Does someone have the "mp_playerid" offset?
And entity size? (Distance between player structures in the players list)
Last edited by Clxrk; 08-01-2016 at 05:01 PM.
GlowObject
Code:(E8 ? ? ? ? 83 C4 04 B8 ? ? ? ? C3 CC) + 9) - ClientDLL
would you happen to know how to get the ClientCMD offset/sig? i cant figure it out... this is the sig i got for it but i think its wrong
Code:DumpPatternOffset( "Extra", "m_dwClientCMD", "engine.dll", "55 8B EC A1 ? ? ? ? 81 EC ? ? ? ? 80 B8", Remote::SignatureType_t::READ | Remote::SignatureType_t::SUBTRACT, 0x1, 0x0, ss );
New offsets?
[IMG]https://cloud-3.steamuserconten*****m/ugc/28484756670281268/F8BB74EE89D3C55FD4286CBAA083D7976AFAB5AA/[/IMG]
Hacking valve secure servers with a r00ted vpn irak.
Code:DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003340 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E8EF6C DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FA8 DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003414 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598 DT_Local -> m_vecPunch: ________________________ 0x00003018 DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 BaseEntity -> m_bDormant: ______________________ 0x000000E9 ClientState -> m_dwClientState: ________________ 0x005B82C4 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x00000000 EngineRender -> m_dwEnginePosition: ____________ 0x00666AB4 RadarBase -> m_dwRadarBase: ____________________ 0x04E85A7C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A3343C EntityList -> m_dwEntityList: __________________ 0x04A50D24 WeaponTable -> m_dwWeaponTable: ________________ 0x04E97E7C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260 Extra -> m_dwInput: ____________________________ 0x04E9B7F0 Extra -> m_dwGlobalVars: _______________________ 0x004D1834 Extra -> m_dwGlowObject: _______________________ 0x04F6691C Extra -> m_dwForceJump: ________________________ 0x04EE6194 Extra -> m_dwForceAttack: ______________________ 0x02E90D5C Extra -> m_dwSensitivity: ______________________ 0x00A38C44 Extra -> m_dwMouseEnable: ______________________ 0x00A38CA0 ViewMatrix1 = 0x04A428D4 ViewMatrix2 = 0x04A429E4 ViewMatrix3 = 0x04A42CF4
Hunter (09-26-2016),KMWTW (08-04-2016),Lols12342 (08-03-2016),MarcoReckless (08-03-2016),uNder- (08-03-2016),WildAssassinz (08-04-2016)
Since the last person to post the offsets did not have it, here it is:
EngineRender -> m_dwViewMatrix: 0x04A428D4
Just in case anyone is wondering....
VEngineClient013 -> VEngineClient014
Need dw_healthOffset , dw_EntityLoopDistance and m_iFOV