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  1. #31
    Patriot99's Avatar
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    Quote Originally Posted by H3ct0r View Post
    Please updte this bro

    Yes, please update.

  2. #32
    cryptobeen's Avatar
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    Fellows, how are you?

    This is new gameContext of BF1. Just change it on my code.

    0x14341b650

    This is working.

    - - - Updated - - -

    Fellows, how are you?

    This is new program after December 21 update.

    I added Breath resource for you...



    #include <iostream>
    #include <Windows.h>

    class Mem
    {
    private:
    DWORD pid;
    HANDLE Handle;
    DWORD64 value;
    public:
    inline bool OpenTargetProcess(char * windowName)
    {
    HWND Hwnd = FindWindowA(NULL, windowName);
    if (!Hwnd) return false;
    GetWindowThreadProcessId(Hwnd, &pid);
    Handle = OpenProcess(PROCESS_ALL_ACCESS, false, pid);
    return Handle;
    }
    inline Mem *Read(DWORD64 address)
    {
    this->value = address;
    return (this->r(0));
    }
    inline Mem *r(DWORD64 ofs)
    {
    if (!this || !value)
    return 0;

    if (!ReadProcessMemory(Handle, (void*)(value + ofs), &value, sizeof(DWORD64), 0))
    return 0;

    return this;
    }
    template <typename T>
    inline bool Get(DWORD64 ofs, LPVOID buffer)
    {
    if (Handle == 0 || !value)
    return false;

    if (!ReadProcessMemory(Handle, (void*)(value + ofs), (LPVOID)(buffer), sizeof(T), 0))
    return false;

    return true;
    }
    template <typename T>
    inline bool Write(DWORD64 ofs, T buffer)
    {
    if (Handle == 0 || !value)
    return false;

    if (!WriteProcessMemory(Handle, (void*)(value + ofs), &buffer, sizeof(T), 0))
    return false;

    return true;
    }
    };

    int main()
    {
    Mem m;
    if (!m.OpenTargetProcess("Battlefield™ 1"))
    {
    printf("Fail to open the process");
    return 0;
    }

    //norecoil 0x14341b650
    //gamecontext (m.Read(0x1434156D0) until 21/12/2016
    if (m.Read(0x14341b650)->r(0x68)->r(0x578)->r(0x1D48)->r(0x0670)->r(0x4a18)->r(0x18)->r(0x38))
    {
    m.Write<float>(0x03C8, 100.0f);
    m.Write<float>(0x03CC, 0.0f);
    m.Write<float>(0x03D0, 0.0f);
    m.Write<float>(0x03D4, 0.0f);
    m.Write<float>(0x03D8, 0.0f);
    printf("\nNoRecoil...");
    }

    //Breath
    if (m.Read(0x14341b650)->r(0x68)->r(0x578)->r(0x1D48)->r(0x658))
    {
    m.Write<float>(0x58, 0.0f);
    printf("\nBreath...");
    }

    Sleep(2000);
    return 0;
    }

  3. #33
    H3ct0r's Avatar
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    wow thx bro

  4. #34
    Leah Jaye's Avatar
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    @cryptobeen ..... this code is for C++ only or i can use it in AHK too

  5. #35
    Patriot99's Avatar
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    Thank you, thank you, thank you!!!!!

  6. #36
    lumpi999's Avatar
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    lol if he have a new name... for this Forum!
    he ban on a another forum for stealing this sorce code.
    For late updates search for a BF1 Offsetdumper and the value:
    OFFSET_CLIENTGAMECONTEXT : 0x14341b650
    btw no breath is stealing too!
    please dont use no Spread!
    Fairfight hate no Spread.
    Norecoil and Nobreath its ok :-)

    btw for BF4 u only change this:
    For late updates search for a BF4 Offsetdumper and the value:
    OFFSET_CLIENTGAMECONTEXT :

    Code:
    int main()
    {
    
    	Mem m;
    	if (!m.OpenTargetProcess("Battlefield 4"))
    	{
    		printf("Fail to open the process");
    		return 0;
    	}
    	else {
    		printf("OK BF4...\n");
    	}
    
    	if (m.Read(0x1421caee0)->r(0x49c0)->r(0x78)->r(0x8))
    	{
    		m.Write<float>(0x0430, 0.0f);
    		m.Write<float>(0x0434, 0.0f);
    		m.Write<float>(0x0438, 0.0f);
    		m.Write<float>(0x043C, 0.0f);
    	}
    	if (m.Read(0x1421AC5A0))
    	{
    		m.Write<float>(0x54, 1.0f); //Unlock all Att
    	}
    
    	if (m.Read(0x1424abd20)->r(0x60)->r(0x540)->r(0x14D0)->r(0x588))
    	{
    		m.Write<float>(0x58, 0.0f); //no Breath
    	}
    
    	
    	else
    	{
    		printf("Fail ");
    	}
    
    	Sleep(1000);
    
    	return 0;
    }
    Alternative for no recoil:
    Code:
    if (m.Read(0x1421caee0)->r(0x49c0)->r(0x78)->r(0x8))
    		{
    			m.Write<float>(0x444, 0.0f);
    			m.Write<float>(0x440, 100.0f);
    		}
    Last edited by lumpi999; 12-29-2016 at 10:02 PM.

  7. #37
    cryptobeen's Avatar
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    Hello fellow. This code is just C++. Tks

  8. #38
    Leah Jaye's Avatar
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    if no spread is dangerous ??? . is that code is in the script right now ???? can you upload the without spread option ????

  9. #39
    lumpi999's Avatar
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    hi no spread is not in the code from BF1.
    he copy not right and all:
    Code:
    //float m_ShootingRecoilDecreaseScale; // 0x03C8
    		//float m_FirstShotNoZoomDispersionMultiplier; // 0x03CC
    		//float m_FirstShotZoomDispersionMultiplier; // 0x03D0
    		//float m_FirstShotRecoilMultiplier; // 0x03D4
    		//float m_PowerOfDispersionRandom; // 0x03D8
    		m.Write<float>(0x03C8, 100.0f);
    		m.Write<float>(0x03CC, 0.0f);
    		m.Write<float>(0x03D0, 0.0f);
    		m.Write<float>(0x03D4, 0.0f);
    		m.Write<float>(0x03D8, 0.0f);
    		printf("\nNoRecoil...");

  10. #40
    Leah Jaye's Avatar
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    @lumpi999 can u paste the complete code with no recoil no breath option ... that will be kind favour dude

  11. #41
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    Doesnt working after update. Waiting your update too

  12. #42
    lumpi999's Avatar
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    look for offset dump bf1.... :-)
    btw the value you need is: OFFSET_CLIENTGAMECONTEXT : 0x143436980

  13. #43
    cryptobeen's Avatar
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    Hi guys, this is the update after February.

    Mem m;
    long long clientGameContext = 0x143436980;
    long clientPlayerManager = 0x68;
    long clientPlayer = 0x578;
    long clientSoldierEntity = 0x1D48;
    long breathControlHandler = 0x0658;
    long clientSoldierWeapon = 0x0670;
    long clientWeapon = 0x4A18;
    long soldierWeaponData = 0x0030;
    long weaponSway = 0x18;
    long gunSwayData = 0x38;
    long weaponFiring = 0x4A30;
    long clientSoldierAimingSimulation = 0x4988;
    long firingFunctionData = 0x0010;
    long bulletEntity = 0x00C0;
    long weaponFiringData = 0x0090;

    //NoRecoil
    if (m.Read(clientGameContext)->r(clientPlayerManager)->r(clientPlayer)->r(clientSoldierEntity)->r(clientSoldierWeapon)->r(clientWeapon)->r(weaponSway)->r(gunSwayData))
    {
    long m_DeviationScaleFactorZoom = 0x03D0; // FLOAT
    long m_DeviationScaleFactorNoZoom = 0x3D4; // FLOAT
    long m_ShootingRecoilDecreaseScale = 0x03C8; // FLOAT
    long m_FirstShotRecoilMultiplier = 0x03D4; // FLOAT
    m.Write<float>(m_ShootingRecoilDecreaseScale, 100.0f);
    m.Write<float>(m_FirstShotRecoilMultiplier, 0.0f);
    m.Write<float>(m_DeviationScaleFactorZoom, 0.0f);
    m.Write<float>(m_DeviationScaleFactorNoZoom, 0.0f);
    }

  14. #44
    starling's Avatar
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    does it still work?

  15. #45
    cryptobeen's Avatar
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    How are you fellows. This is SUHA. Software for "improving" your gun.\

    After update (03-14-2017)

    Search for SUHA cryptobeen on youtube

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