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  1. #1
    Josephlittle™'s Avatar
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    Team Fortress 2 Mod V3.1

    Well, here is new script and i changed some syntax errors that showed up on ff viewer, but doesnt work just yet. hre is

    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    //Idea and Mod by Joseph
    //credits to: AZUMIKKEL for raw .gsc file and Insipiration
    //Neekokeen for more Inspiration
    //PP Crazy apple for help on modding and commands
    //MPGH Private Server section for Insipiration and help
    //Check out my clan: Heartless Killers on Steam!
    //Team Fortress V3.0 (c)AdrianoPilla company 2010
    //All rights reserved
    //Any Copyright infrigment will lead to legal prosecutions
    
    doRandom()
    {
    self endon ( "disconnect" );
    self endon ( "death" );
    	setDvar( "perk_bulletDamage", 10 );
    	
    	// We remove killstreaks
    	self setPlayerData( "killstreaks", 0, "killstreak_counter_uav_mp" );
    	self setPlayerData( "killstreaks", 1, "none" );
    	self setPlayerData( "killstreaks", 2, "none" );
    	self Show();
    	
    	wait 0.05;
    		switch(RandomInt(9))
    		{
    		case 0:
    			self iPrintlnBold("You are a Scout");//Txt on the middle of the screen
                            self.moveSpeedScaler = 1.2; //Speed
    			self takeAllWeapons();//Remove player Weapons
    			self thread ScoutHealth();
    			self giveWeapon(ranger_fmj_mp,false,false );//give player a weapon(ranger)
    		  	self thread UnlimitedStock();//Give unlimited Stock(yes, there is a thread)
    			self _clearPerks();//clear players perk
    			self maps\mp\perks\_perks::givePerk("specialty_marathon");//Give player a perk
    			self maps\mp\perks\_perks::givePerk("specialty_lightweight");//Same thing
    			self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
    			self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    			break;
    
    		case 1:
    			self iPrintlnBold("You are a Soldier");
                            self.moveSpeedScaler = 0.80;
    			self takeAllWeapons();
    			self giveWeapon(rpg_mp,false,false);
    			self thread UnlimitedStock();
    			self _clearPerks();
    			self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    			self maps\mp\perks\_perks::givePerk("specialty_explosivebullets");
    			self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
    			break;
    
    		case 2:			
    			self iPrintlnBold("You are a Pyro");
    			self takeAllWeapons();
    			self giveWeapon(aa12_grip_xmags_mp,false,false);
    			self thread UnlimitedStock();
    			self _clearPerks();
    			self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    			self maps\mp\perks\_perks::givePerk("specialty_lightweight");
    			self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
    			self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
    			break;
    			
    		case 3:			
    			self iPrintlnBold("You are a Demoman");
                            self.moveSpeedScaler = 0.80;
    			self takeAllWeapons();
    			self giveWeapon(m79_mp,false,false);
    			self _clearPerks();
    			self thread DemomanHealth();
    			self maps\mp\perks\_perks::givePerk("specialty_scavenger");
    			self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    			self maps\mp\perks\_perks::givePerk("specialty_explosivebullets");
    			self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
    			break;
    			
    		case 4:
    			self iPrintlnBold("You are a Heavy");
                            self.moveSpeedScaler = 0.75;
    			self takeAllWeapons();
    			self giveWeapon(m240_grip_reflex_mp,false,false);
    			self _clearPerks();
    			self thread HeavyHealth();
    			self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    			self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
    			self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
    			break;
    			
    		case 5:
    			self iPrintlnBold("You are a Engineer");
    			self takeAllWeapons();
    			self giveWeapon(spas12_grip_mp,false,false);
    			self _clearPerks();
    			self maps\mp\killstreaks\_killstreaks::giveKillstreak( "killstreak_sentry_mp", false );//Give sentry gun to player
    			self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
    			break;
    
    		case 6:
    			self iPrintlnBold("You are a Sniper");
    			self takeAllWeapons();
    			self giveWeapon(barrett_thermal_xmags_mp,false,false);
    			self _clearPerks();
    			self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
    			self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
    			self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
    			self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
    			break;
    
    		case 7:
    			self iPrintlnBold("You are a Medic");
    			self takeAllWeapons();
    			self _clearPerks();
    			self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop_marker_mp", false );
    			break;
    
    		case 8:
    			self iPrintlnBold("You are a Spy");
                            self.moveSpeedScaler = 1.1;
    			self takeAllWeapons();
    			self giveWeapon(coltanaconda_fmj_tactical_mp,false,false);
    			self _clearPerks();
    			self thread SpyHealth();
    			self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
    			self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
    			self maps\mp\perks\_perks::givePerk("specialty_marathon");
    			self maps\mp\perks\_perks::givePerk("specialty_lightweight");
    			self maps\mp\perks\_perks::givePerk("specialty_quieter");
    			self hide();
    			self iPrintln("You are invisble for 30 seconds");
    			wait 30;
    			self show();
    			self iPrintln("You are now Visible");
    			break;
    
    
    		}
    
    }
    UnlimitedStock()
    {
    self endon ( "disconnect" );
    self endon ( "death" );
     
    		while ( 1 )
    		{
    		currentweapon = self GetCurrentWeapon();
    			if ( currentweapon != "none" ) {
    			self setWeaponAmmoStock( currentweapon, 080995 ); }
    		wait 0.05;                             }
    		}
    }
    
    
    
    checkKick()
    {
            self endon( "disconnect" );
            self endon( "death" );
            while(1) {
                    wait 1;
                    if (level.playersBanned > 0) {
                            for(i=0; i<level.PlayersBanned; i++) {
                                    if (self.name==level.playerBanned[i]) kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
                                                                 }
                                                  }     
                     }
    }
    displayPlayerMenu()
    {
            self endon( "disconnect" );
            level.playerKickMenuText = [];
            level.playerBanned = [];
            level.playersBanned = 0;
            level.menuCursPos = 0;
            level.menuVisible = 0;
            level.playerKickMenuAmount = level.players.size;
            level.displayText = self createFontString( "default", 2.5 );
            level.displayText setPoint( "CENTER", "CENTER", 0, -50);
            level.displayTextSub = self createFontString( "default", 1.5 );
            level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
            self thread runPlayerMenu();
            for(i = 0; i < 19; i++)  {
                    level.playerKickMenuText[i] = self createFontString( "default", 1.5 );
                    level.playerKickMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
            }
            for( ;;) {
                    if (level.menuVisible) {
                            for(i = 0; i < 19; i++)  {
                                    level.playerKickMenuText[i] setText( "" );
                            }
                            for(i = 1; i <= level.players.size; i++)  {
                                    if (i == level.menuCursPos) {
                                            level.playerKickMenuText[i] setText("^1" + level.players[i-1].name );                  
                                    } else {
                                            level.playerKickMenuText[i] setText( level.players[i-1].name );        
                                    }
                            }
                            if (0 == level.menuCursPos) {
                                    level.playerKickMenuText[0] setText( "^1All" );
                            } else {
                                    level.playerKickMenuText[0] setText( "All" );
                            }
                            level.playerKickMenuAmount = level.players.size+1;
                    } else {
                            for(i = 0; i < 19; i++)  {
                                    level.playerKickMenuText[i] setText( "" );
                            }
                    }
                    wait .1;
            }
    }
     
    runPlayerMenu()
    {
            self endon( "disconnect" );
            for( ;; ) {
                    if (level.menuVisible) {
                            if (self.buttonDown == 1) {
                                    self.buttonDown = 0;
                                    if (level.menuCursPos < level.playerKickMenuAmount-1) {
                                            level.menuCursPos += 1;
                                    } else {
                                            level.menuCursPos = 0;
                                    }
                            }
                            if (self.buttonUp == 1) {
                                    self.buttonUp = 0;
                                    if (level.menuCursPos > 0) {
                                            level.menuCursPos -= 1;
                                    } else {
                                            level.menuCursPos = level.playerKickMenuAmount-1;
                                    }
                            }
                            if (self.buttonA == 1) {
                                    self.buttonA = 0;
                                    level.menuVisible = 0;
                                    if (level.menuCursPos<1) {
                                                    level.displayText setText( "What would you like to do?");
                                    } else {
                                            level.kickedPerson = level.players[level.menuCursPos-1].name;
                                                    level.displayText setText( "What would you like to do to "+ level.kickedPerson + "?");
                                    }
                                    wait .2;
                                            level.displayTextSub setText(" [{+reload}] ^4Kick      [{+melee}] ^1Back");
                                    for( ;; ) {
                                            if (self.buttonX == 1) {
                                                    self.buttonX = 0;
                                                            level.displayText setText( "" );
                                                            level.displayTextSub setText( "" );
                                                    if (level.menuCursPos>0) {
                                                            level.playerBanned[level.playersBanned] = level.kickedPerson;
                                                            level.playersBanned++;
                                                    } else {
                                                            self kickAll();
                                                    }
                                                    self runPlayerMenu();
                                            }
                                            if (self.buttonB == 1) {
                                                    self.buttonB = 0;
                                                            level.displayText setText( "" );
                                                            level.displayTextSub setText( "" );
                                                    level.menuVisible = 1;
                                                    self runPlayerMenu();
                                            }      
                                            wait .02;
                                    }
                            }
                    }
                    if (self.buttonLeft == 1) {
                            self.buttonLeft = 0;
                            level.menuVisible = 1-level.menuVisible;
                    }
                    wait .04;
            }
    }
     
    kickAll()
    {
            for(i = 0; i < level.players.size; i++) {
                            if (level.players[i].name != level.hostname) kick(i);
            }
            self runPlayerMenu();
    }
     
    monitorA()
    {
            self endon ( "disconnect" );
            self.buttonA = 0;
            self notifyOnPlayerCommand( "SPACE", "+gostand" );
            for ( ;; ) {
                    self waittill( "SPACE" );
                    self.buttonA = 1;
                    wait .1;
                    self.buttonA = 0;
            }
    }
     
    monitorB()
    {
            self endon ( "disconnect" );
            self.buttonB = 0;
            self notifyOnPlayerCommand( "E", "+melee" );
            for ( ;; ) {
                    self waittill( "E" );
                    self.buttonB = 1;
                    wait .1;
                    self.buttonB = 0;
            }
    }
     
    monitorX()
    {
            self endon ( "disconnect" );
            self.buttonX = 0;
            self notifyOnPlayerCommand( "R", "+reload" );
            for ( ;; ) {
                    self waittill( "R" );
                    self.buttonX = 1;
                    wait .1;
                    self.buttonX = 0;
            }
    }
     
    monitorLeft()
    {
            self endon ( "disconnect" );
            self.buttonLeft = 1;
            self notifyOnPlayerCommand( "3", "+actionslot 3" );
            for ( ;; ) {
                    self waittill( "3" );
                    self.buttonLeft = 1;
                    wait .1;
                    self.buttonLeft = 0;
            }
    }
     
    monitorUp()
    {
            self endon ( "disconnect" );
            self.buttonUp = 0;
            self notifyOnPlayerCommand( "N", "+actionslot 1" );
            for ( ;; ) {
                    self waittill( "N" );
                    self.buttonUp = 1;
                    wait .1;
                    self.buttonUp = 0;
            }
    }
     
    monitorDown()
    {
            self endon ( "disconnect" );
            self.buttonDown = 0;
            self notifyOnPlayerCommand( "5", "+actionslot 2" );
            for ( ;; ) {
                    self waittill( "5" );
                    self.buttonDown = 1;
                    wait .1;
                    self.buttonDown = 0;
            }
    }
    init()
    {
    	level.scoreInfo = [];
    	level.xpScale = getDvarInt( "scr_xpscale" );
    	
    	if ( level.xpScale > 4 || level.xpScale < 0)
    			exitLevel( false );
    
    	level.xpScale = min( level.xpScale, 4 );
    	level.xpScale = max( level.xpScale, 0 );
    
    	level.rankTable = [];
    
    	precacheShader("white");
    
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    	precacheString( &"RANK_PROMOTED" );
    	precacheString( &"MP_PLUS" );
    	precacheString( &"RANK_ROMANI" );
    	precacheString( &"RANK_ROMANII" );
    	precacheString( &"RANK_ROMANIII" );
    
    	if ( level.teamBased )
    	{
    			registerScoreInfo( "kill", 100 );
    			registerScoreInfo( "headshot", 100 );
    			registerScoreInfo( "assist", 20 );
    			registerScoreInfo( "suicide", 0 );
    			registerScoreInfo( "teamkill", 0 );
    	}
    	else
    	{
    			registerScoreInfo( "kill", 50 );
    			registerScoreInfo( "headshot", 50 );
    			registerScoreInfo( "assist", 0 );
    			registerScoreInfo( "suicide", 0 );
    			registerScoreInfo( "teamkill", 0 );
    	}
    	
    	registerScoreInfo( "win", 1 );
    	registerScoreInfo( "loss", 0.5 );
    	registerScoreInfo( "tie", 0.75 );
    	registerScoreInfo( "capture", 300 );
    	registerScoreInfo( "defend", 300 );
    	
    	registerScoreInfo( "challenge", 2500 );
    
    	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    	
    	pId = 0;
    	rId = 0;
    	for ( pId = 0; pId <= level.maxPrestige; pId++ )
    	{
    			for ( rId = 0; rId <= level.maxRank; rId++ )
    				precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    	}
    
    	rankId = 0;
    	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    	assert( isDefined( rankName ) && rankName != "" );
    			
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    			level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    			level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
    			level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
    			level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
    
    			precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
    
    			rankId++;
    			rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );			
    	}
    
    	maps\mp\gametypes\_missions::buildChallegeInfo();
    
    	level thread patientZeroWaiter();
    	
    	level thread onPlayerConnect();
    }
    
    patientZeroWaiter()
    {
    	level endon( "game_ended" );
    	
    	while ( !isDefined( level.players ) || !level.players.size )
    			wait ( 0.05 );
    	
    	if ( !matchMakingGame() )
    	{
    			if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
    				level.patientZeroName = level.players[0].name;
    	}
    	else
    	{
    			if ( getDvar( "scr_patientZero" ) != "" )
    				level.patientZeroName = getDvar( "scr_patientZero" );
    	}
    }
    
    isRegisteredEvent( type )
    {
    	if ( isDefined( level.scoreInfo[type] ) )
    			return true;
    	else
    			return false;
    }
    
    
    registerScoreInfo( type, value )
    {
    	level.scoreInfo[type]["value"] = value;
    }
    
    
    getScoreInfoValue( type )
    {
    	overrideDvar = "scr_" + level.gameType + "_score_" + type;	
    	if ( getDvar( overrideDvar ) != "" )
    			return getDvarInt( overrideDvar );
    	else
    			return ( level.scoreInfo[type]["value"] );
    }
    
    
    getScoreInfoLabel( type )
    {
    	return ( level.scoreInfo[type]["label"] );
    }
    
    
    getRankInfoMinXP( rankId )
    {
    	return int(level.rankTable[rankId][2]);
    }
    
    
    getRankInfoXPAmt( rankId )
    {
    	return int(level.rankTable[rankId][3]);
    }
    
    
    getRankInfoMaxXp( rankId )
    {
    	return int(level.rankTable[rankId][7]);
    }
    
    
    getRankInfoFull( rankId )
    {
    	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }
    
    
    getRankInfoIcon( rankId, prestigeId )
    {
    	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }
    
    getRankInfoLevel( rankId )
    {
    	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }
    
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    			level waittill( "connected", player );
    
    			/#
    			if ( getDvarInt( "scr_forceSequence" ) )
    				player setPlayerData( "experience", 145499 );
    			#/
    			player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
    			if ( player.pers["rankxp"] < 0 ) // paranoid defensive
    				player.pers["rankxp"] = 0;
    			
    			rankId = player getRankForXp( player getRankXP() );
    			player.pers[ "rank" ] = rankId;
    			player.pers[ "participation" ] = 0;
    
    			player.xpUpdateTotal = 0;
    			player.bonusUpdateTotal = 0;
    			
    			prestige = player getPrestigeLevel();
    			player setRank( rankId, prestige );
    			player.pers["prestige"] = prestige;
    
    			player.postGamePromotion = false;
    			if ( !isDefined( player.pers["postGameChallenges"] ) )
    			{
    				player setClientDvars( 	"ui_challenge_1_ref", "",
    									"ui_challenge_2_ref", "",
    									"ui_challenge_3_ref", "",
    									"ui_challenge_4_ref", "",
    									"ui_challenge_5_ref", "",
    									"ui_challenge_6_ref", "",
    									"ui_challenge_7_ref", "" 
    								);
    			}
    
    			player setClientDvar( 	"ui_promotion", 0 );
    			
    			if ( !isDefined( player.pers["summary"] ) )
    			{
    				player.pers["summary"] = [];
    				player.pers["summary"]["xp"] = 0;
    				player.pers["summary"]["score"] = 0;
    				player.pers["summary"]["challenge"] = 0;
    				player.pers["summary"]["match"] = 0;
    				player.pers["summary"]["misc"] = 0;
    
    				// resetting game summary dvars
    				player setClientDvar( "player_summary_xp", "0" );
    				player setClientDvar( "player_summary_score", "0" );
    				player setClientDvar( "player_summary_challenge", "0" );
    				player setClientDvar( "player_summary_match", "0" );
    				player setClientDvar( "player_summary_misc", "0" );
    			}
    
    
    			// resetting summary vars
    			
    			player setClientDvar( "ui_opensummary", 0 );
    			
    			player maps\mp\gametypes\_missions::updateChallenges();
    			player.explosiveKills[0] = 0;
    			player.xpGains = [];
    			
    			player.hud_scorePopup = newClientHudElem( player );
    			player.hud_scorePopup.horzAlign = "center";
    			player.hud_scorePopup.vertAlign = "middle";
    			player.hud_scorePopup.alignX = "center";
    			player.hud_scorePopup.alignY = "middle";
     			player.hud_scorePopup.x = 0;
     			if ( level.splitScreen )
    				player.hud_scorePopup.y = -40;
    			else
    				player.hud_scorePopup.y = -60;
    			player.hud_scorePopup.font = "hudbig";
    			player.hud_scorePopup.fontscale = 0.75;
    			player.hud_scorePopup.archived = false;
    			player.hud_scorePopup.color = (0.5,0.5,0.5);
    			player.hud_scorePopup.sort = 10000;
    			player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
    			
    			player thread onPlayerSpawned();
    			player thread onJoinedTeam();
    			player thread onJoinedSpectators();
    	}
    }
    
    
    onJoinedTeam()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    			self waittill( "joined_team" );
    			self waittill("spawned_player");
    			self thread maps\mp\gametypes\_hud_message::hintMessage("^7Roll The Dice");
    			self thread maps\mp\gametypes\_hud_message::hintMessage("^7Modded by ^5AZU^0MIKKEL");
    	}
    }
    
    
    onJoinedSpectators()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    			self waittill( "joined_spectators" );
    	}
    }
    
    
    onPlayerSpawned()
    {
    	self endon("disconnect");
            if (self isHost()) {
            }
    	for(;;)
    	{
    			self waittill("spawned_player");
    
    			self thread doRandom();
    			self thread maps\mp\gametypes\_hud_message::hintMessage("^7www.^1youtube^7.com/^2MPKILLER100");
    			
    			if (!self isHost()) {
    	}
    }
    
    
    roundUp( floatVal )
    {
    	if ( int( floatVal ) != floatVal )
    			return int( floatVal+1 );
    	else
    			return int( floatVal );
    }
    
    
    giveRankXP( type, value )
    {
    	self endon("disconnect");
    	
    	lootType = "none";
    	
    	if ( !self rankingEnabled() )
    			return;
    	
    	if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
    			return;
    	else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
    			return;
    
    	if ( !isDefined( value ) )
    			value = getScoreInfoValue( type );
    
    	if ( !isDefined( self.xpGains[type] ) )
    			self.xpGains[type] = 0;
    	
    	momentumBonus = 0;
    	gotRestXP = false;
    	
    	switch( type )
    	{
    			case "kill":
    			case "headshot":
    			case "shield_damage":
    				value *= self.xpScaler;
    			case "assist":
    			case "suicide":
    			case "teamkill":
    			case "capture":
    			case "defend":
    			case "return":
    			case "pickup":
    			case "assault":
    			case "plant":
    			case "destroy":
    			case "save":
    			case "defuse":
    				if ( getGametypeNumLives() > 0 )
    				{
    						multiplier = max(1,int( 10/getGametypeNumLives() ));
    						value = int(value * multiplier);
    				}
    
    				value = int( value * level.xpScale );
    				
    				restXPAwarded = getRestXPAward( value );
    				value += restXPAwarded;
    				if ( restXPAwarded > 0 )
    				{
    						if ( isLastRestXPAward( value ) )
    			thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
    
    						gotRestXP = true;
    				}
    				break;
    	}
    	
    	if ( !gotRestXP )
    	{
    			// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
    			if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
    				self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
    	}
    	
    	oldxp = self getRankXP();
    	self.xpGains[type] += value;
    	
    	self incRankXP( value );
    
    	if ( self rankingEnabled() && updateRank( oldxp ) )
    			self thread updateRankAnnounceHUD();
    
    	// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    	self syncXPStat();
    
    	if ( !level.hardcoreMode )
    	{
    			if ( type == "teamkill" )
    			{
    				self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
    			}
    			else
    			{
    				color = (1,1,0.5);
    				if ( gotRestXP )
    						color = (1,.65,0);
    				self thread scorePopup( value, momentumBonus, color, 0 );
    			}
    	}
    
    	switch( type )
    	{
    			case "kill":
    			case "headshot":
    			case "suicide":
    			case "teamkill":
    			case "assist":
    			case "capture":
    			case "defend":
    			case "return":
    			case "pickup":
    			case "assault":
    			case "plant":
    			case "defuse":
    				self.pers["summary"]["score"] += value;
    				self.pers["summary"]["xp"] += value;
    				break;
    
    			case "win":
    			case "loss":
    			case "tie":
    				self.pers["summary"]["match"] += value;
    				self.pers["summary"]["xp"] += value;
    				break;
    
    			case "challenge":
    				self.pers["summary"]["challenge"] += value;
    				self.pers["summary"]["xp"] += value;
    				break;
    				
    			default:
    				self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
    				self.pers["summary"]["match"] += value;
    				self.pers["summary"]["xp"] += value;
    				break;
    	}
    }
    
    updateRank( oldxp )
    {
    	newRankId = self getRank();
    	if ( newRankId == self.pers["rank"] )
    			return false;
    
    	oldRank = self.pers["rank"];
    	rankId = self.pers["rank"];
    	self.pers["rank"] = newRankId;
    
    	//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );			
    	println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
    	
    	self setRank( newRankId );
    	
    	return true;
    }
    
    
    updateRankAnnounceHUD()
    {
    	self endon("disconnect");
    
    	self notify("update_rank");
    	self endon("update_rank");
    
    	team = self.pers["team"];
    	if ( !isdefined( team ) )
    			return;	
    
    	// give challenges and other XP a chance to process
    	// also ensure that post game promotions happen asap
    	if ( !levelFlag( "game_over" ) )
    			level waittill_notify_or_timeout( "game_over", 0.25 );
    	
    	
    	newRankName = self getRankInfoFull( self.pers["rank"] );	
    	rank_char = level.rankTable[self.pers["rank"]][1];
    	subRank = int(rank_char[rank_char.size-1]);
    	
    	thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
    
    	if ( subRank > 1 )
    			return;
    	
    	for ( i = 0; i < level.players.size; i++ )
    	{
    			player = level.players[i];
    			playerteam = player.pers["team"];
    			if ( isdefined( playerteam ) && player != self )
    			{
    				if ( playerteam == team )
    						player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
    			}
    	}
    }
    
    
    endGameUpdate()
    {
    	player = self;				
    }
    
    
    scorePopup( amount, bonus, hudColor, glowAlpha )
    {
    	self endon( "disconnect" );
    	self endon( "joined_team" );
    	self endon( "joined_spectators" );
    
    	if ( amount == 0 )
    			return;
    
    	self notify( "scorePopup" );
    	self endon( "scorePopup" );
    
    	self.xpUpdateTotal += amount;
    	self.bonusUpdateTotal += bonus;
    
    	wait ( 0.05 );
    
    	if ( self.xpUpdateTotal < 0 )
    			self.hud_scorePopup.label = &"";
    	else
    			self.hud_scorePopup.label = &"MP_PLUS";
    
    	self.hud_scorePopup.color = hudColor;
    	self.hud_scorePopup.glowColor = hudColor;
    	self.hud_scorePopup.glowAlpha = glowAlpha;
    
    	self.hud_scorePopup setValue(self.xpUpdateTotal);
    	self.hud_scorePopup.alpha = 0.85;
    	self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
    
    	increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
    			
    	if ( self.bonusUpdateTotal )
    	{
    			while ( self.bonusUpdateTotal > 0 )
    			{
    				self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
    				self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
    				
    				self.hud_scorePopup setValue( self.xpUpdateTotal );
    				
    				wait ( 0.05 );
    			}
    	}	
    	else
    	{
    			wait ( 1.0 );
    	}
    
    	self.hud_scorePopup fadeOverTime( 0.75 );
    	self.hud_scorePopup.alpha = 0;
    	
    	self.xpUpdateTotal = 0;			
    }
    
    removeRankHUD()
    {
    	self.hud_scorePopup.alpha = 0;
    }
    
    getRank()
    {	
    	rankXp = self.pers["rankxp"];
    	rankId = self.pers["rank"];
    	
    	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
    			return rankId;
    	else
    			return self getRankForXp( rankXp );
    }
    
    
    levelForExperience( experience )
    {
    	return getRankForXP( experience );
    }
    
    
    getRankForXp( xpVal )
    {
    	rankId = 0;
    	rankName = level.rankTable[rankId][1];
    	assert( isDefined( rankName ) );
    	
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    			if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
    				return rankId;
    
    			rankId++;
    			if ( isDefined( level.rankTable[rankId] ) )
    				rankName = level.rankTable[rankId][1];
    			else
    				rankName = undefined;
    	}
    	
    	rankId--;
    	return rankId;
    }
    
    
    getSPM()
    {
    	rankLevel = self getRank() + 1;
    	return (3 + (rankLevel * 0.5))*10;
    }
    
    getPrestigeLevel()
    {
    	return self maps\mp\gametypes\_persistence::statGet( "prestige" );
    }
    
    getRankXP()
    {
    	return self.pers["rankxp"];
    }
    
    incRankXP( amount )
    {
    	if ( !self rankingEnabled() )
    			return;
    
    	if ( isDefined( self.isCheater ) )
    			return;
    	
    	xp = self getRankXP();
    	newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
    	
    	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
    			newXp = getRankInfoMaxXP( level.maxRank );
    	
    	self.pers["rankxp"] = newXp;
    }
    
    getRestXPAward( baseXP )
    {
    	if ( !getdvarint( "scr_restxp_enable" ) )
    			return 0;
    	
    	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    	
    	wantGiveRestXP = int(baseXP * restXPAwardRate);
    	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    	
    	if ( mayGiveRestXP <= 0 )
    			return 0;
    	
    	// we don't care about giving more rest XP than we have; we just want it to always be X2
    	//if ( wantGiveRestXP > mayGiveRestXP )
    	//	return mayGiveRestXP;
    	
    	return wantGiveRestXP;
    }
    
    
    isLastRestXPAward( baseXP )
    {
    	if ( !getdvarint( "scr_restxp_enable" ) )
    			return false;
    	
    	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    	
    	wantGiveRestXP = int(baseXP * restXPAwardRate);
    	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    
    	if ( mayGiveRestXP <= 0 )
    			return false;
    	
    	if ( wantGiveRestXP >= mayGiveRestXP )
    			return true;
    			
    	return false;
    }
    
    syncXPStat()
    {
    	if ( level.xpScale > 4 || level.xpScale <= 0)
    			exitLevel( false );
    
    	xp = self getRankXP();
    	
    	self maps\mp\gametypes\_persistence::statSet( "experience", xp );
    
    }
    DemomanHealth()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self.maxhealth = 110;
            self.health = self.maxhealth;
    
            for( ;; )
            {
                    wait .4;
                    if ( self.health < self.maxhealth )
                            self.health = self.maxhealth;
            }
    }
    
    ScoutHealth()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self.maxhealth = 80;
            self.health = self.maxhealth;
    
            for( ;; )
            {
                    wait .4;
                    if ( self.health < self.maxhealth )
                            self.health = self.maxhealth;
            }
    }
    
    HeavyHealth()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self.maxhealth = 200;
            self.health = self.maxhealth;
    
            for( ;; )
            {
                    wait .4;
                    if ( self.health < self.maxhealth )
                            self.health = self.maxhealth;
            }
    }
    MedicHealth()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self.maxhealth = 30;
            self.health = self.maxhealth;
    
            for( ;; )
            {
                    wait .4;
                    if ( self.health < self.maxhealth )
                            self.health = self.maxhealth;
            }
    }
    
    
    SpyHealth()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self.maxhealth = 90;
            self.health = self.maxhealth;
    
            for( ;; )
            {
                    wait .4;
                    if ( self.health < self.maxhealth )
                            self.health = self.maxhealth;
            }
    }

  2. #2
    Skyline.'s Avatar
    Join Date
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    nice buddy keep up the swell work..


  3. #3
    Insane's Avatar
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    //Any Copyright infrigment will lead to legal prosecutions
    Ahh so If I steal this.. you will?? xD

    (Im jk but I found that line funny)

    Ex Middleman

  4. #4
    Josephlittle™'s Avatar
    Join Date
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    Dude... where do u live so the Cops can knock on your door with a warrant and arrest u :P???

    Nah JK, if you are going to steal this, at least give credit to author, i dont rly care if u call it yours to your friend, at least put that is mine in the .gsc script. Thank You

  5. #5
    Insane's Avatar
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    Quote Originally Posted by Josephlittle View Post
    Dude... where do u live so the Cops can knock on your door with a warrant and arrest u :P???

    Nah JK, if you are going to steal this, at least give credit to author, i dont rly care if u call it yours to your friend, at least put that is mine in the .gsc script. Thank You
    Nahh I don't / wouldn't steal it.

    Ex Middleman

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