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  1. #16
    vingadormaster's Avatar
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    tested them now and did not work.

    before the patch addresses of mmbob was working

    Quote Originally Posted by timebomb99 View Post
    Could you please tell us the original bytes?
    possible values are:

    D86654
    D94654
    D95E54D94648
    D95E48

    I'm not sure because i do not know how to find the norecoil.

  2. #17
    Synns's Avatar
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    Quote Originally Posted by vingadormaster View Post
    tested them now and did not work.

    before the patch addresses of mmbob was working



    possible values are:

    D86654
    D94654
    D95E54D94648
    D95E48

    I'm not sure because i do not know how to find the norecoil.
    Code:
    			
    
    BYTE Recoil1On[3] = { 0x90, 0x90, 0x90 };
    BYTE Recoil2On[3] = { 0x90, 0x90, 0x90 };
    BYTE Recoil3On[6] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
    BYTE Recoil4On[3] = { 0x90, 0x90, 0x90 };
    
    BYTE Recoil1Off[3] = { 0xD8, 0x66, 0x54 };
    BYTE Recoil2Off[3] = { 0xD9, 0x46, 0x54 };
    BYTE Recoil3Off[6] = { 0xD9, 0x5E, 0x54, 0xD9, 0x46, 0x48 };
    BYTE Recoil4Off[3] = { 0xD9, 0x5E, 0x48 };
    
    if( CH_NoRecoil )
    			{
    				if( RECOIL )
    				{
    					WritePM((void*)( dwCShell + 0x002F2CE9 ), Recoil1On, 3); //NA
    					WritePM((void*)( dwCShell + 0x002F2CF8 ), Recoil2On, 3); //NA
    					WritePM((void*)( dwCShell + 0x002F2CFD ), Recoil3On, 6); //NA
    					WritePM((void*)( dwCShell + 0x002F2D09 ), Recoil4On, 3); //NA
    					RECOIL = false;
    				}
    			} else {
    				if( !RECOIL )
    				{
    					WritePM((void*)( dwCShell + 0x002F2CE9 ), Recoil1Off, 3); //NA
    					WritePM((void*)( dwCShell + 0x002F2CF8 ), Recoil2Off, 3); //NA
    					WritePM((void*)( dwCShell + 0x002F2CFD ), Recoil3Off, 6); //NA
    					WritePM((void*)( dwCShell + 0x002F2D09 ), Recoil4Off, 3); //NA
    					RECOIL = true;
    				}
    			}

  3. #18
    ac1d_buRn's Avatar
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    Quote Originally Posted by Longevity View Post
    Code:
    			
    
    BYTE Recoil1On[3] = { 0x90, 0x90, 0x90 };
    BYTE Recoil2On[3] = { 0x90, 0x90, 0x90 };
    BYTE Recoil3On[6] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
    BYTE Recoil4On[3] = { 0x90, 0x90, 0x90 };
    
    BYTE Recoil1Off[3] = { 0xD8, 0x66, 0x54 };
    BYTE Recoil2Off[3] = { 0xD9, 0x46, 0x54 };
    BYTE Recoil3Off[6] = { 0xD9, 0x5E, 0x54, 0xD9, 0x46, 0x48 };
    BYTE Recoil4Off[3] = { 0xD9, 0x5E, 0x48 };
    
    if( CH_NoRecoil )
    			{
    				if( RECOIL )
    				{
    					WritePM((void*)( dwCShell + 0x002F2CE9 ), Recoil1On, 3); //NA
    					WritePM((void*)( dwCShell + 0x002F2CF8 ), Recoil2On, 3); //NA
    					WritePM((void*)( dwCShell + 0x002F2CFD ), Recoil3On, 6); //NA
    					WritePM((void*)( dwCShell + 0x002F2D09 ), Recoil4On, 3); //NA
    					RECOIL = false;
    				}
    			} else {
    				if( !RECOIL )
    				{
    					WritePM((void*)( dwCShell + 0x002F2CE9 ), Recoil1Off, 3); //NA
    					WritePM((void*)( dwCShell + 0x002F2CF8 ), Recoil2Off, 3); //NA
    					WritePM((void*)( dwCShell + 0x002F2CFD ), Recoil3Off, 6); //NA
    					WritePM((void*)( dwCShell + 0x002F2D09 ), Recoil4Off, 3); //NA
    					RECOIL = true;
    				}
    			}
    thank u very much

  4. #19
    LegendaryAbbo's Avatar
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    Quote Originally Posted by Longevity View Post
    Code:
    			
    
    BYTE Recoil1On[3] = { 0x90, 0x90, 0x90 };
    BYTE Recoil2On[3] = { 0x90, 0x90, 0x90 };
    BYTE Recoil3On[6] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
    BYTE Recoil4On[3] = { 0x90, 0x90, 0x90 };
    
    BYTE Recoil1Off[3] = { 0xD8, 0x66, 0x54 };
    BYTE Recoil2Off[3] = { 0xD9, 0x46, 0x54 };
    BYTE Recoil3Off[6] = { 0xD9, 0x5E, 0x54, 0xD9, 0x46, 0x48 };
    BYTE Recoil4Off[3] = { 0xD9, 0x5E, 0x48 };
    
    if( CH_NoRecoil )
    			{
    				if( RECOIL )
    				{
    					WritePM((void*)( dwCShell + 0x002F2CE9 ), Recoil1On, 3); //NA
    					WritePM((void*)( dwCShell + 0x002F2CF8 ), Recoil2On, 3); //NA
    					WritePM((void*)( dwCShell + 0x002F2CFD ), Recoil3On, 6); //NA
    					WritePM((void*)( dwCShell + 0x002F2D09 ), Recoil4On, 3); //NA
    					RECOIL = false;
    				}
    			} else {
    				if( !RECOIL )
    				{
    					WritePM((void*)( dwCShell + 0x002F2CE9 ), Recoil1Off, 3); //NA
    					WritePM((void*)( dwCShell + 0x002F2CF8 ), Recoil2Off, 3); //NA
    					WritePM((void*)( dwCShell + 0x002F2CFD ), Recoil3Off, 6); //NA
    					WritePM((void*)( dwCShell + 0x002F2D09 ), Recoil4Off, 3); //NA
    					RECOIL = true;
    				}
    			}
    Those are the one's from before the last patch aren't they?

  5. #20
    dean-wingess's Avatar
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    Would you pm me? I need to know how i find them for CA Eu wanna release my public in the next 3 days

  6. #21
    ac1d_buRn's Avatar
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    Quote Originally Posted by legendaryhack View Post
    Those are the one's from before the last patch aren't they?
    They are too O.o

    Also, Long.
    Where did u hook ur menu.. In endscene or reset?

  7. #22
    why06's Avatar
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    Just programmatically speaking here you can decrease the lag you hack produces by only writing memory when and only when recoil is turned on or off.

    You see how Longevity code demonstrates this.
    Code:
    if(Keysync(somekey)){
       if(recoil)//do on;
       else //do off;
    }
    I say this because someone will undoubtedly do something like this:
    Code:
    recoilHack()
    {
       if(norecoil) //recoil on
       else //recoil off
    
       if(keysync(somekey)) norecoil = !norecoil;
    }
    where keysync is not the determining factor for entering the function. This will cause you to write and overwrite memory many times a second depending what ur sleep is set to. A technique commonly called freezing, but we don't need to do this with asm instructions, only values, and even then only sometimes.
    Last edited by why06; 04-06-2010 at 07:21 AM.

    "Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."
    - Dwight D. Eisenhower

  8. #23
    Spookerzz's Avatar
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    Yay new No recoil
    I'm back.

  9. #24
    ac1d_buRn's Avatar
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    TYTYTYT. It works

  10. #25
    CAFlames's Avatar
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    Well I dont code .dll but if other people say it works, good job

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  11. #26
    LegendaryAbbo's Avatar
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    Quote Originally Posted by why06 View Post
    Just programmatically speaking here you can decrease the lag you hack produces by only writing memory when and only when recoil is turned on or off.

    You see how Longevity code demonstrates this.
    Code:
    if(Keysync(somekey)){
       if(recoil)//do on;
       else //do off;
    }
    I say this because someone will undoubtedly do something like this:
    Code:
    recoilHack()
    {
       if(norecoil) //recoil on
       else //recoil off
    
       if(keysync(somekey)) norecoil = !norecoil;
    }
    where keysync is not the determining factor for entering the function. This will cause you to write and overwrite memory many times a second depending what ur sleep is set to. A technique commonly called freezing, but we don't need to do this with asm instructions, only values, and even then only sometimes.
    I'm pretty sure I do the second one

  12. #27
    ac1d_buRn's Avatar
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    Quote Originally Posted by legendaryhack View Post
    I'm pretty sure I do the second one
    I do the first one XD

  13. #28
    NgoTheGreat's Avatar
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    nice so this mean no recoil. i don't code so lol, TRy to get it wokring again !Long you are the best codder ever!

    [NTG]
    ....The Warrior of MPGH....
    [Private Message|Vistor Message]




  14. #29
    Houston's Avatar
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    Quote Originally Posted by Davidm44 View Post
    Hey Longevity, mind enlightening us on how you found them?
    Yeah Tell Us !!

  15. #30
    Synns's Avatar
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    Quote Originally Posted by ac1d_buRn View Post


    They are too O.o

    Also, Long.
    Where did u hook ur menu.. In endscene or reset?
    Present.

    The detours that came with Gellin's base are detected, I'm guessing.. I don't hook via CA's device pointer. Look at Hans211's base for the pattern in there, made by Gordon` I think.

    Gordon` first posted the no recoil sigs. Instant reload is useless as it's visual and the bullets you fire in-between reloading are blanks.

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