Originally Posted by
Zaczero
I do this in the same way as a glow esp. loop where it's forcing the value every 1ms and then if keypress = force update
Like this i'm assuming?
Code:
void NoHands()
{
while (!exitready)
{
Sleep(1); //for fps issues
for (int i = 0; i < 64; i++)
{
Sleep(1);
DWORD LocalPlayer = ReadMemory<DWORD>(client + m_dwLocalPlayer);
WriteMemory<int>(LocalPlayer + m_nModelIndex, 0);
if (GetAsyncKeyState(VK_F3))
{
DWORD _dwClientState = ReadMemory<DWORD>(engine + m_dwClientState);
WriteMemory<int>(_dwClientState + 0x16C, -1);
}
}
}
}
1st sleep is just for preventing any fps issues ignore that,,