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  1. #1
    IAmPhage's Avatar
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    Dunked-Framework | CAC Bypass | Version 0.8


    As this project is soon nearing it's original release I though I'd open up a thread to stir up some momentum. For a while now I've had a project up on my ****** named Dunked-Framework with a goal in mind to aid people in bypassing CAC. I went about the project the completely wrong way and I let it die. A week ago I made up my mind that I was finishing this project and getting a working edition out before Christmas. So far There have been 28 commits in the past 4 days of constant updates and progress.

    Where's the project hosted?
    The project is hosted under my personal ******, licensed under the MIT license.
    Link.

    What does this mean for you?
    This framework allows you to utilize lua still, but it does not use GMod's lua state at all. It exposes a multitude of source engine functions that you would not otherwise be able to access vs in GMod's lua state. In simple terms, you will be able to bypass every single anticheat designed to detect loading lua without having to do a single thing.

    How does it really work?
    Dunked-Framework relies on a Lua Binder called Sol 2.0 to manage it's lua state. Reading the source code or asking questions to me will give you a more specific and detailed answer.

    Do you have any examples or screenshots?
    Examples are a bit shoddy right now since I'm still exposing all the data types needed to write a working ESP example, but I do have drawing utilities set up correctly.


    Code:
    for n in pairs(_G) do print(n) end
    
    iNoob = surface.CreateFont("Tahoma", 14, 700, 0, 0, 16)
    
    vec = Vector.new(123, 123, 123)
    print(vec.x)
    print(vec.y)
    print(vec.z)
    
    ang = Angle.new(89, 180, -181)
    print(ang.x)
    print(ang.y)
    print(ang.z)
    
    col = Color.new(41, 8, 52, 255)
    print(col.r)
    print(col.g)
    print(col.b)
    print(col.a)
    
    hook.Add("CreateMove", "OnCreateMove", function(pCmd)
    
    end)
    
    hook.Add("PaintTraverse", "OnPaintTraverse" ,function()
      surface.DrawSetColor(col.r, col.g, col.b, col.a)
      surface.DrawOutlinedRect(100, 100, 100, 100)
      surface.DrawFilledRect(200, 100, 100, 100)
      surface.DrawLine(300, 300, 2, 5)
    
       surface.DrawText(iNoob, 500, 500, col, "Dunked-Framework Rocks!!!!")
    end)
    When is this being released?
    Like I said earlier, I'm aiming for a compiled, version 1.0 release on mpgh before Christmas. I'm only going to try and target an ESP, but if I have the time I will include an example of an aimbot.

     

    How do I contribute?
    Anyway you see fit. Opening a pull request is completely fine by me.

    Will this ever be detected?
    Never, unless VAC gets enabled for GMod.
    Last edited by IAmPhage; 12-17-2016 at 10:57 PM.

  2. The Following 2 Users Say Thank You to IAmPhage For This Useful Post:

    l1m3w1r3 (12-18-2016),zombiiju (01-13-2017)

  3. #2
    robater's Avatar
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    Quote Originally Posted by IAmPhage View Post
    ~snip~
    Nice project you're working on, I tried making an ESP but it crashed my game.
    Code:
    function meme()
        for i = 1, #player.GetAll() do
            local x = player.GetAll()[i]
            local pos = x:GetPos()
            local max = pos + Vector(0, 0, x:OBBMaxs().z)
            pos = pos:ToScreen()
            max = max:ToScreen()
            local mid = pos.y - max.y
            local wid = mid / 2
    		col = Color.new(50, 185, 5, 255)
    		col1 = Color.new(215, 55, 10, 255)
            if x:Team() == LocalPlayer():Team() then
                surface.DrawSetColor(col.r, col.g, col.b, col.a)
            else
                surface.DrawSetColor(col1.r, col1.g, col1.b, col1.a)
            end
     
            surface.DrawOutlinedRect(max.x - wid, max.y, wid * 2, mid)
        end
    end
    hook.Add("PaintTraverse", "OnPaintTraverse", meme)
    Successful Trades: 100+
    Attempted Scams against me: 1

  4. #3
    Authorme's Avatar
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    this is actually pretty good, nice work phage
    Last edited by Authorme; 12-18-2016 at 03:59 AM.

  5. #4
    Cyaegha's Avatar
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    when will I be able to hook gameevents? :^)

  6. #5
    IAmPhage's Avatar
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    Quote Originally Posted by robater View Post
    Nice project you're working on, I tried making an ESP but it crashed my game.
    Code:
    function meme()
        for i = 1, #player.GetAll() do
            local x = player.GetAll()[i]
            local pos = x:GetPos()
            local max = pos + Vector(0, 0, x:OBBMaxs().z)
            pos = pos:ToScreen()
            max = max:ToScreen()
            local mid = pos.y - max.y
            local wid = mid / 2
    		col = Color.new(50, 185, 5, 255)
    		col1 = Color.new(215, 55, 10, 255)
            if x:Team() == LocalPlayer():Team() then
                surface.DrawSetColor(col.r, col.g, col.b, col.a)
            else
                surface.DrawSetColor(col1.r, col1.g, col1.b, col1.a)
            end
     
            surface.DrawOutlinedRect(max.x - wid, max.y, wid * 2, mid)
        end
    end
    hook.Add("PaintTraverse", "OnPaintTraverse", meme)
    I don't know if a I mentioned this but the library isn't complete at all. Like I said, I do not have support for an ESP otherwise I'd release one already. Things like player.getall don't exsist in the lua state. To see what functions you can and can't use, Take a look in SRC/Libraries/. SO far the Angle, Color, CUserCmd, Vector, and surface classes have been implemented.

  7. #6
    Isis-abdhulla's Avatar
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    Hey, Phage! Could i contribute to the progress.. since i have a working cake bypass!

  8. #7
    IAmPhage's Avatar
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    Quote Originally Posted by Isis-abdhulla View Post
    Hey, Phage! Could i contribute to the progress.. since i have a working cake bypass!
    Go ahead and open a pull request if you feel like you have something to add, but if you don't know C++ there won't be much that you can do at this moment.

  9. #8
    Isis-abdhulla's Avatar
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    Quote Originally Posted by IAmPhage View Post
    Go ahead and open a pull request if you feel like you have something to add, but if you don't know C++ there won't be much that you can do at this moment.
    Could i add you on steam?

  10. #9
    Cyaegha's Avatar
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    Quote Originally Posted by Isis-abdhulla View Post
    Could i add you on steam?

    https://steamcommunity.com/profiles/76561198024784462/

  11. #10
    bee_tee_gee's Avatar
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    Quote Originally Posted by robater View Post
    Code:
        for i = 1, #player.GetAll() do
            local x = player.GetAll()[i]
    ??? /2short

  12. #11
    IAmPhage's Avatar
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    Quote Originally Posted by bee_tee_gee View Post
    ??? /2short
    You expect skids to write good code?

  13. #12
    IAmPhage's Avatar
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    Version 0.8.2 pushed and built successfully on AppVeryor. Mostly behind the scenes API changes and fixes, nothing major.

  14. #13
    D3M0L1T10N's Avatar
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    yay another lua me me that uses heavy dependencies and lame code with changed syntax and names
    8:53 PM - Xenomorphic 1 hr 7 min cooldown: So is MPGH only exist so people can c+p from ************* and troll the gmod section?

    [IMG]https://i739.photobucke*****m/albums/xx38/jorroa5990/flatexch2_zpsec96a7e2.gif[/IMG]

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    too much sauce (12-27-2016)

  16. #14
    IAmPhage's Avatar
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    Quote Originally Posted by D3M0L1T10N View Post
    yay another lua me me that uses heavy dependencies and lame code with changed syntax and names
    Better than releasing another shitty hvh cheat for a useless community.

  17. #15
    Chief Gooby's Avatar
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    My Mood
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    Lol.

    //2short

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