Originally Posted by
^...,^
/ move
learn some d3d
but heres a basic d3d wall hack
if (StreamNumber==0)#) //u need to find the Stream Number
{
m_Stride = Stride;
}
return m_pD3Ddev->SetStreamSource(StreamNumber, pStreamData,OffsetInBytes, Stride);
if(m_Stride == #) //#=u need to find the stride number
{
DWORD dwOldZEnable = D3DZB_TRUE;
m_pD3Ddev->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
m_pD3Ddev->DrawIndexedPrimitive(PrimitiveType, minIndex, NumVertices, startIndex, primCount);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
return m_pD3Ddev->DrawIndexedPrimitive(PrimitiveType, minIndex, NumVertices, startIndex, primCount);