Killer Be Killed (03-18-2017)
Looks really good, approved
Nice video tutorial too, that's a rare sight
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Killer Be Killed (03-18-2017)
Works real good, only thing I noticed so far is that it afk's in oryx castle.
This bot is working great for me at around 100 fame/hour on EUN2. The only problems i have had with it so far is the Oryx afk and since i'm using CrazyClient when I disconnect from too low health it dose not reconnect. I know that i could use another client, but if these two problems could be solved it would be 10/10. I only crashed at the beginning of using it of using it, but now i have afked for 4 hours earning 400 fame with no problems.
Drakaka (03-19-2017)
very cool release. I havent used it yet but i looked over some of the code on ****** and it looks greats. Im always a fan of releasing open source.
Killer Be Killed (03-18-2017)
Thanks, I'll check that out.
I saw your message but I don't think I have enough posts to reply or some shit so I'll just reply here.
When I'm testing I usually set the output directory of the Debug build to my KRelay plugin folder. That way I can make a change, build the project, and it's already in my plugins folder.
Nice, that's what I'll do... If I get it to work :P Any clue on what could be causing the 'Cross-threaded operation'?
For those having errors :
1. Use the K-Relay .exe instead of running it from visual studio
2. Use /bind, stop then start
If you want to know how to edit your output directory*, there you go :
Right click the project
Properties
Build Events
Post-build event command line
* this doesn't change your output directory, only copy the file to the selected folder *Code:copy "$(TargetPath)" "C:\Users\VaypeNaysh\Documents\******\KRelay\K_Relay\bin\Debug\Plugins"
Last edited by Alde.; 03-18-2017 at 09:25 PM.
Alde is Alde is
Killer Be Killed (03-18-2017)
Yeah, the GUI for the event log consumes events fired by the main plugin which contain the log message. Some of the events were firing from a different thread though, which winforms doesn't like. It should be fixed now in the latest commit.
Start/stop might not be doing anything if you didn't do /bind first? I really should add something to the GUI to say if it is bound or not...
Alde. (03-18-2017)