Get player two. Then you can calculate every other client like this:
So client one is 0x50000
Client two is 0x50050
To get size between each address:
0x50050 - 0x50000 = 0x50
So then, 0x50 is your size and client one is your base.
Now we can calc every other client like this:
const int clientOne = 0x50000;//base
const int size = 0x50;
int client one = clientOne + (0x50 * 0)
int client two = clinetOne + (0x50 * 1)
int client three = clientOne + (0x50 * 2)
int client four = clientOne + (0x50 * 3)
etc.....
Pretty sure this is solved. And if it dsoesn't make sense look through some old threads on MW3, I know some people explain this.
//Solved.
EDIT: Feel free to PM me if this doesn't make sense.