Alright, so i've been trying to add in the new skins and items to the equip xml, and for some reason it just doesn't work. I was able to add in my own items with a new spritesheet, but for some reason when i try to add in the new items from the latest rotmg update it just doesn't work. I updated the spritesheets, i updated the projectile and equip xmls. I even added the d2lofiobjembed to assetloader, but it just doesn't work. Any help would be appreciated thank you!
Essentially this line:
but if that's the case I updated that to the one from 27.7.XMAS which is that line right there. If that's not it then I don't know where else to look :/Code:AnimatedChars.add("playerskins", new EmbeddedAssets.playersSkinsEmbed_().bitmapData, new EmbeddedAssets.playersSkinsMaskEmbed_().bitmapData, 8, 8, 56, 24, AnimatedChar.RIGHT);
you shouldnt update assetloader.as just simply go into petskins8x8 and playersskins mask, and make them the same size as petskins8x8 and playerskins.
aka:
this
EmbeddedAssets.playersSkinsMaskEmbed_
as to be the same size as
EmbeddedAssets.playersSkinsEmbed_
same goes with pet8x8r sheet.
Only thing you gotta update in assetloader, is the d2lofiObj.
the playersskins mask sheet, has to be the same size the playersskins sheet.
the petskins8x8r mask sheet, has to be the same size as the petskins8x8r sheet.
makes sense?
If playerskins sheet is 1054x54, and the mask is 100x100, you gotta change the masks size so 1054x54. The same to the pet sheet.
Extain (02-27-2017)