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  1. #316
    Archangel's Avatar
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    Quote Originally Posted by dondopedealer View Post
    i don't get it, no Hack works for me.

    There are no Boxes, i can activate it but nothing happens

    does it work with 1.3.37 ?
    Nope, this only works for 1.1.195

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  3. #317
    SofaKingH4rd's Avatar
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    Quote Originally Posted by DoubleDutch View Post
    Who cares about a killstreak when you're hacking anyway. I get nukes a lot without hacks.
    i just wan't one nuke

    never go tone before

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  5. #318
    Cisla2's Avatar
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    Hi i like the aimbot, but in this possbile to change the destination of the shoot ?

    I dont like to do always headshot, its very suspicious

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  7. #319
    DoubleDutch's Avatar
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    Quote Originally Posted by 100dom1 View Post
    i just wan't one nuke

    never go tone before
    Lol i get them daily

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  9. #320
    SofaKingH4rd's Avatar
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    Quote Originally Posted by DoubleDutch View Post
    Lol i get them daily
    How do u get them?

    like what strategy do you use?

    campign, rushing ect...


    ::EDIT

    I just got my first nuke

    only went 33 - 2

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  11. #321
    Cisla2's Avatar
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    100dom1 :=> harrier - chopper gun -nuke

    Camp and kill 7 people or 6 if u use hardline, call the harrier wait the harrier kill 4 people got the chopper gun and kill 14 people with its (easy)

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  13. #322
    Archangel's Avatar
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    this thread is not about getting nuke's, stay on topic

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  15. #323
    f1n357's Avatar
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    2 minutes into every game I play I get a Steam connect fail... Is there any way to fix this?

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  17. #324
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    Quote Originally Posted by f1n357 View Post
    2 minutes into every game I play I get a Steam connect fail... Is there any way to fix this?
    i know this error comes up when you use vac chaos.
    This hack is safer using it without vac chaos.
    But anyway, to prevent this error, enable the 'byepass vac ban' checkbox

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  19. #325
    f1n357's Avatar
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    Quote Originally Posted by war3zdude92 View Post


    i know this error comes up when you use vac chaos.
    This hack is safer using it without vac chaos.
    But anyway, to prevent this error, enable the 'byepass vac ban' checkbox

    Hmmmm I have that box checked too and I have noticed getting that error message with just VAC Chaos. Maybe ill try it w/o VAC Chaos, and ur sure its safer without it? How is that possible? jw

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  21. #326
    dheir's Avatar
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    Quote Originally Posted by Cisla2 View Post
    Hi i like the aimbot, but in this possbile to change the destination of the shoot ?

    I dont like to do always headshot, its very suspicious
    If you are comfortable with reading and understanding the basics of C++ then you can change the targeted area of your aiming. However this requires you to compile the code on your own as well as set up the environment in Visual C++ Express or Studio. I'd give you a compiled version that has those parameters changed, however I'm not sure if that's against the rules of this forum, also I'm rather against sharing of executable code, as I don't want people to think that I am adding malicious functions to the code. If you would like some help setting up the programming environment please let me know. If the OP doesn't mind I can make a tutorial on setting up this environment, as it requires a few extra steps after installation of Visual C++ Express. Hope that helps you.

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  23. #327
    daavve's Avatar
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    Quote Originally Posted by f1n357 View Post
    Hmmmm I have that box checked too and I have noticed getting that error message with just VAC Chaos. Maybe ill try it w/o VAC Chaos, and ur sure its safer without it? How is that possible? jw
    This hack is External. On other hack you need to inject a dll file and "change/add" things. But in this hack its just readprocess. so it read and show u that on the screen. The esp isent in the real game, you can look that you self. use alt + tab. then you can see that its just an "overlay".

    correct me if i have wrong.

    Quote Originally Posted by dheir View Post
    If you are comfortable with reading and understanding the basics of C++ then you can change the targeted area of your aiming. However this requires you to compile the code on your own as well as set up the environment in Visual C++ Express or Studio. I'd give you a compiled version that has those parameters changed, however I'm not sure if that's against the rules of this forum, also I'm rather against sharing of executable code, as I don't want people to think that I am adding malicious functions to the code. If you would like some help setting up the programming environment please let me know. If the OP doesn't mind I can make a tutorial on setting up this environment, as it requires a few extra steps after installation of Visual C++ Express. Hope that helps you.
    if you change the area, the shoots will go over the target if he dont stand up. so if you meke the area more to the head you cant hit if he dont stand up.
    Last edited by daavve; 05-19-2010 at 12:37 AM.

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  25. #328
    dheir's Avatar
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    Quote Originally Posted by daavve View Post
    if you change the area, the shoots will go over the target if he dont stand up. so if you meke the area more to the head you cant hit if he dont stand up.
    I guess what I was saying was you can lower the shots so that they go to the chest instead of the head, its adjustable, I believe 48 is eyes and 30 waist, etc. If that does not make sense I'll try to clarify. I'm working on adding aim adjust to the file now, aka recoil adjust.

    EDIT: I was thinking after the fact, if anyone knows if there are offsets, mem locations etc, that will give something like a bool response for whether a player is visible on screen. Basically I would like to add a check to the aimbot portion that will toggle aim if a player becomes visible so that you don't lock a player through a wall. Thanks
    Last edited by dheir; 05-19-2010 at 01:24 AM. Reason: Afterthought

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  27. #329
    sph4ck's Avatar
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    Quote Originally Posted by dheir View Post
    I guess what I was saying was you can lower the shots so that they go to the chest instead of the head, its adjustable, I believe 48 is eyes and 30 waist, etc. If that does not make sense I'll try to clarify. I'm working on adding aim adjust to the file now, aka recoil adjust.

    EDIT: I was thinking after the fact, if anyone knows if there are offsets, mem locations etc, that will give something like a bool response for whether a player is visible on screen. Basically I would like to add a check to the aimbot portion that will toggle aim if a player becomes visible so that you don't lock a player through a wall. Thanks
    48 is upper chest when player stands up. This makes occasionnally headshots with recoil. Change it to 55 to have more frequent headshot. Eyes are at 60 but if you do that you may overshoot with recoil. I play with 55 and happy with that!

    There is no mem location for player visibility. You have to run code for that, so no way with external hack. (or if you don't want to recode half of the game and recreate the 3D models externally)

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  29. #330
    Kujakape's Avatar
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    Is the way to change aimbot aimkey to mouse1 so that would not have to press at all mouse2?

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