Me, I don't think that noreload really works. I mean that the bullets won't affect if you were supposed to reload, but you can do any weapons to knifes...
As we all know, some weaps(law, rpg, mines, grenades, pistols, etc...) can be changed into various weaps(such as knife or flame thrower) to avoid recharge.
However, i have tried modding a double barrel to a knife/sikle, and the results were, only 2 bullets get shot, after that it appears as i'm shooting with it, but there is absolutely no damage what so ever, and pressing reload doesn't seem to help either. The question is, what makes double barrel so much different than other weapons?
Also, any way to remove recharge on double barrel by simple modding?
Me, I don't think that noreload really works. I mean that the bullets won't affect if you were supposed to reload, but you can do any weapons to knifes...
Hmm. There is Double Barrel to M9.
It shoot's very fast these 2 ammo's and it makes damage. (I think.)
There is no reload but it doesnt help at all because every1 else see im reloading so it dont make DMG.
Meh? : D
[ Useless space ]
ah the fun part here is a explanation:
1st of the no reload doesnt function 100% since nexon has patched 20% of the no reload hack... with a to high fire rate you can get this: hitbox its a funny thing that mostly happens with shotty's and rapid fire guns like the k1a. to compensate this problem choose a slower gun like a ak/famas.
tadaa that's why its not working 100% to fast.
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Drake (06-07-2010)