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  1. #1
    metalen666's Avatar
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    Need Help (menu)

    Hi im only asking if u can say me where is the problem in the (menu) Source code. Im actualy new i C++ so i need help

    here is the code :
    Code:
    #include "stdafx.h"
    #include "cMenu.h"
    #include "cSound.h"
    #include "cBase.h"
    #include "cCrypt.h"
    #include "Sounds.h"
    //-----------------------------------------------------------------------------
    // Name: PostReset()
    // Desc: Creates Fonts and other Resources for Menu
    //-----------------------------------------------------------------------------
    
    void cMenu::PostReset(LPDIRECT3DDEVICE8 pDevice)
    {
    	font = new cFont("Tahoma", 7, FT_BOLD);
    	font->InitDeviceObjects(pDevice);
    	font->RestoreDeviceObjects();
    	
    }
    //-----------------------------------------------------------------------------
    // Name: PreReset()
    // Desc: Releases Fonts / objects for menu
    //-----------------------------------------------------------------------------
    
    void cMenu::PreReset(void)
    {
    	font->InvalidateDeviceObjects();
    	font->DeleteDeviceObjects();
    	delete font;
    	font = NULL;
    }
    
    //-----------------------------------------------------------------------------
    // Name: Init()
    // Desc: Load Menu Defaults / Prepare Menu For Usage
    //-----------------------------------------------------------------------------
    
    void cMenu::Init()
    {
    	if (opt.options.reset)INIT=false;
    	if(!INIT){
    		opt.options.move=0;		// BUG FIX FOR RESET DISABLE MOVE BEFORE SETTING COORDINATES
    		X=Y=10;			        // TOP LEFT START
    		WIDTH=175;			    // MENU WIDTH
    		I_OFS=4;			    // OFSET FOR ITEM
    		S_OFS=WIDTH-2;			// OFSET FOR STATE
    		T_SPC=16;				// Space from Title and Start of Items
    		F_SPC=16;				// Footer Spacing Hook Menu
    		I_SPC=15;				// Item Spacing
    		I_CUR=0;				// Set current Item
    		ABOR=0;					// ANIMATION MOVE
    		BDIR=0;					// ANIMATION HIGHLIGHT
    		SHOW=true;				// false=hide  true=show
    		INIT=true;				// STOP INITATION
    	}
    }
    
    //-----------------------------------------------------------------------------
    // Name: FPS()
    // Desc: Keeps Track of Current Frames Persecond Make sure if its already called to specify a 1 as parameter
    //-----------------------------------------------------------------------------
    
    char* cMenu::FPS(int en)
    {
    	static int	 FPScounter = 0;
    	static float FPSfLastTickCount = 0.0f;
    	static float FPSfCurrentTickCount;
    	static char  cfps[6] = "";
    
    	if(!en)
    	{
    		FPSfCurrentTickCount = clock() * 0.001f;
    		FPScounter++;
    
    		if((FPSfCurrentTickCount - FPSfLastTickCount) > 1.0f)
    		{
    			FPSfLastTickCount = FPSfCurrentTickCount;
    			sprintf(cfps," %d",FPScounter);
    			FPScounter = 0;
    		}
    	}
    
    	return cfps;
    
    }
    
    //-----------------------------------------------------------------------------
    // Name: TIME()
    // Desc: Outputs Current Time in USA Format
    //-----------------------------------------------------------------------------
    
    char* cMenu::TIME(void)
    {
    	static char ctime[20] = "" ;
    	struct tm * current_tm;
    	time_t current_time;
    	time (&current_time);
    	current_tm = localtime (&current_time);
    	if(current_tm->tm_hour>12)
    		sprintf( ctime, "%d:%02d:%02d PM", current_tm->tm_hour - 12, current_tm->tm_min, current_tm->tm_sec );
    	else
    		sprintf( ctime, "%d:%02d:%02d AM", current_tm->tm_hour, current_tm->tm_min, current_tm->tm_sec );
    	return ctime;
    }
    
    //-----------------------------------------------------------------------------
    // Name: DATE()
    // Desc: Outputs Current Date in USA Format
    //-----------------------------------------------------------------------------
    
    char* cMenu::DATE(void)
    {
    	static char cdate[20] = "" ;
    	struct tm * current_tm;
    	time_t current_time;
    	time (&current_time);
    	current_tm = localtime (&current_time);
    	sprintf( cdate, "%d-%02d-%d",current_tm->tm_mon+1,current_tm->tm_mday,current_tm->tm_year-100+2000);
    	return cdate;
    }
    //-----------------------------------------------------------------------------
    // Name: oprintf()
    // Desc: equiv to sprintf but for output into of dest
    //-----------------------------------------------------------------------------
    
    char* cMenu::oprintf (const char *fmt, ...)
    {
    	static char buffer[225] = "";
    	va_list va_alist;
    	va_start (va_alist, fmt);
    	_vsnprintf (buffer,sizeof(buffer), fmt, va_alist);
    	va_end (va_alist);
    	return buffer;
    }
    //-----------------------------------------------------------------------------
    // Name: Save()
    // Desc: Saves Menu Item states for later Restoration
    //-----------------------------------------------------------------------------
    
    void cMenu::Save(char* szSection, char* szKey, int iValue,LPCSTR file)
    {
    	char szValue[255];
    	sprintf(szValue, "%d", iValue);
    	WritePrivateProfileString(szSection,  szKey, szValue, file); 
    }
    
    //-----------------------------------------------------------------------------
    // Name: Load()
    // Desc: Loads Menu Item States From Previously Saved File
    //-----------------------------------------------------------------------------
    
    int cMenu::Load(char* szSection, char* szKey, int iDefaultValue,LPCSTR file)
    {
    	int iResult = GetPrivateProfileInt(szSection,  szKey, iDefaultValue, file); 
    	return iResult;
    }
    
    //-----------------------------------------------------------------------------
    // Name: additem()
    // Desc: BaseFunction for aitem,acat,and atext
    //-----------------------------------------------------------------------------
    
    void cMenu::additem(char *title, char *states,int type, int *var, int show, int when)
    {
    	if(show==when)
    	{
    		strcpy(items[NO].title,title);
    		getfield(states,items[NO].state,*var+1);
    		items[NO].type=type;
    		items[NO].max=nofields(states);
    		items[NO].val=var;
    
    		NO++;
    	}
    	if(type!=T_TEXT)
    	{
    		if (opt.options.load)
    			*var = Load("Items", title, *var,Base.GetFile("mset.ini"));
    		if (opt.options.save)
    			Save("Items", title, *var,Base.GetFile("mset.ini"));
    		if (opt.options.reset)
    			*var=0;
    	}
    }
    
    //-----------------------------------------------------------------------------
    // Name: acat()
    // Desc: Adds Folder/Category to Item index
    //-----------------------------------------------------------------------------
    
    void cMenu::acat(char *title, char *states,int *var)
    {
    	additem(title,states,T_CAT,var,0,0);
    }
    //-----------------------------------------------------------------------------
    // Name: aitem()
    // Desc: Adds regular item to Item index
    //-----------------------------------------------------------------------------
    
    void cMenu::aitem(char *title, char *states,int *var,int show,int when)
    {
    	additem(title,states,T_ITEM,var,show,when);
    }
    //-----------------------------------------------------------------------------
    // Name: atext()
    // Desc: Adds Text item to item index
    //-----------------------------------------------------------------------------
    
    void cMenu::atext(char *title, char *states,int show,int when)
    {
    	additem(title,states,T_TEXT,&opt.text,show,when);
    }
    
    void cMenu::atext(char *title, char *states)
    {
    	additem(title,states,T_TEXT,&opt.text,1,1);
    }
    
    //-----------------------------------------------------------------------------
    // Name: nofields()
    // Desc: Calculates Number of Fields in a String based on deliminator
    //-----------------------------------------------------------------------------
    
    int cMenu::nofields(char *str)
    {
    	char *ptr;
    	int  no;
    	for(no=1; (ptr=strchr(str,(char)'|'))!=NULL; no++)str=ptr+1;
    	
    	return no;
    }
    
    //-----------------------------------------------------------------------------
    // Name: getfield()
    // Desc: Grabs Field in string based on deliminator
    //-----------------------------------------------------------------------------
    
    void cMenu::getfield(char *str,char *dst,int no)
    {
    	char *ptr;
    	int  i;
    	for(i=1; (ptr=strchr(str,(char)'|'))!=NULL ; i++) 
    	{
    		if(i==no) break;
    		str=ptr+1;
    	}
    	if(ptr)
    	{
    		i=(int)(ptr-str);
    		strncpy(dst,str,i);
    		dst[i]=0;
    	}
    	else
    		strcpy(dst,str);
    }
    
    //-----------------------------------------------------------------------------
    // Name: DrawBox()
    // Desc: Fills Rectangle using DrawPrimitive Up
    //-----------------------------------------------------------------------------
    
    void cMenu::DrawBox( int x, int y, int w, int h, D3DCOLOR Color,LPDIRECT3DDEVICE8 pDevice)
    {
    struct Vertex 
    {
    	float x,y,z,ht;
        DWORD Color;
    }V[4] = {
    			{x,y+h, 0.0f, 0.0f, Color},
    			{x,y, 0.0f, 0.0f, Color},
    			{x+w,y+h, 0.0f, 0.0f, Color},
    			{x+w,y, 0.0f, 0.0f, Color}
    		};
    pDevice->SetTexture(0, NULL);
    pDevice->SetVertexShader(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1); 
    pDevice->SetRenderState(D3DRS_ALPHABLENDENABLE,true);
    pDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA);
    pDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP,2,V,sizeof(Vertex));
    return;
    }
    
    
    //-----------------------------------------------------------------------------
    // Name: DrawBorder()
    // Desc: Fills outside of Rectangle using 4 calls to DrawBox
    //-----------------------------------------------------------------------------
    
    void cMenu::DrawBorder( int x, int y, int w, int h, D3DCOLOR Color,LPDIRECT3DDEVICE8 pDevice)
    {
    	DrawBox(x,  y, 1,  h,Color,pDevice);
    	DrawBox(x,y+h, w,  1,Color,pDevice);
    	DrawBox(x,  y, w,  1,Color,pDevice);
    	DrawBox(x+w,y, 1,h+1,Color,pDevice);
    	return;
    }
    //-----------------------------------------------------------------------------
    // Name: ShowMenu()
    // Desc: Core Menu Function Displays Menu Calls Other Menu functions and navigation
    //-----------------------------------------------------------------------------
    
    void cMenu::ShowMenu(LPDIRECT3DDEVICE8 pDevice)
    {
    
    	//-----------------------------------------------------------------------------
    	// Desc: Check Hotkeys
    	//-----------------------------------------------------------------------------
    	int	lm		=	GetAsyncKeyState(VK_LBUTTON)&1;
    	int	rm		=	GetAsyncKeyState(VK_RBUTTON)&1;
    	int	left	=	GetAsyncKeyState(VK_LEFT )&1;
    	int	right	=	GetAsyncKeyState(VK_RIGHT)&1;
    	int	up		=	GetAsyncKeyState(VK_UP   )&1;
    	int	down	=	GetAsyncKeyState(VK_DOWN )&1;
    	//-----------------------------------------------------------------------------
    	// Desc: Prepare/Reset Menu
    	//-----------------------------------------------------------------------------
    
    	Init();
    
    	//-----------------------------------------------------------------------------
    	// Desc: Show The Menu
    	//-----------------------------------------------------------------------------
    	if(GetAsyncKeyState(VK_INSERT)&1) SHOW=(!SHOW);
    	if(SHOW){
    
    		//-----------------------------------------------------------------------------
    		// Desc: Get Mouse Coordinates and translate
    		//-----------------------------------------------------------------------------
    
    		GetCursorPos(&mpos);// Update Mouse Coordinates
    		ScreenToClient(GetForegroundWindow(),&mpos); // Translate to Current Window
    
    		//-----------------------------------------------------------------------------
    		// Desc: Move Menu
    		//-----------------------------------------------------------------------------
    
    		//if(mpos.x>X && mpos.x<X+WIDTH && mpos.y>Y && mpos.y<Y+T_SPC && GetAsyncKeyState(VK_LBUTTON)&1 && !opt.options.move)  // If Header Clicked on
    		//{
    		//	M_DRAG=1;
    		//}
    		//else
    		//{
    		//	mofs.x=mpos.x - X;
    		//	mofs.y=mpos.y - Y;
    		//}
    
    		//if(M_DRAG)
    		//{
    		//	if(GetAsyncKeyState(VK_LBUTTON)&1)M_DRAG=0;
    		//	X = mpos.x - mofs.x;
    		//	Y = mpos.y - mofs.y;
    		//}
    
    		if(opt.options.move && GetAsyncKeyState(VK_LCONTROL))	// If Options for Left Control is Set
    		{
    			X =(((X<=mpos.x+4) && (X>=mpos.x)) || ((X>=mpos.x-4) && (X<=mpos.x)))?(X=mpos.x):(X+=((mpos.x-X)/4));
    			Y =(((Y<=mpos.y+4) && (Y>=mpos.y)) || ((Y>=mpos.y-4) && (Y<=mpos.y)))?(Y=mpos.y):(Y+=((mpos.y-Y)/4));
    		}
    
    		//-----------------------------------------------------------------------------
    		// Desc: Draw Menu Header
    		//-----------------------------------------------------------------------------
    
    		DrawBox(X,Y,WIDTH,T_SPC,C_BOX,pDevice);// Render Menu Header Backround
    		DrawBorder(X,Y,WIDTH,T_SPC,C_BORDER,pDevice);// set-up border
    
    
    	font->DrawText(MC_FCTR(X,MC_MAXX),Y+2,C_TITLE,"|T-M WarRock Hack "24.4"|",DT_CENTER|DT_SHADOW);
    
    		//-----------------------------------------------------------------------------
    		// Desc: Fill Item Array and Render Menu Border and Box
    		//-----------------------------------------------------------------------------
    
    		NO=0;
    		acat("|INFO|","[0/1]|[1/1]",&opt******.main);
    			atext("By:","Metalen & Tados",opt******.main,1);	
    			atext("Posted by","Metalen",opt******.main,1);
    			atext("FPS",FPS(0),opt******.main,1);
    			atext("Time",TIME(),opt******.main,1);
    			atext("Date",DATE(),opt******.main,1);
    
    		/*acat("|PLAYER|","[0/1]|[1/1]",&opt.player.main);
    			aitem("PlayerSpeed","Off|50|60|70|80|90|100|150|200|250|300|350|400|450|500|1000|2000",&opt.player.speed,opt.player.main,1);
    			aitem("SuperJump","Off|2000",&opt.player.superj,opt.player.main,1);
    			aitem("NoFallDmg","Off|None",&opt.player.nfd,opt.player.main,1);
    			aitem("Stamina","Off|Stealth",&opt.player.stamina,opt.player.main,1);
    			aitem("Recoil","Default|None",&opt.player.recoil,opt.player.main,1);
    			aitem("Spread","Default|Stealth",&opt.player.spread,opt.player.main,1);
    			aitem("TrigerBot","Off|On",&opt.player.trigger,opt.player.main,1); */
    
    		//acat("|ASM|","[0/1]|[1/1]",&opt.asmm.main);
    			//aitem("AntiKick","Off|On",&opt.asmm.antik,opt.asmm.main,1);
    			aitem("BoneShot","Off|On",&opt.asmm.bone,opt.asmm.main,1);
    			aitem("CQCProne","Off|On",&opt.asmm.prone,opt.asmm.main,1);
    			aitem("Invisible","Off|On",&opt.asmm.invis,opt.asmm.main,1);
    			aitem("NoDelay","Off|On",&opt.asmm.nodelay,opt.asmm.main,1);
    			aitem("OPK","Off|On",&opt.asmm.opk,opt.asmm.main,1);
    			aitem("Unl.Ammo","Off|On",&opt.asmm.uammo,opt.asmm.main,1);
    			aitem("Uoxygen","Off|On",&opt.asmm.uoxy,opt.asmm.main,1);
    			aitem("ShotGun Spread","Off|On",&opt.asmm.shotty,opt.asmm.main,1);
    			aitem("STW","Off|On",&opt.asmm.stw,opt.asmm.main,1);
    			aitem("WTW","Off|On",&opt.asmm.wtw,opt.asmm.main,1);
    
    		acat("|SERVER|","[0/1]|[1/1]",&opt.server.main);
    			//aitem("AllSlots","Off|On",&opt.server.slots,opt.server.main,1);
    			aitem("Premium","Off|Bronze|Silver|Gold|Platnium",&opt.server.prem,opt.server.main,1);
    			//aitem("QuickSpawn","Off|On",&opt.server.spawn,opt.server.main,1);
    
    		/*acat("|USER-CP|","[0/1]|[1/1]",&opt.usercp.main);
    			aitem("UserInfo","Hide|Show",&opt.usercp.pinfo,opt.usercp.main,1);
    			aitem("PlayerID","Off|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|31|32",&opt.usercp.pfind,opt.usercp.main,1);
    			aitem("UserTeleport","Off|Auto|HotKey-X",&opt.usercp.pkey,opt.usercp.main,1); */
    
    		acat("|D3D|","[0/1]|[1/1]",&opt.d3d.main);
    			aitem("CrossHair","Off|Black|Blue|Red",&opt.d3d.cross,opt.d3d.main,1);
    			aitem("Fog","Off|Blue|Green|Red|Purple|White|Black|None",&opt.d3d.fog,opt.d3d.main,1);
    			aitem("GlassWalls","Off|On",&opt.d3d.glass,opt.d3d.main,1);
    			aitem("WallEffect","Off|Ghost|Red|Blue|Yellow|Green",&opt.d3d.wallcolor,opt.d3d.main,1);
    
    		acat("|CHAMS|","[0/1]|[1/1]",&opt.chams.main);
    			aitem("Chams","Off|ON",&opt.chams.chams,opt.chams.main,1);
    			aitem("Color F","Red|Blue|Yellow|Green",&opt.chams.chamsf,opt.chams.main,1);
    			aitem("Color B","Red|Blue|Yellow|Green",&opt.chams.chamsb,opt.chams.main,1);
    			aitem("Type","Clear|Phantom|Ghost|Solid",&opt.chams.type,opt.chams.main,1);
    
    		/* acat("|ESP|","[0/1]|[1/1]",&opt.esp.main);
    			aitem("OLD ESP Name","Off|On",&opt.esp.oespn,opt.esp.main,1);
    			aitem("OLD ESP Health","Off|On",&opt.esp.oesph,opt.esp.main,1);
    			aitem("Enemy Only","Off|Yes",&opt.esp.eonly,opt.esp.main,1);
    			aitem("Name Esp","Hide|Show",&opt.esp.espn,opt.esp.main,1);
    			aitem("Health Esp","Hide|Show",&opt.esp.esph,opt.esp.main,1);
    			aitem("IP Esp","Hide|Show",&opt.esp.espi,opt.esp.main,1);
    			aitem("Distance Esp","Hide|Show",&opt.esp.espd,opt.esp.main,1); */
    
    		acat("|OPTIONS|","[0/1]|[1/1]",&opt.options.main);
    			aitem("Move Menu","NO|L-CTRL",&opt.options.move,opt.options.main,1);
    			aitem("Save Menu","Off|Saving",&opt.options.save,opt.options.main,1);
    			aitem("Load Menu","Off|Loading",&opt.options.load,opt.options.main,1);
    			aitem("Reset Menu","Off|Resetting",&opt.options.reset,opt.options.main,1);
    
    		opt.options.save=0;
    		opt.options.load=0;
    
    		DrawBox(X,MC_MSY,WIDTH,(NO*I_SPC),C_BOX,pDevice);// Render Menu Backround for items
    		DrawBorder(X,MC_MSY,WIDTH,(NO*I_SPC),C_BORDER,pDevice);// set-up border
    
    		//-----------------------------------------------------------------------------
    		// Desc: Loop Threw Item Index and Render Items
    		//-----------------------------------------------------------------------------
    		for(int no=0; no<NO; no++)
    		{	
    			D3DCOLOR text;
    
    			text=(*(items[no].val)>0)?C_ON:C_OFF;	// Is ON OR OFF
    
    			if(items[no].type==T_CAT)
    				text=C_CAT;	// Category
    
    			if(I_CUR==no)
    			{
    
    			
    				if(BDIR==0)
    					(BTEX<0xFF/4)?BTEX+=1:BDIR=1;
    				if(BDIR==1)
    						(BTEX>0x00)?BTEX-=1:BDIR=0;
    
    				if(ABOR>I_SPC*I_CUR)
    					ABOR=I_SPC*I_CUR;
    				else if (ABOR<(-I_SPC*I_CUR))
    					ABOR=(-I_SPC*I_CUR);
    
    				if(ABOR<0)
    					ABOR++;
    				else if(ABOR>0)
    					ABOR--;
    
    				text=0xFF000000+(0x10000*(BTEX*4))+(0x100*(BTEX*4))+0x1*(BTEX*4);
    
    				DrawBorder(X,MC_ITEMY(no)-ABOR,WIDTH,I_SPC,C_CUR,pDevice);
    			}
    
    			if(mpos.x>X && mpos.x<MC_MAXX && mpos.y>MC_ITEMY(no) && mpos.y<MC_ITEMY(no)+I_SPC)
    			{
    				text=0xFF000000+(0x10000*(BTEX*4))+(0x100*(BTEX*4))+0x1*(BTEX*4);
    				DrawBorder(X,MC_ITEMY(no),WIDTH,I_SPC,C_CUR,pDevice);
    			}
    
    			font->DrawText(X+I_OFS,MC_ITEMY(no)+2,text,items[no].title,DT_SHADOW);
    			font->DrawText(X+S_OFS,MC_ITEMY(no)+2,text,items[no].state,DT_RIGHT|DT_SHADOW);
    			
    		}
    
    		//-----------------------------------------------------------------------------
    		// Desc: Draw Menu Footer
    		//-----------------------------------------------------------------------------
    
    		DrawBox(X,MC_ITEMY(NO)+(F_SPC/2),WIDTH,(F_SPC),C_BOX,pDevice);// Draw Footer Filled
    		DrawBorder(X,MC_ITEMY(NO)+(F_SPC/2),WIDTH,(F_SPC),C_BORDER,pDevice);// Footer Border
            
    		font->DrawText(MC_FCTR(X,MC_MAXX),MC_ITEMY(NO)+(F_SPC/2)+2,BLUE,"T-M Company",DT_CENTER|DT_SHADOW);
    
    		//-----------------------------------------------------------------------------
    		// Desc: Mouse Navigation
    		//-----------------------------------------------------------------------------
    
    		int mno = 999; // Item Mouse is on
    
    		if(mpos.x>X && mpos.x<MC_MAXX && mpos.y<MC_ITEMY(NO) && mpos.y>Y)
    			mno = ((mpos.y-T_SPC)>Y)?((mpos.y - Y - T_SPC - (T_SPC/2)) / I_SPC):(999);
    
    		if(mno!=999 && rm && (*items[mno].val)>0)
    		{
    			(*items[mno].val)-=1;
    			Sound.wav.playsoundmem((LPCSTR)SWITCH);
    		}
    
    		if(mno!=999 && lm && (*items[mno].val)<(items[mno].max-1))
    		{
    			(*items[mno].val)+=1;
    			Sound.wav.playsoundmem((LPCSTR)SWITCH);
    		}
    
    		//-----------------------------------------------------------------------------
    		// Desc: Keyboard Navigation
    		//-----------------------------------------------------------------------------
    
    		if(left && (*items[I_CUR].val)>0)
    		{
    			(*items[I_CUR].val)-=1;
    
    				Sound.wav.playsoundmem((LPCSTR)SWITCH);
    		}
    
    		if(right && (*items[I_CUR].val)<(items[I_CUR].max-1))
    		{
    			(*items[I_CUR].val)+=1;
    			Sound.wav.playsoundmem((LPCSTR)SWITCH);
    		}
    
    		if(up)
    		{
    			do {
    				I_CUR=(I_CUR==0)?(NO-1):(I_CUR-1);
    				if(ABOR>(-(I_SPC)))ABOR-=I_SPC;
    			} while (items[I_CUR].type==T_TEXT);
    			Sound.wav.playsoundmem((LPCSTR)MOVE);
    			
    		}
    
    		if(down || items[I_CUR].type==T_TEXT)
    		{
    			do
    			{
    				I_CUR=(I_CUR+1)%NO;
    				if(ABOR<(I_SPC))ABOR+=I_SPC;
    			} while (items[I_CUR].type==T_TEXT);
    			Sound.wav.playsoundmem((LPCSTR)MOVE);
    		}
    		//-----------------------------------------------------------------------------
    		// Desc: Menu Saftey / Sanity Checks and ReEncryption
    		//-----------------------------------------------------------------------------
    		if(I_CUR>NO)I_CUR=NO-1; // Prevent Selection From Hiding be hind hidden item
    		
    		//-----------------------------------------------------------------------------
    	}
    }
    and that is the Problem :
    Code:
    1>------ Build started: Project: PHC D3D Base, Configuration: Optimize Win32 ------
    1>Compiling...
    1>cMenu.cpp
    1>Building D3D Credits: Metalen & Tados
    1>.\cMenu.cpp(366) : error C2143: syntax error : missing ')' before 'constant'
    1>.\cMenu.cpp(366) : error C2059: syntax error : ')'
    1>Build log was saved at "file://c:\Users\Metalen\Desktop\for mpgh\Optimize\BuildLog.htm"
    1>PHC D3D Base - 2 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    Thx alot for help

  2. #2
    Lukas59's Avatar
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    do you have bypass?
    if not, you should stop, because without bypass menu will never get shown..

  3. #3
    metalen666's Avatar
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    Quote Originally Posted by krellooo View Post
    do you have bypass?
    if not, you should stop, because without bypass menu will never get shown..
    i have the bypass

  4. #4
    n4n033's Avatar
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    Quote Originally Posted by metalen666 View Post
    Hi im only asking if u can say me where is the problem in the (menu) Source code. Im actualy new i C++ so i need help

    here is the code :
    Code:
    #include "stdafx.h"
    #include "cMenu.h"
    #include "cSound.h"
    #include "cBase.h"
    #include "cCrypt.h"
    #include "Sounds.h"
    //-----------------------------------------------------------------------------
    // Name: PostReset()
    // Desc: Creates Fonts and other Resources for Menu
    //-----------------------------------------------------------------------------
    
    void cMenu::PostReset(LPDIRECT3DDEVICE8 pDevice)
    {
    	font = new cFont("Tahoma", 7, FT_BOLD);
    	font->InitDeviceObjects(pDevice);
    	font->RestoreDeviceObjects();
    	
    }
    //-----------------------------------------------------------------------------
    // Name: PreReset()
    // Desc: Releases Fonts / objects for menu
    //-----------------------------------------------------------------------------
    
    void cMenu::PreReset(void)
    {
    	font->InvalidateDeviceObjects();
    	font->DeleteDeviceObjects();
    	delete font;
    	font = NULL;
    }
    
    //-----------------------------------------------------------------------------
    // Name: Init()
    // Desc: Load Menu Defaults / Prepare Menu For Usage
    //-----------------------------------------------------------------------------
    
    void cMenu::Init()
    {
    	if (opt.options.reset)INIT=false;
    	if(!INIT){
    		opt.options.move=0;		// BUG FIX FOR RESET DISABLE MOVE BEFORE SETTING COORDINATES
    		X=Y=10;			        // TOP LEFT START
    		WIDTH=175;			    // MENU WIDTH
    		I_OFS=4;			    // OFSET FOR ITEM
    		S_OFS=WIDTH-2;			// OFSET FOR STATE
    		T_SPC=16;				// Space from Title and Start of Items
    		F_SPC=16;				// Footer Spacing Hook Menu
    		I_SPC=15;				// Item Spacing
    		I_CUR=0;				// Set current Item
    		ABOR=0;					// ANIMATION MOVE
    		BDIR=0;					// ANIMATION HIGHLIGHT
    		SHOW=true;				// false=hide  true=show
    		INIT=true;				// STOP INITATION
    	}
    }
    
    //-----------------------------------------------------------------------------
    // Name: FPS()
    // Desc: Keeps Track of Current Frames Persecond Make sure if its already called to specify a 1 as parameter
    //-----------------------------------------------------------------------------
    
    char* cMenu::FPS(int en)
    {
    	static int	 FPScounter = 0;
    	static float FPSfLastTickCount = 0.0f;
    	static float FPSfCurrentTickCount;
    	static char  cfps[6] = "";
    
    	if(!en)
    	{
    		FPSfCurrentTickCount = clock() * 0.001f;
    		FPScounter++;
    
    		if((FPSfCurrentTickCount - FPSfLastTickCount) > 1.0f)
    		{
    			FPSfLastTickCount = FPSfCurrentTickCount;
    			sprintf(cfps," %d",FPScounter);
    			FPScounter = 0;
    		}
    	}
    
    	return cfps;
    
    }
    
    //-----------------------------------------------------------------------------
    // Name: TIME()
    // Desc: Outputs Current Time in USA Format
    //-----------------------------------------------------------------------------
    
    char* cMenu::TIME(void)
    {
    	static char ctime[20] = "" ;
    	struct tm * current_tm;
    	time_t current_time;
    	time (&current_time);
    	current_tm = localtime (&current_time);
    	if(current_tm->tm_hour>12)
    		sprintf( ctime, "%d:%02d:%02d PM", current_tm->tm_hour - 12, current_tm->tm_min, current_tm->tm_sec );
    	else
    		sprintf( ctime, "%d:%02d:%02d AM", current_tm->tm_hour, current_tm->tm_min, current_tm->tm_sec );
    	return ctime;
    }
    
    //-----------------------------------------------------------------------------
    // Name: DATE()
    // Desc: Outputs Current Date in USA Format
    //-----------------------------------------------------------------------------
    
    char* cMenu::DATE(void)
    {
    	static char cdate[20] = "" ;
    	struct tm * current_tm;
    	time_t current_time;
    	time (&current_time);
    	current_tm = localtime (&current_time);
    	sprintf( cdate, "%d-%02d-%d",current_tm->tm_mon+1,current_tm->tm_mday,current_tm->tm_year-100+2000);
    	return cdate;
    }
    //-----------------------------------------------------------------------------
    // Name: oprintf()
    // Desc: equiv to sprintf but for output into of dest
    //-----------------------------------------------------------------------------
    
    char* cMenu::oprintf (const char *fmt, ...)
    {
    	static char buffer[225] = "";
    	va_list va_alist;
    	va_start (va_alist, fmt);
    	_vsnprintf (buffer,sizeof(buffer), fmt, va_alist);
    	va_end (va_alist);
    	return buffer;
    }
    //-----------------------------------------------------------------------------
    // Name: Save()
    // Desc: Saves Menu Item states for later Restoration
    //-----------------------------------------------------------------------------
    
    void cMenu::Save(char* szSection, char* szKey, int iValue,LPCSTR file)
    {
    	char szValue[255];
    	sprintf(szValue, "%d", iValue);
    	WritePrivateProfileString(szSection,  szKey, szValue, file); 
    }
    
    //-----------------------------------------------------------------------------
    // Name: Load()
    // Desc: Loads Menu Item States From Previously Saved File
    //-----------------------------------------------------------------------------
    
    int cMenu::Load(char* szSection, char* szKey, int iDefaultValue,LPCSTR file)
    {
    	int iResult = GetPrivateProfileInt(szSection,  szKey, iDefaultValue, file); 
    	return iResult;
    }
    
    //-----------------------------------------------------------------------------
    // Name: additem()
    // Desc: BaseFunction for aitem,acat,and atext
    //-----------------------------------------------------------------------------
    
    void cMenu::additem(char *title, char *states,int type, int *var, int show, int when)
    {
    	if(show==when)
    	{
    		strcpy(items[NO].title,title);
    		getfield(states,items[NO].state,*var+1);
    		items[NO].type=type;
    		items[NO].max=nofields(states);
    		items[NO].val=var;
    
    		NO++;
    	}
    	if(type!=T_TEXT)
    	{
    		if (opt.options.load)
    			*var = Load("Items", title, *var,Base.GetFile("mset.ini"));
    		if (opt.options.save)
    			Save("Items", title, *var,Base.GetFile("mset.ini"));
    		if (opt.options.reset)
    			*var=0;
    	}
    }
    
    //-----------------------------------------------------------------------------
    // Name: acat()
    // Desc: Adds Folder/Category to Item index
    //-----------------------------------------------------------------------------
    
    void cMenu::acat(char *title, char *states,int *var)
    {
    	additem(title,states,T_CAT,var,0,0);
    }
    //-----------------------------------------------------------------------------
    // Name: aitem()
    // Desc: Adds regular item to Item index
    //-----------------------------------------------------------------------------
    
    void cMenu::aitem(char *title, char *states,int *var,int show,int when)
    {
    	additem(title,states,T_ITEM,var,show,when);
    }
    //-----------------------------------------------------------------------------
    // Name: atext()
    // Desc: Adds Text item to item index
    //-----------------------------------------------------------------------------
    
    void cMenu::atext(char *title, char *states,int show,int when)
    {
    	additem(title,states,T_TEXT,&opt.text,show,when);
    }
    
    void cMenu::atext(char *title, char *states)
    {
    	additem(title,states,T_TEXT,&opt.text,1,1);
    }
    
    //-----------------------------------------------------------------------------
    // Name: nofields()
    // Desc: Calculates Number of Fields in a String based on deliminator
    //-----------------------------------------------------------------------------
    
    int cMenu::nofields(char *str)
    {
    	char *ptr;
    	int  no;
    	for(no=1; (ptr=strchr(str,(char)'|'))!=NULL; no++)str=ptr+1;
    	
    	return no;
    }
    
    //-----------------------------------------------------------------------------
    // Name: getfield()
    // Desc: Grabs Field in string based on deliminator
    //-----------------------------------------------------------------------------
    
    void cMenu::getfield(char *str,char *dst,int no)
    {
    	char *ptr;
    	int  i;
    	for(i=1; (ptr=strchr(str,(char)'|'))!=NULL ; i++) 
    	{
    		if(i==no) break;
    		str=ptr+1;
    	}
    	if(ptr)
    	{
    		i=(int)(ptr-str);
    		strncpy(dst,str,i);
    		dst[i]=0;
    	}
    	else
    		strcpy(dst,str);
    }
    
    //-----------------------------------------------------------------------------
    // Name: DrawBox()
    // Desc: Fills Rectangle using DrawPrimitive Up
    //-----------------------------------------------------------------------------
    
    void cMenu::DrawBox( int x, int y, int w, int h, D3DCOLOR Color,LPDIRECT3DDEVICE8 pDevice)
    {
    struct Vertex 
    {
    	float x,y,z,ht;
        DWORD Color;
    }V[4] = {
    			{x,y+h, 0.0f, 0.0f, Color},
    			{x,y, 0.0f, 0.0f, Color},
    			{x+w,y+h, 0.0f, 0.0f, Color},
    			{x+w,y, 0.0f, 0.0f, Color}
    		};
    pDevice->SetTexture(0, NULL);
    pDevice->SetVertexShader(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1); 
    pDevice->SetRenderState(D3DRS_ALPHABLENDENABLE,true);
    pDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA);
    pDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP,2,V,sizeof(Vertex));
    return;
    }
    
    
    //-----------------------------------------------------------------------------
    // Name: DrawBorder()
    // Desc: Fills outside of Rectangle using 4 calls to DrawBox
    //-----------------------------------------------------------------------------
    
    void cMenu::DrawBorder( int x, int y, int w, int h, D3DCOLOR Color,LPDIRECT3DDEVICE8 pDevice)
    {
    	DrawBox(x,  y, 1,  h,Color,pDevice);
    	DrawBox(x,y+h, w,  1,Color,pDevice);
    	DrawBox(x,  y, w,  1,Color,pDevice);
    	DrawBox(x+w,y, 1,h+1,Color,pDevice);
    	return;
    }
    //-----------------------------------------------------------------------------
    // Name: ShowMenu()
    // Desc: Core Menu Function Displays Menu Calls Other Menu functions and navigation
    //-----------------------------------------------------------------------------
    
    void cMenu::ShowMenu(LPDIRECT3DDEVICE8 pDevice)
    {
    
    	//-----------------------------------------------------------------------------
    	// Desc: Check Hotkeys
    	//-----------------------------------------------------------------------------
    	int	lm		=	GetAsyncKeyState(VK_LBUTTON)&1;
    	int	rm		=	GetAsyncKeyState(VK_RBUTTON)&1;
    	int	left	=	GetAsyncKeyState(VK_LEFT )&1;
    	int	right	=	GetAsyncKeyState(VK_RIGHT)&1;
    	int	up		=	GetAsyncKeyState(VK_UP   )&1;
    	int	down	=	GetAsyncKeyState(VK_DOWN )&1;
    	//-----------------------------------------------------------------------------
    	// Desc: Prepare/Reset Menu
    	//-----------------------------------------------------------------------------
    
    	Init();
    
    	//-----------------------------------------------------------------------------
    	// Desc: Show The Menu
    	//-----------------------------------------------------------------------------
    	if(GetAsyncKeyState(VK_INSERT)&1) SHOW=(!SHOW);
    	if(SHOW){
    
    		//-----------------------------------------------------------------------------
    		// Desc: Get Mouse Coordinates and translate
    		//-----------------------------------------------------------------------------
    
    		GetCursorPos(&mpos);// Update Mouse Coordinates
    		ScreenToClient(GetForegroundWindow(),&mpos); // Translate to Current Window
    
    		//-----------------------------------------------------------------------------
    		// Desc: Move Menu
    		//-----------------------------------------------------------------------------
    
    		//if(mpos.x>X && mpos.x<X+WIDTH && mpos.y>Y && mpos.y<Y+T_SPC && GetAsyncKeyState(VK_LBUTTON)&1 && !opt.options.move)  // If Header Clicked on
    		//{
    		//	M_DRAG=1;
    		//}
    		//else
    		//{
    		//	mofs.x=mpos.x - X;
    		//	mofs.y=mpos.y - Y;
    		//}
    
    		//if(M_DRAG)
    		//{
    		//	if(GetAsyncKeyState(VK_LBUTTON)&1)M_DRAG=0;
    		//	X = mpos.x - mofs.x;
    		//	Y = mpos.y - mofs.y;
    		//}
    
    		if(opt.options.move && GetAsyncKeyState(VK_LCONTROL))	// If Options for Left Control is Set
    		{
    			X =(((X<=mpos.x+4) && (X>=mpos.x)) || ((X>=mpos.x-4) && (X<=mpos.x)))?(X=mpos.x):(X+=((mpos.x-X)/4));
    			Y =(((Y<=mpos.y+4) && (Y>=mpos.y)) || ((Y>=mpos.y-4) && (Y<=mpos.y)))?(Y=mpos.y):(Y+=((mpos.y-Y)/4));
    		}
    
    		//-----------------------------------------------------------------------------
    		// Desc: Draw Menu Header
    		//-----------------------------------------------------------------------------
    
    		DrawBox(X,Y,WIDTH,T_SPC,C_BOX,pDevice);// Render Menu Header Backround
    		DrawBorder(X,Y,WIDTH,T_SPC,C_BORDER,pDevice);// set-up border
    
    
    	font->DrawText(MC_FCTR(X,MC_MAXX),Y+2,C_TITLE,"|T-M WarRock Hack "24.4"|",DT_CENTER|DT_SHADOW);
    
    		//-----------------------------------------------------------------------------
    		// Desc: Fill Item Array and Render Menu Border and Box
    		//-----------------------------------------------------------------------------
    
    		NO=0;
    		acat("|INFO|","[0/1]|[1/1]",&opt******.main);
    			atext("By:","Metalen & Tados",opt******.main,1);	
    			atext("Posted by","Metalen",opt******.main,1);
    			atext("FPS",FPS(0),opt******.main,1);
    			atext("Time",TIME(),opt******.main,1);
    			atext("Date",DATE(),opt******.main,1);
    
    		/*acat("|PLAYER|","[0/1]|[1/1]",&opt.player.main);
    			aitem("PlayerSpeed","Off|50|60|70|80|90|100|150|200|250|300|350|400|450|500|1000|2000",&opt.player.speed,opt.player.main,1);
    			aitem("SuperJump","Off|2000",&opt.player.superj,opt.player.main,1);
    			aitem("NoFallDmg","Off|None",&opt.player.nfd,opt.player.main,1);
    			aitem("Stamina","Off|Stealth",&opt.player.stamina,opt.player.main,1);
    			aitem("Recoil","Default|None",&opt.player.recoil,opt.player.main,1);
    			aitem("Spread","Default|Stealth",&opt.player.spread,opt.player.main,1);
    			aitem("TrigerBot","Off|On",&opt.player.trigger,opt.player.main,1); */
    
    		//acat("|ASM|","[0/1]|[1/1]",&opt.asmm.main);
    			//aitem("AntiKick","Off|On",&opt.asmm.antik,opt.asmm.main,1);
    			aitem("BoneShot","Off|On",&opt.asmm.bone,opt.asmm.main,1);
    			aitem("CQCProne","Off|On",&opt.asmm.prone,opt.asmm.main,1);
    			aitem("Invisible","Off|On",&opt.asmm.invis,opt.asmm.main,1);
    			aitem("NoDelay","Off|On",&opt.asmm.nodelay,opt.asmm.main,1);
    			aitem("OPK","Off|On",&opt.asmm.opk,opt.asmm.main,1);
    			aitem("Unl.Ammo","Off|On",&opt.asmm.uammo,opt.asmm.main,1);
    			aitem("Uoxygen","Off|On",&opt.asmm.uoxy,opt.asmm.main,1);
    			aitem("ShotGun Spread","Off|On",&opt.asmm.shotty,opt.asmm.main,1);
    			aitem("STW","Off|On",&opt.asmm.stw,opt.asmm.main,1);
    			aitem("WTW","Off|On",&opt.asmm.wtw,opt.asmm.main,1);
    
    		acat("|SERVER|","[0/1]|[1/1]",&opt.server.main);
    			//aitem("AllSlots","Off|On",&opt.server.slots,opt.server.main,1);
    			aitem("Premium","Off|Bronze|Silver|Gold|Platnium",&opt.server.prem,opt.server.main,1);
    			//aitem("QuickSpawn","Off|On",&opt.server.spawn,opt.server.main,1);
    
    		/*acat("|USER-CP|","[0/1]|[1/1]",&opt.usercp.main);
    			aitem("UserInfo","Hide|Show",&opt.usercp.pinfo,opt.usercp.main,1);
    			aitem("PlayerID","Off|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|31|32",&opt.usercp.pfind,opt.usercp.main,1);
    			aitem("UserTeleport","Off|Auto|HotKey-X",&opt.usercp.pkey,opt.usercp.main,1); */
    
    		acat("|D3D|","[0/1]|[1/1]",&opt.d3d.main);
    			aitem("CrossHair","Off|Black|Blue|Red",&opt.d3d.cross,opt.d3d.main,1);
    			aitem("Fog","Off|Blue|Green|Red|Purple|White|Black|None",&opt.d3d.fog,opt.d3d.main,1);
    			aitem("GlassWalls","Off|On",&opt.d3d.glass,opt.d3d.main,1);
    			aitem("WallEffect","Off|Ghost|Red|Blue|Yellow|Green",&opt.d3d.wallcolor,opt.d3d.main,1);
    
    		acat("|CHAMS|","[0/1]|[1/1]",&opt.chams.main);
    			aitem("Chams","Off|ON",&opt.chams.chams,opt.chams.main,1);
    			aitem("Color F","Red|Blue|Yellow|Green",&opt.chams.chamsf,opt.chams.main,1);
    			aitem("Color B","Red|Blue|Yellow|Green",&opt.chams.chamsb,opt.chams.main,1);
    			aitem("Type","Clear|Phantom|Ghost|Solid",&opt.chams.type,opt.chams.main,1);
    
    		/* acat("|ESP|","[0/1]|[1/1]",&opt.esp.main);
    			aitem("OLD ESP Name","Off|On",&opt.esp.oespn,opt.esp.main,1);
    			aitem("OLD ESP Health","Off|On",&opt.esp.oesph,opt.esp.main,1);
    			aitem("Enemy Only","Off|Yes",&opt.esp.eonly,opt.esp.main,1);
    			aitem("Name Esp","Hide|Show",&opt.esp.espn,opt.esp.main,1);
    			aitem("Health Esp","Hide|Show",&opt.esp.esph,opt.esp.main,1);
    			aitem("IP Esp","Hide|Show",&opt.esp.espi,opt.esp.main,1);
    			aitem("Distance Esp","Hide|Show",&opt.esp.espd,opt.esp.main,1); */
    
    		acat("|OPTIONS|","[0/1]|[1/1]",&opt.options.main);
    			aitem("Move Menu","NO|L-CTRL",&opt.options.move,opt.options.main,1);
    			aitem("Save Menu","Off|Saving",&opt.options.save,opt.options.main,1);
    			aitem("Load Menu","Off|Loading",&opt.options.load,opt.options.main,1);
    			aitem("Reset Menu","Off|Resetting",&opt.options.reset,opt.options.main,1);
    
    		opt.options.save=0;
    		opt.options.load=0;
    
    		DrawBox(X,MC_MSY,WIDTH,(NO*I_SPC),C_BOX,pDevice);// Render Menu Backround for items
    		DrawBorder(X,MC_MSY,WIDTH,(NO*I_SPC),C_BORDER,pDevice);// set-up border
    
    		//-----------------------------------------------------------------------------
    		// Desc: Loop Threw Item Index and Render Items
    		//-----------------------------------------------------------------------------
    		for(int no=0; no<NO; no++)
    		{	
    			D3DCOLOR text;
    
    			text=(*(items[no].val)>0)?C_ON:C_OFF;	// Is ON OR OFF
    
    			if(items[no].type==T_CAT)
    				text=C_CAT;	// Category
    
    			if(I_CUR==no)
    			{
    
    			
    				if(BDIR==0)
    					(BTEX<0xFF/4)?BTEX+=1:BDIR=1;
    				if(BDIR==1)
    						(BTEX>0x00)?BTEX-=1:BDIR=0;
    
    				if(ABOR>I_SPC*I_CUR)
    					ABOR=I_SPC*I_CUR;
    				else if (ABOR<(-I_SPC*I_CUR))
    					ABOR=(-I_SPC*I_CUR);
    
    				if(ABOR<0)
    					ABOR++;
    				else if(ABOR>0)
    					ABOR--;
    
    				text=0xFF000000+(0x10000*(BTEX*4))+(0x100*(BTEX*4))+0x1*(BTEX*4);
    
    				DrawBorder(X,MC_ITEMY(no)-ABOR,WIDTH,I_SPC,C_CUR,pDevice);
    			}
    
    			if(mpos.x>X && mpos.x<MC_MAXX && mpos.y>MC_ITEMY(no) && mpos.y<MC_ITEMY(no)+I_SPC)
    			{
    				text=0xFF000000+(0x10000*(BTEX*4))+(0x100*(BTEX*4))+0x1*(BTEX*4);
    				DrawBorder(X,MC_ITEMY(no),WIDTH,I_SPC,C_CUR,pDevice);
    			}
    
    			font->DrawText(X+I_OFS,MC_ITEMY(no)+2,text,items[no].title,DT_SHADOW);
    			font->DrawText(X+S_OFS,MC_ITEMY(no)+2,text,items[no].state,DT_RIGHT|DT_SHADOW);
    			
    		}
    
    		//-----------------------------------------------------------------------------
    		// Desc: Draw Menu Footer
    		//-----------------------------------------------------------------------------
    
    		DrawBox(X,MC_ITEMY(NO)+(F_SPC/2),WIDTH,(F_SPC),C_BOX,pDevice);// Draw Footer Filled
    		DrawBorder(X,MC_ITEMY(NO)+(F_SPC/2),WIDTH,(F_SPC),C_BORDER,pDevice);// Footer Border
            
    		font->DrawText(MC_FCTR(X,MC_MAXX),MC_ITEMY(NO)+(F_SPC/2)+2,BLUE,"T-M Company",DT_CENTER|DT_SHADOW);
    
    		//-----------------------------------------------------------------------------
    		// Desc: Mouse Navigation
    		//-----------------------------------------------------------------------------
    
    		int mno = 999; // Item Mouse is on
    
    		if(mpos.x>X && mpos.x<MC_MAXX && mpos.y<MC_ITEMY(NO) && mpos.y>Y)
    			mno = ((mpos.y-T_SPC)>Y)?((mpos.y - Y - T_SPC - (T_SPC/2)) / I_SPC):(999);
    
    		if(mno!=999 && rm && (*items[mno].val)>0)
    		{
    			(*items[mno].val)-=1;
    			Sound.wav.playsoundmem((LPCSTR)SWITCH);
    		}
    
    		if(mno!=999 && lm && (*items[mno].val)<(items[mno].max-1))
    		{
    			(*items[mno].val)+=1;
    			Sound.wav.playsoundmem((LPCSTR)SWITCH);
    		}
    
    		//-----------------------------------------------------------------------------
    		// Desc: Keyboard Navigation
    		//-----------------------------------------------------------------------------
    
    		if(left && (*items[I_CUR].val)>0)
    		{
    			(*items[I_CUR].val)-=1;
    
    				Sound.wav.playsoundmem((LPCSTR)SWITCH);
    		}
    
    		if(right && (*items[I_CUR].val)<(items[I_CUR].max-1))
    		{
    			(*items[I_CUR].val)+=1;
    			Sound.wav.playsoundmem((LPCSTR)SWITCH);
    		}
    
    		if(up)
    		{
    			do {
    				I_CUR=(I_CUR==0)?(NO-1):(I_CUR-1);
    				if(ABOR>(-(I_SPC)))ABOR-=I_SPC;
    			} while (items[I_CUR].type==T_TEXT);
    			Sound.wav.playsoundmem((LPCSTR)MOVE);
    			
    		}
    
    		if(down || items[I_CUR].type==T_TEXT)
    		{
    			do
    			{
    				I_CUR=(I_CUR+1)%NO;
    				if(ABOR<(I_SPC))ABOR+=I_SPC;
    			} while (items[I_CUR].type==T_TEXT);
    			Sound.wav.playsoundmem((LPCSTR)MOVE);
    		}
    		//-----------------------------------------------------------------------------
    		// Desc: Menu Saftey / Sanity Checks and ReEncryption
    		//-----------------------------------------------------------------------------
    		if(I_CUR>NO)I_CUR=NO-1; // Prevent Selection From Hiding be hind hidden item
    		
    		//-----------------------------------------------------------------------------
    	}
    }
    and that is the Problem :
    Code:
    1>------ Build started: Project: PHC D3D Base, Configuration: Optimize Win32 ------
    1>Compiling...
    1>cMenu.cpp
    1>Building D3D Credits: Metalen & Tados
    1>.\cMenu.cpp(366) : error C2143: syntax error : missing ')' before 'constant'
    1>.\cMenu.cpp(366) : error C2059: syntax error : ')'
    1>Build log was saved at "file://c:\Users\Metalen\Desktop\for mpgh\Optimize\BuildLog.htm"
    1>PHC D3D Base - 2 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    Thx alot for help
    For me too it do it when i test to create hack :/

  5. #5
    metalen666's Avatar
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    but how ?? for me its dont work

  6. #6
    AeroMan's Avatar
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    Quote Originally Posted by metalen666 View Post
    but how ?? for me its dont work
    metalen, the bypass in that bybase isnt updated bypass,
    bytes removed,
    btw give your id & pass, i check for you

  7. #7
    Lukas59's Avatar
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    don´t give him bypass addie ikke..
    he should pay or whatever..

  8. #8
    AeroMan's Avatar
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    i wont, just see at error, brw nice pic man

  9. #9
    Pixipixel_'s Avatar
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    Moved to the C++ section.

  10. #10
    metalen666's Avatar
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    and whats wrong with my code ?

  11. #11
    why06's Avatar
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    There's nothing wrong with it ... if you use this calss properly you should have no errors...


    Something prbly just got changed when u copied it from a forum or something. just click the line the errors on... it says 366 in the compiler.
    Last edited by why06; 04-24-2010 at 01:19 PM.

    "Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."
    - Dwight D. Eisenhower

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