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  1. #1
    neofytos's Avatar
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    help with bypass

    can someone tell me what do i need to make a bypass and tell me how to do it?

  2. #2
    condor01's Avatar
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    Bypass tutorial!

    Here i will be just direct and wont go in to detail . You will need to figure out
    most of the stuff yourself .

    What you need:

    -DevC++ or MVB 6 whit Visual C++
    -Lastest PBCL.dll for the game
    -Hex Editor (Recomended Hex Workshop or better)
    -C+ Notepad
    -Dissembler and Decompiler
    -Pro skills and a good mind

    1.Disassemble the pbcl.dll file (PE Explorer or a better one )
    2.Export it to PBCL.Lib file and then decompile it whit any compiler (species or any other)(best if you make your own)
    3.Select the pbcl.lib file whit your decompiler and press options > Build 06.562 must be checked and AMP and HT must be checked
    4.Now pres ok and decompile the pbcl.lib . Decompiling may take up to 12 hours
    5. This is cuss the decompiler is taking the asm and rewriting the cpp and h and other files .
    6. Once you have decompiled it open it whit C+ Notepad
    7. Scrool down to line 156 and you will understand what to do from there on

    0- The option is off 1 is on say sm.active [xxxxxx.xxx : z&m 1 ] turn 1 to 0 to disable the memory scaning
    skip 2 lines and there you full have punk busters commands and functions here its just childs play
    but you will have to understand it .

    8. Once you have disabled functions press compile and you will get around 20 errors
    i cant tell you how to fix them youll have to figure out tha your self and this is the pain in that ass.

    9. Fix the errors and compile the pbcl.dll

    10. Open the pbcl.dll whit hex editor and find a number 31357445 // you wont find this number in cpp or h files
    anyways change its value to xxxxxxx0 // so the pbcl.dll file remains the same version but that it wont update itself when
    new pb is released. Save the file to pbcl.dll

    Why if PB detected that you made bypass they will hardware ban you .

    11. Go to C/PF/WR/SY/PB/and delete the old pbcl.dll and put in the new one

    12. Walla no injection needed the game does all by itsself .Then use detcted hacks any even GPS
    from the engine address

    13. If the game dont inject it its self dont delete the old pbcl.dll from the bin place it back in
    and run my dll injector and inject you pbcl.dll in to the game .

    PBCL.DLL
    or
    PunkBusterClient.dynamic link libary

    Simple huh but hard.

    More or less probs dont work now because of pb spywear.

  3. #3
    naomelembro14's Avatar
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    Quote Originally Posted by neofytos View Post
    can someone tell me what do i need to make a bypass and tell me how to do it?
    Argh...forget it...im old...and im out of date _ _''
    (soz for the post)

  4. #4
    neofytos's Avatar
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    Quote Originally Posted by condor01 View Post
    Bypass tutorial!

    Here i will be just direct and wont go in to detail . You will need to figure out
    most of the stuff yourself .

    What you need:

    -DevC++ or MVB 6 whit Visual C++
    -Lastest PBCL.dll for the game
    -Hex Editor (Recomended Hex Workshop or better)
    -C+ Notepad
    -Dissembler and Decompiler
    -Pro skills and a good mind

    1.Disassemble the pbcl.dll file (PE Explorer or a better one )
    2.Export it to PBCL.Lib file and then decompile it whit any compiler (species or any other)(best if you make your own)
    3.Select the pbcl.lib file whit your decompiler and press options > Build 06.562 must be checked and AMP and HT must be checked
    4.Now pres ok and decompile the pbcl.lib . Decompiling may take up to 12 hours
    5. This is cuss the decompiler is taking the asm and rewriting the cpp and h and other files .
    6. Once you have decompiled it open it whit C+ Notepad
    7. Scrool down to line 156 and you will understand what to do from there on

    0- The option is off 1 is on say sm.active [xxxxxx.xxx : z&m 1 ] turn 1 to 0 to disable the memory scaning
    skip 2 lines and there you full have punk busters commands and functions here its just childs play
    but you will have to understand it .

    8. Once you have disabled functions press compile and you will get around 20 errors
    i cant tell you how to fix them youll have to figure out tha your self and this is the pain in that ass.

    9. Fix the errors and compile the pbcl.dll

    10. Open the pbcl.dll whit hex editor and find a number 31357445 // you wont find this number in cpp or h files
    anyways change its value to xxxxxxx0 // so the pbcl.dll file remains the same version but that it wont update itself when
    new pb is released. Save the file to pbcl.dll

    Why if PB detected that you made bypass they will hardware ban you .

    11. Go to C/PF/WR/SY/PB/and delete the old pbcl.dll and put in the new one

    12. Walla no injection needed the game does all by itsself .Then use detcted hacks any even GPS
    from the engine address

    13. If the game dont inject it its self dont delete the old pbcl.dll from the bin place it back in
    and run my dll injector and inject you pbcl.dll in to the game .

    PBCL.DLL
    or
    PunkBusterClient.dynamic link libary

    Simple huh but hard.

    More or less probs dont work now because of pb spywear.

    thenx for your help

  5. #5
    ZeaS's Avatar
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    omg, don`t post in any thread this turial, first you leech it, secound it`s outdatet >_>

  6. #6
    condor01's Avatar
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    Aint leeched thanks. + bescause its outdated you can modify it so it works lol also its good help!

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