Page 27 of 27 FirstFirst ... 17252627
Results 391 to 400 of 400
  1. #391
    KMWTW's Avatar
    Join Date
    Nov 2015
    Gender
    male
    Location
    www.learncpp.com
    Posts
    2,466
    Reputation
    321
    Thanks
    14,450
    My Mood
    Blah
    Quote Originally Posted by MIXA066 View Post
    Anyone has new ForceUpdate offset?
    constexpr ::std:trdiff_t dwForceJump = 0x4F0ED94;

  2. #392
    MIXA066's Avatar
    Join Date
    Aug 2015
    Gender
    male
    Posts
    228
    Reputation
    10
    Thanks
    5
    My Mood
    Amazed
    Quote Originally Posted by KMWTW View Post
    constexpr ::std:trdiff_t dwForceJump = 0x4F0ED94;
    DWORD dwForceFullUpdate = 0x???;
    Last edited by MIXA066; 11-24-2017 at 10:11 PM.

  3. #393
    iamnada's Avatar
    Join Date
    Jul 2015
    Gender
    male
    Location
    Indonesia
    Posts
    167
    Reputation
    10
    Thanks
    532
    My Mood
    Angelic
    Quote Originally Posted by gerassss View Post
    A1 ? ? ? ? A8 01 75 4B

    gpStart + 25



    Enjoy
    Hi, thankyou...
    how do u get the sig model?

    i got this from IDA.
    Code:
    DWORD gpStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "xxx????xxxxx????????", 20, 0x0F, 0x11, 0x05, 0x0, 0x0, 0x0, 0x0, 0x83, 0xC8, 0x01, 0xC7, 0x05, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0);
        dwGlow = mem->Read<DWORD>(gpStart + 3) - modClient.dwBase;

  4. #394
    T-800's Avatar
    Join Date
    Aug 2014
    Gender
    male
    Location
    Romania
    Posts
    17,076
    Reputation
    1688
    Thanks
    84,838
    Quote Originally Posted by iamnada View Post
    Hi, thankyou...
    how do u get the sig model?

    i got this from IDA.
    Code:
    DWORD gpStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "xxx????xxxxx????????", 20, 0x0F, 0x11, 0x05, 0x0, 0x0, 0x0, 0x0, 0x83, 0xC8, 0x01, 0xC7, 0x05, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0);
        dwGlow = mem->Read<DWORD>(gpStart + 3) - modClient.dwBase;
    Not from IDA, from another place
    Last edited by T-800; 11-28-2017 at 05:36 AM.

    "Never stop being a good person because of bad people"


    Super User -> 15-7-2020
    Global Moderator -> 23-3-2019 - 15-7-2020
    Steam Moderator -> 12-12-2017 - 23-3-2019
    Steam Minion+ -> 09-04-2017 - 12-12-2017
    Steam Minion -> 03-01-2017 - 09-04-2017


  5. #395
    iamnada's Avatar
    Join Date
    Jul 2015
    Gender
    male
    Location
    Indonesia
    Posts
    167
    Reputation
    10
    Thanks
    532
    My Mood
    Angelic
    Quote Originally Posted by gerassss View Post
    Not from IDA, from another place
    could u tell me?

  6. #396
    Not Officer's Avatar
    Join Date
    Nov 2015
    Gender
    male
    Posts
    3,653
    Reputation
    836
    Thanks
    152,064
    My Mood
    Amused
    Offsets after Game Update 02.12.2017 (17.3 MB)

    Code:
    using System;
    
    public static class netvars
    {
    	public const Int32 m_ArmorValue = 0xB238;
    	public const Int32 m_Collision = 0x318;
    	public const Int32 m_CollisionGroup = 0x470;
    	public const Int32 m_Local = 0x2FAC;
    	public const Int32 m_MoveType = 0x258;
    	public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
    	public const Int32 m_OriginalOwnerXuidLow = 0x3168;
    	public const Int32 m_aimPunchAngle = 0x301C;
    	public const Int32 m_aimPunchAngleVel = 0x3028;
    	public const Int32 m_bGunGameImmunity = 0x3894;
    	public const Int32 m_bHasDefuser = 0xB248;
    	public const Int32 m_bHasHelmet = 0xB22C;
    	public const Int32 m_bInReload = 0x3245;
    	public const Int32 m_bIsDefusing = 0x3888;
    	public const Int32 m_bIsScoped = 0x387E;
    	public const Int32 m_bSpotted = 0x939;
    	public const Int32 m_bSpottedByMask = 0x97C;
    	public const Int32 m_dwBoneMatrix = 0x2698;
    	public const Int32 m_fAccuracyPenalty = 0x32B0;
    	public const Int32 m_fFlags = 0x100;
    	public const Int32 m_flFallbackWear = 0x3178;
    	public const Int32 m_flFlashDuration = 0xA2F8;
    	public const Int32 m_flFlashMaxAlpha = 0xA2F4;
    	public const Int32 m_flNextPrimaryAttack = 0x31D8;
    	public const Int32 m_hActiveWeapon = 0x2EE8;
    	public const Int32 m_hMyWeapons = 0x2DE8;
    	public const Int32 m_hObserverTarget = 0x3360;
    	public const Int32 m_hOwner = 0x29BC;
    	public const Int32 m_hOwnerEntity = 0x148;
    	public const Int32 m_iAccountID = 0x2FA8;
    	public const Int32 m_iClip1 = 0x3204;
    	public const Int32 m_iCompetitiveRanking = 0x1A44;
    	public const Int32 m_iCompetitiveWins = 0x1B48;
    	public const Int32 m_iCrosshairId = 0xB2A4;
    	public const Int32 m_iEntityQuality = 0x2F8C;
    	public const Int32 m_iFOVStart = 0x31D8;
    	public const Int32 m_iGlowIndex = 0xA310;
    	public const Int32 m_iHealth = 0xFC;
    	public const Int32 m_iItemDefinitionIndex = 0x2F88;
    	public const Int32 m_iItemIDHigh = 0x2FA0;
    	public const Int32 m_iObserverMode = 0x334C;
    	public const Int32 m_iShotsFired = 0xA2B0;
    	public const Int32 m_iState = 0x31F8;
    	public const Int32 m_iTeamNum = 0xF0;
    	public const Int32 m_lifeState = 0x25B;
    	public const Int32 m_nFallbackPaintKit = 0x3170;
    	public const Int32 m_nFallbackSeed = 0x3174;
    	public const Int32 m_nFallbackStatTrak = 0x317C;
    	public const Int32 m_nForceBone = 0x267C;
    	public const Int32 m_nTickBase = 0x3404;
    	public const Int32 m_rgflCoordinateFrame = 0x440;
    	public const Int32 m_szCustomName = 0x301C;
    	public const Int32 m_szLastPlaceName = 0x3588;
    	public const Int32 m_vecOrigin = 0x134;
    	public const Int32 m_vecVelocity = 0x110;
    	public const Int32 m_vecViewOffset = 0x104;
    	public const Int32 m_viewPunchAngle = 0x3010;
    }
    public static class signatures
    {
    	public const Int32 dwClientState = 0x57D844;
    	public const Int32 dwClientState_GetLocalPlayer = 0x180;
    	public const Int32 dwClientState_Map = 0x28C;
    	public const Int32 dwClientState_MapDirectory = 0x188;
    	public const Int32 dwClientState_MaxPlayer = 0x310;
    	public const Int32 dwClientState_PlayerInfo = 0x5240;
    	public const Int32 dwClientState_State = 0x108;
    	public const Int32 dwClientState_ViewAngles = 0x4D10;
    	public const Int32 dwClientState_IsHLTV = 0x4CC8;
    	public const Int32 dwEntityList = 0x4A77AFC;
    	public const Int32 dwForceAttack = 0x2EB9EAC;
    	public const Int32 dwForceAttack2 = 0x2EB9EB8;
    	public const Int32 dwForceBackward = 0x2EB9EDC;
    	public const Int32 dwForceForward = 0x2EB9F00;
    	public const Int32 dwForceJump = 0x4F0ED64;
    	public const Int32 dwForceLeft = 0x2EB9EE8;
    	public const Int32 dwForceRight = 0x2EB9E88;
    	public const Int32 dwGameDir = 0x61AFE8;
    	public const Int32 dwGameRulesProxy = 0x4F790AC;
    	public const Int32 dwGetAllClasses = 0x4F7917C;
    	public const Int32 dwGlobalVars = 0x57D548;
    	public const Int32 dwGlowObjectManager = 0x4F94920;
    	public const Int32 dwInput = 0x4EC26C0;
    	public const Int32 dwInterfaceLinkList = 0x6D9E94;
    	public const Int32 dwLocalPlayer = 0xA9ADEC;
    	public const Int32 dwMouseEnable = 0xAA0650;
    	public const Int32 dwMouseEnablePtr = 0xAA0620;
    	public const Int32 dwPlayerResource = 0x2EB820C;
    	public const Int32 dwRadarBase = 0x4EAC7F4;
    	public const Int32 dwSensitivity = 0xAA04EC;
    	public const Int32 dwSensitivityPtr = 0xAA04C0;
    	public const Int32 dwViewMatrix = 0x4A69554;
    	public const Int32 dwWeaponTable = 0x4EC32BC;
    	public const Int32 dwWeaponTableIndex = 0x31FC;
    	public const Int32 dwYawPtr = 0xAA02B0;
    	public const Int32 dwZoomSensitivityRatioPtr = 0xAA5318;
    	public const Int32 dwbSendPackets = 0xCCE5A;
    	public const Int32 dwppDirect3DDevice9 = 0xA1F40;
    	public const Int32 dwSetClanTag = 0x869D0;
    	public const Int32 m_pStudioHdr = 0x293C;
    }









  7. The Following 2 Users Say Thank You to Not Officer For This Useful Post:

    iamnada (12-01-2017),nynCuKaH (01-11-2018)

  8. #397
    Not Officer's Avatar
    Join Date
    Nov 2015
    Gender
    male
    Posts
    3,653
    Reputation
    836
    Thanks
    152,064
    My Mood
    Amused
    Someone dwClientCMD signature?









  9. #398
    Not Officer's Avatar
    Join Date
    Nov 2015
    Gender
    male
    Posts
    3,653
    Reputation
    836
    Thanks
    152,064
    My Mood
    Amused
    Offsets after Game Update 06.12.2017 (10.1 MB)

    Code:
    using System;
    
    public static class signatures
    {
    	public const Int32 dwClientState = 0x57D84C;
    	public const Int32 dwClientState_GetLocalPlayer = 0x180;
    	public const Int32 dwClientState_Map = 0x28C;
    	public const Int32 dwClientState_MapDirectory = 0x188;
    	public const Int32 dwClientState_MaxPlayer = 0x310;
    	public const Int32 dwClientState_PlayerInfo = 0x5240;
    	public const Int32 dwClientState_State = 0x108;
    	public const Int32 dwClientState_ViewAngles = 0x4D10;
    	public const Int32 dwClientState_IsHLTV = 0x4CC8;
    	public const Int32 dwEntityList = 0x4A77AFC;
    	public const Int32 dwForceAttack = 0x2EB9EAC;
    	public const Int32 dwForceAttack2 = 0x2EB9EB8;
    	public const Int32 dwForceBackward = 0x2EB9EDC;
    	public const Int32 dwForceForward = 0x2EB9F00;
    	public const Int32 dwForceJump = 0x4F0ED64;
    	public const Int32 dwForceLeft = 0x2EB9EE8;
    	public const Int32 dwForceRight = 0x2EB9E88;
    	public const Int32 dwGameDir = 0x61B010;
    	public const Int32 dwGameRulesProxy = 0x4F790AC;
    	public const Int32 dwGetAllClasses = 0x4F7917C;
    	public const Int32 dwGlobalVars = 0x57D550;
    	public const Int32 dwGlowObjectManager = 0x4F94920;
    	public const Int32 dwInput = 0x4EC26C0;
    	public const Int32 dwInterfaceLinkList = 0x6D9E94;
    	public const Int32 dwLocalPlayer = 0xA9ADEC;
    	public const Int32 dwMouseEnable = 0xAA0650;
    	public const Int32 dwMouseEnablePtr = 0xAA0620;
    	public const Int32 dwPlayerResource = 0x2EB820C;
    	public const Int32 dwRadarBase = 0x4EAC7F4;
    	public const Int32 dwSensitivity = 0xAA04EC;
    	public const Int32 dwSensitivityPtr = 0xAA04C0;
    	public const Int32 dwViewMatrix = 0x4A69554;
    	public const Int32 dwWeaponTable = 0x4EC32BC;
    	public const Int32 dwWeaponTableIndex = 0x31FC;
    	public const Int32 dwYawPtr = 0xAA02B0;
    	public const Int32 dwZoomSensitivityRatioPtr = 0xAA5318;
    	public const Int32 dwbSendPackets = 0xCD00A;
    	public const Int32 dwppDirect3DDevice9 = 0xA1F40;
    	public const Int32 dwSetClanTag = 0x869D0;
    	public const Int32 m_pStudioHdr = 0x293C;
    }
    
    public static class netvars
    {
    	public const Int32 m_ArmorValue = 0xB238;
    	public const Int32 m_Collision = 0x318;
    	public const Int32 m_CollisionGroup = 0x470;
    	public const Int32 m_Local = 0x2FAC;
    	public const Int32 m_MoveType = 0x258;
    	public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
    	public const Int32 m_OriginalOwnerXuidLow = 0x3168;
    	public const Int32 m_aimPunchAngle = 0x301C;
    	public const Int32 m_aimPunchAngleVel = 0x3028;
    	public const Int32 m_bGunGameImmunity = 0x3894;
    	public const Int32 m_bHasDefuser = 0xB248;
    	public const Int32 m_bHasHelmet = 0xB22C;
    	public const Int32 m_bInReload = 0x3245;
    	public const Int32 m_bIsDefusing = 0x3888;
    	public const Int32 m_bIsScoped = 0x387E;
    	public const Int32 m_bSpotted = 0x939;
    	public const Int32 m_bSpottedByMask = 0x97C;
    	public const Int32 m_dwBoneMatrix = 0x2698;
    	public const Int32 m_fAccuracyPenalty = 0x32B0;
    	public const Int32 m_fFlags = 0x100;
    	public const Int32 m_flFallbackWear = 0x3178;
    	public const Int32 m_flFlashDuration = 0xA2F8;
    	public const Int32 m_flFlashMaxAlpha = 0xA2F4;
    	public const Int32 m_flNextPrimaryAttack = 0x31D8;
    	public const Int32 m_hActiveWeapon = 0x2EE8;
    	public const Int32 m_hMyWeapons = 0x2DE8;
    	public const Int32 m_hObserverTarget = 0x3360;
    	public const Int32 m_hOwner = 0x29BC;
    	public const Int32 m_hOwnerEntity = 0x148;
    	public const Int32 m_iAccountID = 0x2FA8;
    	public const Int32 m_iClip1 = 0x3204;
    	public const Int32 m_iCompetitiveRanking = 0x1A44;
    	public const Int32 m_iCompetitiveWins = 0x1B48;
    	public const Int32 m_iCrosshairId = 0xB2A4;
    	public const Int32 m_iEntityQuality = 0x2F8C;
    	public const Int32 m_iFOVStart = 0x31D8;
    	public const Int32 m_iGlowIndex = 0xA310;
    	public const Int32 m_iHealth = 0xFC;
    	public const Int32 m_iItemDefinitionIndex = 0x2F88;
    	public const Int32 m_iItemIDHigh = 0x2FA0;
    	public const Int32 m_iObserverMode = 0x334C;
    	public const Int32 m_iShotsFired = 0xA2B0;
    	public const Int32 m_iState = 0x31F8;
    	public const Int32 m_iTeamNum = 0xF0;
    	public const Int32 m_lifeState = 0x25B;
    	public const Int32 m_nFallbackPaintKit = 0x3170;
    	public const Int32 m_nFallbackSeed = 0x3174;
    	public const Int32 m_nFallbackStatTrak = 0x317C;
    	public const Int32 m_nForceBone = 0x267C;
    	public const Int32 m_nTickBase = 0x3404;
    	public const Int32 m_rgflCoordinateFrame = 0x440;
    	public const Int32 m_szCustomName = 0x301C;
    	public const Int32 m_szLastPlaceName = 0x3588;
    	public const Int32 m_vecOrigin = 0x134;
    	public const Int32 m_vecVelocity = 0x110;
    	public const Int32 m_vecViewOffset = 0x104;
    	public const Int32 m_viewPunchAngle = 0x3010;
    }









  10. #399
    Not Officer's Avatar
    Join Date
    Nov 2015
    Gender
    male
    Posts
    3,653
    Reputation
    836
    Thanks
    152,064
    My Mood
    Amused
    Offsets after Game Update 20.12.2017 (126.1 MB)

    Code:
    using System;
    
    public static class netvars
    {
    	public const Int32 m_ArmorValue = 0xB238;
    	public const Int32 m_Collision = 0x318;
    	public const Int32 m_CollisionGroup = 0x470;
    	public const Int32 m_Local = 0x2FAC;
    	public const Int32 m_MoveType = 0x258;
    	public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
    	public const Int32 m_OriginalOwnerXuidLow = 0x3168;
    	public const Int32 m_aimPunchAngle = 0x301C;
    	public const Int32 m_aimPunchAngleVel = 0x3028;
    	public const Int32 m_bGunGameImmunity = 0x3894;
    	public const Int32 m_bHasDefuser = 0xB248;
    	public const Int32 m_bHasHelmet = 0xB22C;
    	public const Int32 m_bInReload = 0x3245;
    	public const Int32 m_bIsDefusing = 0x3888;
    	public const Int32 m_bIsScoped = 0x387E;
    	public const Int32 m_bSpotted = 0x939;
    	public const Int32 m_bSpottedByMask = 0x97C;
    	public const Int32 m_dwBoneMatrix = 0x2698;
    	public const Int32 m_fAccuracyPenalty = 0x32B0;
    	public const Int32 m_fFlags = 0x100;
    	public const Int32 m_flFallbackWear = 0x3178;
    	public const Int32 m_flFlashDuration = 0xA2F8;
    	public const Int32 m_flFlashMaxAlpha = 0xA2F4;
    	public const Int32 m_flNextPrimaryAttack = 0x31D8;
    	public const Int32 m_hActiveWeapon = 0x2EE8;
    	public const Int32 m_hMyWeapons = 0x2DE8;
    	public const Int32 m_hObserverTarget = 0x3360;
    	public const Int32 m_hOwner = 0x29BC;
    	public const Int32 m_hOwnerEntity = 0x148;
    	public const Int32 m_iAccountID = 0x2FA8;
    	public const Int32 m_iClip1 = 0x3204;
    	public const Int32 m_iCompetitiveRanking = 0x1A44;
    	public const Int32 m_iCompetitiveWins = 0x1B48;
    	public const Int32 m_iCrosshairId = 0xB2A4;
    	public const Int32 m_iEntityQuality = 0x2F8C;
    	public const Int32 m_iFOVStart = 0x31D8;
    	public const Int32 m_iGlowIndex = 0xA310;
    	public const Int32 m_iHealth = 0xFC;
    	public const Int32 m_iItemDefinitionIndex = 0x2F88;
    	public const Int32 m_iItemIDHigh = 0x2FA0;
    	public const Int32 m_iObserverMode = 0x334C;
    	public const Int32 m_iShotsFired = 0xA2B0;
    	public const Int32 m_iState = 0x31F8;
    	public const Int32 m_iTeamNum = 0xF0;
    	public const Int32 m_lifeState = 0x25B;
    	public const Int32 m_nFallbackPaintKit = 0x3170;
    	public const Int32 m_nFallbackSeed = 0x3174;
    	public const Int32 m_nFallbackStatTrak = 0x317C;
    	public const Int32 m_nForceBone = 0x267C;
    	public const Int32 m_nTickBase = 0x3404;
    	public const Int32 m_rgflCoordinateFrame = 0x440;
    	public const Int32 m_szCustomName = 0x301C;
    	public const Int32 m_szLastPlaceName = 0x3588;
    	public const Int32 m_vecOrigin = 0x134;
    	public const Int32 m_vecVelocity = 0x110;
    	public const Int32 m_vecViewOffset = 0x104;
    	public const Int32 m_viewPunchAngle = 0x3010;
    }
    public static class signatures
    {
    	public const Int32 dwClientState = 0x57B7EC;
    	public const Int32 dwClientState_GetLocalPlayer = 0x180;
    	public const Int32 dwClientState_Map = 0x28C;
    	public const Int32 dwClientState_MapDirectory = 0x188;
    	public const Int32 dwClientState_MaxPlayer = 0x310;
    	public const Int32 dwClientState_PlayerInfo = 0x5240;
    	public const Int32 dwClientState_State = 0x108;
    	public const Int32 dwClientState_ViewAngles = 0x4D10;
    	public const Int32 dwClientState_IsHLTV = 0x4CC8;
    	public const Int32 dwEntityList = 0x4A78BA4;
    	public const Int32 dwForceAttack = 0x2EBAF64;
    	public const Int32 dwForceAttack2 = 0x2EBAF70;
    	public const Int32 dwForceBackward = 0x2EBAF4C;
    	public const Int32 dwForceForward = 0x2EBAF40;
    	public const Int32 dwForceJump = 0x4F0FE0C;
    	public const Int32 dwForceLeft = 0x2EBAF28;
    	public const Int32 dwForceRight = 0x2EBAF34;
    	public const Int32 dwGameDir = 0x619068;
    	public const Int32 dwGameRulesProxy = 0x4F7A154;
    	public const Int32 dwGetAllClasses = 0x4F7A224;
    	public const Int32 dwGlobalVars = 0x57B4F0;
    	public const Int32 dwGlowObjectManager = 0x4F959F0;
    	public const Int32 dwInput = 0x4EC3768;
    	public const Int32 dwInterfaceLinkList = 0x6DA8F4;
    	public const Int32 dwLocalPlayer = 0xA9BDDC;
    	public const Int32 dwMouseEnable = 0xAA1640;
    	public const Int32 dwMouseEnablePtr = 0xAA1610;
    	public const Int32 dwPlayerResource = 0x2EB92AC;
    	public const Int32 dwRadarBase = 0x4EAD89C;
    	public const Int32 dwSensitivity = 0xAA14DC;
    	public const Int32 dwSensitivityPtr = 0xAA14B0;
    	public const Int32 dwViewMatrix = 0x4A6A614;
    	public const Int32 dwWeaponTable = 0x4EC4364;
    	public const Int32 dwWeaponTableIndex = 0x31FC;
    	public const Int32 dwYawPtr = 0xAA12A0;
    	public const Int32 dwZoomSensitivityRatioPtr = 0xAA6308;
    	public const Int32 dwbSendPackets = 0xCCD5A;
    	public const Int32 dwppDirect3DDevice9 = 0xA1F40;
    	public const Int32 dwSetClanTag = 0x869D0;
    	public const Int32 m_pStudioHdr = 0x293C;
    }









  11. The Following User Says Thank You to Not Officer For This Useful Post:

    nynCuKaH (01-11-2018)

  12. #400
    PuffingIn3D's Avatar
    Join Date
    Dec 2017
    Gender
    male
    Posts
    32
    Reputation
    10
    Thanks
    26
    hazedumper //2short

Page 27 of 27 FirstFirst ... 17252627

Similar Threads

  1. [Outdated] Game Offset Mega-Thread
    By zxcelx in forum Counter-Strike 2 Coding & Resources
    Replies: 338
    Last Post: 06-29-2016, 01:47 PM
  2. [Info] CrossFire Mega Thread
    By HolyAzaroth in forum CrossFire Hacks & Cheats
    Replies: 5
    Last Post: 03-09-2010, 04:18 PM
  3. What Section Do I Post My Weapon Comp Mega Thread!
    By Justin in forum Combat Arms Help
    Replies: 3
    Last Post: 09-09-2009, 02:56 PM
  4. Upcoming Weapon Comparison Mega Thread!
    By Justin in forum Combat Arms Discussions
    Replies: 8
    Last Post: 09-07-2009, 03:35 AM
  5. Mega Thread
    By Empire_ in forum Combat Arms Hacks & Cheats
    Replies: 3
    Last Post: 08-09-2008, 04:23 PM