The newest version of externalboxesp's aimbot works better, how can compile the newest aimbot with this one?
The aimbot is off. It won't completely lock-on.
what did you change?
Here is an update. The hope is that a new menu system will be able to be developed so that quiet a few more options will be able to be adjusted in game. I'm actually hoping to make the menu system adjust dynamically so that depending on how many options are adjustable in game it will adjust to fit those options visually. I hope to get some progress for you guys.
Hey, no rush. Thanks for the release. I figured out the aimbot settings, but now I have one question. I'm editing the main.cpp file. I'm trying to change the appname. I save the file after change the appname varible, but it won't actually change in my taskbar. I still see ExternalBoxEsp 4.3.2_MOD. Any suggestions?
Ok so you change theand when you save the file then compile it again, it's still the same?Code:#define APPNAME ExternalBoxEsp 4.3.2_MOD
Sounds like you missed a step there.
Make sure you save it after you make that change and then compile it, also maybe change the MUTEX as well. I'm not sure what's going on, if you are in fact doing everything right, then it sounds like Windows is caching the name. Changing both APPNAME and MUTEX should fix those issues.
Archangel (06-17-2010)
umm well im kinda having a problem too with this version. In 4.32 released, my aimbot is "ok" but the wallhack is amazing, same as this one. the aimbot does not stay on the person, like it resists when i try to move when its locked but it will detach, also it is not "smart". As in it doesnt see that many people with the aimbot. i have to almost put my cursor right on someone before the aimbot will attach. if i copy the main.cpp file like copy the code and paste it into the main.cpp in my mod version, will it have the same aimbot grab as the 4.32 but still be modifiable? (and tyvm for the progress)
OK in order for this to work your going to need to have both the config file and the executable from this version. The executable was codded to work specifically by grabbing variable data in the form of strings from the config file.
Second the reason the aimbot moves off of the target is because when you have the aimbot snap to the target and then you move your mouse, your sensitivity is to high on your mouse settings causing your mouse to move out of the lock. Of course the aimbot is also not smart. It wasn't programed that way. You can't run code to modify anything and it is simply only "guessing" the best approach to dealing with the information it is given, that is also why knowing if an enemy is visible is not an option.
I'm not sure why you want to copy the main.cpp and the config to the other version, all that does effectively is overwrite the other version of the hack, however since you did not include the other files from this version you will break the dependencies of those files, losing the ability to read from the config file and also getting errors on compile. JUST don't do it.
Last the reason you have to place the aim "right on" someone is that your search box settings are small. Change:
toCode:AIM_BOT_SEARCH_X = 30
Code:AIM_BOT_SEARCH_X = 200toCode:AIM_BOT_SEARCH_Y = 30
that will give you a 200 x 200 pixel area in the center of your screen 'mouse position' where the aimbot will look for hitbox's and snap to them.Code:AIM_BOT_SEARCH_Y = 200
ok, i had mine set at 90 already but 200 seems a lot better. thanks again man
try to run as administrator
B4M (06-21-2010)
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