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  1. #1
    SilentWarp's Avatar
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    Post Battlefield 1 - Input Classes

    Code:
    class InputNode
        {
        public:
            virtual void function0();
            virtual void function1();
        };// Size = 0x8 (8)
     
        class InputCache
        {
        public:
            bool m_disableCache; //0x0
            char _0x1[3]; //0x1
            float m_conceptCache[234]; //0x4
            int m_sourceCache[234]; //0x3AC
        };
     
        enum InputDeviceKeys
        {
            IDK_None, //0x0000
            IDK_Escape, //0x0001
            IDK_1, //0x0002
            IDK_2, //0x0003
            IDK_3, //0x0004
            IDK_4, //0x0005
            IDK_5, //0x0006
            IDK_6, //0x0007
            IDK_7, //0x0008
            IDK_8, //0x0009
            IDK_9, //0x000A
            IDK_0, //0x000B
            IDK_Minus, //0x000C
            IDK_Equals, //0x000D
            IDK_Backspace, //0x000E
            IDK_Tab, //0x000F
            IDK_Q, //0x0010
            IDK_W, //0x0011
            IDK_E, //0x0012
            IDK_R, //0x0013
            IDK_T, //0x0014
            IDK_Y, //0x0015
            IDK_U, //0x0016
            IDK_I, //0x0017
            IDK_O, //0x0018
            IDK_P, //0x0019
            IDK_LeftBracket, //0x001A
            IDK_RightBracket, //0x001B
            IDK_Enter, //0x001C
            IDK_LeftCtrl, //0x001D
            IDK_A, //0x001E
            IDK_S, //0x001F
            IDK_D, //0x0020
            IDK_F, //0x0021
            IDK_G, //0x0022
            IDK_H, //0x0023
            IDK_J, //0x0024
            IDK_K, //0x0025
            IDK_L, //0x0026
            IDK_Semicolon, //0x0027
            IDK_Apostrophe, //0x0028
            IDK_Grave, //0x0029
            IDK_LeftShift, //0x002A
            IDK_Backslash, //0x002B
            IDK_Z, //0x002C
            IDK_X, //0x002D
            IDK_C, //0x002E
            IDK_V, //0x002F
            IDK_B, //0x0030
            IDK_N, //0x0031
            IDK_M, //0x0032
            IDK_Comma, //0x0033
            IDK_Period, //0x0034
            IDK_Slash, //0x0035
            IDK_RightShift, //0x0036
            IDK_Multiply, //0x0037
            IDK_LeftAlt, //0x0038
            IDK_Space, //0x0039
            IDK_Capital, //0x003A
            IDK_F1, //0x003B
            IDK_F2, //0x003C
            IDK_F3, //0x003D
            IDK_F4, //0x003E
            IDK_F5, //0x003F
            IDK_F6, //0x0040
            IDK_F7, //0x0041
            IDK_F8, //0x0042
            IDK_F9, //0x0043
            IDK_F10, //0x0044
            IDK_Numlock, //0x0045
            IDK_ScrollLock, //0x0046
            IDK_Numpad7, //0x0047
            IDK_Numpad8, //0x0048
            IDK_Numpad9, //0x0049
            IDK_Subtract, //0x004A
            IDK_Numpad4, //0x004B
            IDK_Numpad5, //0x004C
            IDK_Numpad6, //0x004D
            IDK_Add, //0x004E
            IDK_Numpad1, //0x004F
            IDK_Numpad2, //0x0050
            IDK_Numpad3, //0x0051
            IDK_Numpad0, //0x0052
            IDK_Decimal, //0x0053
            IDK_OEM_102, //0x0054
            IDK_F11, //0x0055
            IDK_F12, //0x0056
            IDK_F13, //0x0057
            IDK_F14, //0x0058
            IDK_F15, //0x0059
            IDK_Kana, //0x005A
            IDK_PTBRSlash, //0x005B
            IDK_Convert, //0x005C
            IDK_NoConvert, //0x005D
            IDK_Yen, //0x005E
            IDK_PTBRNUMPADPOINT, //0x005F
            IDK_NumpadEquals, //0x0060
            IDK_PrevTrack, //0x0061
            IDK_At, //0x0062
            IDK_Colon, //0x0063
            IDK_Underline, //0x0064
            IDK_Kanji, //0x0065
            IDK_Stop, //0x0066
            IDK_Ax, //0x0067
            IDK_Unlabeled, //0x0068
            IDK_NextTrack, //0x0069
            IDK_NumpadEnter, //0x006A
            IDK_RightCtrl, //0x006B
            IDK_Mute, //0x006C
            IDK_Calculator, //0x006D
            IDK_PlayPause, //0x006E
            IDK_MediaStop, //0x006F
            IDK_VolumeDown, //0x0070
            IDK_VolumeUp, //0x0071
            IDK_WebHome, //0x0072
            IDK_NumpadComma, //0x0073
            IDK_Divide, //0x0074
            IDK_PrintScreen, //0x0075
            IDK_RightAlt, //0x0076
            IDK_Home, //0x0077
            IDK_ArrowUp, //0x0078
            IDK_PageUp, //0x0079
            IDK_ArrowLeft, //0x007A
            IDK_ArrowRight, //0x007B
            IDK_End, //0x007C
            IDK_ArrowDown, //0x007D
            IDK_PageDown, //0x007E
            IDK_Insert, //0x007F
            IDK_Delete, //0x0080
            IDK_LeftWin, //0x0081
            IDK_RightWin, //0x0082
            IDK_AppMenu, //0x0083
            IDK_Power, //0x0084
            IDK_Sleep, //0x0085
            IDK_Wake, //0x0086
            IDK_WebSearch, //0x0087
            IDK_WebFavorites, //0x0088
            IDK_WebRefresh, //0x0089
            IDK_WebStop, //0x008A
            IDK_WebForward, //0x008B
            IDK_WebBack, //0x008C
            IDK_MyComputer, //0x008D
            IDK_Mail, //0x008E
            IDK_MediaSelect, //0x008F
            IDK_Pause, //0x0090
            IDK_Undefined //0x0091
        };
     
        class IKeyboard
        {
        public:
            virtual void init();
            virtual void release();
            virtual void preFrameUpdate(float);
            virtual void update(float);
            virtual bool isDown(InputDeviceKeys);
            virtual bool wentDown(InputDeviceKeys);
            virtual bool wentUp(InputDeviceKeys);
            virtual void enableTypingMode(bool);
            virtual bool getBufferedAction(void*);
        };// Size = 0x8 (8)
     
        class KeyboardImpl :
            public IKeyboard //0x0
        {
        public:
            class Keyboard* m_keyboard; //0x8
            char _0x10[56]; //0x10
        };// Size = 0x48 (72)
     
        class MessageListener
        {
        public:
            virtual void onMessage( /*fb::Message*/ void*);
            virtual unsigned __int16 ordering();
        };// Size = 0x8 (8)
     
        class IDevice
        {
        public:
            virtual ~IDevice();
            virtual void read(float, bool);
            virtual const char* name(unsigned int);
            virtual const char* name();
            virtual unsigned int controlCount();
            virtual bool isConnected();
            virtual bool isAnalogue(unsigned int);
            virtual float getValue(unsigned int);
            virtual int returnsFive();
            virtual bool isDown(enum fb::InputDeviceKeys);
            virtual bool wentDown(enum fb::InputDeviceKeys);
            virtual bool wentUp(enum fb::InputDeviceKeys);
        };// Size = 0x8 (8)
     
        class Mouse :
            public IDevice, //0x0
            public MessageListener //0x8
        {
        public:
            class State
            {
            public:
                __int32 xMove; //0x0
                __int32 yMove; //0x4
                __int32 zMove; //0x8
            };// Size = 0xC (12)
     
            char _0x10[0x7A - 0x10]; //0x10
            bool m_cursorMode; //0x7A
            bool m_uiOwnsInput; //0x7B
            bool m_showCursor; //0x7C
            bool m_cursorConfined; //0x7D
            bool m_hasOverflowed; //0x7E
            bool m_useRawMouseInput; //0x7F
            bool m_hasFocus; //0x80
            bool m_unknown; //0x81
            bool m_cursorHovering; //0x82
            char _0x83[0xC4 - 0x83]; //0x81
            State m_buffer; //0xC4 
            bool m_leftButtonDown;//0xD0
            bool m_rightButtonDown;//0xD1
        };// Size = 0x118 (280)
     
        class IMouse
        {
        public:
            virtual void init();
            virtual void release();
            virtual void preFrameUpdate(float);
            virtual void update(float);
            virtual void updateBetweenFrames(float);
            virtual void isDown(int);
            virtual void wentDown(int);
            virtual void wentUp(int);
            virtual void getLevel(void*);
            virtual void getLevel2(int);
            virtual void getBufferedAction(void*);
            virtual void enableCursorMode(bool, int);
            virtual void setCursorPosition(int, int);
            virtual void setCursorRect(bool, unsigned int, unsigned int, unsigned int, unsigned int);
            virtual void setMouseSensitivity(float);
            virtual void setMouseNormalizationScale(float);
            virtual void resetMouseNormalizationScale();
            virtual void getMouseSensitivityMultiplier();
            virtual void setUIOwnsInput(bool);
            virtual void setCursor(int, void*);
        };// Size = 0x8 (8)
     
        class MouseImpl :
            public IMouse, //0x0
            public MessageListener //0x8
        {
        public:
            Mouse* m_mouse; //0x10
            char _0x18[8]; //0x18
            float m_unknown; //0x20
            float m_mouseSensitivity; //0x24
            float m_mouseNormalizationScale; //0x28
            float m_joySimLevelX; //0x2C
            float m_joySimLevelY; //0x30
            float m_IDA_Axis0X; //0x34
            float m_IDA_Axis0Y; //0x38
            float m_IDA_Axis0XPos; //0x3C
            float m_IDA_Axis0YPos; //0x40
            float m_IDA_Axis0XNeg; //0x44
            float m_IDA_Axis0YNeg; //0x48
            float m_IDA_Axis2Y; //0x4C
            float m_lastSampleTime; //0x50
            bool m_updateIDA_Axis0X; //0x54
            bool m_updateIDA_Axis0Y; //0x55
            bool m_updateIDA_Axis0XPos; //0x56
            bool m_updateIDA_Axis0YPos; //0x57
            bool m_updateIDA_Axis0XNeg; //0x58
            bool m_updateIDA_Axis0YNeg; //0x59
            bool m_updateIDA_Axis2Y; //0x5A
            char _0x5B[5]; //0x5B
        };// Size = 0x60 (96)
     
        class BorderInputNode :
            public InputNode //0x0
        {
        public:
            class Pad
            {
            public:
                virtual void function0();
                virtual void function1();
                virtual void function2();
                virtual int preFrame(float);
            };// Size = 0x8 (8)
            InputCache* m_inputCache; //0x8
            bool m_forceReadCache; //0x10
            char _0x11[3]; //0x11
            __int32 m_padRange_firstId; //0x14
            __int32 m_padRange_lastId; //0x18
            __int32 m_motionRange_firstId; //0x1C
            __int32 m_motionRange_lastId; //0x20
            __int32 m_mouseRange_firstId; //0x24
            __int32 m_mouseRange_lastId; //0x28
            __int32 m_keyboardRange_firstId; //0x2C
            __int32 m_keyboardRange_lastId; //0x30
            __int32 m_messageRange_firstId; //0x34
            __int32 m_messageRange_lastId; //0x38
            char _0x3C[20]; //0x3C
            Pad* m_pad; //0x50
            void* m_motionController; //0x58;
            void* m_unknownInputMethod;//0x60
            KeyboardImpl* m_keyboard; //0x68
            MouseImpl* m_mouse; //0x70
       }

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    Release Modz (09-03-2016)

  3. #2
    mikoplayer's Avatar
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    what does this do

  4. #3
    SilentWarp's Avatar
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    Quote Originally Posted by mikoplayer View Post
    what does this do
    If you don't know, it's not for you.

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    M0DDER (09-03-2016)

  6. #4
    mikoplayer's Avatar
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    Quote Originally Posted by SilentWarp View Post
    If you don't know, it's not for you.
    thx , asshole

  7. #5
    Charlatano's Avatar
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    Thanks will be useful later on

  8. #6
    gogogokitty's Avatar
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    Quote Originally Posted by mikoplayer View Post
    thx , asshole
    hes not a A hole, if he explained it it still wouldnt be understood
    LEEEEEEROY JEEEEENKINS

  9. #7
    something1234567's Avatar
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    These are input classes, you know "input" classes. Pretty self explanatory. They are useless though, many better classes for hacks. Teleport is patched for the most part, only works for 30 meters.

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