Fixed
Code:
#define StartOptimized2D 0x539B50
#define PresentEngine 0x61CB46
#define BeginEndScene 0x575A80
#define DipEngine 0x61FBED
#define Start3D 0x53977F
#define EndScene 0x5745B3
#define DeviceGame 0x7D51A8
#define LTClientEXE 0x48D700
#define SendToServer 0x47C510
#define WorldToScreen 0x4997E0
#define CursorCenter 0x7552B4
#define DrawPrimitive 0x74EB70
#define IntersectSegment 0x479DF0
#define GlassWall 0x573CC9
#define WireFrame 0x582399
#define RemoveTexture 0x573CDC
#define FullBright 0x573E62
#define RemoveEffects 0x573CDC
#define UnlimitedAmmo 0x374BF747
#define WeaponSet 0x37ACC4C8
#define LTClientDLL 0x37A5C118
#define PlayerByIndex 0x371B33D1
#define GCS 0x37A9C490
#define PlayerManager 0x37A9C574
#define PlayerStatus 0x37A783EC
#define CharacterFX 0x37A78914
#define LocalPlayer 0x371B43C1
#define ClientInfoMgr 0x5737A578
#define WeaponMGR 0x37ACCAF4
#define GetConsoleInt 0x37435A70
#define LTCommon 0x37AD00F0
#define BuildFont 0x376524A0
#define GetFontHandle 0x373D6160
#define FillFont 0x37653150
#define FontECX 0x37AC5DFC
#define LocalPTR 0x37ACE1B0
#define LTCSBase 0x37A5C100
#define SuperBullets 0x374C36B6
#define ADDR_ESPNAME1 0x371223D2
#define ADDR_ESPName2 0x3712245D
#define BypassChat 0x37663400
#define BypassMenu 0x37663390
#define NoRecoil 0x373BCA38
#define NoReload 0x374C8802
#define Consoles 0x37A3DBB0
#define Statitics 0x37A3DBDC
#define FPS 0x37A3DBB8
#define Jump 0x37A435A0
#define PickUP 0x37A4B40C
#define BaseMoveAccel 0x37A43480
#define StartAccel 0x37A434A4
#define MaxAccel 0x37A434C8
#define AccelInc 0x37A434EC
#define WalkVel 0x37A43510
#define BRunVel 0x37A43558
#define FRunVel 0x37A43534
#define SRunVel 0x37A4357C
#define DuckVel 0x37A435C4
#define PresentEngine 0x6A1FA064
#define DIP 0x6A1DB6B1
#define DIP2 0x6A1BCFDE
#define AnotherHook 0x6A1D9261
#define EndScene 0x6A1D279F
#define BeginScene 0x6A1D3889
#define Reset 0x6A20F251
Créditos:MrNerv
Rocca
R4Z
Fixed Define Address Bypass Tested 20/10/2016 ~23/10/2016 No RIP