Wow, you guys totally hijacked my thread.
By the way i tried the DirectX scripts.
It kinda works. the windows shows up but it kinda like blinks,
as if it were alternating from onscreen to offscreen really fast.
I want to add dave, but I'm scared.
Wow, you guys totally hijacked my thread.
By the way i tried the DirectX scripts.
It kinda works. the windows shows up but it kinda like blinks,
as if it were alternating from onscreen to offscreen really fast.
"Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."- Dwight D. Eisenhower
Jetamay has helped me so many times via pm's
Need Help With Coding or Something??? MSN me
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Quote:
Originally Posted by Arhk
All games should be hacked, if we don't do it someone else will. Hackers force the progress, of better programming methods.
~
Take this Pic everyone!
next-
I know what it is, please don't assume that I'm a total choob.
I have read a few books, also, i have already tried the back buffer and still get the same "blinking" effect.
this uses a kernel usermode driver function so it wont be detected as easy.
i have also tried pDevice->SetRenderState
but still the blinking effect continues.
"Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."- Dwight D. Eisenhower
Um.
Try making a new .dll to run the commands of the one behind CA.. Sorta newbie but give it a go..
fuckin threads are always getting hijacked around here man.
Can anyone help or not?
sigh
you'd have to draw it. can't bring a window to front over CA. hence the need for the D3D menus
i know i cant even code but cant u change the priority then make it appear above CA
this is my first sig ever OK(took from a tutorial to see howd i do) so don't make fun
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