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  1. #1
    Extain's Avatar
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    Issue with adding new stuff to the xml in 27.7.X2

    Alright, so i've been trying to add in the new skins and items to the equip xml, and for some reason it just doesn't work. I was able to add in my own items with a new spritesheet, but for some reason when i try to add in the new items from the latest rotmg update it just doesn't work. I updated the spritesheets, i updated the projectile and equip xmls. I even added the d2lofiobjembed to assetloader, but it just doesn't work. Any help would be appreciated thank you!

  2. #2
    MikeRaarupBirk's Avatar
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    Quote Originally Posted by Extain View Post
    Alright, so i've been trying to add in the new skins and items to the equip xml, and for some reason it just doesn't work. I was able to add in my own items with a new spritesheet, but for some reason when i try to add in the new items from the latest rotmg update it just doesn't work. I updated the spritesheets, i updated the projectile and equip xmls. I even added the d2lofiobjembed to assetloader, but it just doesn't work. Any help would be appreciated thank you!
    reason for this is the playerskins, and petskins sheets. You gotta update the size of their masks to be the exact same size as the playersskins, and petskins sheets.

  3. #3
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    Quote Originally Posted by MikeRaarupBirk View Post
    reason for this is the playerskins, and petskins sheets. You gotta update the size of their masks to be the exact same size as the playersskins, and petskins sheets.
    Essentially this line:
    Code:
    AnimatedChars.add("playerskins", new EmbeddedAssets.playersSkinsEmbed_().bitmapData, new EmbeddedAssets.playersSkinsMaskEmbed_().bitmapData, 8, 8, 56, 24, AnimatedChar.RIGHT);
    but if that's the case I updated that to the one from 27.7.XMAS which is that line right there. If that's not it then I don't know where else to look :/

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    you shouldnt update assetloader.as just simply go into petskins8x8 and playersskins mask, and make them the same size as petskins8x8 and playerskins.

    aka:
    this
    EmbeddedAssets.playersSkinsMaskEmbed_
    as to be the same size as
    EmbeddedAssets.playersSkinsEmbed_

    same goes with pet8x8r sheet.

    Only thing you gotta update in assetloader, is the d2lofiObj.

  5. #5
    Extain's Avatar
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    Quote Originally Posted by MikeRaarupBirk View Post
    you shouldnt update assetloader.as just simply go into petskins8x8 and playersskins mask, and make them the same size as petskins8x8 and playerskins.

    aka:
    this
    EmbeddedAssets.playersSkinsMaskEmbed_
    as to be the same size as
    EmbeddedAssets.playersSkinsEmbed_

    same goes with pet8x8r sheet.

    Only thing you gotta update in assetloader, is the d2lofiObj.
    So, like the spritesheet dimensions must be the same size?

  6. #6
    MikeRaarupBirk's Avatar
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    Quote Originally Posted by Extain View Post
    So, like the spritesheet dimensions must be the same size?
    the playersskins mask sheet, has to be the same size the playersskins sheet.
    the petskins8x8r mask sheet, has to be the same size as the petskins8x8r sheet.

    makes sense?
    If playerskins sheet is 1054x54, and the mask is 100x100, you gotta change the masks size so 1054x54. The same to the pet sheet.

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    Extain (02-27-2017)

  8. #7
    Extain's Avatar
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    Yeah, I was just making sure. Thanks so much it's working now
    @059 @Ahlwong @Raple /solved

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