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  1. #1
    tesquil's Avatar
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    Thumbs up Arma 3 Fun/Trolling Commands

    Kills Player
    player setdamage 1

    Disables Fatigue
    player enableFatigue false

    Skips Time by 5 hours
    skipTime 5;

    Removes all weapons
    removeAllWeapons player;

    destroys whatever you look at
    cursortarget setdamage 1

    replace m8 with text to diplay for server
    hint "m8";

    Heals Players
    player setDamage 0;

    Shows text in middle of screen for whole server
    titleText ["Show this text", "PLAIN"];

    Deletes any vehicle you look at
    deleteVehicle cursorTarget

    repairs any vehicle fully
    _timeForRepair = 0; _vehicle = vehicle player; hint format ["Please wait %1 seconds for repair/flip",_timeForRepair]; sleep _timeForRepair; if (_vehicle == player) then {_vehicle = cursorTarget;}; _vehicle setfuel 1; _vehicle setdamage 0; _vehicle = nil; vehicle = this select 0; _vehicle setvectorup [0,0,1];

    sets players ammo to 1 (change value for different ammount)
    player setAmmo [currentWeapon player, 1];

    Attaches GBU's to whoever
    _expl1 = "Bo_GBU12_LGB" createVehicle position player; _expl1 attachTo [player, [-0.1, 0.1, 0.15], "Pelvis"]; _expl1 setVectorDirAndUp [ [0.5, 0.5, 0], [-0.5, 0.5, 0] ]; _expl2 = "Bo_GBU12_LGB" createVehicle position player; _expl2 attachTo [player, [0, 0.15, 0.15], "Pelvis"]; _expl2 setVectorDirAndUp [ [1, 0, 0], [0, 1, 0] ]; _expl3 = "Bo_GBU12_LGB" createVehicle position player; _expl3 attachTo [player, [0.1, 0.1, 0.15], "Pelvis"]; _expl3 setVectorDirAndUp [ [0.5, -0.5, 0], [0.5, 0.5, 0] ];

    Gives you ALOT of money
    life_atmcash = life_atmcash + 999999;

    Attaches smoke to players
    _expl1 = "G_40mm_SmokeBlue" createVehicle position player; _expl1 attachTo [player, [-0.1, 0.1, 0.15], "Pelvis"]; _expl1 setVectorDirAndUp [ [0.5, 0.5, 0], [-0.5, 0.5, 0] ]; _expl2 = "G_40mm_SmokeOrange" createVehicle position player; _expl2 attachTo [player, [0, 0.15, 0.15], "Pelvis"]; _expl2 setVectorDirAndUp [ [1, 0, 0], [0, 1, 0] ]; _expl3 = "G_40mm_SmokePurple" createVehicle position player; _expl3 attachTo [player, [0.1, 0.1, 0.15], "Pelvis"]; _expl3 setVectorDirAndUp [ [0.5, -0.5, 0], [0.5, 0.5, 0] ];

    removes fog
    0 setFog 0; forceWeatherChange; 999999 setFog 0;

    Removes fuel from player vehicle
    vehicle player setfuel 0;

    adds a weapon to player
    player addweaponglobal "arifle_MX_GL_F";

    Gives god mode to whoever
    player allowdamage false;

    Blames player(edit ASTRAL with player in game.) 3 astrals
    if(name player == "Astral")then{ } else { [] spawn {sleep 5; _BRG_popuptext = "<t size='1' color='#ff1111'>" + "WARNING Astral using SSPCM to cheat" + "</t>"; _BRG_popuptext2 = "<t size='1' color='#ff1111'>" + "Type in chat '#kick Astral' if want remove him in the game" + "</t>"; _BRG_value1 =[_BRG_popuptext,0.01,(safeZoneY + 0.05),0.5,0,0,90]spawn bis_fnc_dynamicText; playsound "Hint"; sleep 2; _BRG_value1 =[_BRG_popuptext,0.01,(safeZoneY + 0.05),0.5,0,0,90]spawn bis_fnc_dynamicText; sleep 2; _BRG_value1 =[_BRG_popuptext,0.01,(safeZoneY + 0.05),5,0,0,90]spawn bis_fnc_dynamicText; sleep 5; _BRG_value1 =[_BRG_popuptext2,0.01,(safeZoneY + 0.05),15,0,0,90]spawn bis_fnc_dynamicText; playsound "Hint"; }; };

    puts a small sandstorm near player
    [player, -1, 0.8, true] call BIS_fnc_sandstorm;

    teleports people 700m in air
    _pos = getPosATL player; _pos set [2, 700]; player setPosATL _pos; player spawn bis_fnc_halo;

    Attaches chicken to players head
    _expl1 = "Cock_random_F" createVehicle position player; _expl1 attachTo [player, [-0.1, 0.1, 0.15], "Head"]; _expl1 setVectorDirAndUp [ [0.5, 0.5, 0], [-0.5, 0.5, 0] ];

    Gives esp
    if (isnil ("WookieESP")) then {WookieESP = 0;}; if (WookieESP==0) then {WookieESP=1;cutText [format["Esp On"], "PLAIN DOWN"];hint "Esp On";}else{WookieESP=0;cutText [format["Esp Off"], "PLAIN DOWN"];hint "Esp Off";}; if (WookieESP==1) then { oneachframe { _nigs = nearestobjects [player,["CAManBase"],1400]; { if((side _x != side player) && (getPlayerUID _x != "") && ((player distance _x) < 1400)) then { drawIcon3D ["", [1,0,0,0.7], GetPosATL _x, 0.1, 0.1, 45, (format ["%2 : %1m",round(player distance _x), name _x]), 1, 0.03, "default"] } else { if((getPlayerUID _x != "") && ((player distance _x) < 1000)) then { drawIcon3D ["", [0,1,0.5,0.4], GetPosATL _x, 0.1, 0.1, 45, (format ["%2 : %1m",round(player distance _x), name _x]), 1, 0.03, "default"] }; }; } foreach playableUnits; _noobs = nearestobjects [player,["CAManBase"],100]; { if(((alive _x)) && ((player distance _x) < 100)) then { if((side _x != side player) && ((player distance _x) < 100)) then { if(player distance _x < 10 && _x iskindof "CAManBase" && side _x != civilian) then { drawLine3D [[getposatl player select 0, getposatl player select 1, getposatl player select 2], _x, [1,0,0,(abs((((player distance _x)) - 100)/100))]] }; } else { drawLine3D [[getposatl player select 0, getposatl player select 1, getposatl player select 2], _x, [0,1,0,(abs((((player distance _x)) - 100)/100))]] }; }; } foreach playableUnits; }; } else { oneachframe {nil}; };

    Shows people on map
    if(stealthMarkerToggle == 1) exitWith {stealthMarkerToggle = 0; onEachFrame {}; {deleteMarkerLocal _x;} forEach markerList; hint "Markers disabled";}; stealthMarkerToggle = 1; markerList = []; markerUnits = []; hint "Markers enabled - Check map!"; while {true} do { if(stealthMarkerToggle == 0) exitWith {}; { _unit = _x; markerUnits = markerUnits + [_x]; _markerName = str(format ["%1",name _x]); _mName = "m" + _markerName; //player sidechat format ["%1",_markerName]; if(side _x == side player) then { _mName = createMarkerLocal [_markerName, position _x]; _mName setMarkerSizeLocal [0.6, 0.9]; _mName setMarkerShapeLocal "ICON"; _mName setMarkerTypeLocal "mil_triangle"; _mName setMarkerColorLocal "ColorBlue"; _mName setMarkerTextLocal _markerName; _mName setMarkerDirLocal (direction _x); markerList = markerList + [_mName]; } else { _unit = _x; markerUnits = markerUnits + [_x]; _mName setMarkerSizeLocal [0.6, 0.9]; _mName = createMarkerLocal [_markerName, position _x]; _mName setMarkerShapeLocal "ICON"; _mName setMarkerTypeLocal "mil_triangle"; _mName setMarkerColorLocal "ColorRed"; _mName setMarkerTextLocal _markerName; _mName setMarkerDirLocal (direction _x); markerList = markerList + [_mName]; }; //hint format ["%1",_mName]; } forEach allUnits; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {_x setMarkerPosLocal getPos (markerUnits select (markerList find _mName)); _x setMarkerDirLocal getDir(markerUnits select (markerList find _mName));} forEach markerList; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {_x setMarkerPosLocal getPos (markerUnits select (markerList find _mName)); _x setMarkerDirLocal getDir(markerUnits select (markerList find _mName));} forEach markerList; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {_x setMarkerPosLocal getPos (markerUnits select (markerList find _mName)); _x setMarkerDirLocal getDir(markerUnits select (markerList find _mName));} forEach markerList; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {_x setMarkerPosLocal getPos (markerUnits select (markerList find _mName)); _x setMarkerDirLocal getDir(markerUnits select (markerList find _mName));} forEach markerList; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {deleteMarkerLocal _x;} forEach markerList; markerUnits = []; markerList = []; };

    Gives speed upgrade to vehicles
    hint "Speed upgrade loaded!"; waituntil {!isnull (finddisplay 46)}; (findDisplay 46) displayAddEventHandler ["KeyDown","_this select 1 call MY_KEYDOWN_FNC;false;"]; MY_KEYDOWN_FNC = { _vcl = vehicle player; if(_vcl == player)exitwith{}; _nos = _vcl getvariable "nitro"; _supgrade = _vcl getvariable "supgrade"; if(isEngineOn _vcl) then { switch (_this) do { case 17: { if(isEngineOn _vcl and !isnil "_supgrade") then { _vcl SetVelocity [(velocity _vcl select 0) * 1.011, (velocity _vcl select 1) *1.011, (velocity _vcl select 2) * 0.99]; } else { _vcl setvariable ["supgrade", 1, true]; }; }; case 42: { if(isEngineOn _vcl and !isnil "_nos") then { _vcl setVelocity [(velocity _vcl select 0) * 1.01, (velocity _vcl select 1) * 1.01, (velocity _vcl select 2) * 0.99]; } else { _vcl setvariable ["nitro", 1, true]; }; }; }; }; };

    Destroys player vehicle
    vehicle player setdamage 1


    Make player camera shake a lot (100 means the power, 5 is how long, 25 is how fast)
    addCamShake [100, 5, 25];

    Create turtle near player
    " Turtle_F" createVehicle position player;

    Infanite ammo for all weapons (except rpg, grenade launcher, etc.) and vehicles
    if (isnil ("infammoON")) then { infammoON = 0; }; if (infammoON==0) then { hint "Infinite Ammo ON!"; infammoON=1; } else { infammoON=0; hint "Infinite Ammo OFF!"; }; sCode = "while {infammoON==1} do{(vehicle player) setVehicleAmmo 1;sleep 0.1;};"; [] spawn compile sCode;

    Zeus lighting bullets
    if (isNil "PEDO_IS_FUKED" ) then {PEDO_IS_FUKED=0}; if (PEDO_IS_FUKED==0) then { PEDO_IS_FUKED=1; vehicle player removeAllEventHandlers "Fired"; hint "Explosive Bullets ON"; vehicle player addeventhandler ["Fired",{call Those_Massive_Bullets_Tho} ]; Those_Massive_Bullets_Tho = { if (isNull cursorTarget) then { PEDO_IS_A_SEXY_CUNT = screenToWorld [0.5,0.5]; } else { PEDO_IS_A_SEXY_CUNT = getpos cursorTarget; }; private ["_caller"]; _caller = _this select 0; omsz = false; _center = createCenter sideLogic; _group = createGroup _center; _target = PEDO_IS_A_SEXY_CUNT; _zlb = _group createUnit ["ModuleLightning_F",_target,[],0,""]; _thunder = ["thunder_1", "thunder_2"] call BIS_fnc_selectRandom; playSound _thunder; omscz = true; true; }; } else { PEDO_IS_FUKED=0; hint "Explosive Bullets OFF"; vehicle player removeAllEventHandlers "Fired"; };

    Makes any player do some SICK MOVES
    [] spawn { player playMove "AmovPercMstpSnonWnonDnon_exerciseKata"; sleep 30; player playMove ""; };

    Shoot boxes out ur gun
    if (isNil "B0X_CANN0N_T0GGLE") then { B0X_CANN0N_T0GGLE = 0; }; if (B0X_CANN0N_T0GGLE == 0) then { B0X_CANN0N_T0GGLE = 1; hint parseText "<t color='#FFFFFF' font='TahomaB' size='1' align='center'>Credits to Jme</t><br/>"; ["TaskSucceeded", ["", "Box Cannon Activated"]] call BIS_fnc_showNotification; player addEventHandler ["Fired", { _null = _this spawn { _missile = _this select 6; _VEH = "Land_CargoBox_V1_F" createVehicle position player; waitUntil { _VEH attachto [_missile,[0,0,0]]; }; }; }]; } else { B0X_CANN0N_T0GGLE = 0; ["TaskFailed", ["", "Box Cannon Removed"]] call BIS_fnc_showNotification; { deleteVehicle _x; } forEach (position player nearObjects ["Land_CargoBox_V1_F",1000]); player removeEventHandler ["Fired", 0] };

    Launches nearest player (like box cannon)
    if (isNil "PL4YER_CANN0N_T0GGLE") then { PL4YER_CANN0N_T0GGLE = 0; }; if (PL4YER_CANN0N_T0GGLE == 0) then { PL4YER_CANN0N_T0GGLE = 1; ["TaskSucceeded", ["", "Player Cannon Activated"]] call BIS_fnc_showNotification; hint parseText "<t color='#FFFFFF' font='TahomaB' size='1' align='center'>Credits to Jme</t><br/>"; player addEventHandler ["Fired", { _null = _this spawn { _missile = _this select 6; _unit = allUnits select floor(random count allUnits); waitUntil { if !(name _unit == name player) then { _unit attachto [_missile,[0,0,0]]; _unit allowDamage false; }; }; }; }]; } else { PL4YER_CANN0N_T0GGLE = 0; ["TaskFailed", ["", "Player Cannon Removed"]] call BIS_fnc_showNotification; player removeEventHandler ["Fired", 0] };

    Gives you a rainbow army
    [] spawn { hint parseText "<t color='#FFFFFF' font='TahomaB' size='1' align='center'>Credits to Jme</t><br/>"; ["TaskSucceeded", ["", "Rainbow Army Incoming"]] call BIS_fnc_showNotification; for "_i" from 5 to 100 step 5 do {_grp = createGroup west; unit = _grp createUnit ["B_Soldier_VR_F", position player, [], 100, "FORM"] ; [unit] join _grp ; unit move position player ;}; for "_i" from 5 to 100 step 5 do {_grp = createGroup west; unit = _grp createUnit ["O_Soldier_VR_F", position player, [], 100, "FORM"] ; [unit] join _grp ; unit move position player ;}; for "_i" from 5 to 100 step 5 do {_grp = createGroup west; unit = _grp createUnit ["I_Soldier_VR_F", position player, [], 100, "FORM"] ; [unit] join _grp ; unit move position player ;}; for "_i" from 5 to 100 step 5 do {_grp = createGroup west; unit = _grp createUnit ["C_Soldier_VR_F", position player, [], 100, "FORM"] ; [unit] join _grp ; unit move position player ;}; };

    Freeze anyone's game
    disableUserinput true

    Shows vehicles on map with markers
    if (isnil "ggggggggggggggggggg" ) then {ggggggggggggggggggg=0};

    if (ggggggggggggggggggg==0) then
    {
    hint "Adding Vehicle Markers";
    ggggggggggggggggggg=1;
    VL = vehicles;
    j = count VL;
    i = 0;
    MV = true;

    while {MV} do
    {
    VL = vehicles;
    j = count VL;
    i = 0;

    for "i" from 0 to j do
    {
    veh = VL select i;
    deleteMarkerLocal ("VM"+ (str i));
    mk2 = "VM" + (str i);
    mk2 = createMarkerLocal [mk2,getPos veh];
    mk2 setMarkerTypeLocal "waypoint";
    mk2 setMarkerPosLocal (getPos veh);
    mk2 setMarkerColorLocal("ColorGreen");
    mk2 setMarkerTextLocal format ["%1",typeOf veh];
    };
    sleep 0.5;
    };
    }
    else
    {
    hint "VM Stopping";
    i = 0;
    MV = false;
    ggggggggggggggggggg=0;

    for "i" from 0 to j do
    {
    veh = VL select i;
    deleteMarkerLocal ("VM"+ (str i));
    };
    };

    Last edited by tesquil; 09-03-2016 at 04:45 PM.

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  3. #2
    kleinkiko09's Avatar
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    How i use this Commands? ( Money Command )

  4. #3
    Jim Morrison's Avatar
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    Quote Originally Posted by kleinkiko09 View Post
    How i use this Commands? ( Money Command )
    You need to execute them ingame.


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  5. #4
    gogogokitty's Avatar
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    Quote Originally Posted by kleinkiko09 View Post
    How i use this Commands? ( Money Command )
    theres a chance the variable will be different depending on the server
    LEEEEEEROY JEEEEENKINS

  6. #5
    incred's Avatar
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    Quote Originally Posted by tesquil View Post
    Kills Player
    player setdamage 1

    Disables Fatigue
    player enableFatigue false
    Its cool as fuck for you to put all these scripts together in a single place, but atleast give credit to the people you DIRECTLY copy/pastad from.

    edit: oh also, half these are detected on prettymuch every server (even if you change the outdated and old variables)
    Last edited by incred; 09-05-2016 at 09:48 AM.
    "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."
    Hunter S. Thomson

    I intend to live forever, or die trying.

  7. #6
    Jme's Avatar
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    Quote Originally Posted by tesquil View Post
    Shoot boxes out ur gun
    if (isNil "B0X_CANN0N_T0GGLE") then { B0X_CANN0N_T0GGLE = 0; }; if (B0X_CANN0N_T0GGLE == 0) then { B0X_CANN0N_T0GGLE = 1; hint parseText "<t color='#FFFFFF' font='TahomaB' size='1' align='center'>Credits to Jme</t><br/>"; ["TaskSucceeded", ["", "Box Cannon Activated"]] call BIS_fnc_showNotification; player addEventHandler ["Fired", { _null = _this spawn { _missile = _this select 6; _VEH = "Land_CargoBox_V1_F" createVehicle position player; waitUntil { _VEH attachto [_missile,[0,0,0]]; }; }; }]; } else { B0X_CANN0N_T0GGLE = 0; ["TaskFailed", ["", "Box Cannon Removed"]] call BIS_fnc_showNotification; { deleteVehicle _x; } forEach (position player nearObjects ["Land_CargoBox_V1_F",1000]); player removeEventHandler ["Fired", 0] };

    Launches nearest player (like box cannon)
    if (isNil "PL4YER_CANN0N_T0GGLE") then { PL4YER_CANN0N_T0GGLE = 0; }; if (PL4YER_CANN0N_T0GGLE == 0) then { PL4YER_CANN0N_T0GGLE = 1; ["TaskSucceeded", ["", "Player Cannon Activated"]] call BIS_fnc_showNotification; hint parseText "<t color='#FFFFFF' font='TahomaB' size='1' align='center'>Credits to Jme</t><br/>"; player addEventHandler ["Fired", { _null = _this spawn { _missile = _this select 6; _unit = allUnits select floor(random count allUnits); waitUntil { if !(name _unit == name player) then { _unit attachto [_missile,[0,0,0]]; _unit allowDamage false; }; }; }; }]; } else { PL4YER_CANN0N_T0GGLE = 0; ["TaskFailed", ["", "Player Cannon Removed"]] call BIS_fnc_showNotification; player removeEventHandler ["Fired", 0] };

    Gives you a rainbow army
    [] spawn { hint parseText "<t color='#FFFFFF' font='TahomaB' size='1' align='center'>Credits to Jme</t><br/>"; ["TaskSucceeded", ["", "Rainbow Army Incoming"]] call BIS_fnc_showNotification; for "_i" from 5 to 100 step 5 do {_grp = createGroup west; unit = _grp createUnit ["B_Soldier_VR_F", position player, [], 100, "FORM"] ; [unit] join _grp ; unit move position player ;}; for "_i" from 5 to 100 step 5 do {_grp = createGroup west; unit = _grp createUnit ["O_Soldier_VR_F", position player, [], 100, "FORM"] ; [unit] join _grp ; unit move position player ;}; for "_i" from 5 to 100 step 5 do {_grp = createGroup west; unit = _grp createUnit ["I_Soldier_VR_F", position player, [], 100, "FORM"] ; [unit] join _grp ; unit move position player ;}; for "_i" from 5 to 100 step 5 do {_grp = createGroup west; unit = _grp createUnit ["C_Soldier_VR_F", position player, [], 100, "FORM"] ; [unit] join _grp ; unit move position player ;}; };
    Credits to Me

    Thanks

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  9. #7
    gogogokitty's Avatar
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    Quote Originally Posted by Jme View Post


    Credits to Me

    Thanks
    your scripts are insanity wink wink
    LEEEEEEROY JEEEEENKINS

  10. #8
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    How execute command ? vids ?

  11. #9
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    For those who want to hack on life servers, populated ones will most likey have BEFilters.

  12. #10
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    This codes are only for ADMINS ?

  13. #11
    Eltazor's Avatar
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    Thanx, my server die now xD

  14. #12
    Felix's Avatar
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    Quote Originally Posted by alonepk View Post
    This codes are only for ADMINS ?
    Only works for admins or people with the perms to do so. Otherwise users would just abuse it.
    Please thanks if you felt that I have been of help!


    LONG LIVE JAHSEH 1998-2018

     


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