Hi, thankyou...
how do u get the sig model?
i got this from IDA.
Code:DWORD gpStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "xxx????xxxxx????????", 20, 0x0F, 0x11, 0x05, 0x0, 0x0, 0x0, 0x0, 0x83, 0xC8, 0x01, 0xC7, 0x05, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0); dwGlow = mem->Read<DWORD>(gpStart + 3) - modClient.dwBase;
Last edited by T-800; 11-28-2017 at 05:36 AM.
"Never stop being a good person because of bad people"
Super User -> 15-7-2020
Global Moderator -> 23-3-2019 - 15-7-2020
Steam Moderator -> 12-12-2017 - 23-3-2019
Steam Minion+ -> 09-04-2017 - 12-12-2017
Steam Minion -> 03-01-2017 - 09-04-2017
Offsets after Game Update 02.12.2017 (17.3 MB)
Code:using System; public static class netvars { public const Int32 m_ArmorValue = 0xB238; public const Int32 m_Collision = 0x318; public const Int32 m_CollisionGroup = 0x470; public const Int32 m_Local = 0x2FAC; public const Int32 m_MoveType = 0x258; public const Int32 m_OriginalOwnerXuidHigh = 0x316C; public const Int32 m_OriginalOwnerXuidLow = 0x3168; public const Int32 m_aimPunchAngle = 0x301C; public const Int32 m_aimPunchAngleVel = 0x3028; public const Int32 m_bGunGameImmunity = 0x3894; public const Int32 m_bHasDefuser = 0xB248; public const Int32 m_bHasHelmet = 0xB22C; public const Int32 m_bInReload = 0x3245; public const Int32 m_bIsDefusing = 0x3888; public const Int32 m_bIsScoped = 0x387E; public const Int32 m_bSpotted = 0x939; public const Int32 m_bSpottedByMask = 0x97C; public const Int32 m_dwBoneMatrix = 0x2698; public const Int32 m_fAccuracyPenalty = 0x32B0; public const Int32 m_fFlags = 0x100; public const Int32 m_flFallbackWear = 0x3178; public const Int32 m_flFlashDuration = 0xA2F8; public const Int32 m_flFlashMaxAlpha = 0xA2F4; public const Int32 m_flNextPrimaryAttack = 0x31D8; public const Int32 m_hActiveWeapon = 0x2EE8; public const Int32 m_hMyWeapons = 0x2DE8; public const Int32 m_hObserverTarget = 0x3360; public const Int32 m_hOwner = 0x29BC; public const Int32 m_hOwnerEntity = 0x148; public const Int32 m_iAccountID = 0x2FA8; public const Int32 m_iClip1 = 0x3204; public const Int32 m_iCompetitiveRanking = 0x1A44; public const Int32 m_iCompetitiveWins = 0x1B48; public const Int32 m_iCrosshairId = 0xB2A4; public const Int32 m_iEntityQuality = 0x2F8C; public const Int32 m_iFOVStart = 0x31D8; public const Int32 m_iGlowIndex = 0xA310; public const Int32 m_iHealth = 0xFC; public const Int32 m_iItemDefinitionIndex = 0x2F88; public const Int32 m_iItemIDHigh = 0x2FA0; public const Int32 m_iObserverMode = 0x334C; public const Int32 m_iShotsFired = 0xA2B0; public const Int32 m_iState = 0x31F8; public const Int32 m_iTeamNum = 0xF0; public const Int32 m_lifeState = 0x25B; public const Int32 m_nFallbackPaintKit = 0x3170; public const Int32 m_nFallbackSeed = 0x3174; public const Int32 m_nFallbackStatTrak = 0x317C; public const Int32 m_nForceBone = 0x267C; public const Int32 m_nTickBase = 0x3404; public const Int32 m_rgflCoordinateFrame = 0x440; public const Int32 m_szCustomName = 0x301C; public const Int32 m_szLastPlaceName = 0x3588; public const Int32 m_vecOrigin = 0x134; public const Int32 m_vecVelocity = 0x110; public const Int32 m_vecViewOffset = 0x104; public const Int32 m_viewPunchAngle = 0x3010; } public static class signatures { public const Int32 dwClientState = 0x57D844; public const Int32 dwClientState_GetLocalPlayer = 0x180; public const Int32 dwClientState_Map = 0x28C; public const Int32 dwClientState_MapDirectory = 0x188; public const Int32 dwClientState_MaxPlayer = 0x310; public const Int32 dwClientState_PlayerInfo = 0x5240; public const Int32 dwClientState_State = 0x108; public const Int32 dwClientState_ViewAngles = 0x4D10; public const Int32 dwClientState_IsHLTV = 0x4CC8; public const Int32 dwEntityList = 0x4A77AFC; public const Int32 dwForceAttack = 0x2EB9EAC; public const Int32 dwForceAttack2 = 0x2EB9EB8; public const Int32 dwForceBackward = 0x2EB9EDC; public const Int32 dwForceForward = 0x2EB9F00; public const Int32 dwForceJump = 0x4F0ED64; public const Int32 dwForceLeft = 0x2EB9EE8; public const Int32 dwForceRight = 0x2EB9E88; public const Int32 dwGameDir = 0x61AFE8; public const Int32 dwGameRulesProxy = 0x4F790AC; public const Int32 dwGetAllClasses = 0x4F7917C; public const Int32 dwGlobalVars = 0x57D548; public const Int32 dwGlowObjectManager = 0x4F94920; public const Int32 dwInput = 0x4EC26C0; public const Int32 dwInterfaceLinkList = 0x6D9E94; public const Int32 dwLocalPlayer = 0xA9ADEC; public const Int32 dwMouseEnable = 0xAA0650; public const Int32 dwMouseEnablePtr = 0xAA0620; public const Int32 dwPlayerResource = 0x2EB820C; public const Int32 dwRadarBase = 0x4EAC7F4; public const Int32 dwSensitivity = 0xAA04EC; public const Int32 dwSensitivityPtr = 0xAA04C0; public const Int32 dwViewMatrix = 0x4A69554; public const Int32 dwWeaponTable = 0x4EC32BC; public const Int32 dwWeaponTableIndex = 0x31FC; public const Int32 dwYawPtr = 0xAA02B0; public const Int32 dwZoomSensitivityRatioPtr = 0xAA5318; public const Int32 dwbSendPackets = 0xCCE5A; public const Int32 dwppDirect3DDevice9 = 0xA1F40; public const Int32 dwSetClanTag = 0x869D0; public const Int32 m_pStudioHdr = 0x293C; }
Offsets after Game Update 06.12.2017 (10.1 MB)
Code:using System; public static class signatures { public const Int32 dwClientState = 0x57D84C; public const Int32 dwClientState_GetLocalPlayer = 0x180; public const Int32 dwClientState_Map = 0x28C; public const Int32 dwClientState_MapDirectory = 0x188; public const Int32 dwClientState_MaxPlayer = 0x310; public const Int32 dwClientState_PlayerInfo = 0x5240; public const Int32 dwClientState_State = 0x108; public const Int32 dwClientState_ViewAngles = 0x4D10; public const Int32 dwClientState_IsHLTV = 0x4CC8; public const Int32 dwEntityList = 0x4A77AFC; public const Int32 dwForceAttack = 0x2EB9EAC; public const Int32 dwForceAttack2 = 0x2EB9EB8; public const Int32 dwForceBackward = 0x2EB9EDC; public const Int32 dwForceForward = 0x2EB9F00; public const Int32 dwForceJump = 0x4F0ED64; public const Int32 dwForceLeft = 0x2EB9EE8; public const Int32 dwForceRight = 0x2EB9E88; public const Int32 dwGameDir = 0x61B010; public const Int32 dwGameRulesProxy = 0x4F790AC; public const Int32 dwGetAllClasses = 0x4F7917C; public const Int32 dwGlobalVars = 0x57D550; public const Int32 dwGlowObjectManager = 0x4F94920; public const Int32 dwInput = 0x4EC26C0; public const Int32 dwInterfaceLinkList = 0x6D9E94; public const Int32 dwLocalPlayer = 0xA9ADEC; public const Int32 dwMouseEnable = 0xAA0650; public const Int32 dwMouseEnablePtr = 0xAA0620; public const Int32 dwPlayerResource = 0x2EB820C; public const Int32 dwRadarBase = 0x4EAC7F4; public const Int32 dwSensitivity = 0xAA04EC; public const Int32 dwSensitivityPtr = 0xAA04C0; public const Int32 dwViewMatrix = 0x4A69554; public const Int32 dwWeaponTable = 0x4EC32BC; public const Int32 dwWeaponTableIndex = 0x31FC; public const Int32 dwYawPtr = 0xAA02B0; public const Int32 dwZoomSensitivityRatioPtr = 0xAA5318; public const Int32 dwbSendPackets = 0xCD00A; public const Int32 dwppDirect3DDevice9 = 0xA1F40; public const Int32 dwSetClanTag = 0x869D0; public const Int32 m_pStudioHdr = 0x293C; } public static class netvars { public const Int32 m_ArmorValue = 0xB238; public const Int32 m_Collision = 0x318; public const Int32 m_CollisionGroup = 0x470; public const Int32 m_Local = 0x2FAC; public const Int32 m_MoveType = 0x258; public const Int32 m_OriginalOwnerXuidHigh = 0x316C; public const Int32 m_OriginalOwnerXuidLow = 0x3168; public const Int32 m_aimPunchAngle = 0x301C; public const Int32 m_aimPunchAngleVel = 0x3028; public const Int32 m_bGunGameImmunity = 0x3894; public const Int32 m_bHasDefuser = 0xB248; public const Int32 m_bHasHelmet = 0xB22C; public const Int32 m_bInReload = 0x3245; public const Int32 m_bIsDefusing = 0x3888; public const Int32 m_bIsScoped = 0x387E; public const Int32 m_bSpotted = 0x939; public const Int32 m_bSpottedByMask = 0x97C; public const Int32 m_dwBoneMatrix = 0x2698; public const Int32 m_fAccuracyPenalty = 0x32B0; public const Int32 m_fFlags = 0x100; public const Int32 m_flFallbackWear = 0x3178; public const Int32 m_flFlashDuration = 0xA2F8; public const Int32 m_flFlashMaxAlpha = 0xA2F4; public const Int32 m_flNextPrimaryAttack = 0x31D8; public const Int32 m_hActiveWeapon = 0x2EE8; public const Int32 m_hMyWeapons = 0x2DE8; public const Int32 m_hObserverTarget = 0x3360; public const Int32 m_hOwner = 0x29BC; public const Int32 m_hOwnerEntity = 0x148; public const Int32 m_iAccountID = 0x2FA8; public const Int32 m_iClip1 = 0x3204; public const Int32 m_iCompetitiveRanking = 0x1A44; public const Int32 m_iCompetitiveWins = 0x1B48; public const Int32 m_iCrosshairId = 0xB2A4; public const Int32 m_iEntityQuality = 0x2F8C; public const Int32 m_iFOVStart = 0x31D8; public const Int32 m_iGlowIndex = 0xA310; public const Int32 m_iHealth = 0xFC; public const Int32 m_iItemDefinitionIndex = 0x2F88; public const Int32 m_iItemIDHigh = 0x2FA0; public const Int32 m_iObserverMode = 0x334C; public const Int32 m_iShotsFired = 0xA2B0; public const Int32 m_iState = 0x31F8; public const Int32 m_iTeamNum = 0xF0; public const Int32 m_lifeState = 0x25B; public const Int32 m_nFallbackPaintKit = 0x3170; public const Int32 m_nFallbackSeed = 0x3174; public const Int32 m_nFallbackStatTrak = 0x317C; public const Int32 m_nForceBone = 0x267C; public const Int32 m_nTickBase = 0x3404; public const Int32 m_rgflCoordinateFrame = 0x440; public const Int32 m_szCustomName = 0x301C; public const Int32 m_szLastPlaceName = 0x3588; public const Int32 m_vecOrigin = 0x134; public const Int32 m_vecVelocity = 0x110; public const Int32 m_vecViewOffset = 0x104; public const Int32 m_viewPunchAngle = 0x3010; }
Offsets after Game Update 20.12.2017 (126.1 MB)
Code:using System; public static class netvars { public const Int32 m_ArmorValue = 0xB238; public const Int32 m_Collision = 0x318; public const Int32 m_CollisionGroup = 0x470; public const Int32 m_Local = 0x2FAC; public const Int32 m_MoveType = 0x258; public const Int32 m_OriginalOwnerXuidHigh = 0x316C; public const Int32 m_OriginalOwnerXuidLow = 0x3168; public const Int32 m_aimPunchAngle = 0x301C; public const Int32 m_aimPunchAngleVel = 0x3028; public const Int32 m_bGunGameImmunity = 0x3894; public const Int32 m_bHasDefuser = 0xB248; public const Int32 m_bHasHelmet = 0xB22C; public const Int32 m_bInReload = 0x3245; public const Int32 m_bIsDefusing = 0x3888; public const Int32 m_bIsScoped = 0x387E; public const Int32 m_bSpotted = 0x939; public const Int32 m_bSpottedByMask = 0x97C; public const Int32 m_dwBoneMatrix = 0x2698; public const Int32 m_fAccuracyPenalty = 0x32B0; public const Int32 m_fFlags = 0x100; public const Int32 m_flFallbackWear = 0x3178; public const Int32 m_flFlashDuration = 0xA2F8; public const Int32 m_flFlashMaxAlpha = 0xA2F4; public const Int32 m_flNextPrimaryAttack = 0x31D8; public const Int32 m_hActiveWeapon = 0x2EE8; public const Int32 m_hMyWeapons = 0x2DE8; public const Int32 m_hObserverTarget = 0x3360; public const Int32 m_hOwner = 0x29BC; public const Int32 m_hOwnerEntity = 0x148; public const Int32 m_iAccountID = 0x2FA8; public const Int32 m_iClip1 = 0x3204; public const Int32 m_iCompetitiveRanking = 0x1A44; public const Int32 m_iCompetitiveWins = 0x1B48; public const Int32 m_iCrosshairId = 0xB2A4; public const Int32 m_iEntityQuality = 0x2F8C; public const Int32 m_iFOVStart = 0x31D8; public const Int32 m_iGlowIndex = 0xA310; public const Int32 m_iHealth = 0xFC; public const Int32 m_iItemDefinitionIndex = 0x2F88; public const Int32 m_iItemIDHigh = 0x2FA0; public const Int32 m_iObserverMode = 0x334C; public const Int32 m_iShotsFired = 0xA2B0; public const Int32 m_iState = 0x31F8; public const Int32 m_iTeamNum = 0xF0; public const Int32 m_lifeState = 0x25B; public const Int32 m_nFallbackPaintKit = 0x3170; public const Int32 m_nFallbackSeed = 0x3174; public const Int32 m_nFallbackStatTrak = 0x317C; public const Int32 m_nForceBone = 0x267C; public const Int32 m_nTickBase = 0x3404; public const Int32 m_rgflCoordinateFrame = 0x440; public const Int32 m_szCustomName = 0x301C; public const Int32 m_szLastPlaceName = 0x3588; public const Int32 m_vecOrigin = 0x134; public const Int32 m_vecVelocity = 0x110; public const Int32 m_vecViewOffset = 0x104; public const Int32 m_viewPunchAngle = 0x3010; } public static class signatures { public const Int32 dwClientState = 0x57B7EC; public const Int32 dwClientState_GetLocalPlayer = 0x180; public const Int32 dwClientState_Map = 0x28C; public const Int32 dwClientState_MapDirectory = 0x188; public const Int32 dwClientState_MaxPlayer = 0x310; public const Int32 dwClientState_PlayerInfo = 0x5240; public const Int32 dwClientState_State = 0x108; public const Int32 dwClientState_ViewAngles = 0x4D10; public const Int32 dwClientState_IsHLTV = 0x4CC8; public const Int32 dwEntityList = 0x4A78BA4; public const Int32 dwForceAttack = 0x2EBAF64; public const Int32 dwForceAttack2 = 0x2EBAF70; public const Int32 dwForceBackward = 0x2EBAF4C; public const Int32 dwForceForward = 0x2EBAF40; public const Int32 dwForceJump = 0x4F0FE0C; public const Int32 dwForceLeft = 0x2EBAF28; public const Int32 dwForceRight = 0x2EBAF34; public const Int32 dwGameDir = 0x619068; public const Int32 dwGameRulesProxy = 0x4F7A154; public const Int32 dwGetAllClasses = 0x4F7A224; public const Int32 dwGlobalVars = 0x57B4F0; public const Int32 dwGlowObjectManager = 0x4F959F0; public const Int32 dwInput = 0x4EC3768; public const Int32 dwInterfaceLinkList = 0x6DA8F4; public const Int32 dwLocalPlayer = 0xA9BDDC; public const Int32 dwMouseEnable = 0xAA1640; public const Int32 dwMouseEnablePtr = 0xAA1610; public const Int32 dwPlayerResource = 0x2EB92AC; public const Int32 dwRadarBase = 0x4EAD89C; public const Int32 dwSensitivity = 0xAA14DC; public const Int32 dwSensitivityPtr = 0xAA14B0; public const Int32 dwViewMatrix = 0x4A6A614; public const Int32 dwWeaponTable = 0x4EC4364; public const Int32 dwWeaponTableIndex = 0x31FC; public const Int32 dwYawPtr = 0xAA12A0; public const Int32 dwZoomSensitivityRatioPtr = 0xAA6308; public const Int32 dwbSendPackets = 0xCCD5A; public const Int32 dwppDirect3DDevice9 = 0xA1F40; public const Int32 dwSetClanTag = 0x869D0; public const Int32 m_pStudioHdr = 0x293C; }
nynCuKaH (01-11-2018)