Its propably something with createmove. You know I mean the short amount of time when 15th and 30th round ends and my player is alive i can move my mouse around when i shouldnt be able to. I guess im missing some "return false" but i cant figure it out.

What I've got so far.
Code:
	if (pCmd->CommandNumber == 0)
		return false;

	if (!pLocal && !pLocal->Alive())
		return false;