One thing i noticed - when locking on to a opponent, when other opponents are around, it frequently spazzes around switching between the different opponents. I guess its a feature that it autolocks onto a new opponent when the first one is dead, but it frequently leads to "suprising" results.
I dont know how other people see this, but wouldnt it be better (more realistic), when you lock on to an opponent with right mouse click, it stays locked til he is dead or you manually lock out by clicking right mouse again. Or maybe an option to chose how you like it - i assume it doesnt need much tweaking in the code?
Regarding the use in different classes, using SMG like the UMP is far superior than Assault rifles with big recoil. With a SMG it just seems to send the bullets downrange straight, while using Assault rifles it struggels a bit with the recoil and wants to spazz upwards. In regards to secondaries, it seems to handle G18(s) very very well.
Regarding Sniper rifles it might help to get the first fix, but the actual aim before the shot in my expierence has to be done manually, since it doesnt track movement well (the red box and the actual person seem to seperate quite a bit), when watching through the scope.
What are other users expierences, which guns work well using this hack, which dont.