Ok, this is gonna be a huge list. Let's get started!
Before making a mod u need to know how to call in threads:
to do it write this
Code:
thread threadname();
Now i will show you all names of: Perk names, Camo Names, attachment names, sound names. These might be usefull in coding.
NOTE: I ALWAYS USED THE NIGHTVISION BUTTON TO PRESS. (actionslot 1)
Weapons:
Code:
barrel_mp
artillery_mp
stealth_bomb_mp
heli_remote_mp
defaultweapon_mp
harrier_20mm_mp
harrier_ffar_mp
harrier_missile_mp
pavelow_minigun_mp
nuke_mp
frag_grenade_short_mp
remotemissile_projectile_mp
lightstick_mp
flare_mp
throwingknife_mp
throwingknife_rhand_mp
killstreak_uav_mp
killstreak_helicopter_mp
killstreak_ac130_mp
killstreak_predator_missile_mp
killstreak_helicopter_minigun_mp
killstreak_nuke_mp
killstreak_precision_airstrike_mp
killstreak_counter_uav_mp
killstreak_sentry_mp
airdrop_marker_mp
airdrop_sentry_marker_mp
killstreak_helicopter_flares_mp
killstreak_emp_mp
airdrop_mega_marker_mp
killstreak_stealth_airstrike_mp
killstreak_harrier_airstrike_mp
gl_ak47_mp
ak47_shotgun_attach_mp
gl_m16_mp
m16_shotgun_attach_mp
gl_m4_mp
m4_shotgun_attach_mp
gl_fn2000_mp
fn2000_shotgun_attach_mp
gl_masada_mp
masada_shotgun_attach_mp
gl_famas_mp
famas_shotgun_attach_mp
gl_fal_mp
fal_shotgun_attach_mp
gl_scar_mp
scar_shotgun_attach_mp
gl_tavor_mp
tavor_shotgun_attach_mp
beretta_mp
beretta_akimbo_mp
beretta_fmj_mp
beretta_silencer_mp
beretta_tactical_mp
beretta_xmags_mp
beretta_akimbo_fmj_mp
beretta_akimbo_silencer_mp
beretta_akimbo_xmags_mp
beretta_fmj_silencer_mp
beretta_fmj_tactical_mp
beretta_fmj_xmags_mp
beretta_silencer_tactical_mp
beretta_silencer_xmags_mp
beretta_tactical_xmags_mp
usp_mp
usp_akimbo_mp
usp_fmj_mp
usp_silencer_mp
usp_tactical_mp
usp_xmags_mp
usp_akimbo_fmj_mp
usp_akimbo_silencer_mp
usp_akimbo_xmags_mp
usp_fmj_silencer_mp
usp_fmj_tactical_mp
usp_fmj_xmags_mp
usp_silencer_tactical_mp
usp_silencer_xmags_mp
usp_tactical_xmags_mp
deserteagle_mp
deserteagle_akimbo_mp
deserteagle_fmj_mp
deserteagle_tactical_mp
deserteagle_akimbo_fmj_mp
deserteagle_fmj_tactical_mp
deserteaglegold_mp
coltanaconda_mp
coltanaconda_akimbo_mp
coltanaconda_fmj_mp
coltanaconda_tactical_mp
coltanaconda_akimbo_fmj_mp
coltanaconda_fmj_tactical_mp
riotshield_mp
glock_mp
glock_akimbo_mp
glock_eotech_mp
glock_fmj_mp
glock_reflex_mp
glock_silencer_mp
glock_xmags_mp
glock_akimbo_fmj_mp
glock_akimbo_silencer_mp
glock_akimbo_xmags_mp
glock_eotech_fmj_mp
glock_eotech_silencer_mp
glock_eotech_xmags_mp
glock_fmj_reflex_mp
glock_fmj_silencer_mp
glock_fmj_xmags_mp
glock_reflex_silencer_mp
glock_reflex_xmags_mp
glock_silencer_xmags_mp
beretta393_mp
beretta393_akimbo_mp
beretta393_eotech_mp
beretta393_fmj_mp
beretta393_reflex_mp
beretta393_silencer_mp
beretta393_xmags_mp
beretta393_akimbo_fmj_mp
beretta393_akimbo_silencer_mp
beretta393_akimbo_xmags_mp
beretta393_eotech_fmj_mp
beretta393_eotech_silencer_mp
beretta393_eotech_xmags_mp
beretta393_fmj_reflex_mp
beretta393_fmj_silencer_mp
beretta393_fmj_xmags_mp
beretta393_reflex_silencer_mp
beretta393_reflex_xmags_mp
beretta393_silencer_xmags_mp
mp5k_mp
mp5k_acog_mp
mp5k_akimbo_mp
mp5k_eotech_mp
mp5k_fmj_mp
mp5k_reflex_mp
mp5k_rof_mp
mp5k_silencer_mp
mp5k_thermal_mp
mp5k_xmags_mp
mp5k_acog_fmj_mp
mp5k_acog_rof_mp
mp5k_acog_silencer_mp
mp5k_acog_xmags_mp
mp5k_akimbo_fmj_mp
mp5k_akimbo_rof_mp
mp5k_akimbo_silencer_mp
mp5k_akimbo_xmags_mp
mp5k_eotech_fmj_mp
mp5k_eotech_rof_mp
mp5k_eotech_silencer_mp
mp5k_eotech_xmags_mp
mp5k_fmj_reflex_mp
mp5k_fmj_rof_mp
mp5k_fmj_silencer_mp
mp5k_fmj_thermal_mp
mp5k_fmj_xmags_mp
mp5k_reflex_rof_mp
mp5k_reflex_silencer_mp
mp5k_reflex_xmags_mp
mp5k_rof_silencer_mp
mp5k_rof_thermal_mp
mp5k_rof_xmags_mp
mp5k_silencer_thermal_mp
mp5k_silencer_xmags_mp
mp5k_thermal_xmags_mp
pp2000_mp
pp2000_akimbo_mp
pp2000_eotech_mp
pp2000_fmj_mp
pp2000_reflex_mp
pp2000_silencer_mp
pp2000_xmags_mp
pp2000_akimbo_fmj_mp
pp2000_akimbo_silencer_mp
pp2000_akimbo_xmags_mp
pp2000_eotech_fmj_mp
pp2000_eotech_silencer_mp
pp2000_eotech_xmags_mp
pp2000_fmj_reflex_mp
pp2000_fmj_silencer_mp
pp2000_fmj_xmags_mp
pp2000_reflex_silencer_mp
pp2000_reflex_xmags_mp
pp2000_silencer_xmags_mp
uzi_mp
uzi_acog_mp
uzi_akimbo_mp
uzi_eotech_mp
uzi_fmj_mp
uzi_reflex_mp
uzi_rof_mp
uzi_silencer_mp
uzi_thermal_mp
uzi_xmags_mp
uzi_acog_fmj_mp
uzi_acog_rof_mp
uzi_acog_silencer_mp
uzi_acog_xmags_mp
uzi_akimbo_fmj_mp
uzi_akimbo_rof_mp
uzi_akimbo_silencer_mp
uzi_akimbo_xmags_mp
uzi_eotech_fmj_mp
uzi_eotech_rof_mp
uzi_eotech_silencer_mp
uzi_eotech_xmags_mp
uzi_fmj_reflex_mp
uzi_fmj_rof_mp
uzi_fmj_silencer_mp
uzi_fmj_thermal_mp
uzi_fmj_xmags_mp
uzi_reflex_rof_mp
uzi_reflex_silencer_mp
uzi_reflex_xmags_mp
uzi_rof_silencer_mp
uzi_rof_thermal_mp
uzi_rof_xmags_mp
uzi_silencer_thermal_mp
uzi_silencer_xmags_mp
uzi_thermal_xmags_mp
p90_mp
p90_acog_mp
p90_akimbo_mp
p90_eotech_mp
p90_fmj_mp
p90_reflex_mp
p90_rof_mp
p90_silencer_mp
p90_thermal_mp
p90_xmags_mp
p90_acog_fmj_mp
p90_acog_rof_mp
p90_acog_silencer_mp
p90_acog_xmags_mp
p90_akimbo_fmj_mp
p90_akimbo_rof_mp
p90_akimbo_silencer_mp
p90_akimbo_xmags_mp
p90_eotech_fmj_mp
p90_eotech_rof_mp
p90_eotech_silencer_mp
p90_eotech_xmags_mp
p90_fmj_reflex_mp
p90_fmj_rof_mp
p90_fmj_silencer_mp
p90_fmj_thermal_mp
p90_fmj_xmags_mp
p90_reflex_rof_mp
p90_reflex_silencer_mp
p90_reflex_xmags_mp
p90_rof_silencer_mp
p90_rof_thermal_mp
p90_rof_xmags_mp
p90_silencer_thermal_mp
p90_silencer_xmags_mp
p90_thermal_xmags_mp
kriss_mp
kriss_acog_mp
kriss_akimbo_mp
kriss_eotech_mp
kriss_fmj_mp
kriss_reflex_mp
kriss_rof_mp
kriss_silencer_mp
kriss_thermal_mp
kriss_xmags_mp
kriss_acog_fmj_mp
kriss_acog_rof_mp
kriss_acog_silencer_mp
kriss_acog_xmags_mp
kriss_akimbo_fmj_mp
kriss_akimbo_rof_mp
kriss_akimbo_silencer_mp
kriss_akimbo_xmags_mp
kriss_eotech_fmj_mp
kriss_eotech_rof_mp
kriss_eotech_silencer_mp
kriss_eotech_xmags_mp
kriss_fmj_reflex_mp
kriss_fmj_rof_mp
kriss_fmj_silencer_mp
kriss_fmj_thermal_mp
kriss_fmj_xmags_mp
kriss_reflex_rof_mp
kriss_reflex_silencer_mp
kriss_reflex_xmags_mp
kriss_rof_silencer_mp
kriss_rof_thermal_mp
kriss_rof_xmags_mp
kriss_silencer_thermal_mp
kriss_silencer_xmags_mp
kriss_thermal_xmags_mp
ump45_mp
ump45_acog_mp
ump45_akimbo_mp
ump45_eotech_mp
ump45_fmj_mp
ump45_reflex_mp
ump45_rof_mp
ump45_silencer_mp
ump45_thermal_mp
ump45_xmags_mp
ump45_acog_fmj_mp
ump45_acog_rof_mp
ump45_acog_silencer_mp
ump45_acog_xmags_mp
ump45_akimbo_fmj_mp
ump45_akimbo_rof_mp
ump45_akimbo_silencer_mp
ump45_akimbo_xmags_mp
ump45_eotech_fmj_mp
ump45_eotech_rof_mp
ump45_eotech_silencer_mp
ump45_eotech_xmags_mp
ump45_fmj_reflex_mp
ump45_fmj_rof_mp
ump45_fmj_silencer_mp
ump45_fmj_thermal_mp
ump45_fmj_xmags_mp
ump45_reflex_rof_mp
ump45_reflex_silencer_mp
ump45_reflex_xmags_mp
ump45_rof_silencer_mp
ump45_rof_thermal_mp
ump45_rof_xmags_mp
ump45_silencer_thermal_mp
ump45_silencer_xmags_mp
ump45_thermal_xmags_mp
tmp_mp
tmp_akimbo_mp
tmp_eotech_mp
tmp_fmj_mp
tmp_reflex_mp
tmp_silencer_mp
tmp_xmags_mp
tmp_akimbo_fmj_mp
tmp_akimbo_silencer_mp
tmp_akimbo_xmags_mp
tmp_eotech_fmj_mp
tmp_eotech_silencer_mp
tmp_eotech_xmags_mp
tmp_fmj_reflex_mp
tmp_fmj_silencer_mp
tmp_fmj_xmags_mp
tmp_reflex_silencer_mp
tmp_reflex_xmags_mp
tmp_silencer_xmags_mp
ak47_mp
ak47_acog_mp
ak47_eotech_mp
ak47_fmj_mp
ak47_gl_mp
ak47_heartbeat_mp
ak47_reflex_mp
ak47_shotgun_mp
ak47_silencer_mp
ak47_thermal_mp
ak47_xmags_mp
ak47_acog_fmj_mp
ak47_acog_gl_mp
ak47_acog_heartbeat_mp
ak47_acog_shotgun_mp
ak47_acog_silencer_mp
ak47_acog_xmags_mp
ak47_eotech_fmj_mp
ak47_eotech_gl_mp
ak47_eotech_heartbeat_mp
ak47_eotech_shotgun_mp
ak47_eotech_silencer_mp
ak47_eotech_xmags_mp
ak47_fmj_gl_mp
ak47_fmj_heartbeat_mp
ak47_fmj_reflex_mp
ak47_fmj_shotgun_mp
ak47_fmj_silencer_mp
ak47_fmj_thermal_mp
ak47_fmj_xmags_mp
ak47_gl_heartbeat_mp
ak47_gl_reflex_mp
ak47_gl_silencer_mp
ak47_gl_thermal_mp
ak47_gl_xmags_mp
ak47_heartbeat_reflex_mp
ak47_heartbeat_shotgun_mp
ak47_heartbeat_silencer_mp
ak47_heartbeat_thermal_mp
ak47_heartbeat_xmags_mp
ak47_reflex_shotgun_mp
ak47_reflex_silencer_mp
ak47_reflex_xmags_mp
ak47_shotgun_silencer_mp
ak47_shotgun_thermal_mp
ak47_shotgun_xmags_mp
ak47_silencer_thermal_mp
ak47_silencer_xmags_mp
ak47_thermal_xmags_mp
m16_mp
m16_acog_mp
m16_eotech_mp
m16_fmj_mp
m16_gl_mp
m16_heartbeat_mp
m16_reflex_mp
m16_shotgun_mp
m16_silencer_mp
m16_thermal_mp
m16_xmags_mp
m16_acog_fmj_mp
m16_acog_gl_mp
m16_acog_heartbeat_mp
m16_acog_shotgun_mp
m16_acog_silencer_mp
m16_acog_xmags_mp
m16_eotech_fmj_mp
m16_eotech_gl_mp
m16_eotech_heartbeat_mp
m16_eotech_shotgun_mp
m16_eotech_silencer_mp
m16_eotech_xmags_mp
m16_fmj_gl_mp
m16_fmj_heartbeat_mp
m16_fmj_reflex_mp
m16_fmj_shotgun_mp
m16_fmj_silencer_mp
m4_mp
m4_acog_mp
m4_eotech_mp
m4_fmj_mp
m4_gl_mp
m4_heartbeat_mp
m4_reflex_mp
m4_shotgun_mp
m4_silencer_mp
m4_thermal_mp
m4_xmags_mp
m4_acog_fmj_mp
m4_acog_gl_mp
m4_acog_heartbeat_mp
m4_acog_shotgun_mp
m4_acog_silencer_mp
m4_acog_xmags_mp
m4_eotech_fmj_mp
m4_eotech_gl_mp
m4_eotech_heartbeat_mp
m4_eotech_shotgun_mp
m4_eotech_silencer_mp
m4_eotech_xmags_mp
m4_fmj_gl_mp
m4_fmj_heartbeat_mp
m4_fmj_reflex_mp
m4_fmj_shotgun_mp
m4_fmj_silencer_mp
m4_fmj_thermal_mp
m4_fmj_xmags_mp
m4_gl_heartbeat_mp
m4_gl_reflex_mp
m4_gl_silencer_mp
m4_gl_thermal_mp
m4_gl_xmags_mp
m4_heartbeat_reflex_mp
m4_heartbeat_shotgun_mp
m4_heartbeat_silencer_mp
m4_heartbeat_thermal_mp
m4_heartbeat_xmags_mp
m4_reflex_shotgun_mp
m4_reflex_silencer_mp
m4_reflex_xmags_mp
m4_shotgun_silencer_mp
m4_shotgun_thermal_mp
m4_shotgun_xmags_mp
m4_silencer_thermal_mp
m4_silencer_xmags_mp
m4_thermal_xmags_mp
fn2000_mp
fn2000_acog_mp
fn2000_eotech_mp
fn2000_fmj_mp
fn2000_gl_mp
fn2000_heartbeat_mp
fn2000_reflex_mp
fn2000_shotgun_mp
fn2000_silencer_mp
fn2000_thermal_mp
fn2000_xmags_mp
fn2000_acog_fmj_mp
fn2000_acog_gl_mp
fn2000_acog_heartbeat_mp
fn2000_acog_shotgun_mp
fn2000_acog_silencer_mp
fn2000_acog_xmags_mp
fn2000_eotech_fmj_mp
fn2000_eotech_gl_mp
fn2000_eotech_heartbeat_mp
fn2000_eotech_shotgun_mp
fn2000_eotech_silencer_mp
fn2000_eotech_xmags_mp
fn2000_fmj_gl_mp
fn2000_fmj_heartbeat_mp
fn2000_fmj_reflex_mp
fn2000_fmj_shotgun_mp
fn2000_fmj_silencer_mp
fn2000_fmj_thermal_mp
fn2000_fmj_xmags_mp
fn2000_gl_heartbeat_mp
fn2000_gl_reflex_mp
fn2000_gl_silencer_mp
fn2000_gl_thermal_mp
fn2000_gl_xmags_mp
fn2000_heartbeat_reflex_mp
fn2000_heartbeat_shotgun_mp
fn2000_heartbeat_silencer_mp
fn2000_heartbeat_thermal_mp
fn2000_heartbeat_xmags_mp
fn2000_reflex_shotgun_mp
fn2000_reflex_silencer_mp
fn2000_reflex_xmags_mp
fn2000_shotgun_silencer_mp
fn2000_shotgun_thermal_mp
fn2000_shotgun_xmags_mp
fn2000_silencer_thermal_mp
fn2000_silencer_xmags_mp
fn2000_thermal_xmags_mp
masada_mp
masada_acog_mp
masada_eotech_mp
masada_fmj_mp
masada_gl_mp
masada_heartbeat_mp
masada_reflex_mp
masada_shotgun_mp
masada_silencer_mp
masada_thermal_mp
masada_xmags_mp
masada_acog_fmj_mp
masada_acog_gl_mp
masada_acog_heartbeat_mp
masada_acog_shotgun_mp
masada_acog_silencer_mp
masada_acog_xmags_mp
masada_eotech_fmj_mp
masada_eotech_gl_mp
masada_eotech_heartbeat_mp
masada_eotech_shotgun_mp
masada_eotech_silencer_mp
masada_eotech_xmags_mp
masada_fmj_gl_mp
masada_fmj_heartbeat_mp
masada_fmj_reflex_mp
masada_fmj_shotgun_mp
masada_fmj_silencer_mp
masada_fmj_thermal_mp
masada_fmj_xmags_mp
masada_gl_heartbeat_mp
masada_gl_reflex_mp
masada_gl_silencer_mp
masada_gl_thermal_mp
masada_gl_xmags_mp
masada_heartbeat_reflex_mp
masada_heartbeat_shotgun_mp
masada_heartbeat_silencer_mp
masada_heartbeat_thermal_mp
masada_heartbeat_xmags_mp
masada_reflex_shotgun_mp
masada_reflex_silencer_mp
masada_reflex_xmags_mp
masada_shotgun_silencer_mp
masada_shotgun_thermal_mp
masada_shotgun_xmags_mp
masada_silencer_thermal_mp
masada_silencer_xmags_mp
masada_thermal_xmags_mp
famas_mp
famas_acog_mp
famas_eotech_mp
famas_fmj_mp
famas_gl_mp
famas_heartbeat_mp
famas_reflex_mp
famas_shotgun_mp
famas_silencer_mp
famas_thermal_mp
famas_xmags_mp
famas_acog_fmj_mp
famas_acog_gl_mp
famas_acog_heartbeat_mp
famas_acog_shotgun_mp
famas_acog_silencer_mp
famas_acog_xmags_mp
famas_eotech_fmj_mp
famas_eotech_gl_mp
famas_eotech_heartbeat_mp
famas_eotech_shotgun_mp
famas_eotech_silencer_mp
famas_eotech_xmags_mp
famas_fmj_gl_mp
famas_fmj_heartbeat_mp
famas_fmj_reflex_mp
famas_fmj_shotgun_mp
famas_fmj_silencer_mp
famas_fmj_thermal_mp
famas_fmj_xmags_mp
famas_gl_heartbeat_mp
famas_gl_reflex_mp
famas_gl_silencer_mp
famas_gl_thermal_mp
famas_gl_xmags_mp
famas_heartbeat_reflex_mp
famas_heartbeat_shotgun_mp
famas_heartbeat_silencer_mp
famas_heartbeat_thermal_mp
famas_heartbeat_xmags_mp
famas_reflex_shotgun_mp
famas_reflex_silencer_mp
famas_reflex_xmags_mp
famas_shotgun_silencer_mp
famas_shotgun_thermal_mp
famas_shotgun_xmags_mp
famas_silencer_thermal_mp
famas_silencer_xmags_mp
famas_thermal_xmags_mp
fal_mp
fal_acog_mp
fal_eotech_mp
fal_fmj_mp
fal_gl_mp
fal_heartbeat_mp
fal_reflex_mp
fal_shotgun_mp
fal_silencer_mp
fal_thermal_mp
fal_xmags_mp
fal_acog_fmj_mp
fal_acog_gl_mp
fal_acog_heartbeat_mp
fal_acog_shotgun_mp
fal_acog_silencer_mp
fal_acog_xmags_mp
fal_eotech_fmj_mp
fal_eotech_gl_mp
fal_eotech_heartbeat_mp
fal_eotech_shotgun_mp
fal_eotech_silencer_mp
fal_eotech_xmags_mp
fal_fmj_gl_mp
fal_fmj_heartbeat_mp
fal_fmj_reflex_mp
fal_fmj_shotgun_mp
fal_fmj_silencer_mp
fal_fmj_thermal_mp
fal_fmj_xmags_mp
fal_gl_heartbeat_mp
fal_gl_reflex_mp
fal_gl_silencer_mp
fal_gl_thermal_mp
fal_gl_xmags_mp
fal_heartbeat_reflex_mp
fal_heartbeat_shotgun_mp
fal_heartbeat_silencer_mp
fal_heartbeat_thermal_mp
fal_heartbeat_xmags_mp
fal_reflex_shotgun_mp
fal_reflex_silencer_mp
fal_reflex_xmags_mp
fal_shotgun_silencer_mp
fal_shotgun_thermal_mp
fal_shotgun_xmags_mp
fal_silencer_thermal_mp
fal_silencer_xmags_mp
fal_thermal_xmags_mp
scar_mp
scar_acog_mp
scar_eotech_mp
scar_fmj_mp
scar_gl_mp
scar_heartbeat_mp
scar_reflex_mp
scar_shotgun_mp
scar_silencer_mp
scar_thermal_mp
scar_xmags_mp
scar_acog_fmj_mp
scar_acog_gl_mp
scar_acog_heartbeat_mp
scar_acog_shotgun_mp
scar_acog_silencer_mp
scar_acog_xmags_mp
scar_eotech_fmj_mp
scar_eotech_gl_mp
scar_eotech_heartbeat_mp
scar_eotech_shotgun_mp
scar_eotech_silencer_mp
scar_eotech_xmags_mp
scar_fmj_gl_mp
scar_fmj_heartbeat_mp
scar_fmj_reflex_mp
scar_fmj_shotgun_mp
scar_fmj_silencer_mp
scar_fmj_thermal_mp
scar_fmj_xmags_mp
scar_gl_heartbeat_mp
scar_gl_reflex_mp
scar_gl_silencer_mp
scar_gl_thermal_mp
scar_gl_xmags_mp
scar_heartbeat_reflex_mp
scar_heartbeat_shotgun_mp
scar_heartbeat_silencer_mp
scar_heartbeat_thermal_mp
scar_heartbeat_xmags_mp
scar_reflex_shotgun_mp
scar_reflex_silencer_mp
scar_reflex_xmags_mp
scar_shotgun_silencer_mp
scar_shotgun_thermal_mp
scar_shotgun_xmags_mp
scar_silencer_thermal_mp
scar_silencer_xmags_mp
scar_thermal_xmags_mp
tavor_mp
tavor_acog_mp
tavor_eotech_mp
tavor_fmj_mp
tavor_gl_mp
tavor_heartbeat_mp
tavor_reflex_mp
tavor_shotgun_mp
tavor_silencer_mp
tavor_thermal_mp
tavor_xmags_mp
tavor_acog_fmj_mp
tavor_acog_gl_mp
tavor_acog_heartbeat_mp
tavor_acog_shotgun_mp
tavor_acog_silencer_mp
tavor_acog_xmags_mp
tavor_eotech_fmj_mp
tavor_eotech_gl_mp
tavor_eotech_heartbeat_mp
tavor_eotech_shotgun_mp
tavor_eotech_silencer_mp
tavor_eotech_xmags_mp
tavor_fmj_gl_mp
tavor_fmj_heartbeat_mp
tavor_fmj_reflex_mp
tavor_fmj_shotgun_mp
tavor_fmj_silencer_mp
tavor_fmj_thermal_mp
tavor_fmj_xmags_mp
tavor_gl_heartbeat_mp
tavor_gl_reflex_mp
tavor_gl_silencer_mp
tavor_gl_thermal_mp
tavor_gl_xmags_mp
tavor_heartbeat_reflex_mp
tavor_heartbeat_shotgun_mp
tavor_heartbeat_silencer_mp
tavor_heartbeat_thermal_mp
tavor_heartbeat_xmags_mp
tavor_reflex_shotgun_mp
tavor_reflex_silencer_mp
tavor_reflex_xmags_mp
tavor_shotgun_silencer_mp
tavor_shotgun_thermal_mp
tavor_shotgun_xmags_mp
tavor_silencer_thermal_mp
tavor_silencer_xmags_mp
tavor_thermal_xmags_mp
gl_mp
m79_mp
rpg_mp
at4_mp
stinger_mp
javelin_mp
barrett_mp
barrett_acog_mp
barrett_fmj_mp
barrett_heartbeat_mp
barrett_silencer_mp
barrett_thermal_mp
barrett_xmags_mp
barrett_acog_fmj_mp
barrett_acog_heartbeat_mp
barrett_acog_silencer_mp
barrett_acog_xmags_mp
barrett_fmj_heartbeat_mp
barrett_fmj_silencer_mp
barrett_fmj_thermal_mp
barrett_fmj_xmags_mp
barrett_heartbeat_silencer_mp
barrett_heartbeat_thermal_mp
barrett_heartbeat_xmags_mp
barrett_silencer_thermal_mp
barrett_silencer_xmags_mp
barrett_thermal_xmags_mp
wa2000_mp
wa2000_acog_mp
wa2000_fmj_mp
wa2000_heartbeat_mp
wa2000_silencer_mp
wa2000_thermal_mp
wa2000_xmags_mp
wa2000_acog_fmj_mp
wa2000_acog_heartbeat_mp
wa2000_acog_silencer_mp
wa2000_acog_xmags_mp
wa2000_fmj_heartbeat_mp
wa2000_fmj_silencer_mp
wa2000_fmj_thermal_mp
wa2000_fmj_xmags_mp
wa2000_heartbeat_silencer_mp
wa2000_heartbeat_thermal_mp
wa2000_heartbeat_xmags_mp
wa2000_silencer_thermal_mp
wa2000_silencer_xmags_mp
wa2000_thermal_xmags_mp
m21_mp
m21_acog_mp
m21_fmj_mp
m21_heartbeat_mp
m21_silencer_mp
m21_thermal_mp
m21_xmags_mp
m21_acog_fmj_mp
m21_acog_heartbeat_mp
m21_acog_silencer_mp
m21_acog_xmags_mp
m21_fmj_heartbeat_mp
m21_fmj_silencer_mp
m21_fmj_thermal_mp
m21_fmj_xmags_mp
m21_heartbeat_silencer_mp
m21_heartbeat_thermal_mp
m21_heartbeat_xmags_mp
m21_silencer_thermal_mp
m21_silencer_xmags_mp
m21_thermal_xmags_mp
cheytac_mp
cheytac_acog_mp
cheytac_fmj_mp
cheytac_heartbeat_mp
cheytac_silencer_mp
cheytac_thermal_mp
cheytac_xmags_mp
cheytac_acog_fmj_mp
cheytac_acog_heartbeat_mp
cheytac_acog_silencer_mp
cheytac_acog_xmags_mp
cheytac_fmj_heartbeat_mp
cheytac_fmj_silencer_mp
cheytac_fmj_thermal_mp
cheytac_fmj_xmags_mp
cheytac_heartbeat_silencer_mp
cheytac_heartbeat_thermal_mp
cheytac_heartbeat_xmags_mp
cheytac_silencer_thermal_mp
cheytac_silencer_xmags_mp
cheytac_thermal_xmags_mp
ranger_mp
ranger_akimbo_mp
ranger_fmj_mp
ranger_akimbo_fmj_mp
model1887_mp
model1887_akimbo_mp
model1887_fmj_mp
model1887_akimbo_fmj_mp
striker_mp
striker_eotech_mp
striker_fmj_mp
striker_grip_mp
striker_reflex_mp
striker_silencer_mp
striker_xmags_mp
striker_eotech_fmj_mp
striker_eotech_grip_mp
striker_eotech_silencer_mp
striker_eotech_xmags_mp
striker_fmj_grip_mp
striker_fmj_reflex_mp
striker_fmj_silencer_mp
striker_fmj_xmags_mp
striker_grip_reflex_mp
striker_grip_silencer_mp
striker_grip_xmags_mp
striker_reflex_silencer_mp
striker_reflex_xmags_mp
striker_silencer_xmags_mp
aa12_mp
aa12_eotech_mp
aa12_fmj_mp
aa12_grip_mp
aa12_reflex_mp
aa12_silencer_mp
aa12_xmags_mp
aa12_eotech_fmj_mp
aa12_eotech_grip_mp
aa12_eotech_silencer_mp
aa12_eotech_xmags_mp
aa12_fmj_grip_mp
aa12_fmj_reflex_mp
aa12_fmj_silencer_mp
aa12_fmj_xmags_mp
aa12_grip_reflex_mp
aa12_grip_silencer_mp
aa12_grip_xmags_mp
aa12_reflex_silencer_mp
aa12_reflex_xmags_mp
aa12_silencer_xmags_mp
m1014_mp
m1014_eotech_mp
m1014_fmj_mp
m1014_grip_mp
m1014_reflex_mp
m1014_silencer_mp
m1014_xmags_mp
m1014_eotech_fmj_mp
m1014_eotech_grip_mp
m1014_eotech_silencer_mp
m1014_eotech_xmags_mp
m1014_fmj_grip_mp
m1014_fmj_reflex_mp
m1014_fmj_silencer_mp
m1014_fmj_xmags_mp
m1014_grip_reflex_mp
m1014_grip_silencer_mp
m1014_grip_xmags_mp
m1014_reflex_silencer_mp
m1014_reflex_xmags_mp
m1014_silencer_xmags_mp
spas12_mp
spas12_eotech_mp
spas12_fmj_mp
spas12_grip_mp
spas12_reflex_mp
spas12_silencer_mp
spas12_xmags_mp
spas12_eotech_fmj_mp
spas12_eotech_grip_mp
spas12_eotech_silencer_mp
spas12_eotech_xmags_mp
spas12_fmj_grip_mp
spas12_fmj_reflex_mp
spas12_fmj_silencer_mp
spas12_fmj_xmags_mp
spas12_grip_reflex_mp
spas12_grip_silencer_mp
spas12_grip_xmags_mp
spas12_reflex_silencer_mp
spas12_reflex_xmags_mp
spas12_silencer_xmags_mp
rpd_mp
rpd_acog_mp
rpd_eotech_mp
rpd_fmj_mp
rpd_grip_mp
rpd_heartbeat_mp
rpd_reflex_mp
rpd_silencer_mp
rpd_thermal_mp
rpd_xmags_mp
rpd_acog_fmj_mp
rpd_acog_grip_mp
rpd_acog_heartbeat_mp
rpd_acog_silencer_mp
rpd_acog_xmags_mp
rpd_eotech_fmj_mp
rpd_eotech_grip_mp
rpd_eotech_heartbeat_mp
rpd_eotech_silencer_mp
rpd_eotech_xmags_mp
rpd_fmj_grip_mp
rpd_fmj_heartbeat_mp
rpd_fmj_reflex_mp
rpd_fmj_silencer_mp
rpd_fmj_thermal_mp
rpd_fmj_xmags_mp
rpd_grip_heartbeat_mp
rpd_grip_reflex_mp
rpd_grip_silencer_mp
rpd_grip_thermal_mp
rpd_grip_xmags_mp
rpd_heartbeat_reflex_mp
rpd_heartbeat_silencer_mp
rpd_heartbeat_thermal_mp
rpd_heartbeat_xmags_mp
rpd_reflex_silencer_mp
rpd_reflex_xmags_mp
rpd_silencer_thermal_mp
rpd_silencer_xmags_mp
rpd_thermal_xmags_mp
sa80_mp
sa80_acog_mp
sa80_eotech_mp
sa80_fmj_mp
sa80_grip_mp
sa80_heartbeat_mp
sa80_reflex_mp
sa80_silencer_mp
sa80_thermal_mp
sa80_xmags_mp
sa80_acog_fmj_mp
sa80_acog_grip_mp
sa80_acog_heartbeat_mp
sa80_acog_silencer_mp
sa80_acog_xmags_mp
sa80_eotech_fmj_mp
sa80_eotech_grip_mp
sa80_eotech_heartbeat_mp
sa80_eotech_silencer_mp
sa80_eotech_xmags_mp
sa80_fmj_grip_mp
sa80_fmj_heartbeat_mp
sa80_fmj_reflex_mp
sa80_fmj_silencer_mp
sa80_fmj_thermal_mp
sa80_fmj_xmags_mp
sa80_grip_heartbeat_mp
sa80_grip_reflex_mp
sa80_grip_silencer_mp
sa80_grip_thermal_mp
sa80_grip_xmags_mp
sa80_heartbeat_reflex_mp
sa80_heartbeat_silencer_mp
sa80_heartbeat_thermal_mp
sa80_heartbeat_xmags_mp
sa80_reflex_silencer_mp
sa80_reflex_xmags_mp
sa80_silencer_thermal_mp
sa80_silencer_xmags_mp
sa80_thermal_xmags_mp
mg4_mp
mg4_acog_mp
mg4_eotech_mp
mg4_fmj_mp
mg4_grip_mp
mg4_heartbeat_mp
mg4_reflex_mp
mg4_silencer_mp
mg4_thermal_mp
mg4_xmags_mp
mg4_acog_fmj_mp
mg4_acog_grip_mp
mg4_acog_heartbeat_mp
mg4_acog_silencer_mp
mg4_acog_xmags_mp
mg4_eotech_fmj_mp
mg4_eotech_grip_mp
mg4_eotech_heartbeat_mp
mg4_eotech_silencer_mp
mg4_eotech_xmags_mp
mg4_fmj_grip_mp
mg4_fmj_heartbeat_mp
mg4_fmj_reflex_mp
mg4_fmj_silencer_mp
mg4_fmj_thermal_mp
mg4_fmj_xmags_mp
mg4_grip_heartbeat_mp
mg4_grip_reflex_mp
mg4_grip_silencer_mp
mg4_grip_thermal_mp
mg4_grip_xmags_mp
mg4_heartbeat_reflex_mp
mg4_heartbeat_silencer_mp
mg4_heartbeat_thermal_mp
mg4_heartbeat_xmags_mp
mg4_reflex_silencer_mp
mg4_reflex_xmags_mp
mg4_silencer_thermal_mp
mg4_silencer_xmags_mp
mg4_thermal_xmags_mp
m240_mp
m240_acog_mp
m240_eotech_mp
m240_fmj_mp
m240_grip_mp
m240_heartbeat_mp
m240_reflex_mp
m240_silencer_mp
m240_thermal_mp
m240_xmags_mp
m240_acog_fmj_mp
m240_acog_grip_mp
m240_acog_heartbeat_mp
m240_acog_silencer_mp
m240_acog_xmags_mp
m240_eotech_fmj_mp
m240_eotech_grip_mp
m240_eotech_heartbeat_mp
m240_eotech_silencer_mp
m240_eotech_xmags_mp
m240_fmj_grip_mp
m240_fmj_heartbeat_mp
m240_fmj_reflex_mp
m240_fmj_silencer_mp
m240_fmj_thermal_mp
m240_fmj_xmags_mp
m240_grip_heartbeat_mp
m240_grip_reflex_mp
m240_grip_silencer_mp
m240_grip_thermal_mp
m240_grip_xmags_mp
m240_heartbeat_reflex_mp
m240_heartbeat_silencer_mp
m240_heartbeat_thermal_mp
m240_heartbeat_xmags_mp
m240_reflex_silencer_mp
m240_reflex_xmags_mp
m240_silencer_thermal_mp
m240_silencer_xmags_mp
m240_thermal_xmags_mp
aug_mp
aug_acog_mp
aug_eotech_mp
aug_fmj_mp
aug_grip_mp
aug_heartbeat_mp
aug_reflex_mp
aug_silencer_mp
aug_thermal_mp
aug_xmags_mp
aug_acog_fmj_mp
aug_acog_grip_mp
aug_acog_heartbeat_mp
aug_acog_silencer_mp
aug_acog_xmags_mp
aug_eotech_fmj_mp
aug_eotech_grip_mp
aug_eotech_heartbeat_mp
aug_eotech_silencer_mp
aug_eotech_xmags_mp
aug_fmj_grip_mp
aug_fmj_heartbeat_mp
aug_fmj_reflex_mp
aug_fmj_silencer_mp
aug_fmj_thermal_mp
aug_fmj_xmags_mp
aug_grip_heartbeat_mp
aug_grip_reflex_mp
aug_grip_silencer_mp
aug_grip_thermal_mp
aug_grip_xmags_mp
aug_heartbeat_reflex_mp
aug_heartbeat_silencer_mp
aug_heartbeat_thermal_mp
aug_heartbeat_xmags_mp
aug_reflex_silencer_mp
aug_reflex_xmags_mp
aug_silencer_thermal_mp
aug_silencer_xmags_mp
aug_thermal_xmags_mp
c4_mp
claymore_mp
semtex_mp
frag_grenade_mp
flash_grenade_mp
smoke_grenade_mp
concussion_grenade_mp
onemanarmy_mp
ac130_105mm_mp
ac130_40mm_mp
ac130_25mm_mp
briefcase_bomb_mp
briefcase_bomb_defuse_mp
scavenger_bag_mp
Camo names
Code:
desert
arctic
digital
woodland
red_urban
blue_tiger
red_tiger
orange_fall
gold
prestige
Attachments
Code:
acog
grip
gl //I don't know this one.
tactical
reflex //Holographic sight or red dot.
silencer
akimbo
thermal
shotgun
heartbeat
fmj
rof
dtap //Rapid Fire
xmags //Extended mags
mags //I don't know this one. (might be scarvanger PRO addon)
eotech // Holographic sight or Red dot
Perks
Code:
specialty_extendedmelee
specialty_fastsprintrecovery
specialty_automantle
specialty_spygame
specialty_improvedholdbreath
specialty_fastsnipe
specialty_selectivehearing
specialty_heartbreaker
specialty_coldblooded
specialty_quickdraw
specialty_marathon
specialty_lightweight
specialty_extendedmags
specialty_scavenger
specialty_explosivebullets
specialty_jumpdive
specialty_fastmantle
specialty_specialgrenade
specialty_fraggrenade
specialty_armorvest
specialty_twoprimaries
specialty_extraammo
specialty_bulletdamage
specialty_exposeenemy
specialty_detectexplosive
specialty_longersprint
specialty_parabolic
specialty_quieter
specialty_pistoldeath
specialty_grenadepulldeath
specialty_bulletpenetration
specialty_holdbreath
specialty_rof
specialty_fastreload
specialty_bulletaccuracy
specialty_gpsjammer
Sound names
Code:
mp_level_up
mp_defeat
mp_time_running_out_winning
mp_time_running_out_losing
mp_suspense_01
mp_suspense_02
mp_suspense_03
mp_suspense_04
mp_suspense_05
mp_suspense_06
mp_war_objective_lost
mp_war_objective_taken
mp_bomb_plant
mp_bomb_defuse
ui_mp_suitcasebomb_timer
veh_mig29_dist_loop
veh_ac130_sonic_boom
spawn_music
defeat_music
victory_music
winning_music
losing_music
mission_succes
mission_fail
draw
encourage_win
encourage_lost
timesup
winning
losing
winning_fight
losing_fight
lead_lost
tied
lead_taken
lastalive
boost
hardcore
highspeed
tactical
challengecomplete
promotion
acheive_bomb
bomb_taken
bomb_defused
bomb_planted
securedobj
lostobj
obj_defend
obj_destroy
capture_obj
capture_objs
hq_located
hq_captured
hq_destroyed
hq_offline
hq_online
new_positions
pushforward
attack
defend
offense
defense
halftime
overtime
switching
ourflag
ourflag_drop
ourflag_return
ourflag_capt
getback_ourflag
enemyflag_tobase
enemyflag
enemyflag_drop
enemyflag_return
enemyflag_capt
capturing_a
capturing_b
capturing_c
capture_a
capture_b
capture_c
securing_a
securing_b
securing_c
secure_a
secure_b
secure_c
losing_a
losing_b
losing_c
lost_a
lost_b
lost_c
enemy_take_a
enemy_take_b
enemy_take_c
enemy_has_a
enemy_has_b
enemy_has_c
take_positions
positions_lock
dest_sentrygun
nuke_music
sentry_gone
ti_cancelled
ti_blocked
cobra_helicopter_hit
cobra_helicopter_secondary_exp
cobra_helicopter_damaged
cobra_helicopter_dying_loop
cobra_helicopter_dying_layer
cobra_helicopter_crash
weap_cobra_missile_fire
spinloop
spinstart
weap_cobra_20mm_fire_npc
weap_c4detpack_trigger_plr
littlebird_move
ammo_crate_use
Ok, now let's get started with coding, (NOTE: The names above might be usefull during the coding!)
So for the start i will already show you how to do a god mode hack
Code:
THREADNAME()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 200000;
self.health = self.maxhealth;
for( ;; )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
WALLHACK:
Code:
self ThermalVisionFOFOverlayOn();
Aimbot:
Code:
threadname()
{
self endon( "death" );
self endon( "disconnect" );
for(;;)
{
wait 0.01;
aimAt = undefined;
foreach(player in level.players)
{
if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
if( self AttackButtonPressed() )
aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
}
}
}
Unlimited Ammo:
Code:
threadname()
{
self endon ( "disconnect" );
self endon ( "death" );
for(;;)
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) )
{
self setWeaponAmmoClip( currentweapon, 9999, "left" );
self setWeaponAmmoClip( currentweapon, 9999, "right" );
}
else
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.01;
}
}
Kill yourself
Kill others
Code:
<player> thread [[level.callbackPlayerDamage]]( <entityThatCausesDamage>, <attacker>, <damageAmount>, <flags>, <meansOfDeath>, <weapon>, <pointTheDamageIsFrom>, <directionOfTheDamage>, <locationOfTheHit>, <timeOffset> );
Give killstreaks
Code:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "KILLSTREAK", false );
Text writing
A normal text in the middle of the screen
Code:
self iPrintlnBold("Text");
Text at the left corner of your screen
Code:
self iPrintln("Text");
An animated text in the middle of the screen (with scrolling sound effect)
Code:
self thread maps\mp\gametypes\_hud_message::hintMessage("Text");
Adding or reducing speed
Code:
self.moveSpeedScaler = 5
Killstreak time extending (In search and destroy and TDM i think)
Code:
self.killStreakScaler = 99;
Adding more recoil (more realistic in my oppinion)
Code:
self player_recoilScaleOn( <Precent> );
Compeleting all challenges
Code:
completeAllChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "N", "+actionslot 1" );
chalProgress = 0;
self waittill( "N" );
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );
wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
}
Jam radar
Off
Code:
self RadarJamOff();
Give certain weapon
Code:
self giveWeapon( <weapon>, <variant>, <dualWeildBoolien> ); // NOTE: Remove the < and the >
Take away all weapons
Code:
self takeAllWeapons();
Enable/Disable things
Code:
self allowJump(false); //replace "false" with "true" for enabling
self allowSprint(false);
self allowADS(false); //This is AIMING
self freezeControls(true); //Disable all conrols
self _disableWeapon(); //Disable weapons
self _disableOffhandWeapons(); //THIS IS NEEDED TO DISABLE WEAPONS
Clear perks
Code:
self _clearPerks();
End game with NIGHTVISION button. (WARNING: NOT SURE IF THIS WORKS I DID NOT TESTED IT YET!)
Code:
threadname()
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "N", "actionslot 1" );
self waittill( "N" );
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
}
Stances
stand
Code:
self SetStance( "stand" );
crouch
Code:
self SetStance( "crouch" );
prone
Code:
self SetStance( "prone" );
Flying money (used to happen when you die)
Code:
threadname()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}
Teleporting (usefull for admins and for hackers)
Code:
thread()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("N", "+actionslot 1");
for(;;)
{
self waittill( "N" );
self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationSelection();
self.selectingLocation = undefined;
}
}
Fly mode
Code:
threadname()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("N", "+actionslot 1");
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;;)
{
self waittill("N");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self setContents( 0 );
self waittill("N");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
self setContents( 100 );
}
}
For the hackers:
Editing Stats
Kills
Code:
self setPlayerData( "kills", value );
Assits
Code:
self setPlayerData( "assits", value );
Killstreak
Code:
self setPlayerData( "killstreak", value );
Headshots
Code:
self setPlayerData( "headshots", value );
Deaths
Code:
self setPlayerData( "deaths", value );
Win Streak
Code:
self setPlayerData( "winStreak", value );
Hits
Code:
self setPlayerData( "hits", value );
Misses
Code:
self setPlayerData( "misses", value );
Wins
Code:
self setPlayerData( "wins", value );
Losses
Code:
self setPlayerData( "losses", value );
Ties
Code:
self setPlayerData( "ties", value );
EXP
Code:
self setPlayerData( "experience", 2516000 ); // this xp is MAX (LVL 70)
Score
Code:
self setPlayerData( "score", value );
See all weapons
Code:
cycleWeapons()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "N", "+actionslot 1" );
timesDone = 0;
for(;;)
{
self waittill( "N" );
self takeAllWeapons();
for ( i = timesDone; i < timesDone + 10; i++ )
{
self _giveWeapon( level.weaponList[i], 0);
wait (0.05);
if (i >= level.weaponList.size)
{
timesDone = 0;
}
}
timesDone += 10;
}
}
Now for the last and my favorite one:
Invisibility
Code:
self hide(); //self show(); to go visible
Funny codes with invisibility
Code:
threadname()
{
self endon("disconnect");
self notifyOnPlayerCommand( "N", "+actionslot 1" );
self waittill( "N" );
if((self.name == "Name1")
|| (self.name == "Name2")
|| (self.name == level.hostname))
{
self hide();
self thread maps\mp\gametypes\_hud_message::hintMessage("You are invisible for 60 seconds.");
wait 60;
self show();
}
else
{
self suicide();
}
The code above will make you invisible for 1 min if your name is replaced with name1 or name2 or if you are host. If you are none of these, you die.
Now you could already start with your first Mod!
Good luck, have a good day!
Greetings, Apple!