No. Their detected.
You need to create a new detour for them
Do gellin08 or hans211's menus still work? Every time I open CA it crashes, even when I try changing the L***ient and devicePTR(gellin08) and I have no idea what to do about hans211's menu. Maybe i'm using wrong addresses. Anyone know what to do here?
No. Their detected.
You need to create a new detour for them
Detour? Like as in bypass? I saw a couple of bypass snippets on front page, I could test those.
lol do you create menus in C++?
"Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."- Dwight D. Eisenhower
XP menu's are undetected and don't go away after a game if you do it a specific way. But when I try that way on my windows 7 PC it doesn't do a thing....
Its so odd >.>
try using a wrapper instead of injecting.
Wrapper meaning you replace the d3dx9_35.dll
file in your CA folder along with the hacks.
The d3dx9_35.dll acts as a standalone injector
when the process Engine.exe is called
Most hacks after 1 game the menu goes away. Not sure if its a bug or programmed for it to do that.
powerfear (03-17-2010)
"Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."- Dwight D. Eisenhower
I think I understand, I should take the original d3dx9_35.dll, find a way to recode it, and make it inject my file? If so, how would I go about recoding d3dx9_35.dll without destroying essential data? And also, is the absolute only problem with gellin's base the injection technique? Because right now the game ends after loading screen.
You don't exactly recode it.
You still keep the functions and such.
here, try this:
Simplified Wrapper and Interface Generator
If you can't figure this out then maybe you
should learn a little more about coding
before you get into this.
Also, Maybe try using a different base,
if you are serious about coding create your
own.
I'll help you out a bit here's a bit of mine:
That should get you startedCode:#include "Required.h" namespace CA { int Drawing::curX; int Drawing::curY; Color Drawing::CurColor; vgui::HFont Drawing::hCurFont; void Drawing::Init() { hCurFont = EngineInterface::m_pSurface->CreateFont(); EngineInterface::m_pSurface->SetFontGlyphSet( hCurFont, "Tahoma", 12, 450, 0, 0, 0x200 ); } void Drawing::DrawESPText(const std::string& Text) { DrawString( curX, curY, CurColor, Text ); curY += 12; } void Drawing::BeginESPDraw(int x, int y, Color color) { curX = x; curY = y; CurColor = color; }
Last edited by Xlilzoosk8rX; 03-11-2010 at 08:06 PM.
Code looks pretty good, but I'm still wondering if the injection technique is all that matters. If that IS all, the link you gave me should work perfectly.Also, the amount of coding I've done in c++ isn't huge, but I'm not trying to release a gellin coded hack. I just want something for me and my friends to use.
EDIT: I checked out SWIG, but I have no idea how to compile it. I've tried and failed everything on the site, and I got 734 errors when trying to install with c++. Any help?
Last edited by ShadowPwnz; 03-12-2010 at 05:00 AM.
neither menu is detected they just draw on the screen they dont manipulate anything in the game, im using hans menu perfectly after 5 games or so its the getpointer function in gellins base. theirs no way ur going to find the new addy for that. basically find a new way to hook its vtables, and only hook present and reset.