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  1. #91
    Augustukssss's Avatar
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    Thank you!!!
    Last edited by Augustukssss; 01-24-2017 at 01:40 AM.

  2. #92
    TeachMeHowToDupe's Avatar
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    I need help, i have errors despite following your steps as well as my wserver disappearing :/

  3. #93
    MikeRaarupBirk's Avatar
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    Quote Originally Posted by TeachMeHowToDupe View Post
    I need help, i have errors despite following your steps as well as my wserver disappearing :/
    go to behaviordb.avatar.cs and delete the behavior for shtrs blobomb

  4. #94
    bog624's Avatar
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    Quote Originally Posted by MikeRaarupBirk View Post
    Alot of people have asked me to release the shatters behaviors for FSOD, and alot of people have told me not to, but i feel like doing it.
    Many thanks to @Bear for helping me out with the switches/bridge.

    @Bear made a tutorial on how to place XMLS into client: https://www.mpgh.net/forum/showthread.php?t=1114813

    BEHAVIORS ARE UNTESTED SO IF IT DOESNT WORK THEN HMU

    First of all go into your Dat1.xml and find Shtrs Woodengate and remove </Static> from it. (KEEP </STATIC> IN CLIENT!)

    IMPORTANT STEP: GO INTO CLIENT BINS AND FIND SHATTERS, GO TO 3RD BOSS AND ADD THIS PROJECTILE TO IT:
     

    Code:
          <Projectile id="4">
             <ObjectId>Fire Bullet</ObjectId>
             <Speed>30</Speed>
             <ArmorPiercing/>
             <MinDamage>163</MinDamage>
             <MaxDamage>213</MaxDamage>
             <LifetimeMS>6000</LifetimeMS>
          </Projectile>


    All this goes into Dat1.xml
     

    Code:
      <Object type="0xc400" id="shtrs Wooden Gate 2">
        <Class>Wall</Class>
          <RandomTexture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x44f</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x450</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x451</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x452</Index>
             </Texture>
          </RandomTexture>
        <Top>
          <Texture>
            <File>lofiObj3</File>
            <Index>0x574</Index>
          </Texture>
        </Top>
        <HitSound>monster/wooden_walls_hit</HitSound>
        <DeathSound>monster/wooden_walls_death</DeathSound>
        <FullOccupy/>
        <OccupySquare/>
        <EnemyOccupySquare/>
        <BlocksSight/>
        <DisplayId>shtrs Wooden Gate 2</DisplayId>
      </Object>
      <Object type="0xc401" id="shtrs Wooden Gate 3">
        <Class>Wall</Class>
          <RandomTexture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x44f</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x450</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x451</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x452</Index>
             </Texture>
          </RandomTexture>
        <Top>
          <Texture>
            <File>lofiObj3</File>
            <Index>0x574</Index>
          </Texture>
        </Top>
        <HitSound>monster/wooden_walls_hit</HitSound>
        <DeathSound>monster/wooden_walls_death</DeathSound>
        <FullOccupy/>
        <OccupySquare/>
        <EnemyOccupySquare/>
        <BlocksSight/>
     <Static/>
        <DisplayId>shtrs Wooden Gate 3</DisplayId>
      </Object>
       <Object type="0xc412" id="shtrs Chest Spawner 1">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>shtrs Chest Spawner 1</DisplayId>
       </Object>
       <Object type="0xc413" id="shtrs Chest Spawner 2">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>shtrs Chest Spawner 2</DisplayId>
       </Object>
       <Object type="0xc414" id="shtrs Chest Spawner 3">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>shtrs Chest Spawner 3</DisplayId>
       </Object>
       <Object type="0xc405" id="shtrs Spawn Bridge 2">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 2}</DisplayId>
       </Object>
       <Object type="0xc406" id="shtrs Spawn Bridge 3">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 3}</DisplayId>
       </Object>
       <Object type="0xc407" id="shtrs Spawn Bridge 4">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 4}</DisplayId>
       </Object>
       <Object type="0xc408" id="shtrs Spawn Bridge 5">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 5}</DisplayId>
       </Object>
       <Object type="0xc409" id="shtrs Spawn Bridge 6">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 6}</DisplayId>
       </Object>
       <Object type="0xc410" id="shtrs Spawn Bridge 7">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 7}</DisplayId>
       </Object>
       <Object type="0xc411" id="shtrs Spawn Bridge 8">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 8</DisplayId>
       </Object>
       <Object type="0xc402" id="shtrs Bridge Closer2">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs bridge closer 2}</DisplayId>
       </Object>
       <Object type="0xc403" id="shtrs Bridge Closer3">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs bridge closer 3</DisplayId>
       </Object>
       <Object type="0xc404" id="shtrs Bridge Closer4">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs bridge closer 4</DisplayId>
       </Object>


    While this goes into the client.
     

    Code:
      <Object type="0xc400" id="shtrs Wooden Gate 2">
        <Class>Wall</Class>
          <RandomTexture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x44f</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x450</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x451</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x452</Index>
             </Texture>
          </RandomTexture>
        <Top>
          <Texture>
            <File>lofiObj3</File>
            <Index>0x574</Index>
          </Texture>
        </Top>
        <HitSound>monster/wooden_walls_hit</HitSound>
        <DeathSound>monster/wooden_walls_death</DeathSound>
        <FullOccupy/>
        <OccupySquare/>
        <EnemyOccupySquare/>
        <BlocksSight/>
     <Static/>
        <DisplayId>shtrs Wooden Gate 2</DisplayId>
      </Object>
      <Object type="0xc401" id="shtrs Wooden Gate 3">
        <Class>Wall</Class>
          <RandomTexture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x44f</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x450</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x451</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x452</Index>
             </Texture>
          </RandomTexture>
        <Top>
          <Texture>
            <File>lofiObj3</File>
            <Index>0x574</Index>
          </Texture>
        </Top>
        <HitSound>monster/wooden_walls_hit</HitSound>
        <DeathSound>monster/wooden_walls_death</DeathSound>
        <FullOccupy/>
        <OccupySquare/>
        <EnemyOccupySquare/>
        <BlocksSight/>
     <Static/>
        <DisplayId>shtrs Wooden Gate 3</DisplayId>
      </Object>
       <Object type="0xc402" id="shtrs Bridge Closer2">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs bridge closer 2}</DisplayId>
       </Object>
       <Object type="0xc403" id="shtrs Bridge Closer3">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs bridge closer 3</DisplayId>
       </Object>
       <Object type="0xc404" id="shtrs Bridge Closer4">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs bridge closer 4</DisplayId>
       </Object>
       <Object type="0xc405" id="shtrs Spawn Bridge 2">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 2}</DisplayId>
       </Object>
       <Object type="0xc406" id="shtrs Spawn Bridge 3">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 3}</DisplayId>
       </Object>
       <Object type="0xc407" id="shtrs Spawn Bridge 4">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 4}</DisplayId>
       </Object>
       <Object type="0xc408" id="shtrs Spawn Bridge 5">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 5}</DisplayId>
       </Object>
       <Object type="0xc409" id="shtrs Spawn Bridge 6">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 6}</DisplayId>
       </Object>
       <Object type="0xc410" id="shtrs Spawn Bridge 7">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 7}</DisplayId>
       </Object>
       <Object type="0xc411" id="shtrs Spawn Bridge 8">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 8</DisplayId>
       </Object>
       <Object type="0xc412" id="shtrs Chest Spawner 1">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>shtrs Chest Spawner 1</DisplayId>
       </Object>
       <Object type="0xc413" id="shtrs Chest Spawner 2">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>shtrs Chest Spawner 2</DisplayId>
       </Object>
       <Object type="0xc414" id="shtrs Chest Spawner 3">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>shtrs Chest Spawner 3</DisplayId>
       </Object>



    The map and behavior will be downloadable since they contained too many characters xD

    Virusscans:
    https://www.virustotal.com/sv/file/4...is/1467403659/
    https://virusscan.jotti.org/en-US/fi...job/0525wiqp9f



    ================================================== =======================================
    Alot of people needs the shatters behaviors, and now its out there. If your gonna use this behavior please give @Bear and me a "Thanks".
    this behavior gives me an error on line 20 where the private behavior starts what would cause this?
    Good Day.



    Quote Originally Posted by DimitriSavage View Post
    *le wild bog is hunting in his natural habitat....le wild bog sees pray...le wild bog uses HACK....le wild bog wins....le wild bog is evolving....le wild bog is now le wild gob*

    LE WILD BOG IN LE POKEDEX : POKEDEX ENTRY

    LE WILD GOB IN LE POKEDEX : POKEDEX ENTRY

    TEH FINAL EVOLUTION OF LE WILD BOG : POKEDEX ENTRY


  5. The Following User Says Thank You to bog624 For This Useful Post:

    FlashFlyyy (07-05-2018)

  6. #95
    ZoominFX's Avatar
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    Im getting the error that the key is already used: http // prntscr , com/iof70g
    Last edited by ZoominFX; 03-08-2018 at 03:09 AM.

  7. #96
    SeXZeFPS's Avatar
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    Quote Originally Posted by ZoominFX View Post
    Im getting the error that the key is already used: http. \\ prntscr , com/iof70g
    wtf is this supper nig-ger bump?

  8. #97
    ZoominFX's Avatar
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    I don't understand i just need help dude

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