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  1. #61
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    Hell_Demon posted them at the first page. They don't usually change.

  2. #62
    @osma8's Avatar
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    Quote Originally Posted by Huey Freeman View Post
    Hell_Demon posted them at the first page. They don't usually change.
    Lol, they always change after each patch..

  3. #63
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    Quote Originally Posted by @osma8 View Post
    Lol, they always change after each patch..
    well not in the aiw case. The addies are stored on iw4mp.dat, but aIW client is packed on steam_api.dll, none of the strucs, addies and anything changes at iw4mp.dat.

  4. #64
    cardoow's Avatar
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    I didnt want to make a new thread for these simple pieces of code.
    Since everybody was so kind to me when i released some source in the cod section, here is some more

    Code:
    void DrawTags(float fAlpha, CEntity* pEnt)
    {
    	DWORD dwCall = 0x582370;
    	__asm{
    		push fAlpha		
    		mov eax, pEnt
    		mov ecx, 0x0
    		call [dwCall]
    		add esp, 0x4
    	}
    }
    Code:
    void ChopperBoxes()
    {
    	DWORD dwCall = 0x49B010;
    	__asm{
    		push 0x0
    		call [dwCall]
    		add esp, 0x4
    	}
    }


    Offset are from the newest version of mw2, dunno which version it is
    credits go to king orgy ( i saw him doing this before )
    Last edited by cardoow; 08-08-2011 at 09:15 AM.

  5. The Following 9 Users Say Thank You to cardoow For This Useful Post:

    ♪~ ᕕ(ᐛ)ᕗ (08-21-2011),@osma8 (08-08-2011),aers20 (08-08-2011),DarkLinuxz (08-31-2011),intervention61 (08-13-2011),Lovroman (07-15-2014),[MPGH]master131 (08-10-2011),mwxplayer (11-10-2012),shadowx360 (08-08-2011)

  6. #65
    aers20's Avatar
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    Quote Originally Posted by cardoow View Post
    I didnt want to make a new thread for these simple pieces of code.
    Since everybody was so kind to me when i released some source in the cod section, here is some more

    Code:
    void DrawTags(float fAlpha, CEntity* pEnt)
    {
    	DWORD dwCall = 0x582370;
    	__asm{
    		push fAlpha		
    		mov eax, pEnt
    		mov ecx, 0x0
    		call [dwCall]
    		add esp, 0x4
    	}
    }
    Code:
    void ChopperBoxes()
    {
    	DWORD dwCall = 0x49B010;
    	__asm{
    		push 0x0
    		call [dwCall]
    		add esp, 0x4
    	}
    }
    Offset are from the newest version of mw2, dunno which version it is
    If someone use this code, i kill you!!
    Last edited by aers20; 08-08-2011 at 09:14 AM.
    [IMG]https://i624.photobucke*****m/albums/tt327/Aers20/Fun%20Pics/rebecca-black-friday-50cent.gif[/IMG]


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    broken (12-29-2011)

  8. #66
    shadowx360's Avatar
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    Quote Originally Posted by cardoow View Post
    I didnt want to make a new thread for these simple pieces of code.
    Since everybody was so kind to me when i released some source in the cod section, here is some more

    Offset are from the newest version of mw2, dunno which version it is
    credits go to king orgy ( i saw him doing this before )
    Thanks so much! Don't forget to take care of your UC brothers


    When I wrote this code, only God and I understood what I was doing. Now, God only knows.
    I will give you two of my seventy-two virgins if you can fix the code mess below

  9. #67
    raminr63's Avatar
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    how can i use this?!!

  10. #68
    master131's Avatar
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    Quote Originally Posted by raminr63 View Post
    how can i use this?!!
    Learn to code or gtfo.
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
    Extreme Injector v3.7.3
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
    [Kyle]

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  12. #69
    intervention61's Avatar
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    Here are summm offsets for aIW

    Damnn ... char limit limit MPGH wont allow all of them
    Cvars:
    By BaberZz - Pastebin.com

    Commands :
    Code:
    [path] : [0x40B7A0]
    [fullpath] : [0x4D2300]
    [dir] : [0x40C0D0]
    [fdir] : [0x4C9220]
    [touchFile] : [0x423120]
    [con_channellist] : [0x5B1350]
    [con_showchannel] : [0x5B1430]
    [con_hidechannel] : [0x5B1440]
    [con_visiblechannellist] : [0x5B1450]
    [prestigeReset] : [0x60CBB0]
    [setPlayerData] : [0x46DEE0]
    [defaultStatsInit] : [0x448A90]
    [getPlayerData] : [0x485370]
    [dumpPlayerData] : [0x60C780]
    [dumpUnlockedItems] : [0x60C420]
    [statsdownloadcancel] : [0x60C300]
    [statSet] : [0x60CA20]
    [statGetInDvar] : [0x60C870]
    [uploadStats] : [0x60C730]
    [readStats] : [0x60C760]
    [quit] : [0x496870]
    [writeconfig] : [0x50B330]
    [writedefaults] : [0x41B9C0]
    [in_restart] : [0x64D470]
    [net_restart] : [0x64D480]
    [net_dumpprofile] : [0x611860]
    [heartbeat] : [0x417D80]
    [onlykick] : [0x6261A0]
    [clientkick] : [0x6261B0]
    [kick] : [0x626160]
    [tempBanUser] : [0x626160]
    [tempBanClient] : [0x6261D0]
    [dropclientifinactive] : [0x626220]
    [status] : [0x626280]
    [serverinfo] : [0x6264D0]
    [dumpuser] : [0x626500]
    [map_restart] : [0x625E90]
    [fast_restart] : [0x409750]
    [map] : [0x625D20]
    [devmap] : [0x625DC0]
    [killserver] : [0x626570]
    [scriptUsage] : [0x626580]
    [dobjList] : [0x451240]
    [dumpHudElems] : [0x6265A0]
    [stringUsage] : [0x626590]
    [setPerk] : [0x6265B0]
    [hostmigration_start] : [0x432110]
    [connectString] : [0x4D38E0]
    [chatmodepublic] : [0x5A7D80]
    [chatmodeteam] : [0x5A7DA0]
    [clear] : [0x5A7FD0]
    [centerview] : [0x4CE710]
    [+moveup] : [0x5A9B30]
    [-moveup] : [0x5A9B90]
    [+movedown] : [0x5A9BB0]
    [-movedown] : [0x5A9BC0]
    [+left] : [0x5A9BD0]
    [-left] : [0x5A9BE0]
    [+right] : [0x5A9BF0]
    [-right] : [0x5A9C00]
    [+forward] : [0x5A9C10]
    [-forward] : [0x5A9C20]
    [+back] : [0x5A9C30]
    [-back] : [0x5A9C40]
    [+lookup] : [0x5A9C50]
    [-lookup] : [0x5A9C60]
    [+lookdown] : [0x5A9C70]
    [-lookdown] : [0x5A9C80]
    [+strafe] : [0x5A9D10]
    [-strafe] : [0x5A9D20]
    [+moveleft] : [0x5A9C90]
    [-moveleft] : [0x5A9CA0]
    [+moveright] : [0x5A9CB0]
    [-moveright] : [0x5A9CC0]
    [+speed] : [0x5A9CD0]
    [-speed] : [0x5A9CF0]
    [+attack] : [0x5A9D30]
    [-attack] : [0x5A9D40]
    [+melee] : [0x5A9E30]
    [-melee] : [0x5A9E40]
    [+holdbreath] : [0x5A9D50]
    [-holdbreath] : [0x5A9D60]
    [+melee_breath] : [0x5A9D70]
    [-melee_breath] : [0x5A9D90]
    [+frag] : [0x5A9DB0]
    [-frag] : [0x5A9DC0]
    [+smoke] : [0x5A9DD0]
    [-smoke] : [0x5A9DE0]
    [+breath_sprint] : [0x5A9DF0]
    [-breath_sprint] : [0x5A9E10]
    [+activate] : [0x5A9E50]
    [-activate] : [0x5A9E60]
    [+reload] : [0x5A9E70]
    [-reload] : [0x5A9E80]
    [+usereload] : [0x5A9E90]
    [-usereload] : [0x5A9EA0]
    [+prone] : [0x5A9EB0]
    [-prone] : [0x5A9EC0]
    [+stance] : [0x5A9ED0]
    [-stance] : [0x5A9F20]
    [+mlook] : [0x5A9970]
    [-mlook] : [0x5AB440]
    [toggleads] : [0x5A9F60]
    [leaveads] : [0x5A9F80]
    [+throw] : [0x5A9FA0]
    [-throw] : [0x5A9FE0]
    [+speed_throw] : [0x5A9FF0]
    [-speed_throw] : [0x5AA020]
    [+toggleads_throw] : [0x5A9FB0]
    [-toggleads_throw] : [0x5A9FE0]
    [lowerstance] : [0x5AA050]
    [raisestance] : [0x5AA090]
    [togglecrouch] : [0x5AA0D0]
    [toggleprone] : [0x5AA100]
    [goprone] : [0x5AA130]
    [gocrouch] : [0x5AA150]
    [+gostand] : [0x5AA170]
    [-gostand] : [0x5AA1C0]
    [+talk] : [0x5AA200]
    [-talk] : [0x5AA210]
    [+sprint] : [0x5AA1E0]
    [-sprint] : [0x5AA1F0]
    [cmd] : [0x491DC0]
    [configstrings] : [0x4A51C0]
    [clientinfo] : [0x47B7C0]
    [vid_restart] : [0x4036D0]
    [snd_restart] : [0x4390E0]
    [disconnect] : [0x5AC5C0]
    [xstartlobby] : [0x5AC3E0]
    [xstartprivateparty] : [0x5AC550]
    [xstopprivateparty] : [0x4B2590]
    [xstartprivatematch] : [0x4823D0]
    [xstopparty] : [0x4D9BE0]
    [xsearchforgames] : [0x4FDAD0]
    [xjoinpasswordparty] : [0x5AC530]
    [record] : [0x5ABC60]
    [stoprecord] : [0x5ABBB0]
    [demo] : [0x5AC1C0]
    [timedemo] : [0x5AC1C0]
    [demoforward] : [0x4DF6E0]
    [demoback] : [0x42A740]
    [autocinematic] : [0x452FE0]
    [cinematic] : [0x493E80]
    [unskippablecinematic] : [0x4D41E0]
    [logo] : [0x5ACA90]
    [setenv] : [0x4805F0]
    [showip] : [0x4CD260]
    [toggleMenu] : [0x5ACCB0]
    [fs_openedList] : [0x42CE70]
    [fs_referencedList] : [0x4764E0]
    [startSingleplayer] : [0x4434F0]
    [resetViewport] : [0x5AD2C0]
    [cubemapShot] : [0x503020]
    [updateGamerProfile] : [0x5AD470]
    [openScriptMenu] : [0x5ACD20]
    [localizeSoundAliasFiles] : [0x4C5C30]
    [closemenu] : [0x47D8E0]
    [localvarusage] : [0x4B35B0]
    [connect_lobby] : [0x5ACFC0]
    [xmaplspaddr] : [0x5AD050]
    [xfindlsp] : [0x5AD060]
    [sendlsp] : [0x5AD070]
    [sendkeepalive] : [0x5AD080]
    [migrate] : [0x5AD090]
    [tellallclientstorejoin] : [0x5AD160]
    [xpartygo] : [0x5AD0F0]
    [xpartyveto] : [0x4CE7A0]
    [xupdatepartymappacks] : [0x5AD200]
    [xupdatepartystate] : [0x5AD220]
    [xpartydisbandafterround] : [0x5AD240]
    [xpartymigrateafterround] : [0x5AD260]
    [findexternalip] : [0x5AD280]
    [selectStringTableEntryInDvar] : [0x415F70]
    [getstructureddatadefsize] : [0x5ACE70]
    [resetStats] : [0x5ACE10]
    [voicefail] : [0x5ACEC0]
    [forcevoicefail] : [0x5ACF00]
    [downloadplaylist] : [0x5AD2A0]
    [connect] : [0x100072F0]
    [printf_test] : [0x100058F0]
    [chatmodeirc] : [0x10005900]
    [chatmodeconsole] : [0x10005910]
    [say_irc] : [0x10005920]
    [say_console] : [0x10005930]
    [globalservers] : [0x10007C70]
    [ping] : [0x10007EE0]
    [confirmInvite] : [0x5AE630]
    [xsessionupdate] : [0x5AE550]
    [xtogprivateslots] : [0x5AE520]
    [xplaylistchoosegame] : [0x5AE640]
    [upnp] : [0x5AD370]
    [xshowfriendslist] : [0x5AD2E0]
    [xsigninlive] : [0x5AD2F0]
    [xsigninlocal] : [0x5AD2F0]
    [xsignin] : [0x5AD2F0]
    [xrequirelivesignin] : [0x5AD300]
    [xrequiresignin] : [0x5AD330]
    [xcancelconnectingdialog] : [0x5AD360]
    [profile_menuDvarsSetup] : [0x482550]
    [profile_menuDvarsFinish] : [0x40CFA0]
    [profile_toggleInvertedPitch] : [0x5B1B70]
    [profile_setViewSensitivity] : [0x5B1BF0]
    [profile_setButtonsConfig] : [0x5B1D60]
    [profile_setSticksConfig] : [0x5B1D70]
    [profile_toggleAutoAim] : [0x5B1D80]
    [profile_SetHasEverPlayed_MainMenu] : [0x5B1DB0]
    [profile_SetHasEverPlayed_SP] : [0x5B1DE0]
    [profile_SetHasEverPlayed_SO] : [0x5B1E10]
    [profile_SetHasEverPlayed_MP] : [0x5B1E40]
    [profile_setVolume] : [0x5B1E70]
    [profile_setGamma] : [0x5B1F20]
    [profile_setBlacklevel] : [0x5B1FD0]
    [profile_toggleCanSkipOffensiveMissions] : [0x5B2080]
    [ragdoll_clear] : [0x40F630]
    [ragdoll_bone] : [0x6710F0]
    [ragdoll_baselerp_bone] : [0x671750]
    [ragdoll_pin_bone] : [0x671870]
    [ragdoll_joint] : [0x6713D0]
    [ragdoll_limit] : [0x6714B0]
    [ragdoll_selfpair] : [0x671660]
    [ragdoll_hitloc_mapping] : [0x671960]
    [imagelist] : [0x5263E0]
    [r_applyPicmip] : [0x53CE90]
    [reloadmaterialtextures] : [0x50C730]
    [r_loadsun] : [0x546130]
    [r_savesun] : [0x546240]
    [r_smc_stats] : [0x5287F0]
    [r_smc_flush] : [0x528B60]
    [snd_setEnvironmentEffects] : [0x43F370]
    [snd_deactivateEnvironmentEffects] : [0x458E70]
    [snd_playLocal] : [0x686850]
    [snd_setEq] : [0x4C2EE0]
    [snd_setEqFreq] : [0x436CC0]
    [snd_setEqGain] : [0x46B630]
    [snd_setEqQ] : [0x402390]
    [snd_setEqType] : [0x4F8D60]
    [snd_deactivateEq] : [0x49E160]
    Some Moarrr:
    Code:
    #define cEngineText		0x510840
    #define cObituary		0x58CD40
    #define cFindVar		0x443910
    #define cCvar_Registerint	0x423BC0
    #define cAddCommand		0x50ACE0
    #define cGetTagIndexPtr		0x457130
    #define cEntitySwitch		0x505E9E
    #define cPrintConsole		0x4A1FA0
    #define cConsoleCmd		0x446DD0
    #define cCbuf_AddText		0x4D3EA0
    #define cRegisterTag		0x43BFE0
    #define cRegisterShader		0x50C620
    #define cGetPlayerTag		0x570720
    #define cIsVisible		0x5881E0
    #define cDrawStretchPic		0x510100
    #define cDrawStretchFlip	0x510100
    #define cRegisterFont		0x50BE70
    #define cCG_Trace		0x4E9F70
    #define cEndFrame		0x586E00
    #define cDrawModel		0x558E40
    #define cStats_t		0x1B2B81C
    #define cThermal1		0x59F73B
    #define cThermal2		0x59F79E
    #define cBlack&White		0x513BE1
    #define cLaser			0x4EDE02
    #define cRadar1			0x585E01
    #define cRadar2			0x585DD0
    #define cReadOnly1		0x647DAB
    #define cReadOnly2		0x647D70
    #define cCheatProtected1	0x647E7D
    #define cCheatProtected2	0x647E42
    #define cWriteProtected1	0x647E0F
    #define cWriteProtected2	0x647DD4
    #define cNoValueChange1		0x647F53
    #define cNoValueChange2		0x647F41
    #define cDvarLimit1		0x647D19
    #define cDvarLimit2		0x647CF8
    #define cDvarLimit3		0x647C5C
    #define cOnRestart1		0x647EFE
    #define cOnRestart2		0x647EA3
    #define cNoRecoil		0x4730E7
    #define cXHair			0x47690F
    #define cNoFlash		0x457310
    #define cDmgFeedback1		0x8686E4
    #define cDmgFeedback2		0x8686E8
    #define cCom_Printf		0x45DAC0
    #define cClientinfo		0x8EB248
    #define cEntity_t		(*(int*)0x4C4E11)	//credits to CoMpMstr
    #define cRefdef			0x85EFB0
    #define cCG_t			0x7F4838
    #define cCGS			0x7F0C78
    #define cWeaponESP by Alexak92	0x7BF168
    #define cCmd_id			0x1B03F50
    #define cCmd_argc		0x1B03F94
    #define cCmd_argv		0x1B03FB4
    #define cViewAngleX		0xB359C4
    #define cViewAngleY		0xB359C0
    Last edited by intervention61; 10-24-2011 at 12:24 PM.
    "Joker: why the hakcer are steaklign us name it´s the greatest asshole and motherfucker and i fuck him or her mother"

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  14. #70
    broken's Avatar
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    Yeehaw
    imma using that stuffs 4 years ago :)....can u just post new offs for mw2 and if its possible for mw3....ty.........peace up an hf

    ---------- Post added at 06:00 AM ---------- Previous post was at 05:59 AM ----------

    its was used for 100 times....

  15. #71
    TheExGamer's Avatar
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    lots of useful Address

  16. #72
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    Quote Originally Posted by Melodia View Post
    [FONT="Century Gothic"]Heyas.

    We all know coders are a little .... A Little something about some of their finds.

    But we also all know that there is a great part we can share because we care about eachother =D.

    ( Yes that means Post the Offsets / Structs you want to Share here, And show your love )

    Will try to keep Some updated offsets on this post.

    Trainermaking
    Code:
    
    	namespace Trainer
    	{
    		int Experience	=	0x01B2C89C;     // Experience .195
    		int Score		=	0x01B2C8AC;     // Score .195
    		int Wins		=	0x01B2C8E4;     // Wins .195
    		int Losses		=	0x01B2C8E8;     // Losses .195
    		int Ties		=	0x01B2C8EC;     // Ties .195
    		int WinStreak	=	0x01B2C8F0;     // Win Streak .195
    		int Kills		=	0x01B2C8B0;     // Kills .195
    		int Headshots	=	0x01B2C8C4;     // Headshots .195
    		int Assists		=	0x01B2C8C0;     // Assists .195
    		int KillStreak	=	0x01B2C8B4;     // Kill Streak .195
    		int Deaths		=	0x01B2C8B8;     // Deaths .195
    		int TimePlayed	=	0x01B2C8D0;     // Time Played .195
    		int Prestige	=	0x01B2C8A4;     // Prestige .195
    	}; 
    
    
    		namespace ProPerks
    		{
    			int ProPerksUnlockVal = 13;      // 7 Seems to be the normal Max, But 12+ Removes the rank, Only Leaving "Pro" =]
    			int Marathon	  = 0x01B2CFEB;  // Marathon .195
    			int SteadyAim	  = 0x01B2CFEC;  // Steady Aim .195
    			int Ninja		  = 0x01B2CFED;  // Ninja .195
    			int Scrambler	  = 0x01B2CFEE;  // Scrambler .195
    			int SleightOfHand = 0x01B2CFEF;  // Sleight Of Hand .195
    			int Bling		  = 0x01B2CFF0;  // Bling .195
    			int StoppingPower = 0x01B2CFF1;  // Stopping Power .195
    			int Hardline	  = 0x01B2CFF2;  // Hardline .195
    			int OneManArmy	  = 0x01B2CFF3;  // One Man Army .195
    			int ColdBlooded	  = 0x01B2CFF4;  // Cold-Blooded .195
    			int LastStand	  = 0x01B2CFF5;  // Last Stand .195
    			int Scavenger	  = 0x01B2CFF6;  // Scavenger .195
    			int Commando	  = 0x01B2CFF7;  // Commando .195
    			int SitRep		  = 0x01B2CFF8;  // SitRep .195
    			int LightWeight	  = 0x01B2CFF9;  // Lightweight .195
    			int DangerClose	  = 0x01B2CFFA;  // Danger Close .195
    		}; 
    
    Yea... I Like defining stuff as Integers.

    Sorry want to learn make things in mw2 wich programs u usually use example for this code ? c++ or c# or ?

  17. #73
    mwxplayer's Avatar
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    Code:
    version...............iw4m.dll+9BBB4
    Usage :

    (IW4M)
    Last edited by mwxplayer; 12-29-2012 at 07:05 AM.

  18. #74
    MairockLukas's Avatar
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    [/COLOR]Found something with ollydbg, not hard to find, but did not see it anywhere here

    Code:
    NoSpread: 60724A0 / patch as float to 0
    I think it needs steady aim and host, did not test it
    Last edited by MairockLukas; 06-17-2013 at 04:33 AM. Reason: Now it looks nicer :D

  19. The Following 2 Users Say Thank You to MairockLukas For This Useful Post:

    LillilateX (07-07-2013),____MrFox (07-13-2013)

  20. #75
    Izochor's Avatar
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    Challenges unlocked

    All challenges unlock:

    Address:
    01B2CED0

    Byte list:
    Code:
    04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 05 01 09 09 02 02 02 02 02 02 09 09 02 02 02 02 02 02 09 09 02 02 02 02 02 02 09 09 02 02 02 02 02 02 09 09 02 02 02 02 02 02 09 09 02 02 02 02 02 09 09 02 02 02 02 02 02 09 09 02 02 02 02 02 02 09 09 02 02 02 02 02 02 09 09 02 02 02 02 02 02 09 09 02 02 02 02 09 09 02 02 02 02 09 09 02 02 02 02 09 09 02 02 02 02 02 09 09 02 02 02 02 02 09 09 02 02 02 02 02 09 09 02 02 02 02 02 09 09 02 02 02 02 02 09 09 02 02 02 02 02 09 09 02 02 02 02 02 09 09 02 02 02 02 02 09 09 02 02 02 02 09 09 02 02 02 02 02 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 06 09 06 09 09 09 09 09 07 09 07 09 09 09 09 09 09 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 02 02 02 02 02 05 05 05 05 05 05 05 05 05 02 02 02 02 02 02 02 02 02 02 01 02 02 02 02 04 03 03 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 04 04 04 04 04 04 04 04 04 04 04 02 02 02 02 04 04 04 04 04 04 04 02 02 02 02 02 02 02 02 03 03 02 02 02 03 03 02 03 01 02 02 02 02 02 04 02 02 04 04 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 01 01 01 01 01 01 01 01 01 01 01 01 01 04 04 04 02 04 04 02 02 03 03 03 02 03 05 05 05 05 05
    If any problems pm me. (pretty sure it's 100% good)

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