiff_t m_iClip1 = 0x3204; constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44; constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48; constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB2B4; constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C; constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8; constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA320; constexpr ::std::ptrdiff_t m_iHealth = 0xFC; constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88; constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0; constexpr ::std::ptrdiff_t m_iObserverMode = 0x336C; constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2C0; constexpr ::std::ptrdiff_t m_iState = 0x31F8; constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0; constexpr ::std::ptrdiff_t m_lifeState = 0x25B; constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170; constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174; constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C; constexpr ::std::ptrdiff_t m_nForceBone = 0x267C; constexpr ::std::ptrdiff_t m_nTickBase = 0x3424; constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440; constexpr ::std::ptrdiff_t m_szCustomName = 0x301C; constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35A8; constexpr ::std::ptrdiff_t m_vecOrigin = 0x134; constexpr ::std::ptrdiff_t m_vecVelocity = 0x110; constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104; constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010; } // namespace netvars namespace signatures { constexpr ::std::ptrdiff_t dwClientState = 0x5A3334; constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180; constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C; constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188; constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310; constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240; constexpr ::std::ptrdiff_t dwClientState_State = 0x108; constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10; constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8; constexpr ::std::ptrdiff_t dwEntityList = 0x4A8C844; constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECEC10; constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECEC1C; constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECEC34; constexpr ::std::ptrdiff_t dwForceForward = 0x2ECEC28; constexpr ::std::ptrdiff_t dwForceJump = 0x4F237DC; constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECEBD4; constexpr ::std::ptrdiff_t dwForceRight = 0x2ECEBE0; constexpr ::std::ptrdiff_t dwGameDir = 0x641C50; constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8E0FC; constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8E1D0; constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A3038; constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA9848; constexpr ::std::ptrdiff_t dwInput = 0x4ED7458; constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6EAF74; constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAAFFEC; constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB5850; constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB5820; constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECCF4C; constexpr ::std::ptrdiff_t dwRadarBase = 0x4EC153C; constexpr ::std::ptrdiff_t dwSensitivity = 0xAB56EC; constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB56C0; constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7E2A4; constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED3A04; constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x3270; constexpr ::std::ptrdiff_t dwYawPtr = 0xAB54B0; constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xABA518; constexpr ::std::ptrdiff_t dwbSendPackets = 0xCAC4A; constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0x9CF40; constexpr ::std::ptrdiff_t dwSetClanTag = 0x849D0; constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C;
any sig update? or just offsets?
Some updated offsets:
Code:internal static readonly int m_aimPunchAngle = 0x301C; internal static readonly int m_angRotation = 0x12C; internal static readonly int m_ArmorValue = 0xB228; internal static readonly int m_bBombTicking = 0x2970; internal static readonly int m_bDormant = 0xE9; internal static readonly int m_bGunGameImmunity = 0x3890; internal static readonly int m_bHasDefuser = 0xB238; internal static readonly int m_bHasHelmet = 0xB21C; internal static readonly int m_bIsDefusing = 0x3884; internal static readonly int m_bIsGrabbingHostage = 0x3885; internal static readonly int m_bIsScoped = 0x387C; internal static readonly int m_bReloadVisuallyComplete = 0x32CC; internal static readonly int m_bSpotted = 0x939; internal static readonly int m_bSpottedByMask = 0x97C; internal static readonly int m_bStartedArming = 0x3370; internal static readonly int m_dwBoneMatrix = 0x2698; internal static readonly int m_dwLocalPlayerIndex = 0x178; internal static readonly int m_dwMapDirectory = 0x188; internal static readonly int m_dwMapname = 0x28C; internal static readonly int m_dwModel = 0x6C; internal static readonly int m_dwModelIndex = 0x254; internal static readonly int m_dwRadarBasePointer = 0x54; internal static readonly int m_fFlags = 0x100; internal static readonly int m_flC4Blow = 0x297C; internal static readonly int m_flDefuseCountDown = 0x2994; internal static readonly int m_flDefuseLength = 0x2990; internal static readonly int m_flFlashCurrentAlpha = 0xA2D8; internal static readonly int m_flFlashDuration = 0xA2E8; internal static readonly int m_flFlashMaxAlpha = 0xA2E4; internal static readonly int m_flNextPrimaryAttack = 0x31D8; internal static readonly int m_hActiveWeapon = 0x2EE8; internal static readonly int m_hObserverTarget = 0x3360; internal static readonly int m_iClip1 = 0x3204; internal static readonly int m_iCompetitiveRanking = 0x1A44; internal static readonly int m_iCompetitiveWins = 0x1B48; internal static readonly int m_iCrosshairId = 0xB294; internal static readonly int m_iCurrentSequenceNumber = 0x4CAC; internal static readonly int m_iDefaultFOV = 0x330C; internal static readonly int m_iEntityIndex = 0x64; internal static readonly int m_iHealth = 0xFC; internal static readonly int m_iItemDefinitionIndex = 0x2F88; internal static readonly int m_iObserverMode = 0x334C; internal static readonly int m_iPlayerC4 = 0x161C; internal static readonly int m_iShotsFired = 0xA2A0; internal static readonly int m_iTeamNum = 0xF0; internal static readonly int m_nDeltaTick = 0x174; internal static readonly int m_nTickBase = 0x3404; internal static readonly int m_szName = 0x24; internal static readonly int m_vecOrigin = 0x134; internal static readonly int m_vecVelocity = 0x110; internal static readonly int m_vecViewOffset = 0x104; internal static readonly int m_viewPunchAngle = 0x3010; internal static readonly int m_zoomLevel = 0x3340;
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EDIT: nevermind, i'm an idiot.
Last edited by AbsoluteMadman; 08-18-2017 at 11:01 AM.
You can always check your offsets here:
Last edited by T-800; 08-21-2017 at 06:38 PM.
Some one has the new offsets? for me hazedumper is broken i get FAILED! for the importent offsets