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  1. #1
    kaf073's Avatar
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    [Release]Advanced Aimbot - Toggle on/off - Select all possible aimbones -

    [Use Modloader]
    Unzip file and put it modloade folder, and configure ur modder ini file.

    [Included in the _rank.gsc file]
    Edited the "magicbullets" out cause of the massive respawn killing.
    3 Line instruction at start included.



    How to use this ingame? [watch in 1080p full hd]



    Press N button Ingame to turn it on / off.
    Use 4 and 5 to navigate through all Aimbones


    [This video is from the creator of the original aimbot code]


    [original aimbot code taken from xbox360 website]

    Aimbot4ALL.rar MD5:00818d4a2a13a15f08047ca117033c3b - VirSCAN.org Scanners did not find malware!

    Virustotal. MD5: 00818d4a2a13a15f08047ca117033c3b
    Last edited by kaf073; 06-21-2010 at 08:13 AM. Reason: Updated with text based .gsc file

  2. The Following 9 Users Say Thank You to kaf073 For This Useful Post:

    Herman1101 (05-30-2014),jedaru762 (09-15-2012),MLGxBonghitz (01-03-2015),niggachiefkeef (11-17-2013),skyyplayer123 (03-22-2014),Sonix76 (06-20-2011),stefanadi32 (06-19-2012),theleon232 (05-13-2014),warrockzockr (03-27-2013)

  3. #2
    [FAP]C-Drug[/FAP]'s Avatar
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    I thought we already had an aimbot. Nice anyways.

    [img]https://i.image*********/0656/mpgh_1337.jpg[/img]

  4. #3
    Zyixc's Avatar
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    why is the file so f@cking big ??


    [IMG]https://www.mpgh.net/forum/members/560509-zyixc-albums-d/picture2910-******.png[/IMG]


    The stars that once lit my way have dimmed, the sky turned gray.
    The path, once so clear, faded away.

  5. #4
    kaf073's Avatar
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    Quote Originally Posted by [FAP]C-Drug[/FAP] View Post
    I thought we already had an aimbot. Nice anyways.
    yes but this way everyone in the lobby has one what makes it more fun for everyone. And il make a video in a bit this is better than any other aimbot out there (never misses)

  6. #5
    Zyixc's Avatar
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    btw you leached this and it doesnt work the correct way?!

    maybe you solved we will see


    [IMG]https://www.mpgh.net/forum/members/560509-zyixc-albums-d/picture2910-******.png[/IMG]


    The stars that once lit my way have dimmed, the sky turned gray.
    The path, once so clear, faded away.

  7. #6
    kaf073's Avatar
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    Quote Originally Posted by Zyixc View Post
    btw you leached this and it doesnt work the correct way?!

    maybe you solved we will see
    yes i got this from a xbox360 code but got it working properly

  8. #7
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    give me a link .. plz for download

  9. #8
    kaf073's Avatar
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    Quote Originally Posted by uninvited66 View Post
    give me a link .. plz for download
    hold on bro tested this, worked fine, changed text and wouldnt even load into the map idk why but im fixin it now

  10. #9
    Archangel's Avatar
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    here is an _gsc aimbot, credits to Lost4468.
    Code:
    autoAim()
    {
    	self endon( "death" );
    	location = -1;
    	self.fire = 0;
    	self.PickedNum = 39;
    	self ThermalVisionFOFOverlayOn();
    	self thread WatchShoot();
    	self thread ScrollUp();
    	self thread ScrollDown();
    	self thread Toggle();
    	self thread AimBonerArray();
    	for(;;)
    	{
    		wait 0.05;
    		if(self.AutoAimOn == true)
    		{
    			for ( i=0; i < level.players.size; i++ )
    			{
    				if(getdvar("g_gametype") != "dm")
    				{
    					if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] != self)
    						location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
    					else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
    						location = level.players[i] gettagorigin("j_ankle_ri");
    				}
    				else
    				{
    					if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] != self)
    						location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
    					else if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
    						location = level.players[i] gettagorigin("j_ankle_ri");
    				}
    			}
    			if(location != -1)
    				self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
    			if(self.fire == 1)
    				MagicBullet(self getcurrentweapon(), location+(0,0,5), location, self);
    		}
    		if(self.PickedNum > 77)
    			self.PickedNum = 77;
    		if(self.PickedNum < 0)
    			self.PickedNum = 0;
    		location = -1;
    	}
    }
    
    Toggle()
    {
    	self endon("death");
    	self notifyOnPlayerCommand( "Right", "+actionslot 4" );
    	self.combatHighOverlay = newClientHudElem( self );
    	self.combatHighOverlay.x = 0;
    	self.combatHighOverlay.y = 0;
    	self.combatHighOverlay.alignX = "left";
    	self.combatHighOverlay.alignY = "top";
    	self.combatHighOverlay.horzAlign = "fullscreen";
    	self.combatHighOverlay.vertAlign = "fullscreen";
    	for(;;)
    	{
    		self waittill("Right");
    		self.AutoAimOn = 0;
    		self.combatHighOverlay FadeOverTime( 1 );
    		self.combatHighOverlay.alpha = 0;
    		self waittill("Right");
    		self.AutoAimOn = 1;
    		self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
    		self.combatHighOverlay FadeOverTime( 1 );
    		self.combatHighOverlay.alpha = 1;
    		wait 1;
    		self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
    		self.combatHighOverlay FadeOverTime( 1 );
    		self.combatHighOverlay.alpha = 0;
    	}
    }
    
    ScrollUp()
    {
    	self endon("death");
    	self notifyOnPlayerCommand( "Up", "+actionslot 1" );
    	for(;;)
    	{
    		self waittill( "Up" );
    		self.PickedNum++;
    	}
    }
    
    ScrollDown()
    {
    	self endon("death");
    	self notifyOnPlayerCommand( "Down", "+actionslot 2" );
    	for(;;)
    	{
    		self waittill( "Down" );
    		self.PickedNum--;
    	}
    }
    
    AimBonerArray()
    {
    	self endon("death");
    	self.AimBone= [];
    	self.AimBone[0] = "tag_origin";
    	self.AimBone[1] = "j_mainroot";
    	self.AimBone[2] = "pelvis";
    	self.AimBone[3] = "j_hip_le";
    	self.AimBone[4] = "j_hip_ri";
    	self.AimBone[5] = "torso_stabilizer";
    	self.AimBone[6] = "j_chin_skinroll";
    	self.AimBone[7] = "back_low";
    	self.AimBone[8] = "j_knee_le";
    	self.AimBone[9] = "j_knee_ri";
    	self.AimBone[10] = "back_mid";
    	self.AimBone[11] = "j_ankle_le";
    	self.AimBone[12] = "j_ankle_ri";
    	self.AimBone[13] = "j_ball_le";
    	self.AimBone[14] = "j_ball_ri";
    	self.AimBone[15] = "j_spine4";
    	self.AimBone[16] = "j_clavicle_le";
    	self.AimBone[17] = "j_clavicle_ri";
    	self.AimBone[18] = "j_neck";
    	self.AimBone[19] = "j_head";
    	self.AimBone[20] = "j_shoulder_le";
    	self.AimBone[21] = "j_shoulder_ri";
    	self.AimBone[22] = "j_elbow_bulge_le";
    	self.AimBone[23] = "j_elbow_bulge_ri";
    	self.AimBone[24] = "j_elbow_le";
    	self.AimBone[25] = "j_elbow_ri";
    	self.AimBone[26] = "j_shouldertwist_le";
    	self.AimBone[27] = "j_shouldertwist_ri";
    	self.AimBone[28] = "j_wrist_le";
    	self.AimBone[29] = "j_wrist_ri";
    	self.AimBone[30] = "j_wristtwist_le";
    	self.AimBone[31] = "j_wristtwist_ri";
    	self.AimBone[32] = "j_index_le_1";
    	self.AimBone[33] = "j_index_ri_1";
    	self.AimBone[34] = "j_mid_le_1";
    	self.AimBone[35] = "j_mid_ri_1";
    	self.AimBone[36] = "j_pinky_le_1";
    	self.AimBone[37] = "j_pinky_ri_1";
    	self.AimBone[38] = "j_ring_le_1";
    	self.AimBone[39] = "j_ring_ri_1";
    	self.AimBone[40] = "j_thumb_le_1";
    	self.AimBone[41] = "j_thumb_ri_1";
    	self.AimBone[42] = "tag_weapon_left";
    	self.AimBone[43] = "tag_weapon_right";
    	self.AimBone[44] = "j_index_le_2";
    	self.AimBone[45] = "j_index_ri_2";
    	self.AimBone[46] = "j_mid_le_2";
    	self.AimBone[47] = "j_mid_ri_2";
    	self.AimBone[48] = "j_pinky_le_2";
    	self.AimBone[49] = "j_pinky_ri_2";
    	self.AimBone[50] = "j_ring_le_2";
    	self.AimBone[51] = "j_ring_ri_2";
    	self.AimBone[52] = "j_thumb_le_2";
    	self.AimBone[53] = "j_thumb_ri_2";
    	self.AimBone[54] = "j_index_le_3";
    	self.AimBone[55] = "j_index_ri_3";
    	self.AimBone[56] = "j_mid_le_3";
    	self.AimBone[57] = "j_mid_ri_3";
    	self.AimBone[58] = "j_pinky_le_3";
    	self.AimBone[59] = "j_pinky_ri_3";
    	self.AimBone[60] = "j_ring_le_3";
    	self.AimBone[61] = "j_ring_ri_3";
    	self.AimBone[62] = "j_thumb_le_3";
    	self.AimBone[63] = "j_thumb_ri_3";
    	self.AimBone[64] = "j_spine4";
    	self.AimBone[65] = "j_neck";
    	self.AimBone[66] = "j_head";
    	self.AimBone[67] = "j_cheek_le";
    	self.AimBone[68] = "j_cheek_ri";
    	self.AimBone[69] = "j_head_end";
    	self.AimBone[70] = "j_jaw";
    	self.AimBone[71] = "j_levator_le";
    	self.AimBone[72] = "j_levator_ri";
    	self.AimBone[73] = "j_lip_top_le";
    	self.AimBone[74] = "j_lip_top_ri";
    	self.AimBone[75] = "j_mouth_le";
    	self.AimBone[76] = "j_mouth_ri";
    	self.AimBone[77] = "tag_eye";
    	Message2 = NewClientHudElem( self );
    	Message2.alignX = "right";
    	Message2.alignY = "top";
    	Message2.horzAlign = "right";
    	Message2.vertAlign = "top";
    	Message2.foreground = true;
    	Message2.fontScale = 1;
    	Message2.font = "hudbig";
    	Message2.alpha = 1;
    	Message2.glow = 1;
    	Message2.glowColor = ( 1, 0, 0 );
    	Message2.glowAlpha = 1;
    	self thread deleteondeath(Message2);
    	Message2.color = ( 1.0, 1.0, 1.0 );
    	for(;;)
    	{
    		if(self.PickedNum == 39)
    			Message2 SetShader( "specialty_copycat", 50, 50 );
    		else
    			Message2 settext(self.AimBone[self.PickedNum]);
    		wait 0.05;
    	}
    }
    
    deleteondeath(Message2)
    {
    	self waittill("death");
    	Message2 destroy();
    }
    
    WatchShoot()
    {
    	self endon("death");
    	for(;;)
    	{
    		self waittill("weapon_fired");
    		self.fire = 1;
    		wait 0.05;
    		self.fire = 0;
    	}
    }
    vid:

    maybe this helps you in some way

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  12. #10
    Make My Day's Avatar
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    Quote Originally Posted by war3zdude92 View Post
    here is an _gsc aimbot, credits to Lost4468.
    Code:
    autoAim()
    {
    	self endon( "death" );
    	location = -1;
    	self.fire = 0;
    	self.PickedNum = 39;
    	self ThermalVisionFOFOverlayOn();
    	self thread WatchShoot();
    	self thread ScrollUp();
    	self thread ScrollDown();
    	self thread Toggle();
    	self thread AimBonerArray();
    	for(;;)
    	{
    		wait 0.05;
    		if(self.AutoAimOn == true)
    		{
    			for ( i=0; i < level.players.size; i++ )
    			{
    				if(getdvar("g_gametype") != "dm")
    				{
    					if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] != self)
    						location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
    					else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
    						location = level.players[i] gettagorigin("j_ankle_ri");
    				}
    				else
    				{
    					if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] != self)
    						location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
    					else if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
    						location = level.players[i] gettagorigin("j_ankle_ri");
    				}
    			}
    			if(location != -1)
    				self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
    			if(self.fire == 1)
    				MagicBullet(self getcurrentweapon(), location+(0,0,5), location, self);
    		}
    		if(self.PickedNum > 77)
    			self.PickedNum = 77;
    		if(self.PickedNum < 0)
    			self.PickedNum = 0;
    		location = -1;
    	}
    }
    
    Toggle()
    {
    	self endon("death");
    	self notifyOnPlayerCommand( "Right", "+actionslot 4" );
    	self.combatHighOverlay = newClientHudElem( self );
    	self.combatHighOverlay.x = 0;
    	self.combatHighOverlay.y = 0;
    	self.combatHighOverlay.alignX = "left";
    	self.combatHighOverlay.alignY = "top";
    	self.combatHighOverlay.horzAlign = "fullscreen";
    	self.combatHighOverlay.vertAlign = "fullscreen";
    	for(;;)
    	{
    		self waittill("Right");
    		self.AutoAimOn = 0;
    		self.combatHighOverlay FadeOverTime( 1 );
    		self.combatHighOverlay.alpha = 0;
    		self waittill("Right");
    		self.AutoAimOn = 1;
    		self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
    		self.combatHighOverlay FadeOverTime( 1 );
    		self.combatHighOverlay.alpha = 1;
    		wait 1;
    		self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
    		self.combatHighOverlay FadeOverTime( 1 );
    		self.combatHighOverlay.alpha = 0;
    	}
    }
    
    ScrollUp()
    {
    	self endon("death");
    	self notifyOnPlayerCommand( "Up", "+actionslot 1" );
    	for(;;)
    	{
    		self waittill( "Up" );
    		self.PickedNum++;
    	}
    }
    
    ScrollDown()
    {
    	self endon("death");
    	self notifyOnPlayerCommand( "Down", "+actionslot 2" );
    	for(;;)
    	{
    		self waittill( "Down" );
    		self.PickedNum--;
    	}
    }
    
    AimBonerArray()
    {
    	self endon("death");
    	self.AimBone= [];
    	self.AimBone[0] = "tag_origin";
    	self.AimBone[1] = "j_mainroot";
    	self.AimBone[2] = "pelvis";
    	self.AimBone[3] = "j_hip_le";
    	self.AimBone[4] = "j_hip_ri";
    	self.AimBone[5] = "torso_stabilizer";
    	self.AimBone[6] = "j_chin_skinroll";
    	self.AimBone[7] = "back_low";
    	self.AimBone[8] = "j_knee_le";
    	self.AimBone[9] = "j_knee_ri";
    	self.AimBone[10] = "back_mid";
    	self.AimBone[11] = "j_ankle_le";
    	self.AimBone[12] = "j_ankle_ri";
    	self.AimBone[13] = "j_ball_le";
    	self.AimBone[14] = "j_ball_ri";
    	self.AimBone[15] = "j_spine4";
    	self.AimBone[16] = "j_clavicle_le";
    	self.AimBone[17] = "j_clavicle_ri";
    	self.AimBone[18] = "j_neck";
    	self.AimBone[19] = "j_head";
    	self.AimBone[20] = "j_shoulder_le";
    	self.AimBone[21] = "j_shoulder_ri";
    	self.AimBone[22] = "j_elbow_bulge_le";
    	self.AimBone[23] = "j_elbow_bulge_ri";
    	self.AimBone[24] = "j_elbow_le";
    	self.AimBone[25] = "j_elbow_ri";
    	self.AimBone[26] = "j_shouldertwist_le";
    	self.AimBone[27] = "j_shouldertwist_ri";
    	self.AimBone[28] = "j_wrist_le";
    	self.AimBone[29] = "j_wrist_ri";
    	self.AimBone[30] = "j_wristtwist_le";
    	self.AimBone[31] = "j_wristtwist_ri";
    	self.AimBone[32] = "j_index_le_1";
    	self.AimBone[33] = "j_index_ri_1";
    	self.AimBone[34] = "j_mid_le_1";
    	self.AimBone[35] = "j_mid_ri_1";
    	self.AimBone[36] = "j_pinky_le_1";
    	self.AimBone[37] = "j_pinky_ri_1";
    	self.AimBone[38] = "j_ring_le_1";
    	self.AimBone[39] = "j_ring_ri_1";
    	self.AimBone[40] = "j_thumb_le_1";
    	self.AimBone[41] = "j_thumb_ri_1";
    	self.AimBone[42] = "tag_weapon_left";
    	self.AimBone[43] = "tag_weapon_right";
    	self.AimBone[44] = "j_index_le_2";
    	self.AimBone[45] = "j_index_ri_2";
    	self.AimBone[46] = "j_mid_le_2";
    	self.AimBone[47] = "j_mid_ri_2";
    	self.AimBone[48] = "j_pinky_le_2";
    	self.AimBone[49] = "j_pinky_ri_2";
    	self.AimBone[50] = "j_ring_le_2";
    	self.AimBone[51] = "j_ring_ri_2";
    	self.AimBone[52] = "j_thumb_le_2";
    	self.AimBone[53] = "j_thumb_ri_2";
    	self.AimBone[54] = "j_index_le_3";
    	self.AimBone[55] = "j_index_ri_3";
    	self.AimBone[56] = "j_mid_le_3";
    	self.AimBone[57] = "j_mid_ri_3";
    	self.AimBone[58] = "j_pinky_le_3";
    	self.AimBone[59] = "j_pinky_ri_3";
    	self.AimBone[60] = "j_ring_le_3";
    	self.AimBone[61] = "j_ring_ri_3";
    	self.AimBone[62] = "j_thumb_le_3";
    	self.AimBone[63] = "j_thumb_ri_3";
    	self.AimBone[64] = "j_spine4";
    	self.AimBone[65] = "j_neck";
    	self.AimBone[66] = "j_head";
    	self.AimBone[67] = "j_cheek_le";
    	self.AimBone[68] = "j_cheek_ri";
    	self.AimBone[69] = "j_head_end";
    	self.AimBone[70] = "j_jaw";
    	self.AimBone[71] = "j_levator_le";
    	self.AimBone[72] = "j_levator_ri";
    	self.AimBone[73] = "j_lip_top_le";
    	self.AimBone[74] = "j_lip_top_ri";
    	self.AimBone[75] = "j_mouth_le";
    	self.AimBone[76] = "j_mouth_ri";
    	self.AimBone[77] = "tag_eye";
    	Message2 = NewClientHudElem( self );
    	Message2.alignX = "right";
    	Message2.alignY = "top";
    	Message2.horzAlign = "right";
    	Message2.vertAlign = "top";
    	Message2.foreground = true;
    	Message2.fontScale = 1;
    	Message2.font = "hudbig";
    	Message2.alpha = 1;
    	Message2.glow = 1;
    	Message2.glowColor = ( 1, 0, 0 );
    	Message2.glowAlpha = 1;
    	self thread deleteondeath(Message2);
    	Message2.color = ( 1.0, 1.0, 1.0 );
    	for(;;)
    	{
    		if(self.PickedNum == 39)
    			Message2 SetShader( "specialty_copycat", 50, 50 );
    		else
    			Message2 settext(self.AimBone[self.PickedNum]);
    		wait 0.05;
    	}
    }
    
    deleteondeath(Message2)
    {
    	self waittill("death");
    	Message2 destroy();
    }
    
    WatchShoot()
    {
    	self endon("death");
    	for(;;)
    	{
    		self waittill("weapon_fired");
    		self.fire = 1;
    		wait 0.05;
    		self.fire = 0;
    	}
    }
    vid: YouTube - Modern warfare 2 GSC aimbot, pc/360

    maybe this helps you in some way
    pahhaa hilarious vid

  13. #11
    kaf073's Avatar
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    Quote Originally Posted by Make My Day View Post


    pahhaa hilarious vid
    yeah its same one

  14. #12
    Josephlittle™'s Avatar
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    Dude hahahhahahahaha u can see that the multi-kill score goes up to 2600 xD

  15. #13
    Archangel's Avatar
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    Add credits!

  16. #14
    evilbum's Avatar
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    Holy fuck that aimbot looks sick !!
    Getting 10 posts.

    Getting 50 posts.

    Getting 100 Posts.

    Use a hack from Mpgh.






    <-- Me

  17. #15
    BananaBoy223's Avatar
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    How can u use this on 360?'??



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