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  1. #61
    firehouse300's Avatar
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    i was unsuccessfull

  2. #62
    I got ants in my butt, and I needs to strut.
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    Wyo's Avatar
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    run as admin? try PerX if faith dont work

  3. #63
    firehouse300's Avatar
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    i used as admin and did not work good hack though. when i start game it shuts down other than that it works

  4. #64
    lolklolkgf's Avatar
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    Quote Originally Posted by firehouse300 View Post
    i used as admin and did not work good hack though. when i start game it shuts down other than that it works
    doesnt work for me and how can you say its a good hack if it doesnt fkin work. btw i used valkyrie injector 2.1(ran as admin) and perx(ran as admin). its patched close the thread

  5. #65
    BossMan.'s Avatar
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    Wait for what why06 has to say.



  6. #66
    PoWnEdChEaTeR's Avatar
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    Doesn't work
    PoWnEdChEaTeR, WHY??,
    Cause we powned you


    */PoWnEdHaCkEr\*

    Need help?
    Ask for It

    I read Pm's, But don't spam my Inbox

    studying c++, if someone have a good tut send it to me and i have the pleasure of see it.

    ()No Woman, No Cry()

  7. #67
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    It works but when i join a game the game minimize and cant get back

  8. #68
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    DOESN'T WORK

  9. #69
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    Injected fine, menu shows up in game, but no matter what color I choose for the cham, I don't see it.

  10. #70
    why06's Avatar
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    Quote Originally Posted by beaner View Post
    Injected fine, menu shows up in game, but no matter what color I choose for the cham, I don't see it.
    The colors are subtle... I don't know why, maybe its just the way the engine works idk... umm u did change it to wallhack/chams in the menu right? otherwise it wont show.

    "Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."
    - Dwight D. Eisenhower

  11. #71
    Synns's Avatar
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    Quote Originally Posted by why06 View Post
    The colors are subtle... I don't know why, maybe its just the way the engine works idk... umm u did change it to wallhack/chams in the menu right? otherwise it wont show.
    PixelShaders! You must have the latest DirectX9 SDK installed and linked or else AVA will crash. I tried with SDK Summer 04 and it crashed. August 2009 works.


    Quote Originally Posted by CallMeEclipse View Post
    I've been looking around in the DirectX section for a little while, and i've noticed that people seem to have trouble with pixel shaders. So i decided i might as well post the way that i do it, it is a bit different then the others that i've seen.
    So here we go.

    First off, you will need my CreateMyShader(...) function:
    Code:
    HRESULT CreateMyShader(IDirect3DPixelShader9 **Shader_Name, IDirect3DDevice9 *Device, float red, float green, float blue, float alpha )
    {
        ID3DXBuffer *MyBuffer = NULL;
        char MyShader[ 256 ];
        sprintf( MyShader, "ps.1.1\ndef c0, %f, %f, %f, %f\nmov r0,c0", red/255, green/255, blue/255, alpha/255 );
        D3DXAssembleShader( MyShader, sizeof( MyShader ), NULL, NULL, 0, &MyBuffer , NULL );
        if( FAILED( Device->CreatePixelShader((const DWORD*)MyBuffer ->GetBufferPointer(), pShader)) )return E_FAIL;
        return S_OK;
    }
    That is really the hardest park of it all, if you know basic C/DirectX you should pretty much know the rest. Since Some of you might not, ill explain the usage of this function in a bit more detail.

    You must first Let the compiler know that a shader will be defined, be declaring:
    Code:
    IDIRECT3DPIXELSHADER9 Color;
    Globally.

    Then you must initialize the shader, like so:
    Code:
    CreateMyShader( Device, Color,   Red, Blue, Green, Alpha );
    i.e.

    //Declaring
    IDIRECT3DPIXELSHADER9 Red;

    //Initializing
    CreateMyShader( Device, Red, 255, 0, 0, 255 );

    Hopefully this helped some of you.

    Credits:
    Myself/J.T. For the CreateMyShader Function
    Myself for the guidance



    EDIT:
    I Forgot to add a few points of interest.

    1. If you feel it nessesary, you can initialize the shaders in the CreatePixelShader(...) function.

    2. Using a pixel shader

    In your DrawIndexedPrimitive (or DrawIndexedPrimitiveUP if you have a memory pointer) Function you can apply a pixel shader to objects.

    i.e.
    Code:
    HRESULT DrawIndexedPrimitive(...)
    {
    Device->SetPixelShader( Color );
    }
    I personally use Pixel Shaders to do shadows on players, as well as underwater effects, here are some examples:

    Shadows:

    i.e.

    Code:
    IDIRECT3DPIXELSHADER9 Shadow;
    Code:
    CreateMyShader( Device, Shadow, 10, 10, 10, 15);
    // The reason i Put the alpha channel to 15, is so that it will overlay on the model, not cover it
    Code:
    HRESULT DrawIndexedPrimitive(...)
    {
     if( Vertex Stride)
       {
        Device->SetPixelShader( NULL );//clear any previous shaders
        Device->SetPixelShader( Shadow );//apply new shader
       }
    }
    Water Glow:
    i.e.

    Code:
    IDIRECT3DPIXELSHADER9 Glow;
    Code:
    CreateMyShader( Device, Glow, 60, 180, 200, 35);
    //Notice i changed the Alpha value to 35, because i want the user to NOT be able to see the model as well (since we are underwater)

    TIP: You can use MS Paint to find the color you are looking for in RGB values

    Code:
    HRESULT DrawIndexedPrimitive(...)
    {
     if( Vertex Stride)
       {
        Device->SetPixelShader( NULL );//clear any previous shaders
        Device->SetPixelShader( Glow );//apply new shader
       }
    }
    there are LOTS of possibilities with pixel shaders, like using it for lighting (along with other things)

    Again, i hope this helped somebody out there, i may or may not add on to this post in the future.



    EDIT 2:

    Well, again i forgot a important topic: Retrieving Shaders from a DirectX Application

    Essencially the way this works, is that DirectX stores the information about the shaders used ingame, and you must retrieve this information.

    i.e.
    Code:
    HRESULT GetPixelShader(...)
    {
      GetPixelShader(aShader)
    }
    Then you can alter the shader, then set it back to the model in DrawIntexedPrimitive:

    Code:
    HRESULT DrawIndexedPrimitive(...)
    {
     if( Vertex Stride)
       {
        Device->SetPixelShader( aShader );//apply modified shader
       }
    }
    For the Third time, i hope this helped somebody.



    EDIT: why am i getting -Reputation from this post? for "Obviously a rip"
    Credits to CME on yousee forum. As for players/models not showing up it is because of a model occlusion. I see GG still isn't scanning d3d9.dll! There should be more public hacks because of that.
    Last edited by Synns; 04-16-2010 at 11:33 PM.

  12. The Following User Says Thank You to Synns For This Useful Post:

    why06 (04-18-2010)

  13. #72
    axiong123's Avatar
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    awesome!!
    it works!!
    on the next update u should add aimbot...
    plz???

  14. #73
    dakone12's Avatar
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    ah cant get it to go tried 5 injectors all with the same result [nothing] using window 7 64 bit dont know what else to do may just not like what i have on my computer or somthing >.> dont know but oh well dont really need it.

  15. #74
    Manqron's Avatar
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    xp 32 bits does not work

  16. #75
    Synchromanica's Avatar
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    Wow gj, been waiting for this, legit is for fools.

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