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  1. #16
    Shocking's Avatar
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    WPS lets have a tickle fight (:

  2. #17
    Alby-kun's Avatar
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    Well, I would guess that HP used to be client sided along with ammo :P
    E.M.C.: ♫3@T M0∂Я ¢4TZ♫

  3. #18
    landowner's Avatar
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    Well, is any these hacks sever sided?

    •Infinite Stamina
    •Instant Respawn
    •LifeGiver
    •Pickup Hack
    •Radar Hack
    •Super Bullets Hack
    •Zero Bullet Delay
    •Health Indicator (shows enemy's health - Usually displayed as a bar, but sometimes appears digital displaying how much health they have left showing outside their character frame)

  4. #19
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    Stamina is server sided

    Fireteam respawn server sided

    Lifegiver not SS, packet editing possible

    Pickup hack idk, it's still in VIP though

    Radar hack not server sided

    Superbullets possible, not SS

    Zero bullet delay has to do with your internet

    Health indicator not SS

  5. #20
    Shocking's Avatar
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    Pickup hack is still client sided.
    Except for fireteam ammo and CTF flags.

    Btw, some client things work with server sided.
    Depends on how the game was made and what works what.

  6. #21
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    A lot of you guys say Server hacking is illegal, but isn't any form of hacking illegal? :P
    - Get some skills -
    What I usually do is have the hacks on hand just in case a hacker shows up.
    This is when you start a hack battle. Its so fun. Especially with speed and fly hacks.
    You can literally take a battle to the skies while shooting back and forth and
    spinning around each other in a circle, while your team mates try and take out the other hacker.
    I wish I had it frapped... Its almost like Ace Combat.
    Good times...
    Things I'm Selling!

    Runescape: Melee Pure PvP Lvl. 65
    https://www.mpgh.net/forum/124-sellin...ount-25-a.html

  7. #22
    landowner's Avatar
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    Alright, If you was coding how would you tell that they changed it to the sever? Will those addresses you used not show any longer which lets you know that they fixed it (severed it)? I'm not asking the same question. I'm asking whatever you do to gain access to the game's address, how do you know what is what? That's is all.

  8. #23
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    take an example at me
    i play legit now
    its not that hard
    i used chams a long time ago so i know all spots
    when i pass this spots i just prefire and they all was like : "gps noob"

  9. #24
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    Quote Originally Posted by landowner View Post
    Alright, If you was coding how would you tell that they changed it to the sever? Will those addresses you used not show any longer which lets you know that they fixed it (severed it)? I'm not asking the same question. I'm asking whatever you do to gain access to the game's address, how do you know what is what? That's is all.
    Mainly while editing a game's memory, you're trying to find addresses that correspond to in-game actions that you want to either 1) modify or 2) nop (nullify). Take for example, no spread. You see that every time you move, jump, or fire in-game, your crosshair expands. You're looking for an address to either reduce the amount it expands or completely get rid of its spread. You can do this by scanning for addresses that change every time the crosshair moves. After locking this, you essentially have a no spread hack.

    However, if you do this same method with your hit points, you may find that while your client may say 100 health, you may still die because it is the server that tracks all of this information. Essentially, searching for the correct addresses is a hit and miss operation. Mainly, it takes common sense to determine what values to look for and what to change.
    [IMG]https://i1004.photobucke*****m/albums/af162/hilariousgifs8/twisted.gif[/IMG]
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    A thanks is always appreciated, no matter what the occasion.
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  10. The Following User Says Thank You to 0terminater0 For This Useful Post:

    landowner (04-11-2010)

  11. #25
    hater of everyone's Avatar
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    Quote Originally Posted by Azn-ace View Post
    Awesome... Ive learned more within the first 2 minutes of reading this than I did my 18 years of life in school.

    So does that mean No-Spread, Super Jumping, Chams, and Speed - Hacks are all client sided?
    so true.....
    I learned the same things 12 times over in school.

  12. #26
    landowner's Avatar
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    Quote Originally Posted by g0ube View Post
    take an example at me
    i play legit now
    its not that hard
    i used chams a long time ago so i know all spots
    when i pass this spots i just prefire and they all was like : "gps noob"
    What does this have do we the subject? No, the game isn't that hard, not hard at all. Depending on your computer specs and internet connection.

    I'm sure you do..I'm mean did. Play away to your heart's content.

    Quote Originally Posted by 0terminater0 View Post
    Mainly while editing a game's memory, you're trying to find addresses that correspond to in-game actions that you want to either 1) modify or 2) nop (nullify). Take for example, no spread. You see that every time you move, jump, or fire in-game, your crosshair expands. You're looking for an address to either reduce the amount it expands or completely get rid of its spread. You can do this by scanning for addresses that change every time the crosshair moves. After locking this, you essentially have a no spread hack.

    However, if you do this same method with your hit points, you may find that while your client may say 100 health, you may still die because it is the server that tracks all of this information. Essentially, searching for the correct addresses is a hit and miss operation. Mainly, it takes common sense to determine what values to look for and what to change.
    Thank you for this information. You all have all be a great help and you do this community proud. Thanks again.

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