r_globalconfig - Use Global section of config
fn_load - Load
fn_save - Save
fn_reset - Reset
fn_previoustrack - lolololol
fn_playtrack - lolololol
fn_pausetrack - lolololol
fn_stoptrack - lolololol
fn_nextrack - lolololol
fn_volup - lolololol
fn_voldown - lolololol
r_volume - Foobar volume slider, Not working yet
c_esp_plr - Tags color
c_esp_plrf - Tags color
c_esp_npc - Tags color
c_esp_npcf - Tags color
c_esp_prj - Tags color
c_esp_prjf - Tags color
c_esp_pku - Tags color
r_walkbot_presetname - Name of walkbot preset, so you can save and load it anytime
r_aim - Aim assistance
r_aim_hitbox - Bone to target
r_aim_smooth - Smooth view changes
r_aim_smooth_dc - Cheetah Effect
r_aim_smooth_amount - Smooth view changes
r_aim_visibleonly - Only aim at targets that are visible
r_aim_autoaim - Automatically aims for you so you don't need to hold down the aimbot key
r_aim_autofire - Auto shoot when locked
r_aim_correction - Correct bullet drop, recoil, spread
r_aim_selection - Target selection
r_aim_phealth - Prioritize Health
r_aim_randomize - Add extra to angles
r_aim_randomization - Add extra to angles
r_aim_key - Aimbot
r_aim_plr - Filter
r_aim_plrf - Filter
r_aim_npc - Filter
r_aim_npcf - Filter
r_aim_walkbot - Moves for you using the points
fn_walkbot_save - Save points to file
fn_walkbot_savepoint - Add point
fn_walkbot_reset - Deletes all path points so you can make a new preset
fn_walkbot_load - Load from file
fn_walkbot_presetname - Preset name to save and load to
r_aim_fov - Maximum FOV
r_aim_maxdist - Maximum Dist
r_aim_hitscan - Scans all hitbox for visibility
r_aim_offafterkill - Turns off after you kill someone so it will not aim next person until you want to
r_aim_targetlock - Only target the currently targeted player so that it will not aim at nearby player
r_aim_autofire_delay - Delay per shoots
r_aim_autotrigger - Shoot if actor in crosshair
fn_exitgame - Exits program
r_key_master - Master
r_key_menu - Menu
c_ms_text - Text
c_ms_background - BG
c_ms_border - Border
c_ms_highlight - Highlight
c_ms_titlebar - Titlebar
c_ms_tabbackground - Tab BG
c_ms_frame - Frame
c_ms_gradienttop - G Top
c_ms_gradientbottom - G Bottom
c_ms_fill - Fill
c_ms_ges_notice - E Notice
c_ms_ges_warning - E Warning
c_ms_ges_error - E Error
c_ms_tiptext - Tip Text
c_ms_tipbackground - Tip BG
c_ms_tipborder - Tip Border
c_ms_mouseborder - Mouse Border
c_ms_mousebackground - Mouse BG
fn_delmsgbox_id - Id of msg box
fn_delmsgbox - Deletes msg box
r_console_input - Input to console
r_console - Draws console
c_hp3 - HP color if under 20
c_hp2 - HP color if more than 50
c_hp1 - HP color if more than 75
c_hp0 - HP color if more than 100
c_hp_bg - Healthbar background
c_skeleton - Bones
c_esp_aimtarget - Circle
c_esp_plr_front - Visible
c_esp_plrf_front - Visible
c_esp_plr_back - Invisible
c_esp_plrf_back - Invisible
c_esp_npc_front - Visible
c_esp_npcf_front - Visible
c_esp_npc_back - Invisible
c_esp_npcf_back - Invisible
c_esp_prj_front - Visible
c_esp_prjf_front - Visible
c_esp_prj_back - Invisible
c_esp_prjf_back - Invisible
c_esp_pku_front - Visible
c_esp_pku_back - Invisible
r_esp - Draw helpful information over players
r_esp_drawfov - Draws FOV circle, might not be accurate
r_esp_pathpoints - Draws the points from walkbot
r_esp_outline - Adds outline to text and healthbars, more FPS loss
r_esp_stacked - No overlap between players
r_esp_stacked_line - Draw from head to nametags to indicate stacking
r_esp_shadow - Draw box over text and h-hbar
r_esp_vbar - [|] healthbar instead of [---]
r_esp_vbard - Drain instead of fill vertical healthbar
r_esp_aimline - If Lines are off a line pointing to players view will be drawn
r_esp_3db - Use 3D box instead of 2D
r_esp_3db_rotate - Rotate 3D box by their angles
r_esp_alpha - Lower alpha if actor is not visible
r_esp_aimspot - Draw aim spot
r_esp_plr - Enable drawing
r_esp_plrf - Enable drawing
r_esp_plr_nametags - Draw nametags
r_esp_plrf_nametags - Draw nametags
r_esp_plr_health - Draw health bar
r_esp_plrf_health - Draw health bar
r_esp_plr_skeleton - Draw skeleton
r_esp_plrf_skeleton - Draw skeleton
r_esp_plr_bonemark - Draw bone marks
r_esp_plrf_bonemark - Draw bone marks
r_esp_plr_box - Draw box
r_esp_plrf_box - Draw box
r_esp_plr_lines - Draw lines
r_esp_plrf_lines - Draw lines
r_esp_plr_fglb - Use global esp settings
r_esp_npc - Enable drawing
r_esp_npcf - Enable drawing
r_esp_npc_box - Draw box
r_esp_npcf_box - Draw box
r_esp_npc_nametags - Draw nametags
r_esp_npcf_nametags - Draw nametags
r_esp_npc_skeleton - Draw skeleton
r_esp_npcf_skeleton - Draw skeleton
r_esp_npc_bonemark - Draw bone marks
r_esp_npcf_bonemark - Draw bone marks
r_esp_npc_fglb - Use global esp settings
r_esp_prj - Enable drawing
r_esp_prjf - Enable drawing
r_esp_prj_nametags - Draw nametags
r_esp_prjf_nametags - Draw nametags
r_esp_prj_box - Draw box
r_esp_prjf_box - Draw box
r_esp_prj_fglb - Use global esp settings
r_esp_pku - Enable drawing
r_esp_pku_nametags - Draw nametags
r_esp_pku_box - Draw box
r_esp_pku_fglb - Use global esp settings
r_esp_glb - Enable drawing
r_esp_glbf - Enable drawing
r_esp_glb_nametags - Draw nametags
r_esp_glbf_nametags - Draw nametags
r_esp_glb_health - Draw health bar
r_esp_glbf_health - Draw health bar
r_esp_glb_skeleton - Draw skeleton
r_esp_glbf_skeleton - Draw skeleton
r_esp_glb_bonemark - Draw bone marks
r_esp_glbf_bonemark - Draw bone marks
r_esp_glb_box - Draw box
r_esp_glbf_box - Draw box
r_esp_glb_lines - Draw lines
r_esp_glbf_lines - Draw lines
r_radar - Minimap
r_radar_autocenter - Position to middle of screen
r_radar_clamppoint - Points stay inside the window
r_radar_range - Range of radar
r_radar_size - Size of radar (r in circ, pix in sqr)
r_radar_sqr - Use oldschool square radar
r_radar_uef - Use ESP filter to filter out entities
c_xhair - Color
r_crosshair - Draw Xhair
r_crosshair_spacer - Spacer
r_crosshair_width - Width
r_clock - Draw clock
r_clock_autocenter - Clock will auto center
r_debugactor - Draw debug window
r_debugactor_id - The actor you want to debug
r_debugactor_info - Draw informatin
r_debugactor_qshit - New
r_debugactor_qfriend - New
r_debugactor_qpriority - New
fn_applydebugvars - Apply new vars
r_tooltips - Show tooltips when hovering
r_localinfo - Window for your health
r_warningbox - Window for enemies who are aiming at you