INSTRUCTIONS:
navigate with arrow keys. space to activate hack.
Check it out.
All the bugs have been worked out of the menuitem.
Features:
1. Except Multiple Options
2. Will automatically convert to create submenu if you add extra options to the item
3. Allows for a default hack function
4. Allows for custom hack functions via this format void func (Option**)
And how do you add your own hack function to an item o_O?
Bam! item.HackSet(func); its that easy! you just pass the function as an argument
5. Different kinds of Options, strings, floats, int, can add bool on off too, but haven't yet.
but what do I like most about it?
Code:
while(1)
{
system("cls");
item.Render(0,0,true);
item.Navigate();
item.Hack();
Sleep(200);
}
it's a the complicated stuff stuff is handled in the lowest class MenuItem. In other words each class handle's its on shit. :P Once you set up the whole menu my hope is that you will be able to run the whole thing with the same three function, but with pointer to the menu object.
Next up?
-Add timers to menuitems.
that means setting speeds of how fast to navigate certain options
for instance: you wouldn't want to navigate for items as you would navigate a 1000.
Also will encorporate timing on function.
-Go through and optimize for speed.
Fix code that will cause lag. No need to make a really well designed menu if its slow as hell. The timers will help optimize speed, but I like to go through a review the code and make sure Im not wasting tons of memory. This is especially important in the MenuItem since there could be a lot of these for each hack.