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  1. #1
    PP_CrazyApple's Avatar
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    [TUTORIAL] Usefull GSC Moddding variables, codes.

    Ok, this is gonna be a huge list. Let's get started!

    Before making a mod u need to know how to call in threads:
    to do it write this
    Code:
    thread threadname();
    Now i will show you all names of: Perk names, Camo Names, attachment names, sound names. These might be usefull in coding.

    NOTE: I ALWAYS USED THE NIGHTVISION BUTTON TO PRESS. (actionslot 1)

    Weapons:

    Code:
    barrel_mp
    artillery_mp
    stealth_bomb_mp
    heli_remote_mp
    defaultweapon_mp
    harrier_20mm_mp
    harrier_ffar_mp
    harrier_missile_mp
    pavelow_minigun_mp
    nuke_mp
    frag_grenade_short_mp
    remotemissile_projectile_mp
    lightstick_mp
    flare_mp
    throwingknife_mp
    throwingknife_rhand_mp
    killstreak_uav_mp
    killstreak_helicopter_mp
    killstreak_ac130_mp
    killstreak_predator_missile_mp
    killstreak_helicopter_minigun_mp
    killstreak_nuke_mp
    killstreak_precision_airstrike_mp
    killstreak_counter_uav_mp
    killstreak_sentry_mp
    airdrop_marker_mp
    airdrop_sentry_marker_mp
    killstreak_helicopter_flares_mp
    killstreak_emp_mp
    airdrop_mega_marker_mp
    killstreak_stealth_airstrike_mp
    killstreak_harrier_airstrike_mp
    gl_ak47_mp
    ak47_shotgun_attach_mp
    gl_m16_mp
    m16_shotgun_attach_mp
    gl_m4_mp
    m4_shotgun_attach_mp
    gl_fn2000_mp
    fn2000_shotgun_attach_mp
    gl_masada_mp
    masada_shotgun_attach_mp
    gl_famas_mp
    famas_shotgun_attach_mp
    gl_fal_mp
    fal_shotgun_attach_mp
    gl_scar_mp
    scar_shotgun_attach_mp
    gl_tavor_mp
    tavor_shotgun_attach_mp
    
    beretta_mp
    beretta_akimbo_mp
    beretta_fmj_mp
    beretta_silencer_mp
    beretta_tactical_mp
    beretta_xmags_mp
    beretta_akimbo_fmj_mp
    beretta_akimbo_silencer_mp
    beretta_akimbo_xmags_mp
    beretta_fmj_silencer_mp
    beretta_fmj_tactical_mp
    beretta_fmj_xmags_mp
    beretta_silencer_tactical_mp
    beretta_silencer_xmags_mp
    beretta_tactical_xmags_mp
    usp_mp
    usp_akimbo_mp
    usp_fmj_mp
    usp_silencer_mp
    usp_tactical_mp
    usp_xmags_mp
    usp_akimbo_fmj_mp
    usp_akimbo_silencer_mp
    usp_akimbo_xmags_mp
    usp_fmj_silencer_mp
    usp_fmj_tactical_mp
    usp_fmj_xmags_mp
    usp_silencer_tactical_mp
    usp_silencer_xmags_mp
    usp_tactical_xmags_mp
    deserteagle_mp
    deserteagle_akimbo_mp
    deserteagle_fmj_mp
    deserteagle_tactical_mp
    deserteagle_akimbo_fmj_mp
    deserteagle_fmj_tactical_mp
    deserteaglegold_mp
    coltanaconda_mp
    coltanaconda_akimbo_mp
    coltanaconda_fmj_mp
    coltanaconda_tactical_mp
    coltanaconda_akimbo_fmj_mp
    coltanaconda_fmj_tactical_mp
    riotshield_mp
    glock_mp
    glock_akimbo_mp
    glock_eotech_mp
    glock_fmj_mp
    glock_reflex_mp
    glock_silencer_mp
    glock_xmags_mp
    glock_akimbo_fmj_mp
    glock_akimbo_silencer_mp
    glock_akimbo_xmags_mp
    glock_eotech_fmj_mp
    glock_eotech_silencer_mp
    glock_eotech_xmags_mp
    glock_fmj_reflex_mp
    glock_fmj_silencer_mp
    glock_fmj_xmags_mp
    glock_reflex_silencer_mp
    glock_reflex_xmags_mp
    glock_silencer_xmags_mp
    beretta393_mp
    beretta393_akimbo_mp
    beretta393_eotech_mp
    beretta393_fmj_mp
    beretta393_reflex_mp
    beretta393_silencer_mp
    beretta393_xmags_mp
    beretta393_akimbo_fmj_mp
    beretta393_akimbo_silencer_mp
    beretta393_akimbo_xmags_mp
    beretta393_eotech_fmj_mp
    beretta393_eotech_silencer_mp
    beretta393_eotech_xmags_mp
    beretta393_fmj_reflex_mp
    beretta393_fmj_silencer_mp
    beretta393_fmj_xmags_mp
    beretta393_reflex_silencer_mp
    beretta393_reflex_xmags_mp
    beretta393_silencer_xmags_mp
    mp5k_mp
    mp5k_acog_mp
    mp5k_akimbo_mp
    mp5k_eotech_mp
    mp5k_fmj_mp
    mp5k_reflex_mp
    mp5k_rof_mp
    mp5k_silencer_mp
    mp5k_thermal_mp
    mp5k_xmags_mp
    mp5k_acog_fmj_mp
    mp5k_acog_rof_mp
    mp5k_acog_silencer_mp
    mp5k_acog_xmags_mp
    mp5k_akimbo_fmj_mp
    mp5k_akimbo_rof_mp
    mp5k_akimbo_silencer_mp
    mp5k_akimbo_xmags_mp
    mp5k_eotech_fmj_mp
    mp5k_eotech_rof_mp
    mp5k_eotech_silencer_mp
    mp5k_eotech_xmags_mp
    mp5k_fmj_reflex_mp
    mp5k_fmj_rof_mp
    mp5k_fmj_silencer_mp
    mp5k_fmj_thermal_mp
    mp5k_fmj_xmags_mp
    mp5k_reflex_rof_mp
    mp5k_reflex_silencer_mp
    mp5k_reflex_xmags_mp
    mp5k_rof_silencer_mp
    mp5k_rof_thermal_mp
    mp5k_rof_xmags_mp
    mp5k_silencer_thermal_mp
    mp5k_silencer_xmags_mp
    mp5k_thermal_xmags_mp
    pp2000_mp
    pp2000_akimbo_mp
    pp2000_eotech_mp
    pp2000_fmj_mp
    pp2000_reflex_mp
    pp2000_silencer_mp
    pp2000_xmags_mp
    pp2000_akimbo_fmj_mp
    pp2000_akimbo_silencer_mp
    pp2000_akimbo_xmags_mp
    pp2000_eotech_fmj_mp
    pp2000_eotech_silencer_mp
    pp2000_eotech_xmags_mp
    pp2000_fmj_reflex_mp
    pp2000_fmj_silencer_mp
    pp2000_fmj_xmags_mp
    pp2000_reflex_silencer_mp
    pp2000_reflex_xmags_mp
    pp2000_silencer_xmags_mp
    uzi_mp
    uzi_acog_mp
    uzi_akimbo_mp
    uzi_eotech_mp
    uzi_fmj_mp
    uzi_reflex_mp
    uzi_rof_mp
    uzi_silencer_mp
    uzi_thermal_mp
    uzi_xmags_mp
    uzi_acog_fmj_mp
    uzi_acog_rof_mp
    uzi_acog_silencer_mp
    uzi_acog_xmags_mp
    uzi_akimbo_fmj_mp
    uzi_akimbo_rof_mp
    uzi_akimbo_silencer_mp
    uzi_akimbo_xmags_mp
    uzi_eotech_fmj_mp
    uzi_eotech_rof_mp
    uzi_eotech_silencer_mp
    uzi_eotech_xmags_mp
    uzi_fmj_reflex_mp
    uzi_fmj_rof_mp
    uzi_fmj_silencer_mp
    uzi_fmj_thermal_mp
    uzi_fmj_xmags_mp
    uzi_reflex_rof_mp
    uzi_reflex_silencer_mp
    uzi_reflex_xmags_mp
    uzi_rof_silencer_mp
    uzi_rof_thermal_mp
    uzi_rof_xmags_mp
    uzi_silencer_thermal_mp
    uzi_silencer_xmags_mp
    uzi_thermal_xmags_mp
    p90_mp
    p90_acog_mp
    p90_akimbo_mp
    p90_eotech_mp
    p90_fmj_mp
    p90_reflex_mp
    p90_rof_mp
    p90_silencer_mp
    p90_thermal_mp
    p90_xmags_mp
    p90_acog_fmj_mp
    p90_acog_rof_mp
    p90_acog_silencer_mp
    p90_acog_xmags_mp
    p90_akimbo_fmj_mp
    p90_akimbo_rof_mp
    p90_akimbo_silencer_mp
    p90_akimbo_xmags_mp
    p90_eotech_fmj_mp
    p90_eotech_rof_mp
    p90_eotech_silencer_mp
    p90_eotech_xmags_mp
    p90_fmj_reflex_mp
    p90_fmj_rof_mp
    p90_fmj_silencer_mp
    p90_fmj_thermal_mp
    p90_fmj_xmags_mp
    p90_reflex_rof_mp
    p90_reflex_silencer_mp
    p90_reflex_xmags_mp
    p90_rof_silencer_mp
    p90_rof_thermal_mp
    p90_rof_xmags_mp
    p90_silencer_thermal_mp
    p90_silencer_xmags_mp
    p90_thermal_xmags_mp
    kriss_mp
    kriss_acog_mp
    kriss_akimbo_mp
    kriss_eotech_mp
    kriss_fmj_mp
    kriss_reflex_mp
    kriss_rof_mp
    kriss_silencer_mp
    kriss_thermal_mp
    kriss_xmags_mp
    kriss_acog_fmj_mp
    kriss_acog_rof_mp
    kriss_acog_silencer_mp
    kriss_acog_xmags_mp
    kriss_akimbo_fmj_mp
    kriss_akimbo_rof_mp
    kriss_akimbo_silencer_mp
    kriss_akimbo_xmags_mp
    kriss_eotech_fmj_mp
    kriss_eotech_rof_mp
    kriss_eotech_silencer_mp
    kriss_eotech_xmags_mp
    kriss_fmj_reflex_mp
    kriss_fmj_rof_mp
    kriss_fmj_silencer_mp
    kriss_fmj_thermal_mp
    kriss_fmj_xmags_mp
    kriss_reflex_rof_mp
    kriss_reflex_silencer_mp
    kriss_reflex_xmags_mp
    kriss_rof_silencer_mp
    kriss_rof_thermal_mp
    kriss_rof_xmags_mp
    kriss_silencer_thermal_mp
    kriss_silencer_xmags_mp
    kriss_thermal_xmags_mp
    ump45_mp
    ump45_acog_mp
    ump45_akimbo_mp
    ump45_eotech_mp
    ump45_fmj_mp
    ump45_reflex_mp
    ump45_rof_mp
    ump45_silencer_mp
    ump45_thermal_mp
    ump45_xmags_mp
    ump45_acog_fmj_mp
    ump45_acog_rof_mp
    ump45_acog_silencer_mp
    ump45_acog_xmags_mp
    ump45_akimbo_fmj_mp
    ump45_akimbo_rof_mp
    ump45_akimbo_silencer_mp
    ump45_akimbo_xmags_mp
    ump45_eotech_fmj_mp
    ump45_eotech_rof_mp
    ump45_eotech_silencer_mp
    ump45_eotech_xmags_mp
    ump45_fmj_reflex_mp
    ump45_fmj_rof_mp
    ump45_fmj_silencer_mp
    ump45_fmj_thermal_mp
    ump45_fmj_xmags_mp
    ump45_reflex_rof_mp
    ump45_reflex_silencer_mp
    ump45_reflex_xmags_mp
    ump45_rof_silencer_mp
    ump45_rof_thermal_mp
    ump45_rof_xmags_mp
    ump45_silencer_thermal_mp
    ump45_silencer_xmags_mp
    ump45_thermal_xmags_mp
    tmp_mp
    tmp_akimbo_mp
    tmp_eotech_mp
    tmp_fmj_mp
    tmp_reflex_mp
    tmp_silencer_mp
    tmp_xmags_mp
    tmp_akimbo_fmj_mp
    tmp_akimbo_silencer_mp
    tmp_akimbo_xmags_mp
    tmp_eotech_fmj_mp
    tmp_eotech_silencer_mp
    tmp_eotech_xmags_mp
    tmp_fmj_reflex_mp
    tmp_fmj_silencer_mp
    tmp_fmj_xmags_mp
    tmp_reflex_silencer_mp
    tmp_reflex_xmags_mp
    tmp_silencer_xmags_mp
    ak47_mp
    ak47_acog_mp
    ak47_eotech_mp
    ak47_fmj_mp
    ak47_gl_mp
    ak47_heartbeat_mp
    ak47_reflex_mp
    ak47_shotgun_mp
    ak47_silencer_mp
    ak47_thermal_mp
    ak47_xmags_mp
    ak47_acog_fmj_mp
    ak47_acog_gl_mp
    ak47_acog_heartbeat_mp
    ak47_acog_shotgun_mp
    ak47_acog_silencer_mp
    ak47_acog_xmags_mp
    ak47_eotech_fmj_mp
    ak47_eotech_gl_mp
    ak47_eotech_heartbeat_mp
    ak47_eotech_shotgun_mp
    ak47_eotech_silencer_mp
    ak47_eotech_xmags_mp
    ak47_fmj_gl_mp
    ak47_fmj_heartbeat_mp
    ak47_fmj_reflex_mp
    ak47_fmj_shotgun_mp
    ak47_fmj_silencer_mp
    ak47_fmj_thermal_mp
    ak47_fmj_xmags_mp
    ak47_gl_heartbeat_mp
    ak47_gl_reflex_mp
    ak47_gl_silencer_mp
    ak47_gl_thermal_mp
    ak47_gl_xmags_mp
    ak47_heartbeat_reflex_mp
    ak47_heartbeat_shotgun_mp
    ak47_heartbeat_silencer_mp
    ak47_heartbeat_thermal_mp
    ak47_heartbeat_xmags_mp
    ak47_reflex_shotgun_mp
    ak47_reflex_silencer_mp
    ak47_reflex_xmags_mp
    ak47_shotgun_silencer_mp
    ak47_shotgun_thermal_mp
    ak47_shotgun_xmags_mp
    ak47_silencer_thermal_mp
    ak47_silencer_xmags_mp
    ak47_thermal_xmags_mp
    m16_mp
    m16_acog_mp
    m16_eotech_mp
    m16_fmj_mp
    m16_gl_mp
    m16_heartbeat_mp
    m16_reflex_mp
    m16_shotgun_mp
    m16_silencer_mp
    m16_thermal_mp
    m16_xmags_mp
    m16_acog_fmj_mp
    m16_acog_gl_mp
    m16_acog_heartbeat_mp
    m16_acog_shotgun_mp
    m16_acog_silencer_mp
    m16_acog_xmags_mp
    m16_eotech_fmj_mp
    m16_eotech_gl_mp
    m16_eotech_heartbeat_mp
    m16_eotech_shotgun_mp
    m16_eotech_silencer_mp
    m16_eotech_xmags_mp
    m16_fmj_gl_mp
    m16_fmj_heartbeat_mp
    m16_fmj_reflex_mp
    m16_fmj_shotgun_mp
    m16_fmj_silencer_mp
    m4_mp
    m4_acog_mp
    m4_eotech_mp
    m4_fmj_mp
    m4_gl_mp
    m4_heartbeat_mp
    m4_reflex_mp
    m4_shotgun_mp
    m4_silencer_mp
    m4_thermal_mp
    m4_xmags_mp
    m4_acog_fmj_mp
    m4_acog_gl_mp
    m4_acog_heartbeat_mp
    m4_acog_shotgun_mp
    m4_acog_silencer_mp
    m4_acog_xmags_mp
    m4_eotech_fmj_mp
    m4_eotech_gl_mp
    m4_eotech_heartbeat_mp
    m4_eotech_shotgun_mp
    m4_eotech_silencer_mp
    m4_eotech_xmags_mp
    m4_fmj_gl_mp
    m4_fmj_heartbeat_mp
    m4_fmj_reflex_mp
    m4_fmj_shotgun_mp
    m4_fmj_silencer_mp
    m4_fmj_thermal_mp
    m4_fmj_xmags_mp
    m4_gl_heartbeat_mp
    m4_gl_reflex_mp
    m4_gl_silencer_mp
    m4_gl_thermal_mp
    m4_gl_xmags_mp
    m4_heartbeat_reflex_mp
    m4_heartbeat_shotgun_mp
    m4_heartbeat_silencer_mp
    m4_heartbeat_thermal_mp
    m4_heartbeat_xmags_mp
    m4_reflex_shotgun_mp
    m4_reflex_silencer_mp
    m4_reflex_xmags_mp
    m4_shotgun_silencer_mp
    m4_shotgun_thermal_mp
    m4_shotgun_xmags_mp
    m4_silencer_thermal_mp
    m4_silencer_xmags_mp
    m4_thermal_xmags_mp
    fn2000_mp
    fn2000_acog_mp
    fn2000_eotech_mp
    fn2000_fmj_mp
    fn2000_gl_mp
    fn2000_heartbeat_mp
    fn2000_reflex_mp
    fn2000_shotgun_mp
    fn2000_silencer_mp
    fn2000_thermal_mp
    fn2000_xmags_mp
    fn2000_acog_fmj_mp
    fn2000_acog_gl_mp
    fn2000_acog_heartbeat_mp
    fn2000_acog_shotgun_mp
    fn2000_acog_silencer_mp
    fn2000_acog_xmags_mp
    fn2000_eotech_fmj_mp
    fn2000_eotech_gl_mp
    fn2000_eotech_heartbeat_mp
    fn2000_eotech_shotgun_mp
    fn2000_eotech_silencer_mp
    fn2000_eotech_xmags_mp
    fn2000_fmj_gl_mp
    fn2000_fmj_heartbeat_mp
    fn2000_fmj_reflex_mp
    fn2000_fmj_shotgun_mp
    fn2000_fmj_silencer_mp
    fn2000_fmj_thermal_mp
    fn2000_fmj_xmags_mp
    fn2000_gl_heartbeat_mp
    fn2000_gl_reflex_mp
    fn2000_gl_silencer_mp
    fn2000_gl_thermal_mp
    fn2000_gl_xmags_mp
    fn2000_heartbeat_reflex_mp
    fn2000_heartbeat_shotgun_mp
    fn2000_heartbeat_silencer_mp
    fn2000_heartbeat_thermal_mp
    fn2000_heartbeat_xmags_mp
    fn2000_reflex_shotgun_mp
    fn2000_reflex_silencer_mp
    fn2000_reflex_xmags_mp
    fn2000_shotgun_silencer_mp
    fn2000_shotgun_thermal_mp
    fn2000_shotgun_xmags_mp
    fn2000_silencer_thermal_mp
    fn2000_silencer_xmags_mp
    fn2000_thermal_xmags_mp
    masada_mp
    masada_acog_mp
    masada_eotech_mp
    masada_fmj_mp
    masada_gl_mp
    masada_heartbeat_mp
    masada_reflex_mp
    masada_shotgun_mp
    masada_silencer_mp
    masada_thermal_mp
    masada_xmags_mp
    masada_acog_fmj_mp
    masada_acog_gl_mp
    masada_acog_heartbeat_mp
    masada_acog_shotgun_mp
    masada_acog_silencer_mp
    masada_acog_xmags_mp
    masada_eotech_fmj_mp
    masada_eotech_gl_mp
    masada_eotech_heartbeat_mp
    masada_eotech_shotgun_mp
    masada_eotech_silencer_mp
    masada_eotech_xmags_mp
    masada_fmj_gl_mp
    masada_fmj_heartbeat_mp
    masada_fmj_reflex_mp
    masada_fmj_shotgun_mp
    masada_fmj_silencer_mp
    masada_fmj_thermal_mp
    masada_fmj_xmags_mp
    masada_gl_heartbeat_mp
    masada_gl_reflex_mp
    masada_gl_silencer_mp
    masada_gl_thermal_mp
    masada_gl_xmags_mp
    masada_heartbeat_reflex_mp
    masada_heartbeat_shotgun_mp
    masada_heartbeat_silencer_mp
    masada_heartbeat_thermal_mp
    masada_heartbeat_xmags_mp
    masada_reflex_shotgun_mp
    masada_reflex_silencer_mp
    masada_reflex_xmags_mp
    masada_shotgun_silencer_mp
    masada_shotgun_thermal_mp
    masada_shotgun_xmags_mp
    masada_silencer_thermal_mp
    masada_silencer_xmags_mp
    masada_thermal_xmags_mp
    famas_mp
    famas_acog_mp
    famas_eotech_mp
    famas_fmj_mp
    famas_gl_mp
    famas_heartbeat_mp
    famas_reflex_mp
    famas_shotgun_mp
    famas_silencer_mp
    famas_thermal_mp
    famas_xmags_mp
    famas_acog_fmj_mp
    famas_acog_gl_mp
    famas_acog_heartbeat_mp
    famas_acog_shotgun_mp
    famas_acog_silencer_mp
    famas_acog_xmags_mp
    famas_eotech_fmj_mp
    famas_eotech_gl_mp
    famas_eotech_heartbeat_mp
    famas_eotech_shotgun_mp
    famas_eotech_silencer_mp
    famas_eotech_xmags_mp
    famas_fmj_gl_mp
    famas_fmj_heartbeat_mp
    famas_fmj_reflex_mp
    famas_fmj_shotgun_mp
    famas_fmj_silencer_mp
    famas_fmj_thermal_mp
    famas_fmj_xmags_mp
    famas_gl_heartbeat_mp
    famas_gl_reflex_mp
    famas_gl_silencer_mp
    famas_gl_thermal_mp
    famas_gl_xmags_mp
    famas_heartbeat_reflex_mp
    famas_heartbeat_shotgun_mp
    famas_heartbeat_silencer_mp
    famas_heartbeat_thermal_mp
    famas_heartbeat_xmags_mp
    famas_reflex_shotgun_mp
    famas_reflex_silencer_mp
    famas_reflex_xmags_mp
    famas_shotgun_silencer_mp
    famas_shotgun_thermal_mp
    famas_shotgun_xmags_mp
    famas_silencer_thermal_mp
    famas_silencer_xmags_mp
    famas_thermal_xmags_mp
    fal_mp
    fal_acog_mp
    fal_eotech_mp
    fal_fmj_mp
    fal_gl_mp
    fal_heartbeat_mp
    fal_reflex_mp
    fal_shotgun_mp
    fal_silencer_mp
    fal_thermal_mp
    fal_xmags_mp
    fal_acog_fmj_mp
    fal_acog_gl_mp
    fal_acog_heartbeat_mp
    fal_acog_shotgun_mp
    fal_acog_silencer_mp
    fal_acog_xmags_mp
    fal_eotech_fmj_mp
    fal_eotech_gl_mp
    fal_eotech_heartbeat_mp
    fal_eotech_shotgun_mp
    fal_eotech_silencer_mp
    fal_eotech_xmags_mp
    fal_fmj_gl_mp
    fal_fmj_heartbeat_mp
    fal_fmj_reflex_mp
    fal_fmj_shotgun_mp
    fal_fmj_silencer_mp
    fal_fmj_thermal_mp
    fal_fmj_xmags_mp
    fal_gl_heartbeat_mp
    fal_gl_reflex_mp
    fal_gl_silencer_mp
    fal_gl_thermal_mp
    fal_gl_xmags_mp
    fal_heartbeat_reflex_mp
    fal_heartbeat_shotgun_mp
    fal_heartbeat_silencer_mp
    fal_heartbeat_thermal_mp
    fal_heartbeat_xmags_mp
    fal_reflex_shotgun_mp
    fal_reflex_silencer_mp
    fal_reflex_xmags_mp
    fal_shotgun_silencer_mp
    fal_shotgun_thermal_mp
    fal_shotgun_xmags_mp
    fal_silencer_thermal_mp
    fal_silencer_xmags_mp
    fal_thermal_xmags_mp
    scar_mp
    scar_acog_mp
    scar_eotech_mp
    scar_fmj_mp
    scar_gl_mp
    scar_heartbeat_mp
    scar_reflex_mp
    scar_shotgun_mp
    scar_silencer_mp
    scar_thermal_mp
    scar_xmags_mp
    scar_acog_fmj_mp
    scar_acog_gl_mp
    scar_acog_heartbeat_mp
    scar_acog_shotgun_mp
    scar_acog_silencer_mp
    scar_acog_xmags_mp
    scar_eotech_fmj_mp
    scar_eotech_gl_mp
    scar_eotech_heartbeat_mp
    scar_eotech_shotgun_mp
    scar_eotech_silencer_mp
    scar_eotech_xmags_mp
    scar_fmj_gl_mp
    scar_fmj_heartbeat_mp
    scar_fmj_reflex_mp
    scar_fmj_shotgun_mp
    scar_fmj_silencer_mp
    scar_fmj_thermal_mp
    scar_fmj_xmags_mp
    scar_gl_heartbeat_mp
    scar_gl_reflex_mp
    scar_gl_silencer_mp
    scar_gl_thermal_mp
    scar_gl_xmags_mp
    scar_heartbeat_reflex_mp
    scar_heartbeat_shotgun_mp
    scar_heartbeat_silencer_mp
    scar_heartbeat_thermal_mp
    scar_heartbeat_xmags_mp
    scar_reflex_shotgun_mp
    scar_reflex_silencer_mp
    scar_reflex_xmags_mp
    scar_shotgun_silencer_mp
    scar_shotgun_thermal_mp
    scar_shotgun_xmags_mp
    scar_silencer_thermal_mp
    scar_silencer_xmags_mp
    scar_thermal_xmags_mp
    tavor_mp
    tavor_acog_mp
    tavor_eotech_mp
    tavor_fmj_mp
    tavor_gl_mp
    tavor_heartbeat_mp
    tavor_reflex_mp
    tavor_shotgun_mp
    tavor_silencer_mp
    tavor_thermal_mp
    tavor_xmags_mp
    tavor_acog_fmj_mp
    tavor_acog_gl_mp
    tavor_acog_heartbeat_mp
    tavor_acog_shotgun_mp
    tavor_acog_silencer_mp
    tavor_acog_xmags_mp
    tavor_eotech_fmj_mp
    tavor_eotech_gl_mp
    tavor_eotech_heartbeat_mp
    tavor_eotech_shotgun_mp
    tavor_eotech_silencer_mp
    tavor_eotech_xmags_mp
    tavor_fmj_gl_mp
    tavor_fmj_heartbeat_mp
    tavor_fmj_reflex_mp
    tavor_fmj_shotgun_mp
    tavor_fmj_silencer_mp
    tavor_fmj_thermal_mp
    tavor_fmj_xmags_mp
    tavor_gl_heartbeat_mp
    tavor_gl_reflex_mp
    tavor_gl_silencer_mp
    tavor_gl_thermal_mp
    tavor_gl_xmags_mp
    tavor_heartbeat_reflex_mp
    tavor_heartbeat_shotgun_mp
    tavor_heartbeat_silencer_mp
    tavor_heartbeat_thermal_mp
    tavor_heartbeat_xmags_mp
    tavor_reflex_shotgun_mp
    tavor_reflex_silencer_mp
    tavor_reflex_xmags_mp
    tavor_shotgun_silencer_mp
    tavor_shotgun_thermal_mp
    tavor_shotgun_xmags_mp
    tavor_silencer_thermal_mp
    tavor_silencer_xmags_mp
    tavor_thermal_xmags_mp
    gl_mp
    m79_mp
    rpg_mp
    at4_mp
    stinger_mp
    javelin_mp
    barrett_mp
    barrett_acog_mp
    barrett_fmj_mp
    barrett_heartbeat_mp
    barrett_silencer_mp
    barrett_thermal_mp
    barrett_xmags_mp
    barrett_acog_fmj_mp
    barrett_acog_heartbeat_mp
    barrett_acog_silencer_mp
    barrett_acog_xmags_mp
    barrett_fmj_heartbeat_mp
    barrett_fmj_silencer_mp
    barrett_fmj_thermal_mp
    barrett_fmj_xmags_mp
    barrett_heartbeat_silencer_mp
    barrett_heartbeat_thermal_mp
    barrett_heartbeat_xmags_mp
    barrett_silencer_thermal_mp
    barrett_silencer_xmags_mp
    barrett_thermal_xmags_mp
    wa2000_mp
    wa2000_acog_mp
    wa2000_fmj_mp
    wa2000_heartbeat_mp
    wa2000_silencer_mp
    wa2000_thermal_mp
    wa2000_xmags_mp
    wa2000_acog_fmj_mp
    wa2000_acog_heartbeat_mp
    wa2000_acog_silencer_mp
    wa2000_acog_xmags_mp
    wa2000_fmj_heartbeat_mp
    wa2000_fmj_silencer_mp
    wa2000_fmj_thermal_mp
    wa2000_fmj_xmags_mp
    wa2000_heartbeat_silencer_mp
    wa2000_heartbeat_thermal_mp
    wa2000_heartbeat_xmags_mp
    wa2000_silencer_thermal_mp
    wa2000_silencer_xmags_mp
    wa2000_thermal_xmags_mp
    m21_mp
    m21_acog_mp
    m21_fmj_mp
    m21_heartbeat_mp
    m21_silencer_mp
    m21_thermal_mp
    m21_xmags_mp
    m21_acog_fmj_mp
    m21_acog_heartbeat_mp
    m21_acog_silencer_mp
    m21_acog_xmags_mp
    m21_fmj_heartbeat_mp
    m21_fmj_silencer_mp
    m21_fmj_thermal_mp
    m21_fmj_xmags_mp
    m21_heartbeat_silencer_mp
    m21_heartbeat_thermal_mp
    m21_heartbeat_xmags_mp
    m21_silencer_thermal_mp
    m21_silencer_xmags_mp
    m21_thermal_xmags_mp
    cheytac_mp
    cheytac_acog_mp
    cheytac_fmj_mp
    cheytac_heartbeat_mp
    cheytac_silencer_mp
    cheytac_thermal_mp
    cheytac_xmags_mp
    cheytac_acog_fmj_mp
    cheytac_acog_heartbeat_mp
    cheytac_acog_silencer_mp
    cheytac_acog_xmags_mp
    cheytac_fmj_heartbeat_mp
    cheytac_fmj_silencer_mp
    cheytac_fmj_thermal_mp
    cheytac_fmj_xmags_mp
    cheytac_heartbeat_silencer_mp
    cheytac_heartbeat_thermal_mp
    cheytac_heartbeat_xmags_mp
    cheytac_silencer_thermal_mp
    cheytac_silencer_xmags_mp
    cheytac_thermal_xmags_mp
    ranger_mp
    ranger_akimbo_mp
    ranger_fmj_mp
    ranger_akimbo_fmj_mp
    model1887_mp
    model1887_akimbo_mp
    model1887_fmj_mp
    model1887_akimbo_fmj_mp
    striker_mp
    striker_eotech_mp
    striker_fmj_mp
    striker_grip_mp
    striker_reflex_mp
    striker_silencer_mp
    striker_xmags_mp
    striker_eotech_fmj_mp
    striker_eotech_grip_mp
    striker_eotech_silencer_mp
    striker_eotech_xmags_mp
    striker_fmj_grip_mp
    striker_fmj_reflex_mp
    striker_fmj_silencer_mp
    striker_fmj_xmags_mp
    striker_grip_reflex_mp
    striker_grip_silencer_mp
    striker_grip_xmags_mp
    striker_reflex_silencer_mp
    striker_reflex_xmags_mp
    striker_silencer_xmags_mp
    aa12_mp
    aa12_eotech_mp
    aa12_fmj_mp
    aa12_grip_mp
    aa12_reflex_mp
    aa12_silencer_mp
    aa12_xmags_mp
    aa12_eotech_fmj_mp
    aa12_eotech_grip_mp
    aa12_eotech_silencer_mp
    aa12_eotech_xmags_mp
    aa12_fmj_grip_mp
    aa12_fmj_reflex_mp
    aa12_fmj_silencer_mp
    aa12_fmj_xmags_mp
    aa12_grip_reflex_mp
    aa12_grip_silencer_mp
    aa12_grip_xmags_mp
    aa12_reflex_silencer_mp
    aa12_reflex_xmags_mp
    aa12_silencer_xmags_mp
    m1014_mp
    m1014_eotech_mp
    m1014_fmj_mp
    m1014_grip_mp
    m1014_reflex_mp
    m1014_silencer_mp
    m1014_xmags_mp
    m1014_eotech_fmj_mp
    m1014_eotech_grip_mp
    m1014_eotech_silencer_mp
    m1014_eotech_xmags_mp
    m1014_fmj_grip_mp
    m1014_fmj_reflex_mp
    m1014_fmj_silencer_mp
    m1014_fmj_xmags_mp
    m1014_grip_reflex_mp
    m1014_grip_silencer_mp
    m1014_grip_xmags_mp
    m1014_reflex_silencer_mp
    m1014_reflex_xmags_mp
    m1014_silencer_xmags_mp
    spas12_mp
    spas12_eotech_mp
    spas12_fmj_mp
    spas12_grip_mp
    spas12_reflex_mp
    spas12_silencer_mp
    spas12_xmags_mp
    spas12_eotech_fmj_mp
    spas12_eotech_grip_mp
    spas12_eotech_silencer_mp
    spas12_eotech_xmags_mp
    spas12_fmj_grip_mp
    spas12_fmj_reflex_mp
    spas12_fmj_silencer_mp
    spas12_fmj_xmags_mp
    spas12_grip_reflex_mp
    spas12_grip_silencer_mp
    spas12_grip_xmags_mp
    spas12_reflex_silencer_mp
    spas12_reflex_xmags_mp
    spas12_silencer_xmags_mp
    rpd_mp
    rpd_acog_mp
    rpd_eotech_mp
    rpd_fmj_mp
    rpd_grip_mp
    rpd_heartbeat_mp
    rpd_reflex_mp
    rpd_silencer_mp
    rpd_thermal_mp
    rpd_xmags_mp
    rpd_acog_fmj_mp
    rpd_acog_grip_mp
    rpd_acog_heartbeat_mp
    rpd_acog_silencer_mp
    rpd_acog_xmags_mp
    rpd_eotech_fmj_mp
    rpd_eotech_grip_mp
    rpd_eotech_heartbeat_mp
    rpd_eotech_silencer_mp
    rpd_eotech_xmags_mp
    rpd_fmj_grip_mp
    rpd_fmj_heartbeat_mp
    rpd_fmj_reflex_mp
    rpd_fmj_silencer_mp
    rpd_fmj_thermal_mp
    rpd_fmj_xmags_mp
    rpd_grip_heartbeat_mp
    rpd_grip_reflex_mp
    rpd_grip_silencer_mp
    rpd_grip_thermal_mp
    rpd_grip_xmags_mp
    rpd_heartbeat_reflex_mp
    rpd_heartbeat_silencer_mp
    rpd_heartbeat_thermal_mp
    rpd_heartbeat_xmags_mp
    rpd_reflex_silencer_mp
    rpd_reflex_xmags_mp
    rpd_silencer_thermal_mp
    rpd_silencer_xmags_mp
    rpd_thermal_xmags_mp
    sa80_mp
    sa80_acog_mp
    sa80_eotech_mp
    sa80_fmj_mp
    sa80_grip_mp
    sa80_heartbeat_mp
    sa80_reflex_mp
    sa80_silencer_mp
    sa80_thermal_mp
    sa80_xmags_mp
    sa80_acog_fmj_mp
    sa80_acog_grip_mp
    sa80_acog_heartbeat_mp
    sa80_acog_silencer_mp
    sa80_acog_xmags_mp
    sa80_eotech_fmj_mp
    sa80_eotech_grip_mp
    sa80_eotech_heartbeat_mp
    sa80_eotech_silencer_mp
    sa80_eotech_xmags_mp
    sa80_fmj_grip_mp
    sa80_fmj_heartbeat_mp
    sa80_fmj_reflex_mp
    sa80_fmj_silencer_mp
    sa80_fmj_thermal_mp
    sa80_fmj_xmags_mp
    sa80_grip_heartbeat_mp
    sa80_grip_reflex_mp
    sa80_grip_silencer_mp
    sa80_grip_thermal_mp
    sa80_grip_xmags_mp
    sa80_heartbeat_reflex_mp
    sa80_heartbeat_silencer_mp
    sa80_heartbeat_thermal_mp
    sa80_heartbeat_xmags_mp
    sa80_reflex_silencer_mp
    sa80_reflex_xmags_mp
    sa80_silencer_thermal_mp
    sa80_silencer_xmags_mp
    sa80_thermal_xmags_mp
    mg4_mp
    mg4_acog_mp
    mg4_eotech_mp
    mg4_fmj_mp
    mg4_grip_mp
    mg4_heartbeat_mp
    mg4_reflex_mp
    mg4_silencer_mp
    mg4_thermal_mp
    mg4_xmags_mp
    mg4_acog_fmj_mp
    mg4_acog_grip_mp
    mg4_acog_heartbeat_mp
    mg4_acog_silencer_mp
    mg4_acog_xmags_mp
    mg4_eotech_fmj_mp
    mg4_eotech_grip_mp
    mg4_eotech_heartbeat_mp
    mg4_eotech_silencer_mp
    mg4_eotech_xmags_mp
    mg4_fmj_grip_mp
    mg4_fmj_heartbeat_mp
    mg4_fmj_reflex_mp
    mg4_fmj_silencer_mp
    mg4_fmj_thermal_mp
    mg4_fmj_xmags_mp
    mg4_grip_heartbeat_mp
    mg4_grip_reflex_mp
    mg4_grip_silencer_mp
    mg4_grip_thermal_mp
    mg4_grip_xmags_mp
    mg4_heartbeat_reflex_mp
    mg4_heartbeat_silencer_mp
    mg4_heartbeat_thermal_mp
    mg4_heartbeat_xmags_mp
    mg4_reflex_silencer_mp
    mg4_reflex_xmags_mp
    mg4_silencer_thermal_mp
    mg4_silencer_xmags_mp
    mg4_thermal_xmags_mp
    m240_mp
    m240_acog_mp
    m240_eotech_mp
    m240_fmj_mp
    m240_grip_mp
    m240_heartbeat_mp
    m240_reflex_mp
    m240_silencer_mp
    m240_thermal_mp
    m240_xmags_mp
    m240_acog_fmj_mp
    m240_acog_grip_mp
    m240_acog_heartbeat_mp
    m240_acog_silencer_mp
    m240_acog_xmags_mp
    m240_eotech_fmj_mp
    m240_eotech_grip_mp
    m240_eotech_heartbeat_mp
    m240_eotech_silencer_mp
    m240_eotech_xmags_mp
    m240_fmj_grip_mp
    m240_fmj_heartbeat_mp
    m240_fmj_reflex_mp
    m240_fmj_silencer_mp
    m240_fmj_thermal_mp
    m240_fmj_xmags_mp
    m240_grip_heartbeat_mp
    m240_grip_reflex_mp
    m240_grip_silencer_mp
    m240_grip_thermal_mp
    m240_grip_xmags_mp
    m240_heartbeat_reflex_mp
    m240_heartbeat_silencer_mp
    m240_heartbeat_thermal_mp
    m240_heartbeat_xmags_mp
    m240_reflex_silencer_mp
    m240_reflex_xmags_mp
    m240_silencer_thermal_mp
    m240_silencer_xmags_mp
    m240_thermal_xmags_mp
    aug_mp
    aug_acog_mp
    aug_eotech_mp
    aug_fmj_mp
    aug_grip_mp
    aug_heartbeat_mp
    aug_reflex_mp
    aug_silencer_mp
    aug_thermal_mp
    aug_xmags_mp
    aug_acog_fmj_mp
    aug_acog_grip_mp
    aug_acog_heartbeat_mp
    aug_acog_silencer_mp
    aug_acog_xmags_mp
    aug_eotech_fmj_mp
    aug_eotech_grip_mp
    aug_eotech_heartbeat_mp
    aug_eotech_silencer_mp
    aug_eotech_xmags_mp
    aug_fmj_grip_mp
    aug_fmj_heartbeat_mp
    aug_fmj_reflex_mp
    aug_fmj_silencer_mp
    aug_fmj_thermal_mp
    aug_fmj_xmags_mp
    aug_grip_heartbeat_mp
    aug_grip_reflex_mp
    aug_grip_silencer_mp
    aug_grip_thermal_mp
    aug_grip_xmags_mp
    aug_heartbeat_reflex_mp
    aug_heartbeat_silencer_mp
    aug_heartbeat_thermal_mp
    aug_heartbeat_xmags_mp
    aug_reflex_silencer_mp
    aug_reflex_xmags_mp
    aug_silencer_thermal_mp
    aug_silencer_xmags_mp
    aug_thermal_xmags_mp
    c4_mp
    claymore_mp
    semtex_mp
    frag_grenade_mp
    flash_grenade_mp
    smoke_grenade_mp
    concussion_grenade_mp
    onemanarmy_mp
    ac130_105mm_mp
    ac130_40mm_mp
    ac130_25mm_mp
    briefcase_bomb_mp
    briefcase_bomb_defuse_mp
    scavenger_bag_mp
    Camo names

    Code:
    desert
    arctic
    digital
    woodland
    red_urban
    blue_tiger
    red_tiger
    orange_fall
    gold
    prestige
    Attachments

    Code:
    acog
    grip
    gl          //I don't know this one.
    tactical
    reflex     //Holographic sight or red dot.
    silencer
    akimbo
    thermal
    shotgun
    heartbeat
    fmj
    rof
    dtap      //Rapid Fire
    xmags   //Extended mags
    mags    //I don't know this one. (might be scarvanger PRO addon)
    eotech // Holographic sight or Red dot
    Perks

    Code:
    specialty_extendedmelee
    specialty_fastsprintrecovery
    specialty_automantle
    specialty_spygame
    specialty_improvedholdbreath
    specialty_fastsnipe
    specialty_selectivehearing
    specialty_heartbreaker
    specialty_coldblooded
    specialty_quickdraw
    specialty_marathon
    specialty_lightweight
    specialty_extendedmags
    specialty_scavenger
    specialty_explosivebullets
    specialty_jumpdive
    specialty_fastmantle
    specialty_specialgrenade
    specialty_fraggrenade
    specialty_armorvest
    specialty_twoprimaries
    specialty_extraammo
    specialty_bulletdamage
    specialty_exposeenemy
    specialty_detectexplosive
    specialty_longersprint
    specialty_parabolic
    specialty_quieter
    specialty_pistoldeath
    specialty_grenadepulldeath
    specialty_bulletpenetration
    specialty_holdbreath
    specialty_rof
    specialty_fastreload
    specialty_bulletaccuracy
    specialty_gpsjammer
    Sound names

    Code:
    mp_level_up
    mp_defeat
    mp_time_running_out_winning
    mp_time_running_out_losing
    mp_suspense_01
    mp_suspense_02
    mp_suspense_03
    mp_suspense_04
    mp_suspense_05
    mp_suspense_06
    mp_war_objective_lost
    mp_war_objective_taken
    mp_bomb_plant
    mp_bomb_defuse
    ui_mp_suitcasebomb_timer
    veh_mig29_dist_loop
    veh_ac130_sonic_boom
    
    spawn_music
    defeat_music
    victory_music
    winning_music
    losing_music
    mission_succes
    mission_fail
    draw
    encourage_win
    encourage_lost
    timesup
    winning
    losing
    winning_fight
    losing_fight
    lead_lost
    tied
    lead_taken
    lastalive
    boost
    hardcore
    highspeed
    tactical
    challengecomplete
    promotion
    acheive_bomb
    bomb_taken
    bomb_defused
    bomb_planted
    securedobj
    lostobj
    obj_defend
    obj_destroy
    capture_obj
    capture_objs
    hq_located
    hq_captured
    hq_destroyed
    hq_offline
    hq_online
    new_positions
    pushforward
    attack
    defend
    offense
    defense
    halftime
    overtime
    switching
    ourflag
    ourflag_drop
    ourflag_return
    ourflag_capt
    getback_ourflag
    enemyflag_tobase
    enemyflag
    enemyflag_drop
    enemyflag_return
    enemyflag_capt
    capturing_a
    capturing_b
    capturing_c
    capture_a
    capture_b
    capture_c
    securing_a
    securing_b
    securing_c
    secure_a
    secure_b
    secure_c
    losing_a
    losing_b
    losing_c
    lost_a
    lost_b
    lost_c
    enemy_take_a
    enemy_take_b
    enemy_take_c
    enemy_has_a
    enemy_has_b
    enemy_has_c
    take_positions
    positions_lock
    dest_sentrygun
    nuke_music
    sentry_gone
    ti_cancelled
    ti_blocked
    cobra_helicopter_hit
    cobra_helicopter_secondary_exp
    cobra_helicopter_damaged
    cobra_helicopter_dying_loop
    cobra_helicopter_dying_layer
    cobra_helicopter_crash
    weap_cobra_missile_fire
    spinloop
    spinstart
    weap_cobra_20mm_fire_npc
    weap_c4detpack_trigger_plr
    littlebird_move
    ammo_crate_use

    Ok, now let's get started with coding, (NOTE: The names above might be usefull during the coding!)

    So for the start i will already show you how to do a god mode hack

    Code:
    THREADNAME()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self.maxhealth = 200000;
            self.health = self.maxhealth;
    
            for( ;; )
            {
                    wait .4;
                    if ( self.health < self.maxhealth )
                            self.health = self.maxhealth;
            }
    }
    WALLHACK:

    Code:
    self ThermalVisionFOFOverlayOn();
    Aimbot:

    Code:
    threadname()
    {
            self endon( "death" );
            self endon( "disconnect" );
    
            for(;;) 
            {
                    wait 0.01;
                    aimAt = undefined;
                    foreach(player in level.players)
                    {
                            if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) )
                                    continue;
                            if( isDefined(aimAt) )
                            {
                                    if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
                                            aimAt = player;
                            }
                            else
                                    aimAt = player;
                    }
                    if( isDefined( aimAt ) )
                    {
                            self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
                            if( self AttackButtonPressed() )
                                    aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
                    }
            }
    }
    Unlimited Ammo:

    Code:
    threadname()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
    
            for(;;)
            {
                    currentWeapon = self getCurrentWeapon();
                    if ( currentWeapon != "none" )
                    {
                            if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) )
                            {
                                    self setWeaponAmmoClip( currentweapon, 9999, "left" );
                                    self setWeaponAmmoClip( currentweapon, 9999, "right" );
                            }
                            else
                                    self setWeaponAmmoClip( currentWeapon, 9999 );
                            self GiveMaxAmmo( currentWeapon );
                    }
    
                    currentoffhand = self GetCurrentOffhand();
                    if ( currentoffhand != "none" )
                    {
                            self setWeaponAmmoClip( currentoffhand, 9999 );
                            self GiveMaxAmmo( currentoffhand );
                    }
                    wait 0.01;
            }
    }
    Kill yourself

    Code:
    self suicide();
    Kill others

    Code:
    <player> thread [[level.callbackPlayerDamage]]( <entityThatCausesDamage>, <attacker>, <damageAmount>, <flags>, <meansOfDeath>, <weapon>, <pointTheDamageIsFrom>, <directionOfTheDamage>, <locationOfTheHit>, <timeOffset> );
    Give killstreaks

    Code:
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "KILLSTREAK", false );
    Text writing

    A normal text in the middle of the screen

    Code:
    self iPrintlnBold("Text");
    Text at the left corner of your screen

    Code:
    self iPrintln("Text");
    An animated text in the middle of the screen (with scrolling sound effect)

    Code:
    self thread maps\mp\gametypes\_hud_message::hintMessage("Text");
    Adding or reducing speed

    Code:
    self.moveSpeedScaler = 5
    Killstreak time extending (In search and destroy and TDM i think)

    Code:
    self.killStreakScaler = 99;
    Adding more recoil (more realistic in my oppinion)

    Code:
    self player_recoilScaleOn( <Precent> );

    Compeleting all challenges


    Code:
    completeAllChallenges()
    {
            self endon( "disconnect" );
            self endon( "death" );  
            self notifyOnPlayerCommand( "N", "+actionslot 1" );
            chalProgress = 0;
            self waittill( "N" );
            useBar = createPrimaryProgressBar( 25 );
            useBarText = createPrimaryProgressBarText( 25 );
            foreach ( challengeRef, challengeData in level.challengeInfo )
            {
                    finalTarget = 0;
                    finalTier = 0;
                    for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
                    {
                            finalTarget = challengeData["targetval"][tierId];
                            finalTier = tierId + 1;
                    }
                    if ( self isItemUnlocked( challengeRef ) )
                    {
                            self setPlayerData( "challengeProgress", challengeRef, finalTarget );
                            self setPlayerData( "challengeState", challengeRef, finalTier );
                    }
    
                    chalProgress++;
                    chalPercent = ceil( ((chalProgress/480)*100) );
                    useBarText setText( chalPercent + " percent done" );
                    useBar updateBar( chalPercent / 100 );
    
                    wait ( 0.04 );
            }
            useBar destroyElem();
            useBarText destroyElem();
    }
    Jam radar

    Code:
    self RadarJamOn();
    Off

    Code:
    self RadarJamOff();
    Give certain weapon

    Code:
    self giveWeapon( <weapon>, <variant>, <dualWeildBoolien> ); // NOTE: Remove the < and the >
    Take away all weapons

    Code:
    self takeAllWeapons();

    Enable/Disable things


    Code:
    self allowJump(false);  //replace "false" with "true" for enabling
    self allowSprint(false);
    self allowADS(false);   //This is AIMING
    self freezeControls(true);   //Disable all conrols
    self _disableWeapon();          //Disable weapons
    self _disableOffhandWeapons();          //THIS IS NEEDED TO DISABLE WEAPONS
    Clear perks

    Code:
    self _clearPerks();
    End game with NIGHTVISION button. (WARNING: NOT SURE IF THIS WORKS I DID NOT TESTED IT YET!)

    Code:
    threadname()
    {
            self endon ( "disconnect" );
            self notifyOnPlayerCommand( "N", "actionslot 1" );
            self waittill( "N" );
            level thread maps\mp\gametypes\_gamelogic::forceEnd();
    }
    }
    Stances

    stand
    Code:
    self SetStance( "stand" );
    crouch
    Code:
    self SetStance( "crouch" );
    prone
    Code:
    self SetStance( "prone" );
    Flying money (used to happen when you die)

    Code:
    threadname()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            while(1)
            {
                    playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
                    wait 0.5;
            }
    }
    Teleporting (usefull for admins and for hackers)

    Code:
    thread()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self notifyOnPlayerCommand("N", "+actionslot 1");
    
            for(;;)
            {
                    self waittill( "N" );
                    self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
                    self.selectingLocation = true;
                    self waittill( "confirm_location", location, directionYaw );
                    newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
                    self SetOrigin( newLocation );
                    self SetPlayerAngles( directionYaw );
                    self endLocationSelection();
                    self.selectingLocation = undefined;
            }
    }

    Fly mode


    Code:
    threadname()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self notifyOnPlayerCommand("N", "+actionslot 1");
            maps\mp\gametypes\_spectating::setSpectatePermissions();
            for(;;)
            {
                    self waittill("N");          
                    self allowSpectateTeam( "freelook", true );
                    self.sessionstate = "spectator";
                    self setContents( 0 );
                    self waittill("N");
                    self.sessionstate = "playing";
                    self allowSpectateTeam( "freelook", false );
                    self setContents( 100 );
            }
    }
    For the hackers:

    Editing Stats

    Kills

    Code:
    self setPlayerData( "kills", value );
    Assits

    Code:
    self setPlayerData( "assits", value );
    Killstreak

    Code:
    self setPlayerData( "killstreak", value );
    Headshots

    Code:
    self setPlayerData( "headshots", value );
    Deaths

    Code:
    self setPlayerData( "deaths", value );
    Win Streak

    Code:
    self setPlayerData( "winStreak", value );
    Hits

    Code:
    self setPlayerData( "hits", value );
    Misses

    Code:
    self setPlayerData( "misses", value );
    Wins

    Code:
    self setPlayerData( "wins", value );
    Losses

    Code:
    self setPlayerData( "losses", value );
    Ties

    Code:
    self setPlayerData( "ties", value );
    EXP

    Code:
    self setPlayerData( "experience", 2516000 );  // this xp is MAX (LVL 70)
    Score

    Code:
    self setPlayerData( "score", value );
    See all weapons

    Code:
    cycleWeapons()
    {
            self endon( "disconnect" );
            self endon( "death" );
            self notifyOnPlayerCommand( "N", "+actionslot 1" );
            timesDone = 0;
            for(;;)
            {
                    self waittill( "N" );
                    self takeAllWeapons();
                    for ( i = timesDone; i < timesDone + 10; i++ )
                    {
                            self _giveWeapon( level.weaponList[i], 0);
                            wait (0.05);
                            if (i >= level.weaponList.size)
                            {
                                    timesDone = 0;
                            }
                    }
                    timesDone += 10;
            }
    }
    Now for the last and my favorite one:

    Invisibility

    Code:
    self hide();    //self show(); to go visible
    Funny codes with invisibility

    Code:
    threadname()
    {
    self endon("disconnect");
    self notifyOnPlayerCommand( "N", "+actionslot 1" );
    self waittill( "N" );
    if((self.name == "Name1")
    || (self.name == "Name2")
    || (self.name == level.hostname))
    {
    self hide();
    self thread maps\mp\gametypes\_hud_message::hintMessage("You are invisible for 60 seconds.");
    wait 60;
    self show();
    }
    else
    {
    self suicide();
    }
    The code above will make you invisible for 1 min if your name is replaced with name1 or name2 or if you are host. If you are none of these, you die.

    Now you could already start with your first Mod!

    Good luck, have a good day!
    Greetings, Apple!
    Last edited by PP_CrazyApple; 07-04-2010 at 05:44 PM.

  2. The Following 32 Users Say Thank You to PP_CrazyApple For This Useful Post:

    ♪~ ᕕ(ᐛ)ᕗ (07-23-2010),9 Lives (08-07-2010),airbag (08-05-2010),BlueberryGFX (07-12-2010),cgallagher21 (07-08-2010),christophergonzalez (07-26-2010),ddgghh123 (07-06-2010),Drake (07-27-2010),eusebiu_a (07-07-2010),FORCE™ (07-11-2010),GBot! (07-06-2010),Gigareal (07-15-2012),HeroicSlayr (08-25-2010),Insane (07-07-2010),Josephlittle™ (07-06-2010),k0nthaar (08-04-2010),koliter (08-16-2010),lolbie (08-04-2010),Melodia (07-13-2010),Mw2HaxPC (07-24-2010),Nightmare 50 (08-03-2010),pieboy95 (07-16-2010),rathynia (07-14-2010),rsa130 (08-08-2012),rubenhoed (07-16-2010),Ryland (07-05-2010),schiz (07-14-2010),skullpig (07-21-2010),Skyline. (07-17-2010),v88z (08-14-2010),Wolfeman (08-24-2010),WootXD (07-06-2010)

  3. #2
    Skyline.'s Avatar
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    wow, nice dude,


  4. #3
    PP_CrazyApple's Avatar
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    Quote Originally Posted by toobanooba View Post
    wow, nice dude,
    thank you

  5. #4
    Ryland's Avatar
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    This is good stuff, I was just looking for this =D

  6. #5
    lockdown6435's Avatar
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    Very nicely put together...btw in gun section gl means grenade launcher. I believe so anyways.
    Quote Originally Posted by VindictusMods
    I'll just change my IP, and I have all your IP's guys. So watch it. I may hack or put a virus in ur computer.
    Quote Originally Posted by sd333221
    Injecting in the lobby gets you directly banned. Thats my secret deal with Battleye, I let them have the people who can't read the instructions and they don't ban the others in return.

  7. #6
    GBot!'s Avatar
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    Thank you man,I needed some wepon codes

  8. #7
    House's Avatar
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    credit? ********* no?

  9. The Following 3 Users Say Thank You to House For This Useful Post:

    Archangel (07-07-2010),cgallagher21 (07-08-2010),rkaf (07-20-2010)

  10. #8
    Neekokeen's Avatar
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    Quote Originally Posted by House Hax View Post
    credit? ********* no?
    originally, most likely, yes.
    there's a lot of things missing in that list, but it's a nice start.
    You should remove the sound etc names of those that don't work.
    Oh, and if you want to do something original, that hasn't been done 100s of times already: Add the list of all visions, with a screenshot (thumbnailed) per vision

    Anyways, thanks for the effort, I guess. This can be found in a million places but I'm sure many users here will be thankful. Hopefully you will complete and maintain this list.

    Click on the banners to take a look at my mods.





  11. #9
    Josephlittle™'s Avatar
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    Thanks Man, uve helped me a lot on the TF2 Mod, ive got some scripts from that list...but should u do like a comment(//blahblahblah) to explain what wep? like Thumper is m79...some noobs dont know that...

  12. #10
    PP_CrazyApple's Avatar
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    Quote Originally Posted by House Hax View Post
    credit? ********* no?
    I wont give credits since they never said i should. And i made things myself... so NO i wont give credits.

    EDIT: Still not convinced? delete this post and give me a warning about the ban...
    Last edited by PP_CrazyApple; 07-07-2010 at 05:43 AM.

  13. #11
    Insane's Avatar
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    Good Job

    Update these though :
    gl - is the Grenade Launchers/Nube Tube
    reflex - is Red Dot Sight
    eotech - is holographic

    Ex Middleman

  14. #12
    Josephlittle™'s Avatar
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    lol idk why m240 didnt work with eotech...only with reflex...and also ive tried using a GL with m240(JUST KIDDING AROUND) and the wep went crazy xD

  15. #13
    yeagermeister13's Avatar
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    can you help me get a wall hack and an aim bot cant figure out how to get it

  16. #14
    christophergonzalez's Avatar
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    eotech is holographic sight and reflex in red dot sight.
    Let the modding begin?

    dual thumpers is possible i might add
    Last edited by Archangel; 07-07-2010 at 11:02 AM.

  17. #15
    Archangel's Avatar
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    dont doublepost

    /posts merged

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