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  1. #136
    samirrrr's Avatar
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    Lol nice signature xD only its a shame they didnt win eehy

  2. #137
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    Exclamation

    Hi, i like to request a mod.
    Features:
    -the host is spectator
    -the host has i think it was called UFO power (fly around the map (noclip))
    -with push of a button calls emergency airdrops (unlimited and again host only)
    -nuke and emp has a chanse to fall from pack. 1% or 2% ac130;choppergunner 15%
    -unlimited ammo for everything
    -no Granade launchers;launchers allowed
    -the packages from the airdrop are green to all players (if possible)
    -longer time to take a package maybe around 8 sec
    -unlimited score
    -unlimited time
    -a text at the start telling the players that this is crazy fun airdrop mode and to get ready to get the packages

    I think that is all sry for my bad english and tnx to the person who is gonna make it (if)

  3. #138
    solstice1's Avatar
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    Can someone please tell me how to do this..

    All I want is.. when someone joins the game I'm hosting, they see a welcome message... animated text with scrolling sound effect saying "Welcome to (my name) server" .

    everything else about the game is default..I just want to be able to set a welcome message that people see when they join.

    soo..

    Features:
    -Welcome Message

  4. #139
    iZ3RO's Avatar
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    The welcome message can be done, the sounds cannot. Sorry.

  5. #140
    solstice1's Avatar
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    that's fine.. sound fx isn't really important, but I would really like to just display a welcome message XD

    Thankyou very much for any help

  6. #141
    cap's Avatar
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    Quote Originally Posted by solstice1 View Post
    that's fine.. sound fx isn't really important, but I would really like to just display a welcome message XD

    Thankyou very much for any help
    Find the function onJoinedTeam() and do something like

    self iPrintlnBold("Welcome Message");

  7. #142
    Insane's Avatar
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    Quote Originally Posted by cap View Post
    Find the function onJoinedTeam() and do something like

    self iPrintlnBold("Welcome Message");
    no, put this:
    Code:
    	self thread maps\mp\gametypes\_hud_message::hintMessage("^5Thanks " + self.name + " ^5for joining");
    It displays the users name so if your name was bob it would say "Thanks, Bob for Joining. Or whatever you want it to be.

    Put that in your DoDvars
    no need for a function onJoinedTeam()

    Ex Middleman

  8. #143
    solstice1's Avatar
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    can you please type exactly what I need to put in the .gsc file?

    Im a total modding noob XD

    P.S I usually host FFA not TDM

    thanx

  9. #144
    Insane's Avatar
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    Quote Originally Posted by solstice1 View Post
    can you please type exactly what I need to put in the .gsc file?

    Im a total modding noob XD

    P.S I usually host FFA not TDM

    thanx


    I TOLD YOU!!!

    OK


    Code:
    	self thread maps\mp\gametypes\_hud_message::hintMessage("^5Thanks " + self.name + " ^5for joining");
    THAT ^^


    Goes in the section called
    DoDvars
    just paste that under where you see that

    Ex Middleman

  10. #145
    cap's Avatar
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    Quote Originally Posted by jbubblepop View Post


    I TOLD YOU!!!

    OK


    Code:
    	self thread maps\mp\gametypes\_hud_message::hintMessage("^5Thanks " + self.name + " ^5for joining");
    THAT ^^


    Goes in the section called
    DoDvars
    just paste that under where you see that
    A default _rank.gsc does not have doDvars().... you're not very smart... and the placement of the message does matter.

  11. #146
    Josephlittle™'s Avatar
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    Quote Originally Posted by cap View Post
    A default _rank.gsc does not have doDvars().... you're not very smart... and the placement of the message does matter.
    FACEPALM

    a defualt _rank.gsc doesnt HAVE a welcome message...thats why we are EDITING it to suit our needs
    So just make a thread with doDvars()

  12. #147
    solstice1's Avatar
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    Ive never made or edited a MOD.. how do I "create a thread with doDvars"? Where can I get a default rank.gsc..

    any chance one of you helpfull dudes could edit a default rank.gsc to have a welcome message and attach it to your post for me?
    Last edited by solstice1; 07-18-2010 at 04:07 AM.

  13. #148
    Billie Jean's Avatar
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    Hi, i like to request a multi-modloader, if there is such a thing?.
    Features:
    -can load several mods at the time.
    thank you so much the 1 who can do this
    Siggy

  14. #149
    cap's Avatar
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    Ive been trying to edit the Nuke killstreak to only kill the opposite team but I really cant get it to work at all.

    originally the NukeDeath() function has just this

    Code:
    foreach( player in level.players )
    	{	
    	     player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper( level.nukeInfo.player, level.nukeInfo.player, 999999, 0, "MOD_EXPLOSIVE", "nuke_mp", player.origin, player.origin, "none", 0, 0 );
    	}
    Every time I try to define the other team it just does not seem to work. Even when I put in something simple like just printing out a line for reference like "self iPrintlnBold("xx");" inside that function, it doesnt work.

    Ive tried
    Code:
    if (player.pers["team"] != self.pers["team"])
    Code:
    otherteam = getOtherTeam(self.team);
    foreach ( player in level.otherteam)
    dont work...
    Again when I try something simple like

    Code:
    	foreach( player in level.players )
    	{	
    		if( player.pers["team"] == "axis" )
    			player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper( level.nukeInfo.player, level.nukeInfo.player, 999999, 0, "MOD_EXPLOSIVE", "nuke_mp", player.origin, player.origin, "none", 0, 0 );
    	}
    Its suposed to only kill the team axis... but it kills both teams. Its like the code is correct but its being completely ignored.

    Can anyone help me out?

  15. #150
    Neekokeen's Avatar
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    @solstice1


    You don't need a do DoDvars() thread at all..
    Guys, please stop giving wrong advise, it only confuses people who are trying to learn. DVars have nothing to do with it.

    Open up a default _rank.gsc and Search for this part:
    Code:
    onPlayerSpawned()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill("spawned_player");
    	}
    }
    and add the line 'self thread maps\mp\gametypes\_hud_message::hintMessage("^7Tha nks ^2 " + self.name + " ^7for joining");'
    Ofcourse you can change the text to whatever you want.

    So you'll have this:
    Code:
    onPlayerSpawned()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill("spawned_player");
                    self thread maps\mp\gametypes\_hud_message::hintMessage("^5Thanks " + self.name + " ^5for joining");
    	}
    }
    @cap

    Your problem is, that the nuke event you are triggering, simply kills everyone.
    If it's possible to change it, you'll need to find the code for the nuke event itself and edit that. Don't know if it's easy to find or not.
    Last edited by Neekokeen; 07-19-2010 at 12:11 AM.

    Click on the banners to take a look at my mods.





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