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  1. #1
    justascrub's Avatar
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    Disable "fail fusing"

    Anyone know how to disable fusing of pets before the max level? I know it seems silly, but I have my reasons
    many thanks

  2. #2
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    make the server unable to accept fusing (pet yard command packet id 3, make a handler for it) unless it wouldn't be a 'fail fuse', so the two pet levels acquired with the packet meet the level required. and if you really care about quality you could even grey the fuse button out (if the conditions are met, i'm not 100% but i think there already is a packet sending the client the pet levels) if you use an unobfuscated client.

  3. #3
    justascrub's Avatar
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    Here is the handler. Sorry, but I don't know how to make the server unable to accept fusing if its a fail fuse. This is my first time with c# >.<

    imjur:
    /a/pN9k8

    (it would not let me post code because it had a url?)

  4. #4
    FlutterM4rk's Avatar
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    delete the current pet1 pet2 and query stuff and replace it with PetYardCommandPacket packet, and then use packet.PetId1, packet.PetId2. after this use those petids to execute a query where you get the pet's levels, then check if those pet levels are enough for a max strength fuse. the result of this decides whether to let the packet through or send an error back instead.

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    justascrub (03-19-2017)

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    // solved

    thanks Flutter

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    Riigged's Avatar
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    justascrub (03-19-2017)

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