Page 1 of 7 123 ... LastLast
Results 1 to 15 of 97
  1. #1
    MikeRaarupBirk's Avatar
    Join Date
    Mar 2016
    Gender
    male
    Posts
    1,583
    Reputation
    38
    Thanks
    3,775
    My Mood
    Stressed

    [FSOD] Fully working shatters.

    Alot of people have asked me to release the shatters behaviors for FSOD, and alot of people have told me not to, but i feel like doing it.
    Many thanks to @Bear for helping me out with the switches/bridge.

    @Bear made a tutorial on how to place XMLS into client: https://www.mpgh.net/forum/showthread.php?t=1114813

    BEHAVIORS ARE UNTESTED SO IF IT DOESNT WORK THEN HMU

    First of all go into your Dat1.xml and find Shtrs Woodengate and remove </Static> from it. (KEEP </STATIC> IN CLIENT!)

    IMPORTANT STEP: GO INTO CLIENT BINS AND FIND SHATTERS, GO TO 3RD BOSS AND ADD THIS PROJECTILE TO IT:
     

    Code:
          <Projectile id="4">
             <ObjectId>Fire Bullet</ObjectId>
             <Speed>30</Speed>
             <ArmorPiercing/>
             <MinDamage>163</MinDamage>
             <MaxDamage>213</MaxDamage>
             <LifetimeMS>6000</LifetimeMS>
          </Projectile>


    All this goes into Dat1.xml
     

    Code:
      <Object type="0xc400" id="shtrs Wooden Gate 2">
        <Class>Wall</Class>
          <RandomTexture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x44f</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x450</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x451</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x452</Index>
             </Texture>
          </RandomTexture>
        <Top>
          <Texture>
            <File>lofiObj3</File>
            <Index>0x574</Index>
          </Texture>
        </Top>
        <HitSound>monster/wooden_walls_hit</HitSound>
        <DeathSound>monster/wooden_walls_death</DeathSound>
        <FullOccupy/>
        <OccupySquare/>
        <EnemyOccupySquare/>
        <BlocksSight/>
        <DisplayId>shtrs Wooden Gate 2</DisplayId>
      </Object>
      <Object type="0xc401" id="shtrs Wooden Gate 3">
        <Class>Wall</Class>
          <RandomTexture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x44f</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x450</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x451</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x452</Index>
             </Texture>
          </RandomTexture>
        <Top>
          <Texture>
            <File>lofiObj3</File>
            <Index>0x574</Index>
          </Texture>
        </Top>
        <HitSound>monster/wooden_walls_hit</HitSound>
        <DeathSound>monster/wooden_walls_death</DeathSound>
        <FullOccupy/>
        <OccupySquare/>
        <EnemyOccupySquare/>
        <BlocksSight/>
     <Static/>
        <DisplayId>shtrs Wooden Gate 3</DisplayId>
      </Object>
       <Object type="0xc412" id="shtrs Chest Spawner 1">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>shtrs Chest Spawner 1</DisplayId>
       </Object>
       <Object type="0xc413" id="shtrs Chest Spawner 2">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>shtrs Chest Spawner 2</DisplayId>
       </Object>
       <Object type="0xc414" id="shtrs Chest Spawner 3">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>shtrs Chest Spawner 3</DisplayId>
       </Object>
       <Object type="0xc405" id="shtrs Spawn Bridge 2">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 2}</DisplayId>
       </Object>
       <Object type="0xc406" id="shtrs Spawn Bridge 3">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 3}</DisplayId>
       </Object>
       <Object type="0xc407" id="shtrs Spawn Bridge 4">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 4}</DisplayId>
       </Object>
       <Object type="0xc408" id="shtrs Spawn Bridge 5">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 5}</DisplayId>
       </Object>
       <Object type="0xc409" id="shtrs Spawn Bridge 6">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 6}</DisplayId>
       </Object>
       <Object type="0xc410" id="shtrs Spawn Bridge 7">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 7}</DisplayId>
       </Object>
       <Object type="0xc411" id="shtrs Spawn Bridge 8">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 8</DisplayId>
       </Object>
       <Object type="0xc402" id="shtrs Bridge Closer2">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs bridge closer 2}</DisplayId>
       </Object>
       <Object type="0xc403" id="shtrs Bridge Closer3">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs bridge closer 3</DisplayId>
       </Object>
       <Object type="0xc404" id="shtrs Bridge Closer4">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs bridge closer 4</DisplayId>
       </Object>


    While this goes into the client.
     

    Code:
      <Object type="0xc400" id="shtrs Wooden Gate 2">
        <Class>Wall</Class>
          <RandomTexture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x44f</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x450</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x451</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x452</Index>
             </Texture>
          </RandomTexture>
        <Top>
          <Texture>
            <File>lofiObj3</File>
            <Index>0x574</Index>
          </Texture>
        </Top>
        <HitSound>monster/wooden_walls_hit</HitSound>
        <DeathSound>monster/wooden_walls_death</DeathSound>
        <FullOccupy/>
        <OccupySquare/>
        <EnemyOccupySquare/>
        <BlocksSight/>
     <Static/>
        <DisplayId>shtrs Wooden Gate 2</DisplayId>
      </Object>
      <Object type="0xc401" id="shtrs Wooden Gate 3">
        <Class>Wall</Class>
          <RandomTexture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x44f</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x450</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x451</Index>
             </Texture>
             <Texture>
                <File>lofiObj3</File>
                <Index>0x452</Index>
             </Texture>
          </RandomTexture>
        <Top>
          <Texture>
            <File>lofiObj3</File>
            <Index>0x574</Index>
          </Texture>
        </Top>
        <HitSound>monster/wooden_walls_hit</HitSound>
        <DeathSound>monster/wooden_walls_death</DeathSound>
        <FullOccupy/>
        <OccupySquare/>
        <EnemyOccupySquare/>
        <BlocksSight/>
     <Static/>
        <DisplayId>shtrs Wooden Gate 3</DisplayId>
      </Object>
       <Object type="0xc402" id="shtrs Bridge Closer2">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs bridge closer 2}</DisplayId>
       </Object>
       <Object type="0xc403" id="shtrs Bridge Closer3">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs bridge closer 3</DisplayId>
       </Object>
       <Object type="0xc404" id="shtrs Bridge Closer4">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs bridge closer 4</DisplayId>
       </Object>
       <Object type="0xc405" id="shtrs Spawn Bridge 2">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 2}</DisplayId>
       </Object>
       <Object type="0xc406" id="shtrs Spawn Bridge 3">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 3}</DisplayId>
       </Object>
       <Object type="0xc407" id="shtrs Spawn Bridge 4">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 4}</DisplayId>
       </Object>
       <Object type="0xc408" id="shtrs Spawn Bridge 5">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 5}</DisplayId>
       </Object>
       <Object type="0xc409" id="shtrs Spawn Bridge 6">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 6}</DisplayId>
       </Object>
       <Object type="0xc410" id="shtrs Spawn Bridge 7">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 7}</DisplayId>
       </Object>
       <Object type="0xc411" id="shtrs Spawn Bridge 8">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>{shtrs spawn bridge 8</DisplayId>
       </Object>
       <Object type="0xc412" id="shtrs Chest Spawner 1">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>shtrs Chest Spawner 1</DisplayId>
       </Object>
       <Object type="0xc413" id="shtrs Chest Spawner 2">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>shtrs Chest Spawner 2</DisplayId>
       </Object>
       <Object type="0xc414" id="shtrs Chest Spawner 3">
          <Class>Character</Class>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <Size>0</Size>
          <XpMult>0.0</XpMult>
          <StasisImmune/>
          <DisplayId>shtrs Chest Spawner 3</DisplayId>
       </Object>



    The map and behavior will be downloadable since they contained too many characters xD

    Virusscans:
    https://www.virustotal.com/sv/file/4...is/1467403659/
    https://virusscan.jotti.org/en-US/fi...job/0525wiqp9f



    ================================================== =======================================
    Alot of people needs the shatters behaviors, and now its out there. If your gonna use this behavior please give @Bear and me a "Thanks".
    <b>Downloadable Files</b> Downloadable Files
    Last edited by MikeRaarupBirk; 07-01-2016 at 03:09 PM.

  2. The Following 119 Users Say Thank You to MikeRaarupBirk For This Useful Post:

    9Gold (12-20-2016),albertdlar123 (12-18-2016),AncientEvil (10-15-2016),aqoz123 (08-06-2018),ayc7rnwycr9 (08-21-2017),benj5262 (01-10-2017),benkj235 (09-12-2016),BurgerLoverMx (10-08-2016),Cekasis (11-16-2018),ClayJansen (07-26-2019),codedj (02-19-2017),coolaidface123 (09-04-2016),CPlusTwice (08-01-2019),Cyniiciism (09-17-2016),damian007 (07-01-2016),DarknessRealmsPs (02-18-2019),DavisXola (08-28-2018),dawid197 (01-27-2017),DBFunx (07-01-2016),dhesscoORI (12-23-2016),dotskills (01-21-2017),Dpalad67 (09-13-2016),elisrael (06-11-2017),evgen17re (05-31-2018),Extain (07-09-2016),FlashFlyyy (07-05-2018),gageman088 (02-08-2018),Goodfeet (11-25-2016),gui159 (09-02-2016),HACKLEARNER (07-03-2016),hamrhed (07-19-2016),hamzanasab11 (11-04-2016),heh3 (09-01-2016),HGAEHaeheadhetdhtertherh (07-09-2016),Hilicon (09-25-2016),In The Illuminati (02-26-2017),inujoshua101 (01-08-2018),issacgamer (06-22-2017),iZiiQoOP (11-02-2017),JensHansen (07-07-2016),jjoseph196 (11-14-2017),joeybr2233 (07-01-2016),Joshyswag (08-14-2016),Kataror (07-06-2016),Kean1357 (01-21-2020),KexaZ (12-22-2016),killer32145 (02-03-2017),KillerViking (07-01-2016),Kloki123 (01-21-2017),kurolel (01-24-2018),LegumI (11-11-2016),LilColossal (05-26-2021),lolface117 (08-27-2016),Lordofdoom13 (07-05-2016),LuffyPl (12-18-2019),Luxiffy (11-12-2016),Matrix1101 (04-18-2017),maxililo123 (09-11-2016),Mongolia1 (06-07-2017),MoonMan1 (07-09-2016),MrchickenWingz (07-06-2016),MrDada (07-01-2016),NinjaNL (07-18-2016),Norjajetu (11-26-2017),Og_Maco (09-08-2016),Orbit (07-07-2016),patrick323 (05-22-2017),paulito211 (08-24-2016),penue (02-13-2017),pLolz (07-04-2016),ProMasterX (07-01-2016),pyrolizard (08-01-2016),qpadones1 (07-03-2016),Queshawn (09-12-2016),randomguywtf (04-01-2020),RichardBrz (12-11-2016),Riigged (07-06-2016),rip_rotfman (02-06-2020),Rolton (08-20-2016),RotmgSyahid (08-31-2017),rtHSE%he5hyeh (02-16-2017),sebastianfra12 (07-25-2017),ShotPT12 (09-27-2017),smhaninx (12-17-2017),sniperman2015 (07-03-2016),SSGotenks (06-15-2017),stehual (10-16-2016),Suki91 (08-13-2016),sunfunbun (06-08-2020),SwitchBot (07-01-2016),Syketuri (07-20-2018),TemplateYTR (10-09-2016),ThatDudeMan (09-22-2016),theneworyx (07-17-2017),theprofull (03-07-2019),thesuperma (12-27-2017),tillz (09-28-2016),toninhorotmg (08-12-2016),Tootxss (09-23-2016),TorFourr (11-04-2017),Tubarinho (07-15-2016),Twinlrd (10-29-2017),UKGamingHD-ALT (11-02-2017),USARotMG (10-04-2016),userman1 (07-01-2017),WcCrusher (08-16-2017),Widiagono555 (12-09-2016),x335279x (07-22-2016),X3M3e (08-28-2016),xantu999 (11-08-2016),xXPuncakeXx (08-08-2016),xxpyrosoldierxx (08-18-2016),yamcam (04-23-2019),Yasuos (02-23-2018),Yul0627 (01-08-2017),ZenTium (02-12-2017),Zolmex (07-01-2016),ZombiJordan (09-01-2016),Zxoro (07-27-2016)

  3. #2
    SwitchBot's Avatar
    Join Date
    Mar 2016
    Gender
    male
    Posts
    140
    Reputation
    10
    Thanks
    5
    Thanks Mike for the behaviors!

  4. The Following User Says Thank You to SwitchBot For This Useful Post:

    MikeRaarupBirk (08-29-2016)

  5. #3
    Zolmex's Avatar
    Join Date
    Apr 2016
    Gender
    male
    Location
    on my chair
    Posts
    356
    Reputation
    94
    Thanks
    209
    I love you man
    hi

  6. The Following User Says Thank You to Zolmex For This Useful Post:

    MikeRaarupBirk (08-29-2016)

  7. #4
    DBFunx's Avatar
    Join Date
    Jul 2015
    Gender
    male
    Posts
    166
    Reputation
    10
    Thanks
    37
    Thanks for the Behaviors Mike, and Ted

  8. The Following User Says Thank You to DBFunx For This Useful Post:

    MikeRaarupBirk (08-29-2016)

  9. #5
    Desire's Avatar
    Join Date
    Sep 2013
    Gender
    male
    Location
    Insert Name Here
    Posts
    1,039
    Reputation
    58
    Thanks
    1,394
    My Mood
    Amused
    You banana ****** I told you not to release

    - - - Updated - - -

    Anyways, the leechers who've been asking for shatters, it's your lucky day
    im not really back nor will i ever get back into developing pservers
    though ill check once every month atleast


     

  10. #6
    katiente's Avatar
    Join Date
    Aug 2015
    Gender
    male
    Posts
    153
    Reputation
    10
    Thanks
    8
    My Mood
    Bored
    Thanks for the behaviour but honestly it was a mistake, leachers should really learn how to do things themselves but there's nothing i or anyone else can do so meh.

  11. #7
    MikeRaarupBirk's Avatar
    Join Date
    Mar 2016
    Gender
    male
    Posts
    1,583
    Reputation
    38
    Thanks
    3,775
    My Mood
    Stressed
    Quote Originally Posted by katiente View Post
    Thanks for the behaviour but honestly it was a mistake, leachers should really learn how to do things themselves but there's nothing i or anyone else can do so meh.
    I dont really care about leechers tbh...

  12. The Following 2 Users Say Thank You to MikeRaarupBirk For This Useful Post:

    hamzanasab11 (11-04-2016),TemplateYTR (01-25-2017)

  13. #8
    katiente's Avatar
    Join Date
    Aug 2015
    Gender
    male
    Posts
    153
    Reputation
    10
    Thanks
    8
    My Mood
    Bored
    Quote Originally Posted by MikeRaarupBirk View Post
    I dont really care about leechers tbh...
    That's fine then

  14. #9
    Narwallz's Avatar
    Join Date
    Nov 2014
    Gender
    male
    Posts
    109
    Reputation
    10
    Thanks
    2
    My Mood
    Aggressive
    Thank you Mike : D Got it up and running just fine, yo you me and gharr gotta play prod together

  15. #10
    sgrawsreghawrhgwrhgr's Avatar
    Join Date
    Oct 2014
    Gender
    male
    Location
    UK
    Posts
    516
    Reputation
    10
    Thanks
    727
    My Mood
    Angelic
    ur like aristan, key difference is that you actually release stuff that you didn't make instead of saying you will release them

  16. The Following User Says Thank You to sgrawsreghawrhgwrhgr For This Useful Post:

    lkdjnfoskjednfblksjdfn (07-02-2016)

  17. #11
    MikeRaarupBirk's Avatar
    Join Date
    Mar 2016
    Gender
    male
    Posts
    1,583
    Reputation
    38
    Thanks
    3,775
    My Mood
    Stressed
    Quote Originally Posted by Nobody77 View Post
    ur like aristan, key difference is that you actually release stuff that you didn't make instead of saying you will release them
    Well i made this so gtfo of this thread you useless piece of crap <3
    Oh when i say this i only release stuff i make..
    Last edited by MikeRaarupBirk; 07-02-2016 at 12:04 PM.

  18. The Following 2 Users Say Thank You to MikeRaarupBirk For This Useful Post:

    hamzanasab11 (11-04-2016),TemplateYTR (01-25-2017)

  19. #12
    lkdjnfoskjednfblksjdfn's Avatar
    Join Date
    Apr 2014
    Gender
    male
    Location
    127.0.0.1
    Posts
    1,340
    Reputation
    198
    Thanks
    841
    My Mood
    Inspired
    Quote Originally Posted by MikeRaarupBirk View Post
    Well i made this so gtfo of this thread you useless piece of crap <3
    Oh when i say this i only release stuff i make..
    Du kan ikke bede ham om ikke at gå ind på et thread som du har lavet med pointen at folk skal bruge det. lol.

  20. #13
    MikeRaarupBirk's Avatar
    Join Date
    Mar 2016
    Gender
    male
    Posts
    1,583
    Reputation
    38
    Thanks
    3,775
    My Mood
    Stressed
    Quote Originally Posted by thenired View Post
    Du kan ikke bede ham om ikke at gå ind på et thread som du har lavet med pointen at folk skal bruge det. lol.
    True, men han kan da ikke sige jeg ikke har lavet det, når jeg har? Det er jo idiotisk..

  21. The Following 2 Users Say Thank You to MikeRaarupBirk For This Useful Post:

    hamzanasab11 (11-04-2016),TemplateYTR (01-25-2017)

  22. #14
    lkdjnfoskjednfblksjdfn's Avatar
    Join Date
    Apr 2014
    Gender
    male
    Location
    127.0.0.1
    Posts
    1,340
    Reputation
    198
    Thanks
    841
    My Mood
    Inspired
    Quote Originally Posted by MikeRaarupBirk View Post
    True, men han kan da ikke sige jeg ikke har lavet det, når jeg har? Det er jo idiotisk..
    Du har jo heller ikke lavet den 100% dud, lets be honest. Jeg har kigget den igennem, og der er også nogle transition fejl, men det du har lavet er vel godt tror jeg.. Føles sjovt der ikke er andre der fatter hvad vi faktisk snakker om :3

  23. #15
    MikeRaarupBirk's Avatar
    Join Date
    Mar 2016
    Gender
    male
    Posts
    1,583
    Reputation
    38
    Thanks
    3,775
    My Mood
    Stressed
    Quote Originally Posted by thenired View Post
    Du har jo heller ikke lavet den 100% dud, lets be honest. Jeg har kigget den igennem, og der er også nogle transition fejl, men det du har lavet er vel godt tror jeg.. Føles sjovt der ikke er andre der fatter hvad vi faktisk snakker om :3
    Men, jeg har jo 100% lavet den, jeg har spurgt ind om hjælp og det er det eneste.

  24. The Following 2 Users Say Thank You to MikeRaarupBirk For This Useful Post:

    hamzanasab11 (11-04-2016),TemplateYTR (01-25-2017)

Page 1 of 7 123 ... LastLast

Similar Threads

  1. [Release] X-fire hack by EDY (100% fully working Chams)
    By tenshuki in forum Combat Arms Europe Hacks
    Replies: 69
    Last Post: 07-24-2009, 06:52 PM
  2. aimbot released fully working
    By deadlyhorce in forum Combat Arms Hacks & Cheats
    Replies: 17
    Last Post: 04-26-2009, 08:11 AM
  3. warrock aimbot fully working - pub
    By deadlyhorce in forum WarRock - International Hacks
    Replies: 2
    Last Post: 04-25-2009, 12:17 PM
  4. ok,here is my trainer fully working{detected,need bypass]
    By cjg333 in forum WarRock - International Hacks
    Replies: 3
    Last Post: 06-26-2007, 04:59 AM
  5. ill trade fully working bypass for a hack
    By dan978 in forum WarRock - International Hacks
    Replies: 10
    Last Post: 05-18-2007, 06:55 AM