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  1. #1
    kronus980's Avatar
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    Google Android Basics

    This is a very light tutorial. Basically I'm telling you some basics about the phones that run the AndroidOS, wehich can also be easily obtained from the website.

    What is Android?


    Android is a software bundle that includes the actual Operating System (OS), Middleware and key applications, that are specifically made to run on certain phones. The Android SDK provides the tools and the API (Application Programming Interface) needed to develop applications for the phones running that OS.

    Features


    Application framework enabling reuse and replacement of components
    Dalvik virtual machine optimized for mobile devices
    Integrated browser based on the open source WebKit engine
    Optimized graphics powered by a custom 2D graphics library; 3D graphics based on the OpenGL ES 1.0 specification (hardware acceleration optional)
    SQLite for structured data storage
    Media support for common audio, video, and still image formats (MPEG4, H.264, MP3, AAC, AMR, JPG, PNG, GIF)
    GSM Telephony (hardware dependent)
    Bluetooth, EDGE, 3G, and WiFi(hardware dependent)
    Camera, GPS, compass, and accelerometer (hardware dependent)
    Rich development environment including a device emulator, tools for • debugging, memory and performance profiling, and a plugin for the Eclipse IDE
    Libraries
    Android includes a set of C/C++ libraries used by various components of the Android system. These capabilities are exposed to developers through the Android application framework. Some of the core libraries are listed below:

    System C library - a BSD-derived implementation of the standard C system library (libc), tuned for embedded Linux-based devices
    Media Libraries - based on PacketVideo's OpenCORE; the libraries support playback and recording of many popular audio and video formats, as well as static image files, including MPEG4, H.264, MP3, AAC, AMR, JPG, and PNG
    Surface Manager - manages access to the display subsystem and seamlessly composites 2D and 3D graphic layers from multiple applications
    LibWebCore - a modern web browser engine which powers both the Android browser and an embeddable web view
    SGL - the underlying 2D graphics engine
    3D libraries - an implementation based on OpenGL ES 1.0 APIs; the libraries use either hardware 3D acceleration (where available) or the included, highly optimized 3D software rasterizer
    FreeType - bitmap and vector font rendering
    SQLite - a powerful and lightweight relational database engine available to all applications

    Link for the SDK:Android SDK | Android Developers

    Source of the tutorial:What is Android? | Android Developers






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  2. The Following User Says Thank You to kronus980 For This Useful Post:

    why06 (06-04-2010)

  3. #2
    Zoom's Avatar
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    Your going on my 24/7 DDoS hit list.
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    Thanks for sharing.
    Its good you gave credits!

    Hejsan
    -Rest in peace leechers-

    Your PM box is 100% full.

  4. #3
    kronus980's Avatar
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    You're welcome, and I'm going to post a "Hello world" tutorial for it soon. Just letting you know, putting a bunch of tutorials up soon.






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