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  1. #1
    astron51's Avatar
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    BlackShot method?

    Quite useless for me.... not sure if any of these still work... try it out Yourself

    Code:
                               "BS Method"
    collector : astron51 , VioletCoder , Zenith97
    -------------------------------------------------------------------------------------------
    
    Auto fire method (Automatic Spam)
    --------------------------------------
    start - HK416
    Stop -D.Eagle
    
    4 byte
    Untick fast scan
    scan 2
    get 2 address
    chg value as 4 byte 2
    Value -  2=auto  1=manual
    use to - HK address
    
    
    Fire Rate
    ----------------------------
    start - HK416
    Stop -D.Eagle
    
    4byte 
    scan 1038576779
    get address
    chg value as float 0.0001
    test 1 by 1
    after found
    use it to - HK416 address
    
    
    SpeedHack Method
    --------------------------------------------------------------------------
    1.
    Start - HK416
    End - D.Eagle
    untick fast scan
    scan 4 Byte 17375
    chg to 17700 test it
    get it and - HK416 address
    done
    
    Recoil Method
    --------------------------------------
    1.start - HK416
    2.end - D.Eagle
    3.untick fast scan
    4.4 byte
    5.scan 15887
    6.get address
    7.use it - HK416 address
    
    Althenative
    Use Speed + A5
    
    Damage hacking method
    -------------------------------------
    1.start - HK416
    2.end - D.Eagle
    3.untick fast scan
    4.4 byte
    5.scan 21004288 or 82048
    6.get address
    7.use it to - HK416 Address
    8.82048 + 65536 = damage hack x2
    
    All 2 Melee method
    ------------------------------------------
    1.start - HK416
    2.end - D.Eagle
    3.untick fast scan
    4.4 byte
    5.scan 131073
    6.use it to - HK416 Address
    7.add to VB 
    8.value 0 then chged to melee
    
    
    Scope and Silencer
    ---------------------------------
    1.start - HK416
    2.end - D.Eagle
    3.4 byte
    4.scan 16777216
    5.On 17235968 / oNLY sILENT 17006592
    6.done get scope and silencer
    
    
    Shoot Through Wall
    --------------------------------------
    1.start - HK416
    2.end - D.Eagle
    3.4 byte
    4.untick fast scan
    scan 704643139   Off - 704643139 ON - 0
    get address and  - HK address
    done
    
    Spread
    ----------------------------------------
    1.Cheyac - Start
    2.next address - end
    3.float
    4.scan 1500
    5.use it  - Cheytac address
    6.that is stay spread
    7.if wanna find out another
    8.use the offset - 4
    9.4 times,get it
    10.done
    
    PBase
    _________________________________________
    Value 93073408
    Or string scan username 
    -18
    
    TeamESP
    _________________________________________
    Byte
    
    Blue 0 Red 1 
    
    In Room (Ready) change Team use CE scan.
    
    
    
    || TeamESP ||==========================================================================================================================
    
    AOBadd
    2F 2E 2E 2F 42 6C 61 63 6B 53 68 6F 74 2F 44 61 74 61 2F 00
    
    AOBadd - 6a = TeamIDCheck [Static address]
    
    Pbase -> BlackShot Logger v1.dll
    
    
    Unlimited Buy Time
    5F 53 45 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5F 53 47 - 20
    
    Offset 124 Value 1
    
    
    Coordinate Base
    
    00 00 00 00 4E 69 41 56 4F 62 6A 65 63 74 00 - 8380
    Offset 0 8 10 18 20 28
    
    =======================================================================================================================================
    
    
    
    || GameGuard Bypass [Beta] ||==========================================================================================================
    
    3773316468 | 3773316587
    21464079 | 21464335		GGBYPASS BETA DEF VAL + ON VAL
    1583286900 | 1583286901
    
    =======================================================================================================================================
    
    
    || EASY BP + EXP [BD] ||===============================================================================================================
    
    
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 A0 04 1D 05 00 00 00 00 B0 39 E1 00 F0 39 E1 00 F0 39 E1 00 07 00 00 00 08 00 00 00 00 00 80 3F
    AOBadd
    
    01 00 00 00 00 00 00 00 58 02 00 00 00 00 00 00 00 00 00 00 00 00 16 44 00 00 00 00 00 00 00 00 14 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 98 3F E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20 41 00 00 00 00 00 00 00 00 00 00 F0 41
    AOBadd2
    
    HeadShot [AOBadd] 600 ON
    ???? [AOBadd + 4] 18000 ON
    ???? [AOBadd + 10] 1476395008 ON
    ???? [AOBadd + 14] 2 ON
    ???? [AOBadd2] 1 ON
    
    ========================================================================================================================================
    
    
    Gravity ~~
    
    [1/9/2016 3:08:32 PM] : if you use this offsets
    [1/9/2016 3:08:36 PM] : it wthis address
    [1/9/2016 3:08:52 PM] : 3B8
    8
    24
    [1/9/2016 3:08:56 PM] : in float
    [1/9/2016 3:08:59 PM] : you can edit the gravity
    [1/9/2016 3:09:12 PM] : nop this
    [1/9/2016 3:09:18 PM] : add more offsets
    
    Bux Data
    
    #define WeaponTypeSave 0x048
    #define WeaponID 0x008
    #define WeaponName 0x00C
    #define FlashType 0x044
    #define MaxBullets 0x054
    #define MaxAmmo 0x058
    #define WeaponType 0x169
    #define FireType 0x16B
    #define Attachment 0x0043 //Thanks to Minerva
    #define Speed 0x178
    #define VectorsPerRound 0x188
    #define SpreadStop 0x01B4
    #define ShootThrough 0x1BB
    #define SpreadJump 0x01C4
    #define SpreadWalk 0x01D8
    #define IncreasePitch 0x0218
    #define DecreaseSpeed 0x021C
    #define AimSize 0x0294
    #define AimUnt 0x0298
    #define AimWalk 0x029C
    #define AimUnt1 0x02A0
    #define AimUnt2 0x02A4
    #define AimUnt3 0x02A8
    #define AimFall 0x02AC
    #define FireDelay 0x2D4
    
    #define TeamID		0x61
    #define TeamIDCheck 0x63
    
    
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + DecreaseSpeed) = 1.0f; // DecreaseSpeed to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + IncreasePitch) = 0.0f; // IncreasePitch to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + SpreadStop) = 1.0f; // SpreadStop to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + SpreadJump) = 1.0f; // SpreadJump to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + SpreadWalk) = 1.0f; // SpreadWalk to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimSize) = 10.0f; // AimSize to 10
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimUnt) = 0.0f; // AimUnt to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimWalk) = 0.0f; // AimWalk to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimUnt1) = 0.0f; // AimUnt1 to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimUnt2) = 0.0f; // AimUnt2 to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimUnt3) u = 0.0f; // AimUnt3 to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimFall) = 0.0f; // AimFall to 1
    
    
    
    Sig Scan Source Code C++======
    
    #include <Windows.h>
     
    bool PatternCompare(const BYTE* pData, const BYTE* bMask, const char* szMask)
    {
        for (; *szMask; ++szMask, ++pData, ++bMask)
            if (*szMask == 'x' && *pData != *bMask)
                return 0;
     
        return (*szMask) == NULL;
    }
     
    DWORD FindPattern(DWORD dwAddress, DWORD dwLen, BYTE *bMask, char * szMask)
    {
        DWORD i;
     
        for (i = 0; i<dwLen; i++)
            if (PatternCompare((BYTE*)(dwAddress + i), bMask, szMask))
                return (DWORD)(dwAddress + i);
     
        return 0;
    }
    
    ===WIE Bypass===
    
    References String 
    -Weapon Index Error 
    
    Browse Memory Scroll Up until 
    
    
    cmp edx,-01
    jne BlackShot.exe+??????
    xor eax,eax
    mov [ebp+edi*2-2A],ax
    jmp BlackShot.exe+14AF84
    
    Change cmp edx,-01 to 00
    jne BlackShot.exe+?????? to JE
    
    ===MIM Bypass===
    393529733 - OFF
    401328517 - ON
    
    4 Byte Scan OFF thn search for OP Code
    test ecx,ecx
    je BlackShot.exe+XXXXX
    mov edx,[ebp+0C]
    mov edi,[ebp+08]
    sub edi,edx
    mov eax,[edi+edx]
    cmp eax,[edx]
    jne BlackShot.exe+xxxxx
    inc esi
    add edx,04
    Last edited by astron51; 11-08-2016 at 09:17 AM.

    Quote Originally Posted by Aula View Post
    FaQ2: Will my Main account will get ban?
    -Hell yeah . Who ask u to use this 3rd party program on ur main account ? Fcking Idiot .

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  2. The Following User Says Thank You to astron51 For This Useful Post:

    Minerva (11-08-2016)

  3. #2
    ClashiBotV1's Avatar
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    Quote Originally Posted by astron51 View Post
    Quite useless for me.... not sure if any of these still work... try it out Yourself

    Code:
                               "BS Method"
    collector : astron51 , VioletCoder , Zenith97
    -------------------------------------------------------------------------------------------
    
    Auto fire method (Automatic Spam)
    --------------------------------------
    start - HK416
    Stop -D.Eagle
    
    4 byte
    Untick fast scan
    scan 2
    get 2 address
    chg value as 4 byte 2
    Value -  2=auto  1=manual
    use to - HK address
    
    
    Fire Rate
    ----------------------------
    start - HK416
    Stop -D.Eagle
    
    4byte 
    scan 1038576779
    get address
    chg value as float 0.0001
    test 1 by 1
    after found
    use it to - HK416 address
    
    
    SpeedHack Method
    --------------------------------------------------------------------------
    1.
    Start - HK416
    End - D.Eagle
    untick fast scan
    scan 4 Byte 17375
    chg to 17700 test it
    get it and - HK416 address
    done
    
    Recoil Method
    --------------------------------------
    1.start - HK416
    2.end - D.Eagle
    3.untick fast scan
    4.4 byte
    5.scan 15887
    6.get address
    7.use it - HK416 address
    
    Althenative
    Use Speed + A5
    
    Damage hacking method
    -------------------------------------
    1.start - HK416
    2.end - D.Eagle
    3.untick fast scan
    4.4 byte
    5.scan 21004288 or 82048
    6.get address
    7.use it to - HK416 Address
    8.82048 + 65536 = damage hack x2
    
    All 2 Melee method
    ------------------------------------------
    1.start - HK416
    2.end - D.Eagle
    3.untick fast scan
    4.4 byte
    5.scan 131073
    6.use it to - HK416 Address
    7.add to VB 
    8.value 0 then chged to melee
    
    
    Scope and Silencer
    ---------------------------------
    1.start - HK416
    2.end - D.Eagle
    3.4 byte
    4.scan 16777216
    5.On 17235968 / oNLY sILENT 17006592
    6.done get scope and silencer
    
    
    Shoot Through Wall
    --------------------------------------
    1.start - HK416
    2.end - D.Eagle
    3.4 byte
    4.untick fast scan
    scan 704643139   Off - 704643139 ON - 0
    get address and  - HK address
    done
    
    Spread
    ----------------------------------------
    1.Cheyac - Start
    2.next address - end
    3.float
    4.scan 1500
    5.use it  - Cheytac address
    6.that is stay spread
    7.if wanna find out another
    8.use the offset - 4
    9.4 times,get it
    10.done
    
    PBase
    _________________________________________
    Value 93073408
    Or string scan username 
    -18
    
    TeamESP
    _________________________________________
    Byte
    
    Blue 0 Red 1 
    
    In Room (Ready) change Team use CE scan.
    
    
    
    || TeamESP ||==========================================================================================================================
    
    AOBadd
    2F 2E 2E 2F 42 6C 61 63 6B 53 68 6F 74 2F 44 61 74 61 2F 00
    
    AOBadd - 6a = TeamIDCheck [Static address]
    
    Pbase -> BlackShot Logger v1.dll
    
    
    Unlimited Buy Time
    5F 53 45 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5F 53 47 - 20
    
    Offset 124 Value 1
    
    
    Coordinate Base
    
    00 00 00 00 4E 69 41 56 4F 62 6A 65 63 74 00 - 8380
    Offset 0 8 10 18 20 28
    
    =======================================================================================================================================
    
    
    
    || GameGuard Bypass [Beta] ||==========================================================================================================
    
    3773316468 | 3773316587
    21464079 | 21464335		GGBYPASS BETA DEF VAL + ON VAL
    1583286900 | 1583286901
    
    =======================================================================================================================================
    
    
    || EASY BP + EXP [BD] ||===============================================================================================================
    
    
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 A0 04 1D 05 00 00 00 00 B0 39 E1 00 F0 39 E1 00 F0 39 E1 00 07 00 00 00 08 00 00 00 00 00 80 3F
    AOBadd
    
    01 00 00 00 00 00 00 00 58 02 00 00 00 00 00 00 00 00 00 00 00 00 16 44 00 00 00 00 00 00 00 00 14 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 98 3F E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20 41 00 00 00 00 00 00 00 00 00 00 F0 41
    AOBadd2
    
    HeadShot [AOBadd] 600 ON
    ???? [AOBadd + 4] 18000 ON
    ???? [AOBadd + 10] 1476395008 ON
    ???? [AOBadd + 14] 2 ON
    ???? [AOBadd2] 1 ON
    
    ========================================================================================================================================
    
    
    Gravity ~~
    
    [1/9/2016 3:08:32 PM] : if you use this offsets
    [1/9/2016 3:08:36 PM] : it wthis address
    [1/9/2016 3:08:52 PM] : 3B8
    8
    24
    [1/9/2016 3:08:56 PM] : in float
    [1/9/2016 3:08:59 PM] : you can edit the gravity
    [1/9/2016 3:09:12 PM] : nop this
    [1/9/2016 3:09:18 PM] : add more offsets
    
    Bux Data
    
    #define WeaponTypeSave 0x048
    #define WeaponID 0x008
    #define WeaponName 0x00C
    #define FlashType 0x044
    #define MaxBullets 0x054
    #define MaxAmmo 0x058
    #define WeaponType 0x169
    #define FireType 0x16B
    #define Attachments 0x16C
    #define Speed 0x178
    #define VectorsPerRound 0x188
    #define SpreadStop 0x01B4
    #define ShootThrough 0x1BB
    #define SpreadJump 0x01C4
    #define SpreadWalk 0x01D8
    #define IncreasePitch 0x0218
    #define DecreaseSpeed 0x021C
    #define AimSize 0x0294
    #define AimUnt 0x0298
    #define AimWalk 0x029C
    #define AimUnt1 0x02A0
    #define AimUnt2 0x02A4
    #define AimUnt3 0x02A8
    #define AimFall 0x02AC
    #define FireDelay 0x2D4
    
    #define TeamID		0x61
    #define TeamIDCheck 0x63
    
    
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + DecreaseSpeed) = 1.0f; // DecreaseSpeed to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + IncreasePitch) = 0.0f; // IncreasePitch to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + SpreadStop) = 1.0f; // SpreadStop to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + SpreadJump) = 1.0f; // SpreadJump to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + SpreadWalk) = 1.0f; // SpreadWalk to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimSize) = 10.0f; // AimSize to 10
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimUnt) = 0.0f; // AimUnt to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimWalk) = 0.0f; // AimWalk to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimUnt1) = 0.0f; // AimUnt1 to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimUnt2) = 0.0f; // AimUnt2 to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimUnt3) u = 0.0f; // AimUnt3 to 1
    *(float*)(*(DWORD*)(*(DWORD*)(WeapAddress)+(i * 4)) + AimFall) = 0.0f; // AimFall to 1
    
    
    
    Sig Scan Source Code C++======
    
    #include <Windows.h>
     
    bool PatternCompare(const BYTE* pData, const BYTE* bMask, const char* szMask)
    {
        for (; *szMask; ++szMask, ++pData, ++bMask)
            if (*szMask == 'x' && *pData != *bMask)
                return 0;
     
        return (*szMask) == NULL;
    }
     
    DWORD FindPattern(DWORD dwAddress, DWORD dwLen, BYTE *bMask, char * szMask)
    {
        DWORD i;
     
        for (i = 0; i<dwLen; i++)
            if (PatternCompare((BYTE*)(dwAddress + i), bMask, szMask))
                return (DWORD)(dwAddress + i);
     
        return 0;
    }
    
    ===WIE Bypass===
    
    References String 
    -Weapon Index Error 
    
    Browse Memory Scroll Up until 
    
    
    cmp edx,-01
    jne BlackShot.exe+??????
    xor eax,eax
    mov [ebp+edi*2-2A],ax
    jmp BlackShot.exe+14AF84
    
    Change cmp edx,-01 to 00
    jne BlackShot.exe+?????? to JE
    
    ===MIM Bypass===
    393529733 - OFF
    401328517 - ON
    
    4 Byte Scan OFF thn search for OP Code
    test ecx,ecx
    je BlackShot.exe+XXXXX
    mov edx,[ebp+0C]
    mov edi,[ebp+08]
    sub edi,edx
    mov eax,[edi+edx]
    cmp eax,[edx]
    jne BlackShot.exe+xxxxx
    inc esi
    add edx,04
    Most likely patched, cause bs updated a lot

  4. #3
    Minerva's Avatar
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    Well, firsts scan methods I never see before and I dont know if still working, maybe will be blocked due new MIM protection.
    Features like, teamesp, teleport, ubt still working fine(No need MIM).
    All others mentoned is just outdated, for example, WeapomMGR Base:
    Quote Originally Posted by astron51 View Post
    Code:
    #define Attachments 0x16C
    Now is:
    Code:
    __int8 Attachment; //0x0043 aka Scope+Silencer
    Btw, good job and nice see you again.
    Last edited by Minerva; 11-08-2016 at 07:50 AM.

  5. The Following User Says Thank You to Minerva For This Useful Post:

    astron51 (11-08-2016)

  6. #4
    astron51's Avatar
    Join Date
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    Quote Originally Posted by Minerva View Post
    Well, firsts scan methods I never see before and I dont know if still working, maybe will be blocked due new MIM protection.
    Features like, teamesp, teleport, ubt still working fine(No need MIM).
    All others mentoned is just outdated, for example, WeapomMGR Base:

    Now is:
    Code:
    __int8 Attachment; //0x0043 aka Scope+Silencer
    Btw, good job and nice see you again.
    Now I am a free man... I am looking for some group or squad to share some Blackshit hacking info that's why I am back

    Quote Originally Posted by ClashiBotV1 View Post
    Most likely patched, cause bs updated a lot
    Those scanning method still work. All You have to do is just waste some of Your time to increase those offset by 4 time and it might just work out.

    Quote Originally Posted by Aula View Post
    FaQ2: Will my Main account will get ban?
    -Hell yeah . Who ask u to use this 3rd party program on ur main account ? Fcking Idiot .

    Get 100 Thanks - ✔
    Get 200 Thanks - ✔
    Get 300 Thanks - ✔
    Get 400 Thanks - ✔
    Get 500 Thanks - ✔
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    Get 700 Thanks - ✔
    Get 800 Thanks - ✔
    Get 900 Thanks - ✔
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    Get 2000 Thanks - ✔
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    Achievement Completed.

  7. #5
    TigerOmega.'s Avatar
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    em... not all will work like dmg hack etc but others may still work

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