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  1. #1
    mvenom101's Avatar
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    Red face MW2 Console Commands?

    Hey guys, i finally got VAC Chaos working and i would like to know some console commands. I have used them before, i just completely forgot what they were.
    I'm Mainly after the ones that make you always host
    and the ones that change
    gravity
    jump height
    fall damage
    and speed
    Thanks guys
    "And on the Third day, God created the Remington Bullex Rifle, so Man can fight the Dinosaurs,......and the HOMO-Sexuals"
    "Jesus never rose from the dead, he simply tactically inserted out"

    https://www.*************.tv/iwantyou...locity.OWNED.U




  2. #2
    januski47's Avatar
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    There you go. Got it from somewhere, it's complete list. No descriptions though.

  3. The Following 4 Users Say Thank You to januski47 For This Useful Post:

    DFSFOT (08-31-2012),mvenom101 (03-14-2010),Piehead (07-25-2010),THiskidbro (07-19-2013)

  4. #3
    mvenom101's Avatar
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    Thanks bro!
    I found these also

    but the "Always-Host" commands dont seem to be working?
    patched?

    party_hostmigration 0
    party_connecttimeout 1


    jump_height 1000
    bg_fallDamageMinHeight "1001"


    Anyway thanks heaps man.
    "And on the Third day, God created the Remington Bullex Rifle, so Man can fight the Dinosaurs,......and the HOMO-Sexuals"
    "Jesus never rose from the dead, he simply tactically inserted out"

    https://www.*************.tv/iwantyou...locity.OWNED.U




  5. #4
    Koen's Avatar
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    Answer given !

    Closed


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  6. #5
    Bluthera's Avatar
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    Quote Originally Posted by koeninatorrr View Post
    Answer given !

    Closed
    Closed...?

    Anyways, force host commands don't works. scr_xpscale can only go up to 4. Just to let you know.
    [IMG]https://i564.photobucke*****m/albums/ss89/JRendell21/Graphics/Flow-Signature.jpg[/IMG]

  7. #6
    the viper's Avatar
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    I dont know why you guys keep inferring the host commands dont work?

    These commands work fine for me to host...
    party_hostmigration 0
    party_connecttimeout 1

  8. #7
    Bluthera's Avatar
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    Quote Originally Posted by the viper View Post
    I dont know why you guys keep inferring the host commands dont work?

    These commands work fine for me to host...
    party_hostmigration 0
    party_connecttimeout 1
    That one doesn't work for me, nor does it work for anyone I've spoken to.
    [IMG]https://i564.photobucke*****m/albums/ss89/JRendell21/Graphics/Flow-Signature.jpg[/IMG]

  9. #8
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    I Re-tried the party_hostmigration 0; and party_connecttimeout 1 commands and they seemed to work!
    the console echoed "unknown Command" everytime i input them, but they worked nevertheless.
    "And on the Third day, God created the Remington Bullex Rifle, so Man can fight the Dinosaurs,......and the HOMO-Sexuals"
    "Jesus never rose from the dead, he simply tactically inserted out"

    https://www.*************.tv/iwantyou...locity.OWNED.U




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    the viper (03-14-2010)

  11. #9
    the viper's Avatar
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    Quote Originally Posted by mvenom101 View Post
    I Re-tried the party_hostmigration 0; and party_connecttimeout 1 commands and they seemed to work!
    the console echoed "unknown Command" everytime i input them, but they worked nevertheless.
    LOL, exactly! Thanks for confirming.

  12. #10
    Pewpewpews's Avatar
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    Bluthera, ive found a way to get 1 million xp per kill. You told me to go find it myself, i did

  13. #11
    Bluthera's Avatar
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    Quote Originally Posted by Pewpewpews View Post
    Bluthera, ive found a way to get 1 million xp per kill. You told me to go find it myself, i did
    orly? post it in this area or general, i would recommend general. Definitely isn't scr_xpscale
    [IMG]https://i564.photobucke*****m/albums/ss89/JRendell21/Graphics/Flow-Signature.jpg[/IMG]

  14. #12
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    All you need

    '+set logfile 2'
    Build 159 latest Fri Nov 06 2009 04:11:54PM. Logfile opened on Thu :04 2009

    Forcing "seta" command to normal "Set" for dvar "logfile".
    dvar set logfile 1
    Unknown command "cvarlist"
    actionSlotsHide "0"
    activeAction ""
    A ai_corpseCount "16"
    C aim_accel_turnrate_debug "0"
    C aim_accel_turnrate_enabled "1"
    C aim_accel_turnrate_lerp "1200"
    C aim_aimAssistRangeScale "1"
    C aim_autoaim_debug "0"
    C aim_autoaim_enabled "0"
    C aim_autoaim_lerp "40"
    C aim_autoaim_region_height "120"
    C aim_autoaim_region_width "160"
    C aim_autoAimRangeScale "1"
    C aim_automelee_debug "0"
    C aim_automelee_enabled "1"
    C aim_automelee_lerp "40"
    C aim_automelee_range "128"
    C aim_automelee_region_height "240"
    C aim_automelee_region_width "320"
    C aim_input_graph_debug "0"
    C aim_input_graph_enabled "1"
    C aim_input_graph_index "3"
    C aim_lockon_debug "0"
    C aim_lockon_deflection "0.05"
    C aim_lockon_enabled "1"
    C aim_lockon_region_height "90"
    C aim_lockon_region_width "90"
    C aim_lockon_strength "0.6"
    C aim_scale_view_axis "1"
    C aim_slowdown_debug "0"
    C aim_slowdown_enabled "1"
    C aim_slowdown_pitch_scale "0.4"
    C aim_slowdown_pitch_scale_ads "0.5"
    C aim_slowdown_region_height "90"
    C aim_slowdown_region_width "90"
    C aim_slowdown_yaw_scale "0.4"
    C aim_slowdown_yaw_scale_ads "0.5"
    C aim_turnrate_pitch "90"
    C aim_turnrate_pitch_ads "55"
    C aim_turnrate_yaw "260"
    C aim_turnrate_yaw_ads "90"
    ammoCounterHide "0"
    C authPort "20800"
    C authServerName "cod4master.activision.com"
    badhost_debug "0"
    badhost_endGameIfISuck "1"
    badhost_maxDoISuckFrames "300"
    badhost_maxHappyPingTime "400"
    badhost_minPercen***ientsUnhappyToSuck "0.51"
    badhost_minTotalClientsForHappyTest "3"
    band_12players "384000"
    band_18players "580000"
    band_2players "64000"
    band_4players "128000"
    band_8players "256000"
    bandwidthtest_announceinterval "200"
    bandwidthtest_duration "500"
    bandwidthtest_enable "1"
    bandwidthtest_fudge "1"
    bandwidthtest_ingame_enable "1"
    bandwidthtest_ingame_fudge "1"
    bandwidthtest_maxpacketsize "1000"
    bandwidthtest_quota "0.5"
    bandwidthtest_rounds "10"
    bandwidthtest_scalar "2"
    bandwidthtest_timeout "1500"
    C bg_aimSpreadMoveSpeedThreshold "11"
    C bg_bulletExplDmgFactor "1"
    C bg_bulletExplRadius "250"
    C bg_debugProne "0"
    C bg_fallDamageMaxHeight "300"
    C bg_fallDamageMinHeight "128"
    C bg_foliagesnd_fastinterval "500"
    C bg_foliagesnd_maxspeed "180"
    C bg_foliagesnd_minspeed "40"
    C bg_foliagesnd_resetinterval "500"
    C bg_foliagesnd_slowinterval "1500"
    C bg_forceDualWield "0"
    C bg_forceExplosiveBullets "0"
    C bg_ladder_yawcap "100"
    C bg_legYawTolerance "20"
    bg_lowGravity "800"
    C bg_maxGrenadeIndicatorSpeed "100"
    C bg_prone_yawcap "85"
    C bg_shieldHitEncodeHeightVM "-10 10"
    C bg_shieldHitEncodeHeightWorld "-25 20"
    C bg_shieldHitEncodeWidthVM "-16 16"
    C bg_shieldHitEncodeWidthWorld "-14 14"
    C bg_shock_lookControl "1"
    C bg_shock_lookControl_fadeTime "2"
    C bg_shock_lookControl_maxpitchspeed "90"
    C bg_shock_lookControl_maxyawspeed "90"
    C bg_shock_lookControl_mousesensitivityscale "0.5"
    C bg_shock_movement "1"
    C bg_shock_screenBlurBlendFadeTime "1"
    C bg_shock_screenBlurBlendTime "0.4"
    C bg_shock_screenFlashShotFadeTime "1"
    C bg_shock_screenFlashWhiteFadeTime "1"
    C bg_shock_screenType "blurred"
    C bg_shock_sound "1"
    C bg_shock_soundDryLevel "1"
    C bg_shock_soundEnd "shellshock_end"
    C bg_shock_soundEndAbort "shellshock_end_abort"
    C bg_shock_soundFadeInTime "0.25"
    C bg_shock_soundFadeOutTime "2.5"
    C bg_shock_soundLoop "shellshock_loop"
    C bg_shock_soundLoopEndDelay "-3"
    C bg_shock_soundLoopFadeTime "1.5"
    C bg_shock_soundLoopSilent "shellshock_loop_silent"
    C bg_shock_soundModEndDelay "2"
    C bg_shock_soundRoomType "generic"
    C bg_shock_soundWetLevel "0.5"
    C bg_shock_viewKickFadeTime "3"
    C bg_shock_viewKickPeriod "0.75"
    C bg_shock_viewKickRadius "0.05"
    C bg_shock_volume_ambdist1 "0.5"
    C bg_shock_volume_ambdist2 "0.5"
    C bg_shock_volume_ambient "0.5"
    C bg_shock_volume_announcer "0.5"
    C bg_shock_volume_auto "0.5"
    C bg_shock_volume_auto2 "0.5"
    C bg_shock_volume_auto2d "0.5"
    C bg_shock_volume_autodog "0.5"
    C bg_shock_volume_body "0.5"
    C bg_shock_volume_body2d "0.5"
    C bg_shock_volume_bulletimpact "0.5"
    C bg_shock_volume_bulletwhizby "0.5"
    C bg_shock_volume_effects1 "0.5"
    C bg_shock_volume_effects2 "0.5"
    C bg_shock_volume_element "0.5"
    C bg_shock_volume_explosiveimpact "0.5"
    C bg_shock_volume_hurt "0.5"
    C bg_shock_volume_item "0.5"
    C bg_shock_volume_local "0.5"
    C bg_shock_volume_local2 "0.5"
    C bg_shock_volume_local3 "0.5"
    C bg_shock_volume_menu "0.5"
    C bg_shock_volume_mission "0.5"
    C bg_shock_volume_music "0.5"
    C bg_shock_volume_musicnopause "0.5"
    C bg_shock_volume_nonshock "0.5"
    C bg_shock_volume_physics "0.5"
    C bg_shock_volume_player1 "0.5"
    C bg_shock_volume_player2 "0.5"
    C bg_shock_volume_reload "0.5"
    C bg_shock_volume_reload2d "0.5"
    C bg_shock_volume_shellshock "0.5"
    C bg_shock_volume_vehicle "0.5"
    C bg_shock_volume_vehiclelimited "0.5"
    C bg_shock_volume_voice "0.5"
    C bg_shock_volume_weapon "0.5"
    C bg_shock_volume_weapon2d "0.5"
    C bg_softLandingMaxDamage "0.1"
    C bg_softLandingMaxHeight "300"
    C bg_softLandingMinHeight "128"
    C bg_swingSpeed "0.2"
    bg_viewBobAmplitudeBase "0.16"
    C bg_viewBobAmplitudeDucked "0.0075 0.0075"
    C bg_viewBobAmplitudeDuckedAds "0.0075 0.0075"
    C bg_viewBobAmplitudeProne "0.02 0.005"
    C bg_viewBobAmplitudeRoll "1.5"
    C bg_viewBobAmplitudeSprinting "0.02 0.014"
    C bg_viewBobAmplitudeStanding "0.007 0.007"
    C bg_viewBobAmplitudeStandingAds "0.007 0.007"
    C bg_viewBobLag "0.25"
    C bg_viewBobMax "8"
    C bg_viewKickMax "90"
    C bg_viewKickMin "5"
    C bg_viewKickRandom "0.4"
    C bg_viewKickScale "0.2"
    bg_weaponBobAmplitudeBase "0.16"
    C bg_weaponBobAmplitudeDucked "0.045 0.025"
    C bg_weaponBobAmplitudeProne "0.02 0.005"
    C bg_weaponBobAmplitudeRoll "1.5"
    C bg_weaponBobAmplitudeSprinting "0.02 0.014"
    C bg_weaponBobAmplitudeStanding "0.055 0.025"
    C bg_weaponBobLag "0.25"
    C bg_weaponBobMax "8"
    C bullet_penetration_enabled "1"
    C bullet_penetrationMinFxDist "30"
    C bullet_ricochetBaseChance "0.5"
    C camera_thirdPerson "0"
    C camera_thirdPersonAdsTransScale "2"
    C camera_thirdPersonCrosshairOffset "0.35"
    C camera_thirdPersonFovScale "0.9"
    C camera_thirdPersonOffset "-120 0 14"
    C camera_thirdPersonOffsetAds "-60 -20 4"
    C camera_thirdPersonOffsetTurretAds "-80 0 14"
    C cameraShakeRemoteHelo_Angles "0.221 0.15 2"
    C cameraShakeRemoteHelo_Freqs "31 90 0.5"
    C cameraShakeRemoteHelo_SpeedRange "2000 5000"
    C cameraShakeRemoteMissile_Angles "0.05 0.7 0.07"
    C cameraShakeRemoteMissile_Freqs "42 0.7 100"
    C cameraShakeRemoteMissile_SpeedRange "1000 4000"
    C cg_airstrikeKillCamCloseXYDist "24"
    C cg_airstrikeKillCamCloseZDist "24"
    C cg_airstrikeKillCamFarBlur "2"
    C cg_airstrikeKillCamFarBlurDist "300"
    C cg_airstrikeKillCamFarBlurStart "100"
    C cg_airstrikeKillCamFov "50"
    C cg_airstrikeKillCamNearBlur "4"
    C cg_airstrikeKillCamNearBlurEnd "100"
    C cg_airstrikeKillCamNearBlurStart "0"
    A cg_blood "1"
    A cg_brass "1"
    C cg_centertime "5"
    A cg_chatHeight "4"
    A cg_chatTime "12000"
    C cg_chatWithOtherTeams "0"
    A cg_connectionIconSize "0"
    C cg_constantSizeHeadIcons "0"
    C cg_crosshairAlpha "1"
    C cg_crosshairAlphaMin "0.5"
    C cg_crosshairDynamic "0"
    C cg_crosshairEnemyColor "1"
    C cg_crosshairVerticalOffset "0"
    C cg_cullBulletAngle "50"
    C cg_cullBullets "1"
    A cg_cursorHints "4"
    C cg_deadChatWithDead "0"
    C cg_deadChatWithTeam "0"
    C cg_deadHearAllLiving "0"
    C cg_deadHearTeamLiving "0"
    C cg_debug_overlay_viewport "0"
    C cg_debugevents "-1"
    C cg_debugInfoCornerOffset "0 -30"
    C cg_debugposition "0"
    A cg_descriptiveText "1"
    C cg_dobjdump "-1"
    C cg_draw2D "1"
    A cg_drawBreathHint "1"
    C cg_drawCrosshair "1"
    C cg_drawCrosshairNames "1"
    cg_drawCrosshairNamesPosX "300"
    cg_drawCrosshairNamesPosY "180"
    C cg_drawDamageDirection "1"
    C cg_drawDamageFlash "0"
    cg_drawFPS "Off"
    A cg_drawFPSLabels "1"
    C cg_drawFriendlyNames "1"
    C cg_drawGun "1"
    C cg_drawHealth "0"
    A cg_drawMantleHint "1"
    C cg_drawMaterial "Off"
    cg_drawpaused "1"
    cg_drawScriptUsage "0"
    C cg_drawShellshock "1"
    A cg_drawSnapshot "0"
    C cg_drawSplatter "0"
    C cg_drawSplatterTest "0"
    A cg_drawStatsSource "0"
    cg_drawTalk "ALL"
    C cg_drawThroughWalls "0"
    A cg_drawTurretCrosshair "1"
    A cg_drawViewpos "0"
    C cg_dumpAnims "-1"
    C cg_enemyNameFadeIn "250"
    C cg_enemyNameFadeOut "250"
    cg_errordecay "100"
    C cg_everyoneHearsEveryone "0"
    C cg_explosiveKillCamBackDist "35"
    C cg_explosiveKillCamGroundBackDist "30"
    C cg_explosiveKillCamGroundUpDist "15"
    C cg_explosiveKillCamStopDecelDist "100"
    C cg_explosiveKillCamStopDist "350"
    C cg_explosiveKillCamUpDist "5"
    C cg_explosiveKillCamWallOutDist "10"
    C cg_explosiveKillCamWallSideDist "30"
    C cg_flashbangNameFadeIn "1000"
    C cg_flashbangNameFadeOut "50"
    C cg_footsteps "1"
    C cg_fov "65"
    C cg_fovMin "1"
    C cg_fovScale "1"
    C cg_friendlyNameFadeIn "0"
    C cg_friendlyNameFadeOut "1500"
    A cg_gameBoldMessageWidth "390"
    A cg_gameMessageWidth "455"
    C cg_gun_x "0"
    C cg_gun_y "0"
    C cg_gun_z "0"
    A cg_headIconMinScreenRadius "0.015"
    C cg_heliKillCamFarBlur "2"
    C cg_heliKillCamFarBlurDist "300"
    C cg_heliKillCamFarBlurStart "100"
    C cg_heliKillCamFov "15"
    C cg_heliKillCamNearBlur "4"
    C cg_heliKillCamNearBlurEnd "100"
    C cg_heliKillCamNearBlurStart "0"
    A cg_hintFadeTime "100"
    A cg_hudChatIntermissionPosition "5 110"
    A cg_hudChatPosition "5 200"
    A cg_hudDamageIconHeight "64"
    A cg_hudDamageIconInScope "0"
    A cg_hudDamageIconOffset "128"
    A cg_hudDamageIconTime "6000"
    A cg_hudDamageIconWidth "128"
    A cg_hudGrenadeIconEnabledFlash "0"
    A cg_hudGrenadeIconHeight "25"
    A cg_hudGrenadeIconInScope "0"
    A cg_hudGrenadeIconMaxHeight "104"
    C cg_hudGrenadeIconMaxRangeFlash "500"
    C cg_hudGrenadeIconMaxRangeFrag "250"
    A cg_hudGrenadeIconOffset "50"
    A cg_hudGrenadeIconWidth "25"
    A cg_hudGrenadePointerHeight "12"
    A cg_hudGrenadePointerPivot "12 27"
    cg_hudGrenadePointerPulseFreq "1.7"
    cg_hudGrenadePointerPulseMax "1.85"
    cg_hudGrenadePointerPulseMin "0.3"
    A cg_hudGrenadePointerWidth "25"
    cg_hudlegacysplitscreenscale "2"
    cg_hudMapBorderWidth "2"
    cg_hudMapFriendlyHeight "15"
    cg_hudMapFriendlyWidth "15"
    cg_hudMapPlayerHeight "20"
    cg_hudMapPlayerWidth "20"
    C cg_hudMapRadarLineThickness "0.15"
    cg_hudObjectiveTextScale "0.3"
    A cg_hudProneY "-160"
    A cg_hudSayPosition "5 175"
    cg_hudsplitscreencompassscale "1.5"
    cg_hudsplitscreenstancescale "2"
    cg_hudStanceFlash "1 1 1 1"
    A cg_hudStanceHintPrints "0"
    A cg_hudVotePosition "5 220"
    A cg_invalidCmdHintBlinkInterval "600"
    A cg_invalidCmdHintDuration "1800"
    C cg_javelinKillCamCloseZDist "128"
    C cg_javelinKillCamDownDist "150"
    C cg_javelinKillCamFov "60"
    C cg_javelinKillCamLookLerpDist "3000"
    C cg_javelinKillCamPassDist "50"
    C cg_javelinKillCamPassTime "5"
    C cg_javelinKillCamUpDist "200"
    C cg_killCamDefaultLerpTime "300"
    C cg_killCamTurretLerpTime "900"
    A cg_laserlight "1"
    C cg_levelReverbDryLevel "0.9"
    C cg_levelReverbEnabled "1"
    C cg_levelReverbRoomType "city"
    C cg_levelReverbWetLevel "0.15"
    A cg_mapLocationSelectionCursorSpeed "0.6"
    A cg_marks_ents_player_only "0"
    C cg_minCullBulletDist "128"
    cg_nopredict "0"
    C cg_overheadIconSize "0.7"
    C cg_overheadNamesFarDist "1024"
    C cg_overheadNamesFarScale "0.75"
    C cg_overheadNamesFont "2"
    C cg_overheadNamesGlow "0 0 0 1"
    C cg_overheadNamesMaxDist "10000"
    C cg_overheadNamesNearDist "256"
    C cg_overheadNamesSize "0.5"
    C cg_overheadRankSize "0.5"
    C cg_overheadTitlesFont "2"
    C cg_overheadTitleSize "0.5"
    U A cg_predictItems "1"
    cg_predictItemsDuration "5"
    C cg_remoteMissileKillCamBackDist "300"
    C cg_remoteMissileKillCamUpDist "60"
    C cg_rocketKillCamBackDist "70"
    C cg_rocketKillCamUpDist "10"
    cg_scoreboardBannerHeight "35"
    cg_scoreboardFont "0"
    cg_scoreboardHeaderFontScale "0.35"
    cg_scoreboardHeight "435"
    cg_scoreboardItemHeight "18"
    cg_scoreboardMyColor "1 0.8 0.4 1"
    cg_scoreboardPingGraph "1"
    cg_scoreboardPingHeight "0.7"
    cg_scoreboardPingText "0"
    cg_scoreboardPingWidth "0.036"
    cg_scoreboardRankFontScale "0.25"
    cg_scoreboardScrollStep "3"
    cg_scoreboardTextOffset "0.5"
    cg_scoreboardWidth "500"
    A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
    A cg_ScoresPing_HighColor "0.8 0 0 1"
    A cg_ScoresPing_Interval "100"
    A cg_ScoresPing_LowColor "0 0.74902 0 1"
    A cg_ScoresPing_MaxBars "4"
    A cg_ScoresPing_MedColor "0.8 0.8 0 1"
    A cg_scriptIconSize "0"
    cg_showmiss "0"
    A cg_splatterHitAlpha "1"
    A cg_splatterHitFadeInTime "0.05"
    A cg_splatterHitFadeOutTime "0.1"
    A cg_splatterHitFullInTime "0"
    A cg_splatterHitInnerAngle "15"
    A cg_splatterHitInnerRadius "0"
    C cg_splatterHitOntoScreen "0"
    A cg_splatterHitOuterAngle "30"
    A cg_splatterHitOuterRadius "0.6"
    A cg_splatterTrackAlpha "1"
    A cg_splatterTrackFadeInTime "0"
    A cg_splatterTrackFadeOutTime "0.5"
    A cg_splatterTrackFullInTime "0.3"
    C cg_splatterTrackIndependent "1"
    A cg_splatterTrackInnerAngle "5"
    A cg_splatterTrackInnerRadius "0.4"
    C cg_splatterTrackOntoScreen "0"
    A cg_splatterTrackOuterAngle "20"
    A cg_splatterTrackOuterRadius "0.6"
    A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
    A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
    A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
    A cg_subtitleMinTime "3"
    A cg_subtitleWidthStandard "520"
    A cg_subtitleWidthWidescreen "520"
    A cg_teamChatsOnly "0"
    C cg_thirdPerson "0"
    C cg_thirdPersonAngle "0"
    C cg_thirdPersonMode "Fixed"
    C cg_thirdPersonRange "120"
    C cg_turretKillCamBackDist "10"
    C cg_turretKillCamFov "50"
    C cg_turretKillCamUpDist "10"
    C cg_viewVehicleInfluence "1"
    A cg_viewZSmoothingMax "16"
    A cg_viewZSmoothingMin "1"
    A cg_viewZSmoothingTime "0.1"
    A cg_voiceIconSize "0"
    C cg_watersheeting "1"
    A cg_waterSheeting_brightness "0"
    A cg_waterSheeting_contrast "1"
    A cg_waterSheeting_darkTint "1 1 1"
    A cg_waterSheeting_desaturation "0"
    A cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0"
    A cg_waterSheeting_enable "0"
    A cg_waterSheeting_fadeDuration "2"
    A cg_waterSheeting_lightTint "0.780261 1 1"
    A cg_waterSheeting_magnitude "0.0655388"
    A cg_waterSheeting_radius "4.44051"
    cg_weapHitCullAngle "45"
    cg_weapHitCullEnable "1"
    A cg_weaponCycleDelay "0"
    cg_weaponHintsCoD1Style "1"
    C cg_weaponVisInterval "4"
    A cg_youInKillCamSize "6"
    cl_analog_attack_threshold "0.8"
    cl_anglespeedkey "1.5"
    cl_bypassMouseInput "0"
    cl_connectionAttempts "15"
    cl_connectTimeout "120"
    cl_demoBackJump "20000"
    cl_demoFastTimescaleSpeed "3"
    cl_demoForwardJump "4000"
    cl_demoSlowTimescaleSpeed "0.4"
    cl_dirSelConvergenceTime "0.1"
    A cl_freelook "1"
    cl_freezeDemo "0"
    cl_hudDrawsBehindUI "1"
    R cl_ingame "0"
    A cl_maxpackets "30"
    A cl_maxPing "800"
    cl_migrationTimeout "40"
    R cl_motdString ""
    A cl_mouseAccel "0"
    cl_nodelta "0"
    cl_noprint "0"
    A cl_packetdup "1"
    R cl_paused "0"
    A cl_pitchspeed "140"
    cl_serverStatusResendTime "750"
    cl_showmouserate "0"
    cl_shownet "0"
    cl_shownuments "0"
    cl_showSend "0"
    cl_showServerCommands "0"
    cl_showTimeDelta "0"
    cl_stanceHoldTime "300"
    cl_timeout "20"
    U A cl_voice "1"
    A cl_yawspeed "140"
    C clientSideEffects "1"
    com_animCheck "0"
    com_cinematicEndInWhite "0"
    R com_errorResolveCommand ""
    com_filter_output "0"
    A com_maxfps "85"
    com_maxFrameTime "100"
    A com_recommendedSet "1"
    com_statmon "0"
    R C com_timescale "1"
    compass "1"
    C compassClampIcons "1"
    compassCoords "740 3590 400"
    compassECoordCutoff "37"
    C compassEnemyFootstepEnabled "0"
    C compassEnemyFootstepMaxRange "500"
    C compassEnemyFootstepMaxZ "100"
    C compassEnemyFootstepMinSpeed "140"
    C compassFastRadarUpdateTime "2"
    compassFriendlyHeight "16"
    compassFriendlyWidth "16"
    C compassHellfireTargetSpot "0"
    C compassHideSansObjectivePointer "0"
    C compassHideVehicles "0"
    C compassMaxRange "2500"
    compassMinRadius "0.0001"
    compassMinRange "0.0001"
    compassObjectiveArrowHeight "20"
    compassObjectiveArrowOffset "2"
    compassObjectiveArrowRotateDist "5"
    compassObjectiveArrowWidth "20"
    compassObjectiveDetailDist "10"
    compassObjectiveDrawLines "1"
    compassObjectiveHeight "20"
    compassObjectiveIconHeight "16"
    compassObjectiveIconWidth "16"
    compassObjectiveMaxHeight "70"
    compassObjectiveMaxRange "2048"
    compassObjectiveMinAlpha "1"
    compassObjectiveMinDistRange "1"
    compassObjectiveMinHeight "-70"
    compassObjectiveNearbyDist "4"
    compassObjectiveNumRings "10"
    compassObjectiveRingSize "80"
    compassObjectiveRingTime "10000"
    compassObjectiveTextHeight "18"
    compassObjectiveTextScale "0.3"
    compassObjectiveWidth "20"
    compassPlayerHeight "18.75"
    compassPlayerWidth "18.75"
    C compassRadarLineThickness "0.4"
    C compassRadarPingFadeTime "4"
    C compassRadarUpdateTime "4"
    compassRotation "1"
    A compassSize "1"
    C compassSoundPingFadeTime "2"
    C compassTickertapeStretch "0.5"
    con_default_console_filter "*"
    A con_errormessagetime "8"
    A con_gameMsgWindow0FadeInTime "0.25"
    A con_gameMsgWindow0FadeOutTime "0.5"
    AL con_gameMsgWindow0Filter "gamenotify obituary"
    A con_gameMsgWindow0LineCount "4"
    A con_gameMsgWindow0MsgTime "5"
    A con_gameMsgWindow0ScrollTime "0.25"
    A con_gameMsgWindow0SplitscreenScale "1.5"
    A con_gameMsgWindow1FadeInTime "0.25"
    A con_gameMsgWindow1FadeOutTime "0.5"
    AL con_gameMsgWindow1Filter "boldgame"
    A con_gameMsgWindow1LineCount "1"
    A con_gameMsgWindow1MsgTime "3"
    A con_gameMsgWindow1ScrollTime "0.25"
    A con_gameMsgWindow1SplitscreenScale "1.5"
    A con_gameMsgWindow2FadeInTime "0.75"
    A con_gameMsgWindow2FadeOutTime "0.5"
    AL con_gameMsgWindow2Filter "subtitle"
    A con_gameMsgWindow2LineCount "7"
    A con_gameMsgWindow2MsgTime "5"
    A con_gameMsgWindow2ScrollTime "0.25"
    A con_gameMsgWindow2SplitscreenScale "1.5"
    A con_gameMsgWindow3FadeInTime "0.25"
    A con_gameMsgWindow3FadeOutTime "0.5"
    AL con_gameMsgWindow3Filter ""
    A con_gameMsgWindow3LineCount "5"
    A con_gameMsgWindow3MsgTime "5"
    A con_gameMsgWindow3ScrollTime "0.25"
    A con_gameMsgWindow3SplitscreenScale "1.5"
    A con_inputBoxColor "0.25 0.25 0.2 1"
    A con_inputHintBoxColor "0.4 0.4 0.35 1"
    A con_matchPrefixOnly "1"
    A con_minicon "0"
    A con_miniconlines "5"
    A con_minicontime "4"
    A con_outputBarColor "1 1 0.95 0.6"
    A con_outputSliderColor "0.15 0.15 0.1 0.6"
    A con_outputWindowColor "0.35 0.35 0.3 0.75"
    con_typewriterColorBase "1 1 1"
    A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
    A con_typewriterColorGlowCompleted "0 0.3 0.8 1"
    A con_typewriterColorGlowFailed "0.8 0 0 1"
    A con_typewriterColorGlowUpdated "0 0.6 0.18 1"
    A con_typewriterDecayDuration "700"
    A con_typewriterDecayStartTime "6000"
    A con_typewriterPrintSpeed "50"
    cpu_speed_12players "3"
    cpu_speed_18players "6"
    cpu_speed_8players "2.7"
    developer "0"
    developer_script "0"
    didyouknow "@PLATFORM_DYK_IW4_MSG17"
    drawEntityCount "0"
    drawEntityCountPos "-55 -180"
    drawEntityCountSize "32"
    drawKillcamData "0"
    drawKillcamDataPos "-55 -340"
    drawKillcamDataSize "32"
    A drawLagometer "0"
    drawServerBandwidth "0"
    drawServerBandwidthPos "-55 -340"
    A dynEnt_active "1"
    C dynEnt_bulletForce "1000"
    C dynEnt_damageScale "1"
    C dynEnt_explodeForce "12500"
    C dynEnt_explodeMaxEnts "20"
    C dynEnt_explodeMinForce "40"
    C dynEnt_explodeSpinScale "3"
    C dynEnt_explodeUpbias "0.5"
    C dynEnt_explodingBulletForce "3500"
    C dynEnt_explodingBulletMaxEnts "5"
    C dynEnt_explodingBulletMinForce "5"
    C dynEnt_explodingBulletSpinScale "1"
    C dynEnt_explodingBulletUpbias "0.5"
    C fixedtime "0"
    C FoFIconMaxSize "640"
    C FoFIconMinSize "30"
    C FoFIconScale "1.3"
    C FoFIconSpawnTimeDelay "1"
    C FoFIconSpawnTimeFade "5"
    C friction "5.5"
    I fs_basegame ""
    I fs_basepath "G:\codmw2"
    I fs_cdpath ""
    I fs_copyfiles "0"
    fs_debug "0"
    S I fs_game ""
    I fs_homepath "G:\codmw2"
    LC fs_ignoreLocalized "0"
    C fx_count "0"
    fx_cull_elem_draw "1"
    fx_cull_elem_spawn "1"
    C fx_debugBolt "0"
    C fx_draw "1"
    C fx_drawClouds "1"
    C fx_enable "1"
    C fx_freeze "0"
    C fx_mark_profile "0"
    A fx_marks "1"
    A fx_marks_ents "1"
    A fx_marks_smodels "1"
    C fx_profile "0"
    C fx_profileFilter ""
    C fx_profileSkip "0"
    C fx_profileSort "cost"
    C fx_visMinTraceDist "80"
    A g_allowvote "1"
    S L g_gametype "war"
    g_gravity "800"
    S g_hardcore "0"
    g_logsync "2"
    g_synchronousClients "0"
    R gameMode "mp"
    A glass_angular_vel "5 35"
    C glass_break "1"
    A glass_debug "0"
    A glass_edge_angle "5 10"
    A glass_fall_delay "0.2 0.9"
    A glass_fall_gravity "800"
    A glass_fall_ratio "1.5 3"
    A glass_fringe_maxcoverage "0.2"
    A glass_fringe_maxsize "150"
    A glass_fx_chance "0.25"
    A glass_hinge_friction "50"
    A glass_linear_vel "200 400"
    A glass_max_pieces_per_frame "100"
    A glass_max_shatter_fx_per_frame "6"
    A glass_physics_chance "0.15"
    A glass_physics_maxdist "512"
    A glass_shard_maxsize "300"
    A glass_shattered_scale "48"
    A glass_trace_interval "100"
    heli_barrelMaxVelocity "1250"
    heli_barrelRotation "70"
    heli_barrelSlowdown "360"
    R hiDef "1"
    C hud_bloodOverlayLerpRate "0.3"
    A hud_deathQuoteFadeTime "1000"
    A hud_enable "1"
    A hud_fade_ammodisplay "0"
    C hud_fade_compass "0"
    A hud_fade_healthbar "2"
    A hud_fade_offhand "0"
    A hud_fade_sprint "1.7"
    A hud_fade_stance "1.7"
    A hud_fadeout_speed "0.1"
    A hud_flash_period_offhand "0.5"
    A hud_flash_time_offhand "2"
    A hud_health_pulserate_critical "0.5"
    A hud_health_pulserate_injured "1"
    A hud_health_startpulse_critical "0.33"
    A hud_health_startpulse_injured "1"
    C hudElemPausedBrightness "0.4"
    AL in_mouse "1"
    A intro "0"
    iwnet_debug "0"
    iwnet_maxResendTime "120"
    iwnet_minResendTime "4"
    iwnet_searching "1"
    iwnet_sessionFullHeartbeat "20000"
    iwnet_sessionHeartbeat "5000"
    iwnet_sessions "1"
    iwnet_xuid "504"
    C jump_height "39"
    C jump_ladderPushVel "128"
    C jump_slowdownEnable "1"
    C jump_spreadAdd "64"
    C jump_stepSize "18"
    koth_autodestroytime "60"
    koth_capturetime "20"
    koth_delayPlayer "0"
    koth_destroytime "10"
    koth_extraDelay "0"
    koth_kothmode "0"
    koth_proMode "0"
    koth_spawnDelay "60"
    koth_spawntime "30"
    C laserDebug "0"
    C laserEndOffset "0.5"
    C laserFlarePct "0.2"
    C laserFlarePct_alt "0"
    C laserForceOn "0"
    A laserLight "1"
    C laserLightBeginOffset "13"
    C laserLightBodyTweak "15"
    C laserLightEndOffset "-3"
    C laserLightRadius "3"
    C laserLightRadius_alt "100"
    A laserLightWithoutNightvision "0"
    C laserRadius "0.8"
    C laserRadius_alt "30"
    C laserRange "1500"
    C laserRange_alt "5000"
    C laserRangePlayer "1500"
    loading_sre_fatal "1"
    lobby_animationSpeed "30"
    lobby_animationTilesHigh "4"
    lobby_animationTilesWide "8"
    lobby_numAnimationFrames "30"
    lobby_partySearchWaitTime "1000"
    lobby_searchingPartyColor "0.941177 0.768627 0.321569
    AL loc_forceEnglish "0"
    AL loc_language "0"
    L loc_translate "1"
    loc_warnings "0"
    loc_warningsAsErrors "0"
    loc_warningsUI "0"
    logfile "1"
    lowAmmoWarningColor1 "0.701961 0.701961 0.701961 0.8"
    lowAmmoWarningColor2 "1 1 1 1"
    lowAmmoWarningNoAmmoColor1 "0.8 0.25098 0.301961 0.8"
    lowAmmoWarningNoAmmoColor2 "1 0.25098 0.301961 1"
    lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0.301961
    lowAmmoWarningNoReloadColor2 "0.701961 0.701961 0.301961 1"
    lowAmmoWarningPulseFreq "2.3"
    lowAmmoWarningPulseMax "1.5"
    lowAmmoWarningPulseMin "0"
    lsp_debug "0"
    A m_filter "0"
    A m_forward "0.25"
    A m_pitch "0.022"
    A m_side "0.25"
    A m_yaw "0.022"
    C mantle_check_angle "60"
    C mantle_check_radius "0.1"
    C mantle_check_range "20"
    C mantle_debug "0"
    C mantle_enable "1"
    C mantle_max_vertical_end_velocity "0"
    C mantle_view_yawcap "60"
    R mapcrc "0"
    S R mapname ""
    C masterPort "20810"
    C masterServerName "cod4master.activision.com"
    matchmaking_debug "1"
    maxVoicePacketsPerSec "100"
    maxVoicePacketsPerSecForServer "20"
    migration_blocksperframe "0"
    C migration_dvarErrors "1"
    migration_limit "5"
    migration_msgtimeout "500"
    migration_timeBetween "30000"
    migration_verboseBroadcastTime "100"
    migrationPingTime "10"
    C missileRemoteFOV "15"
    C missileRemoteSteerPitchRange "1 87"
    C missileRemoteSteerPitchRate "35"
    C missileRemoteSteerYawRate "35"
    A monkeytoy "0"
    motd "Welcome to Modern Warfare 2 multiplayer"
    C motionTrackerBlurDuration "0.2"
    motionTrackerCenterX "0"
    motionTrackerCenterY "-0.37"
    C motionTrackerPingFadeTime "3"
    motionTrackerPingPitchAddPerEnemy "0"
    motionTrackerPingPitchBase "1"
    motionTrackerPingPitchNearby "2"
    motionTrackerPingSize "0.2"
    C motionTrackerRange "1600"
    C motionTrackerSweepAngle "90"
    C motionTrackerSweepInterval "3"
    C motionTrackerSweepSpeed "2000"
    C mp_paused "0"
    msg_dumpEnts "0"
    msg_hudelemspew "0"
    msg_printEntityNums "0"
    U A name ""
    L net_ip "localhost"
    net_lanauthorize "0"
    AL net_noipx "0"
    AL net_noudp "0"
    L net_port "28960"
    net_profile "0"
    net_showprofile "0"
    AL net_socksEnabled "0"
    AL net_socksPassword ""
    AL net_socksPort "1080"
    AL net_socksServer ""
    AL net_socksUsername ""
    nextdemo ""
    nextmap ""
    nightVisionDisableEffects "0"
    nightVisionFadeInOutTime "0.1"
    nightVisionPowerOnTime "0.3"
    C objectiveFadeTimeGoingOff "0.5"
    C objectiveFadeTimeGoingOn "1"
    C objectiveFadeTimeWaitOff "2"
    C objectiveFadeTimeWaitOn "2"
    C objectiveFadeTooClose "0.1"
    C objectiveFadeTooFar "25"
    C objectiveFontSize "0.6"
    C objectiveHide "0"
    C objectiveTextOffsetY "-5.33"
    C onlinegame "0"
    onlinegameandhost "0"
    onlineunrankedgameandhost "0"
    overrideNVGModelWithKnife "0"
    packetDebug "0"
    C painReverbDryLevel "0.5"
    C painReverbRoomType "underwater"
    C painReverbWetLevel "0.4"
    C painVisionLerpOutRate "0.3"
    C painVisionTriggerHealth "0.55"
    C party_autoteams "1"
    party_connectTimeout "1000"
    party_connectToOthers "1"
    party_currentSearchTier "2"
    party_debug "0"
    party_defaultSearchTier "2"
    party_editingsettings "0"
    party_firstSubpartyIndex "0"
    R party_gamesize ""
    party_gameStartTimerLength "10"
    R party_gametype ""
    R party_host "0"
    party_hostmigration "1"
    R party_hostname ""
    R party_IAmSelected "0"
    R party_kickplayerquestion ""
    party_listFocus "0"
    R party_lobbyPlayerCount ""
    R party_mapname ""
    R party_mappacks ""
    party_matchedPlayerCount "4"
    party_maxplayers "16"
    party_maxPrivatePartyPlayers "18"
    party_maxSearchTier "6"
    party_maxTeamDiff "1"
    R party_membersMissingMapPack "0"
    party_minLobbyTime "60"
    party_minplayers "2"
    party_msPerTier "50"
    R party_partyPlayerCount ""
    R party_playervisible "0"
    party_pregameStartTimerLength "5"
    party_searchPauseTime "2000"
    party_searchRandomDelay "500"
    party_searchResultsLifetime "45000"
    party_searchResultsMin "2000"
    R party_selectedIndex "0"
    R party_selectedIndexChangedTime "0"
    party_statusString ""
    party_teambased "1"
    party_teamsVisible "0"
    party_timer "0"
    party_vetoButtonVisible "0"
    party_vetoDelayTime "4"
    party_vetoPassed "0"
    party_vetoPercentRequired "0.501"
    party_vetoStatus ""
    partymigrate_broadcast_interval "200"
    partymigrate_cpuBonusPing "25"
    partymigrate_cpuBonusThreshold "0.5"
    partymigrate_pingtest_retry "100"
    partymigrate_pingtest_timeout "600"
    partymigrate_selectiontime "1800"
    partymigrate_timeout "8000"
    partymigrate_timeoutmax "15000"
    U password ""
    perk_armorPiercingDamage "40"
    perk_blastShield "65"
    C perk_bulletPenetrationMultiplier "2"
    C perk_diveDistanceCheck "64"
    C perk_diveGravityScale "0.75"
    C perk_diveVelocity "250"
    C perk_diveViewRollResetSpeed "4"
    C perk_diveViewRollSpeed "0.5"
    C perk_diveViewRollTarget "45"
    C perk_extendedMagsMGAmmo "10"
    C perk_extendedMagsPistolAmmo "5"
    C perk_extendedMagsRifleAmmo "10"
    C perk_extendedMagsSMGAmmo "10"
    C perk_extendedMagsSpreadAmmo "5"
    C perk_extendedMeleeRange "176"
    C perk_extraBreath "5"
    C perk_fastSnipeScale "2"
    C perk_footstepVolumeAlly "0.25"
    C perk_footstepVolumeEnemy "4"
    C perk_footstepVolumePlayer "0.25"
    C perk_grenadeDeath "frag_grenade_short_mp"
    C perk_improvedExtraBreath "5"
    C perk_lightWeightViewBobScale "0.75"
    C perk_parabolicAngle "180"
    C perk_parabolicIcon "specialty_parabolic"
    C perk_parabolicRadius "400"
    C perk_quickDrawSpeedScale "1.5"
    perk_scavengerMode "0"
    C perk_sprintMultiplier "2"
    C perk_sprintRecoveryMultiplierActual "0.6"
    C perk_sprintRecoveryMultiplierVisual "0.6"
    C perk_weapRateMultiplier "0.75"
    C perk_weapReloadMultiplier "0.5"
    C perk_weapSpreadMultiplier "0.65"
    C phys_autoDisableAngular "57"
    C phys_autoDisableFastAngular "270"
    C phys_autoDisableFastLinear "40"
    C phys_autoDisableFastTime "0.5"
    C phys_autoDisableLinear "20"
    C phys_autoDisableTime "0.9"
    C phys_bulletSpinScale "3"
    C phys_bulletUpBias "0.5"
    phys_cfm "0.0001"
    C phys_collUseEntities "0"
    phys_contact_cfm "1e-005"
    phys_contact_cfm_ragdoll "0.001"
    C phys_contact_cfm_vehicle "0.001"
    C phys_contact_cfm_vehicleSoft "0.05"
    phys_contact_erp "0.8"
    phys_contact_erp_ragdoll "0.3"
    C phys_contact_erp_vehicle "0.5"
    C phys_contact_erp_vehicleSoft "0.05"
    C phys_csl "0.3"
    C phys_dragAngular "0.5"
    C phys_dragLinear "0.03"
    phys_drawAwake "0"
    phys_drawCollisionObj "0"
    phys_drawCollisionWorld "0"
    phys_drawcontacts "0"
    phys_drawDebugInfo "0"
    phys_du***ontacts "0"
    phys_erp "0.8"
    C phys_frictionScale "1"
    C phys_gravity "-800"
    C phys_gravity_ragdoll "-800"
    phys_gravityChangeWakeupRadius "120"
    phys_jitterMaxMass "200"
    phys_joint_cfm "0.0001"
    phys_joint_stop_cfm "0.0001"
    phys_joint_stop_erp "0.8"
    C phys_jointPullThreshold "4"
    phys_mcv "20"
    phys_mcv_ragdoll "1000"
    C phys_mcv_vehicle "300"
    phys_minImpactMomentum "250"
    C phys_narrowObjMaxLength "4"
    C phys_noIslands "0"
    C phys_qsi "15"
    C phys_reorderConst "1"
    C physVeh_collideWithClipOnly "0"
    C physVeh_explodeForce "800"
    C physVeh_explodeSpinScale "3"
    C physVeh_jump "0"
    C physVeh_minImpactMomentum "17.6"
    C physVeh_pathConstraintCfm "1e-006"
    C physVeh_pathConstraintErp "0.8"
    C physVeh_slideReductionForHighSpeed "0"
    C physVeh_StepsPerFrame "3"
    C player_adsExitDelay "0"
    C player_backSpeedScale "0.7"
    C player_breath_fire_delay "0"
    C player_breath_gasp_lerp "6"
    C player_breath_gasp_scale "4.5"
    C player_breath_gasp_time "1"
    C player_breath_hold_lerp "1"
    C player_breath_hold_time "4.5"
    C player_breath_snd_delay "1"
    C player_breath_snd_lerp "2"
    C player_burstFireCooldown "0.2"
    C player_debugHealth "0"
    C player_dmgtimer_flinchTime "500"
    C player_dmgtimer_maxTime "750"
    C player_dmgtimer_minScale "0"
    C player_dmgtimer_stumbleTime "500"
    C player_dmgtimer_timePerPoint "100"
    R C player_footstepsThreshhold "0"
    C player_lastStandCrawlSpeedScale "0.2"
    C player_lastStandDebug "0"
    C player_lean_rotate_crouch_left "0.8"
    C player_lean_rotate_crouch_right "0.3"
    C player_lean_rotate_left "0.8"
    C player_lean_rotate_right "0.4"
    C player_lean_shift_crouch_left "4"
    C player_lean_shift_crouch_right "15"
    C player_lean_shift_left "5"
    C player_lean_shift_right "9"
    C player_meleeHeight "10"
    C player_meleeRange "64"
    C player_meleeWidth "10"
    C player_move_factor_on_torso "0"
    R C player_moveThreshhold "10"
    C player_runThreshhold "110"
    C player_scopeExitOnDamage "0"
    C player_spectateSpeedScale "1"
    C player_sprintCameraBob "0.5"
    player_sprintForwardMinimum "105"
    C player_sprintMinTime "1"
    C player_sprintRechargePause "0"
    C player_sprintSpeedScale "1.5"
    C player_sprintStrafeSpeedScale "0.667"
    C player_sprintTime "4"
    C player_sprintUnlimited "0"
    C player_strafeAnimCosAngle "0.5"
    C player_strafeSpeedScale "0.8"
    C player_sustainAmmo "0"
    C player_turnAnims "0"
    C player_view_pitch_down "85"
    C player_view_pitch_up "85"
    playlist "0"
    playlistFilename "playlists******"
    privateMatch_joinPassword ""
    privateMatch_serverPassword ""
    C pro******nuOption_blacklevel "0"
    C pro******nuOption_gamma "0.8"
    C pro******nuOption_safeAreaHorz "0.85"
    C pro******nuOption_safeAreaVert "0.85"
    C pro******nuOption_volume "0.8"
    S R protocol "134"
    A r_aaAlpha "dither (fast)"
    AL r_aaMaxQuality "0"
    AL r_aaSamples "2"
    AL r_altModelLightingUpdate "0"
    AL r_aspectRatio "auto"
    C r_atlasAnimFPS "15"
    A r_autopriority "0"
    A r_blacklevel "0"
    C r_blur "0"
    C r_brightness "0"
    r_cacheModelLighting "1"
    r_cacheSModelLighting "1"
    r_clear "never"
    r_clearColor "0 0 0 0"
    r_clearColor2 "0 0 0 0"
    C r_colorMap "Unchanged"
    C r_contrast "1"
    AL r_customMode ""
    A r_debugLineWidth "1"
    C r_debugShader "none"
    A r_depthPrepass "None"
    C r_desaturation "1"
    r_detail "1"
    C r_detailMap "Unchanged"
    C r_diffuseColorScale "1"
    AL r_displayRefresh "60 Hz"
    A r_distortion "1"
    A r_dlightLimit "4"
    C r_dof_bias "0.5"
    A r_dof_enable "1"
    C r_dof_farBlur "1.8"
    C r_dof_farEnd "7000"
    C r_dof_farStart "1000"
    C r_dof_nearBlur "6"
    C r_dof_nearEnd "60"
    C r_dof_nearStart "10"
    C r_dof_tweak "0"
    C r_dof_viewModelEnd "8"
    C r_dof_viewModelStart "2"
    C r_dpvsFilterDebug "0"
    C r_drawDecals "1"
    A r_drawSun "1"
    A r_drawWater "1"
    r_envMapExponent "5"
    r_envMapMaxIntensity "0.5"
    r_envMapMinIntensity "0.2"
    r_envMapOverride "0"
    r_envMapSunIntensity "2"
    A r_fastSkin "0"
    C r_filmAltShader "1"
    r_filmTweakBrightness "0"
    r_filmTweakContrast "1.4"
    r_filmTweakDarkTint "0.7 0.85 1"
    r_filmTweakDesaturation "0.2"
    r_filmTweakDesaturationDark "0.2"
    r_filmTweakEnable "0"
    r_filmTweakInvert "0"
    r_filmTweakLightTint "1.1 1.05 0.85"
    r_filmTweakMediumTint "0.9 1 0.9"
    C r_filmUseTweaks "0"
    L r_floatz "1"
    C r_fog "1"
    C r_forceLod "none"
    C r_fullbright "0"
    AL r_fullscreen "0"
    A r_gamma "0.8"
    C r_glow "1"
    A r_glow_allowed "1"
    r_glow_allowed_script_forced "0"
    C r_glowTweakBloomCutoff "0.5"
    C r_glowTweakBloomDesaturation "0"
    C r_glowTweakBloomIntensity0 "1"
    C r_glowTweakEnable "0"
    C r_glowTweakRadius0 "5"
    C r_glowUseTweaks "0"
    r_gpuSync "off"
    r_heroLighting "1"
    C r_highLodDist "-1"
    r_ignore "0"
    AL r_ignorehwgamma "0"
    A r_inGameVideo "1"
    r_lightCacheLessFrequentMaxDistance "64"
    r_lightCacheLessFrequentPeriod "10"
    r_lightGridContrast "0"
    r_lightGridEnableTweaks "0"
    r_lightGridIntensity "1"
    r_lightGridUseTweakedValues "1"
    C r_lightMap "Unchanged"
    L r_loadForRenderer "1"
    C r_lockPvs "0"
    A r_lodBiasRigid "0"
    A r_lodBiasSkinned "0"
    A r_lodScaleRigid "1"
    A r_lodScaleSkinned "1"
    C r_lowestLodDist "-1"
    C r_lowLodDist "-1"
    C r_mediumLodDist "-1"
    AL r_mode "1024x768"
    LC r_modelVertColor "1"
    AL r_monitor "0"
    A r_multiGpu "0"
    r_normal "1"
    C r_normalMap "Unchanged"
    r_outdoor "1"
    r_outdoorFeather "8"
    A r_picmip "0"
    A r_picmip_bump "0"
    A r_picmip_manual "0"
    A r_picmip_spec "0"
    AL r_picmip_water "0"
    A r_polygonOffsetBias "-1"
    A r_polygonOffsetScale "-1"
    A r_portalBevels "0.7"
    r_portalBevelsOnly "0"
    r_portalMinClipArea "0.02"
    C r_portalMinRecurseDepth "2"
    C r_portalWalkLimit "0"
    AL r_preloadShaders "0"
    r_pretess "1"
    C r_primaryLightTweakDiffuseStrength "1"
    C r_primaryLightTweakSpecularStrength "1"
    C r_primaryLightUseTweaks "0"
    r_reflectionProbeGenerate "0"
    r_reflectionProbeGenerateExit "0"
    r_reflectionProbeRegenerateAll "0"
    R r_rendererInUse "Shader model 3.0"
    AL r_rendererPreference "Default"
    C r_resampleScene "1"
    C r_scaleViewport "1"
    C r_showFbColorDebug "None"
    C r_showFloatZDebug "0"
    C r_showLightGrid "0"
    C r_showMissingLightGrid "0"
    C r_showPortals "0"
    C r_showPortalsOverview "0"
    C r_singleCell "0"
    C r_skipPvs "0"
    r_smc_enable "1"
    r_smc_optimize "1"
    r_smp_backend "1"
    r_smp_worker "1"
    r_smp_worker_thread0 "1"
    r_smp_worker_thread1 "1"
    A r_specular "1"
    C r_specularColorScale "2.5"
    C r_specularMap "Unchanged"
    C r_spotLightBrightness "14"
    C r_spotLightEndRadius "196"
    C r_spotLightEntityShadows "1"
    C r_spotLightExponent "2"
    C r_spotLightFovInnerFraction "0.5"
    C r_spotLightMaxLength "5000"
    C r_spotLightShadows "1"
    C r_spotLightSModelShadows "1"
    C r_spotLightStartRadius "36"
    r_sse_skinning "1"
    C r_subwindow "0 1 0 1"
    C r_sun_from_dvars "0"
    r_sun_fx_position "0 0 0"
    r_sunblind_fadein "0.5"
    r_sunblind_fadeout "3"
    r_sunblind_max_angle "5"
    r_sunblind_max_darken "0.75"
    r_sunblind_min_angle "30"
    r_sunflare_fadein "1"
    r_sunflare_fadeout "1"
    r_sunflare_max_alpha "1"
    r_sunflare_max_angle "2"
    r_sunflare_max_size "2500"
    r_sunflare_min_angle "45"
    r_sunflare_min_size "0"
    r_sunflare_shader "sun_flare"
    r_sunglare_fadein "0.5"
    r_sunglare_fadeout "3"
    r_sunglare_max_angle "5"
    r_sunglare_max_lighten "0.75"
    r_sunglare_min_angle "30"
    r_sunsprite_shader "sun"
    r_sunsprite_size "16"
    A r_texFilterAnisoMax "4"
    A r_texFilterAnisoMin "1"
    C r_texFilterDisable "0"
    C r_texFilterMipBias "0"
    A r_texFilterMipMode "Unchanged"
    L r_useLayeredMaterials "0"
    L r_vc_makelog "0"
    r_vc_showlog "0"
    AL r_vsync "0"
    r_warningRepeatDelay "5"
    C r_zfar "0"
    A r_zFeather "1"
    C r_znear "4"
    C r_znear_depthhack "0.1"
    C radarjamDistMax "800"
    C radarjamDistMin "350"
    C radarjamSinCurve "0"
    C ragdoll_baselerp_time "1000"
    C ragdoll_bullet_force "500"
    C ragdoll_bullet_upbias "0.5"
    C ragdoll_debug "0"
    ragdoll_dump_anims "0"
    A ragdoll_enable "1"
    C ragdoll_explode_force "18000"
    C ragdoll_explode_upbias "0.8"
    C ragdoll_exploding_bullet_force "5000"
    C ragdoll_exploding_bullet_upbias "0.8"
    C ragdoll_fps "20"
    ragdoll_idle_min_velsq "2"
    C ragdoll_jitter_scale "1"
    C ragdoll_jointlerp_time "3000"
    C ragdoll_max_life "4500"
    A ragdoll_max_simulating "16"
    ragdoll_max_stretch_pct "10"
    C ragdoll_rotvel_scale "1"
    C ragdoll_self_collision_scale "1.2"
    ragdoll_stretch_iters "10"
    U A rate "25000"
    reliableResendTime "300"
    reliableTimeoutTime "20000"
    C RemoteCameraSounds_DryLevel "0.1"
    C RemoteCameraSounds_RoomType "underwater"
    C RemoteCameraSounds_WetLevel "0.5"
    requireOpenNat "1"
    R safeArea_adjusted_horizontal "1"
    R safeArea_adjusted_vertical "1"
    C safeArea_horizontal "0.85"
    C safeArea_vertical "0.85"
    scr_airdrop_ac130 "3"
    scr_airdrop_ammo "17"
    scr_airdrop_counter_uav "15"
    scr_airdrop_emp "1"
    scr_airdrop_harrier_airstrike "7"
    scr_airdrop_helicopter "7"
    scr_airdrop_helicopter_flares "5"
    scr_airdrop_helicopter_minigun "3"
    scr_airdrop_mega_ac130 "2"
    scr_airdrop_mega_ammo "12"
    scr_airdrop_mega_counter_uav "16"
    scr_airdrop_mega_emp "0"
    scr_airdrop_mega_harrier_airstrike "5"
    scr_airdrop_mega_helicopter "5"
    scr_airdrop_mega_helicopter_flares "3"
    scr_airdrop_mega_helicopter_minigun "2"
    scr_airdrop_mega_nuke "0"
    scr_airdrop_mega_precision_airstrike "10"
    scr_airdrop_mega_predator_missile "14"
    scr_airdrop_mega_sentry "16"
    scr_airdrop_mega_stealth_airstrike "3"
    scr_airdrop_mega_uav "12"
    scr_airdrop_nuke "0"
    scr_airdrop_precision_airstrike "11"
    scr_airdrop_predator_missile "12"
    scr_airdrop_sentry "12"
    scr_airdrop_stealth_airstrike "5"
    scr_airdrop_uav "17"
    scr_arena_numlives "1"
    scr_arena_promode "0"
    scr_arena_roundlimit "0"
    scr_arena_roundswitch "3"
    scr_arena_scorelimit "1"
    scr_arena_timelimit "2.5"
    scr_arena_winlimit "4"
    scr_ctf_halftime "1"
    scr_ctf_numlives "0"
    scr_ctf_playerrespawndelay "0"
    scr_ctf_promode "0"
    scr_ctf_returntime "30"
    scr_ctf_roundlimit "1"
    scr_ctf_scorelimit "0"
    scr_ctf_timelimit "10"
    scr_ctf_waverespawndelay "10"
    scr_ctf_winlimit "1"
    scr_dd_addtime "2.5"
    scr_dd_bombtimer "45"
    scr_dd_defusetime "5"
    scr_dd_numlives "0"
    scr_dd_planttime "5"
    scr_dd_playerrespawndelay "0"
    scr_dd_promode "0"
    scr_dd_roundlimit "3"
    scr_dd_roundswitch "1"
    scr_dd_scorelimit "1"
    scr_dd_timelimit "2.5"
    scr_dd_waverespawndelay "0"
    scr_dd_winlimit "2"
    scr_diehard "0"
    scr_dm_numlives "0"
    scr_dm_playerrespawndelay "0"
    scr_dm_promode "0"
    scr_dm_roundlimit "1"
    scr_dm_scorelimit "1500"
    scr_dm_timelimit "10"
    scr_dm_waverespawndelay "0"
    scr_dm_winlimit "1"
    scr_dom_numlives "0"
    scr_dom_playerrespawndelay "0"
    scr_dom_promode "0"
    scr_dom_roundlimit "1"
    scr_dom_scorelimit "200"
    scr_dom_timelimit "0"
    scr_dom_waverespawndelay "0"
    scr_dom_winlimit "1"
    scr_explBulletMod "1"
    scr_game_allowkillcam "1"
    scr_game_deathpointloss "0"
    scr_game_forceuav "0"
    scr_game_graceperiod "0"
    scr_game_hardpoints "1"
    scr_game_killstreakdelay "0"
    scr_game_onlyheadshots "0"
    scr_game_perks "1"
    scr_game_spectatetype "1"
    scr_game_suicidepointloss "0"
    scr_gtnw_numlives "0"
    scr_gtnw_playerrespawndelay "0"
    scr_gtnw_promode "0"
    scr_gtnw_roundlimit "1"
    scr_gtnw_roundswitch "0"
    scr_gtnw_scorelimit "101"
    scr_gtnw_timelimit "10"
    scr_gtnw_waverespawndelay "0"
    scr_gtnw_winlimit "1"
    scr_hardcore "0"
    scr_hardpoint_allowartillery "1"
    scr_hardpoint_allowhelicopter "1"
    scr_hardpoint_allowuav "1"
    scr_koth_numlives "0"
    scr_koth_playerrespawndelay "0"
    scr_koth_promode "0"
    scr_koth_roundlimit "1"
    scr_koth_roundswitch "1"
    scr_koth_scorelimit "250"
    scr_koth_timelimit "15"
    scr_koth_waverespawndelay "0"
    scr_koth_winlimit "1"
    scr_maxPerPlayerExplosives "2"
    scr_nukeCancelMode "0"
    scr_nukeTimer "10"
    scr_oldschool "0"
    scr_oneflag_numlives "0"
    scr_oneflag_playerrespawndelay "0"
    scr_oneflag_promode "0"
    scr_oneflag_roundlimit "0"
    scr_oneflag_roundswitch "3"
    scr_oneflag_scorelimit "1"
    scr_oneflag_timelimit "3"
    scr_oneflag_waverespawndelay "0"
    scr_oneflag_winlimit "4"
    scr_patientZero ""
    scr_player_forcerespawn "1"
    scr_player_healthregentime "5"
    scr_player_maxhealth "100"
    scr_player_numlives "0"
    scr_player_respawndelay "0"
    scr_player_sprinttime "4"
    scr_player_suicidespawndelay "0"
    scr_RequiredMapAspectratio "1"
    scr_restxp_cap "0.5"
    scr_restxp_enable "0"
    scr_restxp_levelsPerDay "0.5"
    scr_restxp_minRestTime "4"
    scr_restxp_restedAwardScale "0.5"
    scr_restxp_timescale "1"
    scr_riotShieldXPBullets "15"
    scr_sab_bombtimer "30"
    scr_sab_defusetime "5"
    scr_sab_hotpotato "0"
    scr_sab_numlives "0"
    scr_sab_planttime "2.5"
    scr_sab_playerrespawndelay "7.5"
    scr_sab_promode "0"
    scr_sab_roundlimit "1"
    scr_sab_roundswitch "1"
    scr_sab_scorelimit "0"
    scr_sab_timelimit "20"
    scr_sab_waverespawndelay "0"
    scr_sab_winlimit "1"
    scr_sd_bombtimer "45"
    scr_sd_defusetime "5"
    scr_sd_multibomb "0"
    scr_sd_numlives "1"
    scr_sd_planttime "5"
    scr_sd_playerrespawndelay "0"
    scr_sd_promode "0"
    scr_sd_roundlimit "0"
    scr_sd_roundswitch "3"
    scr_sd_scorelimit "1"
    scr_sd_timelimit "2.5"
    scr_sd_waverespawndelay "0"
    scr_sd_winlimit "4"
    scr_team_fftype "0"
    scr_team_kickteamkillers "0"
    scr_team_respawntime "0"
    scr_team_teamkillpointloss "1"
    scr_team_teamkillspawndelay "20"
    scr_thirdPerson "0"
    scr_tispawndelay "0"
    scr_vip_numlives "0"
    scr_vip_promode "0"
    scr_vip_roundlimit "3"
    scr_vip_roundswitch "1"
    scr_vip_scorelimit "1"
    scr_vip_timelimit "2.5"
    scr_vip_winlimit "2"
    scr_war_numlives "0"
    scr_war_playerrespawndelay "0"
    scr_war_promode "0"
    scr_war_roundlimit "1"
    scr_war_scorelimit "7500"
    scr_war_timelimit "10"
    scr_war_waverespawndelay "0"
    scr_war_winlimit "1"
    scr_xpscale "1"
    A sensitivity "5"
    sentry_placement_debug "0"
    sentry_placement_feet_offset "17 20 10"
    sentry_placement_feet_trace_dist_z "20"
    sentry_placement_trace_dist "42"
    sentry_placement_trace_min_normal "0.7"
    sentry_placement_trace_pitch "20"
    sentry_placement_trace_radius "30"
    sentry_placement_trace_radius_canon_safety "5"
    A server1 ""
    A server10 ""
    A server11 ""
    A server12 ""
    A server13 ""
    A server14 ""
    A server15 ""
    A server16 ""
    A server2 ""
    A server3 ""
    A server4 ""
    A server5 ""
    A server6 ""
    A server7 ""
    A server8 ""
    A server9 ""
    session_immediateDeleteTinySessions "0"
    R session_nonblocking "1"
    C shieldImpactBulletShakeDuration "500"
    C shieldImpactBulletShakeScale "0.35"
    C shieldImpactExplosionHighShakeDuration "1250"
    C shieldImpactExplosionHighShakeScale "0.5"
    C shieldImpactExplosionLowShakeDuration "800"
    C shieldImpactExplosionLowShakeScale "0.4"
    C shieldImpactExplosionThreshold "85"
    C shieldImpactMissileShakeDuration "1500"
    C shieldImpactMissileShakeScale "0.5"
    S R shortversion "1.0"
    showdrop "0"
    showpackets "0"
    A sm_enable "1"
    C sm_fastSunShadow "1"
    sm_lightScore_eyeProjectDist "64"
    sm_lightScore_spotProjectFrac "0.125"
    A sm_maxLights "4"
    sm_minSpotLightScore "0.5"
    sm_polygonOffsetBias "0.125"
    sm_polygonOffsetScale "2"
    C sm_qualitySpotShadow "1"
    C sm_spotDistCull "1"
    C sm_spotEnable "1"
    C sm_spotLimit "4"
    sm_spotShadowFadeTime "1"
    C sm_strictCull "1"
    C sm_sunEnable "1"
    C sm_sunSampleSizeNear "0.25"
    C sm_sunShadowCenter "0 0 0"
    C sm_sunShadowScale "1"
    A sm_sunShadowScaleLocked "1"
    U A snaps "20"
    A snd_cinematicVolumeScale "0.5"
    C snd_draw3D "Off"
    snd_drawInfo "None"
    C snd_enable2D "1"
    C snd_enable3D "1"
    A snd_enableEq "1"
    C snd_enableReverb "1"
    C snd_enableStream "1"
    A snd_errorOnMissing "0"
    AL snd_khz "44"
    C snd_levelFadeTime "250"
    AL snd_outputConfiguration "Windows default"
    C snd_slaveFadeTime "500"
    A snd_touchStreamFilesOnLoad "0"
    A snd_volume "0.8"
    R splitscreen "0"
    stat_version "10"
    C stopspeed "100"
    stringtable_debug "0"
    S sv_allowAnonymous "0"
    S sv_allowClientConsole "1"
    A sv_allowDownload "1"
    sv_allowedClan1 ""
    sv_allowedClan2 ""
    I sv_cheats "0"
    sv_clientArchive "1"
    sv_clientSideBullets "1"
    sv_connectTimeout "120"
    sv_debugRate "0"
    sv_debugReliableCmds "0"
    S A sv_floodProtect "1"
    S A sv_hostname "CoD4Host"
    sv_hugeSnapshotDelay "200"
    sv_hugeSnapshotSize "4000"
    R sv_iwdNames ""
    R sv_iwds ""
    sv_kickBanTime "300"
    sv_mapRotation ""
    sv_mapRotationCurrent ""
    S AL sv_maxclients "18"
    S A sv_maxPing "0"
    S A sv_maxRate "25000"
    S A sv_minPing "0"
    C sv_network_fps "50"
    sv_packet_info "0"
    sv_padPackets "0"
    R sv_paused "0"
    S sv_privateClients "0"
    S sv_privateClientsForClients "0"
    sv_privatePassword ""
    S sv_pure "1"
    A sv_reconnectlimit "3"
    R sv_referencedFFCheckSums ""
    R sv_referencedFFNames ""
    R sv_referencedIwdNames ""
    R sv_referencedIwds ""
    sv_rejoinTimeout "5"
    R sv_running "0"
    sv_showAverageBPS "0"
    sv_timeout "20"
    sv_voiceQuality "3"
    sv_zombietime "2"
    IA sys_configSum "230111639"
    IA sys_configureGHz "18.5691"
    R sys_cpuGHz "2.67277"
    R sys_cpuName "Intel(R) Core(TM) i7 CPU 920 @
    IA sys_gpu "ATI Radeon HD 4800 Series"
    sys_lockThreads "none"
    sys_quitMigrateTime "15000"
    I sys_smp_allowed "1"
    R sys_SSE "1"
    IA sys_sysMB "2048"
    R systemlink "0"
    tes***ients_doAttack "1"
    tes***ients_doCrouch "0"
    tes***ients_doMove "1"
    tes***ients_doReload "1"
    tes***ients_watchKillcam "1"
    thermal_playerModel ""
    C thermalBlurFactorNoScope "250"
    C thermalBlurFactorScope "250"
    C timescale "1"
    tracer_debugDraw "0"
    tracer_explosiveColor1 "1 0.75 0.75 0"
    tracer_explosiveColor2 "1 0.75 0.75 1"
    tracer_explosiveColor3 "1 0.75 0.75 1"
    tracer_explosiveColor4 "1 0.75 0.75 1"
    tracer_explosiveColor5 "1 0.75 0.75 1"
    tracer_explosiveColor6 "1 0.75 0.75 0"
    tracer_explosiveOverride "1"
    tracer_explosiveWidth "15"
    tracer_firstPersonMaxWidth "4"
    tracer_stoppingPowerColor1 "0 0 0 0"
    tracer_stoppingPowerColor2 "1 1 1 1"
    tracer_stoppingPowerColor3 "1 0 0 1"
    tracer_stoppingPowerColor4 "1 0 0 1"
    tracer_stoppingPowerColor5 "1 1 0 1"
    tracer_stoppingPowerColor6 "1 1 1 1"
    tracer_stoppingPowerOverride "0"
    tracer_stoppingPowerWidth "6"
    tracer_thermalWidthMult "2"
    C turret_adsEnabled "1"
    C turret_adsFov "35"
    C turret_adsTime "250"
    C turret_fov "55"
    C ui_allow_classchange "0"
    ui_allow_controlschange "1"
    C ui_allow_teamchange "0"
    A ui_bigFont "0.4"
    ui_borderLowLightScale "0.35"
    A ui_browserFriendlyfire "-1"
    A ui_browserKillcam "-1"
    A ui_browserMod "0"
    A ui_browserShowDedicated "0"
    A ui_browserShowEmpty "1"
    A ui_browserShowFull "1"
    A ui_browserShowPassword "-1"
    A ui_browserShowPure "1"
    ui_buildLocation "-60 460"
    ui_buildSize "0.2"
    ui_cinematicsTimestamp "0"
    ui_connectScreenTextGlowColor "0.3 0.6 0.3 1"
    A ui_currentFeederMapIndex "0"
    A ui_currentMap "0"
    ui_customClassName ""
    ui_customModeEditName ""
    ui_customModeName ""
    C ui_debugMode "0"
    A ui_drawCrosshair "1"
    A ui_extraBigFont "0.55"
    ui_gametype "war"
    C ui_hud_hardcore "0"
    ui_hud_obituaries "1"
    ui_hud_showobjicons "1"
    A ui_joinGametype "0"
    ui_mapname "mp_afghan"
    AL ui_maxclients "18"
    ui_mousePitch "0"
    R ui_multiplayer "1"
    A ui_netGametype "0"
    A ui_netGametypeName "dm"
    A ui_netSource "1"
    ui_partyFull "0"
    ui_playerPartyColor "1 0.8 0.4 1"
    A ui_serverStatusTimeOut "7000"
    ui_showEndOfGame "0"
    C ui_showList "0"
    ui_showmap "1"
    ui_showMenuOnly ""
    C ui_sliderSteps "40"
    A ui_smallFont "0.25"
    C ui_textScrollFadeTime "0.2"
    C ui_textScrollPauseEnd "3"
    C ui_textScrollPauseStart "1"
    C ui_textScrollSpeed "30"
    uiscript_debug "0"
    upnp_maxAttempts "4"
    I useFastFile "1"
    A useMapPreloading "1"
    useonlinestats "0"
    useRelativeTeamColors "0"
    A useSvMapPreloading "1"
    C useTagFlashSilenced "1"
    C veh_boneControllerLodDist "2000"
    C vehAudio_inAirPitchDownLerp "1.2"
    C vehAudio_inAirPitchUpLerp "0.75"
    C vehAudio_spawnVolumeTime "2"
    C vehCam_angles "0 0 0"
    C vehCam_editMode "0"
    C vehCam_freeLook "0"
    C vehCam_offset "0 0 0"
    C vehCam_pitchClamp "45"
    C vehCam_pitchTurnRate "90"
    C vehCam_radius "0"
    C vehCam_speedInfluence "0"
    C vehCam_yawClamp "45"
    C vehCam_yawTurnRate "260"
    C vehCam_zOffsetMode "World"
    R version "IW4 MP 1.0 build 159 latest Fri Nov 06 2009 in-x86"
    A vid_xpos "22"
    A vid_ypos "53"
    C viewModelDebugNotetracks "0"
    C viewModelHacks "1"
    R viewposNow "0 0 0"
    voiceDebug "0"
    voiceDegrade "0"
    waypointDebugDraw "0"
    waypointDistScaleRangeMax "3000"
    waypointDistScaleRangeMin "1000"
    waypointDistScaleSmallest "0.8"
    waypointIconHeight "36"
    waypointIconWidth "36"
    waypointOffscreenCornerRadius "105"
    waypointOffscreenDistanceThresholdAlpha "30"
    waypointOffscreenPadBottom "30"
    waypointOffscreenPadLeft "103"
    waypointOffscreenPadRight "0"
    waypointOffscreenPadTop "0"
    waypointOffscreenPointerDistance "20"
    waypointOffscreenPointerHeight "12"
    waypointOffscreenPointerWidth "25"
    waypointOffscreenRoundedCorners "1"
    waypointOffscreenScaleLength "500"
    waypointOffscreenScaleSmallest "1"
    C waypointPlayerOffsetCrouch "56"
    C waypointPlayerOffsetProne "30"
    C waypointPlayerOffsetStand "66"
    waypointSplitscreenScale "1.8"
    waypointTweakY "-17"
    R wideScreen "0"
    winvoice_loopback "0"
    A winvoice_mic_mute "1"
    A winvoice_mic_reclevel "65535"
    A winvoice_mic_scaler "1"
    A winvoice_save_voice "0"
    xblive_hostingprivateparty "0"
    xblive_loggedin "0"
    R xblive_playEvenIfDown "0"
    xblive_privatematch "0"
    I play to win, I hate to loose.
    sometimes you have to choose win or loose?

    I do not hack.
    im just looking for fun stuffs

  15. #13
    xXOpTiCzXx's Avatar
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    must i type player_sustainammo 1 with C before?

  16. #14
    Deathpi's Avatar
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    Can anyone re-upload the console commands with "what they do?" im new to all this and i have no idea what the console command does
    If this is too much trouble then just post:

    Infinite ammo
    No reload
    High jump
    Speed
    low gravity
    no fall damage
    Enable EXP for private match

    But id really like it if you guys posted the console commands with what they do

    Thanks
    -Deathpi
    Last edited by Deathpi; 04-05-2010 at 09:24 PM.

  17. #15
    Deathpi's Avatar
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    Quote Originally Posted by januski47 View Post
    There you go. Got it from somewhere, it's complete list. No descriptions though.
    Could you maybe put some descrtiptions?

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