If you don't know what you reading, than go back to externals and try to learn more c++ simple.
So I'm just trying to get into making internals, but since I don't really know anything about it, looking at sources don't really help since I don't know what I'm looking at.
I'm literally as basic as can be with it right now. I've been making externals for a while.
I don't know how to find the addresses/offsets to write to, externally I use pattern scanning and shit, but internally I'm clueless.
I wouldn't know how to read or write those addresses if I could find them. etc.
I could really use some help since there doesn't seem to be much info available for basic internals.
If you don't know what you reading, than go back to externals and try to learn more c++ simple.
[IMG]https://cloud-3.steamuserconten*****m/ugc/28484756670281268/F8BB74EE89D3C55FD4286CBAA083D7976AFAB5AA/[/IMG]
Hacking valve secure servers with a r00ted vpn irak.
It's not like it'd bad he doesn't know. I'm great with externals (not pattern scanning) and I just have struggled to grasp internals. People here just say "oh go learn C++" and it's useless. You really are not going to find what you need here, I couldn't.
Well reading or writing can just be done by using reinterpret_cast tbh.
Example:
Like that is what i was doing when i started internally. I recoded my whole external cheat internally without using the sdk, just to learn the pointers mostly. However, then i took a look into other's their sources using the SDK. Afaik, there aren't actual tutorials about internals. So I learnt it by reading and experimenting sources and finally understanding it. Gl.Code:DWORD dwClient = (DWORD)GetModuleHandleA("client.dll"); DWORD* ForceJump = reinterpret_cast<DWORD*>(dwClient + forcejumpoffset); *ForceJump = 5; *ForceJump = 4;
Been over a week since last update/bump after answers, assuming solved.
/Closed.